Remember me:
Register  Forgot Password?
  Quick Search:  
Shop for Scenarios
Article List
Review Section
Advanced Search
Games Wanted (42)
ASL Events
Scenario Lists
My Page (login req)
VASL Analyser
About the Archive
Site Sponsors
Scenarios: 8194
Users: 2722
Play-list Scenarios: 4162
AARs: 121
Articles: 620
Other files: 21268
Ratings: 23224
Module Reviews: 26
Games Logged: 18442
Scenario Lists: 83
Links: 180
Errata: 941
Map Previews: 6188
Roar games logged: 109530
Total Pubs Owned: 96641
Avg Pubs Owned: 138
Arnhem: The Third Bridge
Published by: Critical Hit
Published date: 1990-01-01
(Log in to add this module to your collection
or to see your play details)
This publication is available to buy at the Gamer's Armory [Price $19.50 Buy it here]


"Arnhem: The Third Bridge is an Advanced Squad Leader module that depicts the battle for the bridge made famous in print and film by Cornelius Ryan's 'A Bridge Too Far'.

The British insisted that their airborne division take on the toughest assignment at the very point of the 60-mile salient which was Operation Market Garden. Montgomery said the operation was a 'springboard for a powerful full-blooded thrust to the heart of Germany.' But the plan had one fatal flaw: Allied intelligence had reported few German units in the vicinity of Arnhem--but it turned out that two SS Panzer divisions and Field-Marshal Walther Model, known as the 'Fuhrer's Firemen' were awaiting the British at ground zero. The one British battalion which was able to fight its way to the bridge was cut off, becoming 'a collection of individuals holding on' awaiting relief that would never arrive.

Arnhem: The Third Bridge includes a well-researched historical game map of the battlefield, eight new scenarios and a Platoon Leader 2.x campaign game. You will also receive extensive new rules providing the flavor of the battlefield and its combatants, including high walls, a new form of breach, and SS engineers. As a special bonus, ATB includes a sheet of color, die-cut game pieces providing Red Devil squads and SMC counters for historical leaders including Colonel Frost and armor leader Captain Grabner. Everything is included to play using your existing rulebook and game pieces. (Ownership of Beyond Valor and West of Alemein are necessary to play this game)."
Note the countersheet was a limited time offer with the first edition and was not included in the later 2nd edition of this game.


No articles entered for this publication. Add one?


No reviews right now, why not write one?


TB 1: Breaking InArnhem, the NetherlandsETOBritishGerman (SS)3.3 hrs0%
TB 2: Guts, No GloryArnhem, the NetherlandsETOGerman (SS)British7.8 hrs0%
TB 3: With Breakfast You Get GermansArnhem, the NetherlandsETOGerman (SS)British9 hrs0%
TB 4: The StandArnhem, the NetherlandsETOGerman (SS)British4.8 hrs20%
TB 5: Whoa Mohammed!Arnhem, the NetherlandsETOGerman (SS)British12.6 hrs10%
TB 6: Grinding ForwardArnhem, the NetherlandsETOGerman (SS)British4.8 hrs0%
TB 7: Damn and BlastArnhem, the NetherlandsETOGerman (SS)British3.8 hrs0%
TB 8: The End?Arnhem, the NetherlandsETOGerman (SS)British6.3 hrs0%
TB 9: Shout at the Devil6.33Arnhem, The NetherlandsETOBritishGerman (SS)3.1 hrs70%
TB CG 1: Taking the PrizeArnhem, the NetherlandsETOBritishGerman (SS)12 hrs0%

 * Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.

 Grey rows indicate Night scenarios.

Friday 17 January 2020 08:29:54 PM  (c)dramsey 2020