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Welcome to the ASL Scenario Archive

The site for Scenario information, for Advanced Squad Leader.

Long term hosting finalised! 2nd July 2015, 12:34Login to comment...
Apologies for the delay in getting this completely sorted. I'm now on a fully hosted platform so if you're seeing this message you know you're connecting to the most up-to-date version of the archive. Sorry for the interruption, but carry on enjoying the site now :-)
Michael Dorosh wrote on 2nd July 2015, 13:06
Thank you for continuing to make this valuable resource available to us.
jacksonkwan wrote on 10th July 2015, 21:36
Great to see you back! The site seems faster too!! THANKS
grumblejones wrote on 12th July 2015, 21:48
I can only second what others have said. Your site is a wonderful resource!
We're back! 10th June 2015, 00:00Login to comment...
Sorry about that... I moved houses and knew there'd be a lapse in internet availability, but that was more problematic than I'd imagined. Anyway - slowly getting back to normal - there'll be some additional outages over the next day or so as my line speed is being upgraded - but hopefully that will see us back to normal again.

Sorry if I haven't been able to respond to any requests over the last few weeks, I have a little more time now - but I'm still in the boxes everywhere stage of house moves, so it might be a week or so before things really settle down.

Thanks for your patience!

ASL Scenario Archive Shop 24th August 2014, 03:23Login to comment...
The brand new online store, ASL Scenario Archive Store is now open and taking pre-orders for the Deluxe Pack #1 which is now en-route to the UK!

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Scenario of the Month: January
Pain In The NeckFriendly Fire Pack 9Friendly Fire

Latest Files [Publications] [Content Additions]
Schweiss Spart BlutDutch deployment. The guns are in the woods on the first level of the hill on the flanks. Tomkrny62018-01-17 19:57:07
Squeezing Peiper's BulgeMisc. hoxson132018-01-16 15:06:01
Seizing the BridgeCampaign game rules and setup hoxson152018-01-16 14:43:35
Roll Jordan RollPDF Version grumblejones172018-01-16 01:06:27
Retaking ViervilleAfter Action Report tjrez242017-12-31 03:13:18
Click to view Scenario Packs Needing AFV/Gun Data
Latest Games Played
Lenin's SonsA much played infantry only scenario which pits a crack German force vs. a crack Russian one. I had the Germans in this one. With regard to the general tactic, there's no magic in this one: Woods on the German left flank, open ground to the right, victory buildings in the back. The Russians must cover the open ground to deny the Germans any quick route and force him to punch through the woods. In the woods, the Russian needs to stage a classic fall-back defense and to prevent the Germans from piercing the line anywhere, while at the same time always have in mind covering the open ground even when he begins to take losses. With Russian elite troops and woods all around, the Russian 10-0 will stage as the "Instant-Rally" station. Following this plan, the Germans will hopefully run out of time to take all buildings. My Germans figured out the deployment of the Russian troops quick enough. As the general path of action is pretty clear in this one, the challenge lies in the order in which every single move is conducted and in instantly taking advantage of DRs that shift the game this way or the other. By this, the Germans might eventually prise open the Russian block and force him to fall back more quickly than planned. The Germans won't be able to avoid moving up ADJACENT to Russian units lurking to dish out punishment. Unfortunately for my Germans, they received rather serious punishment quite early in German Turn 2, losing 2 squad equivalents to K/# and KIA results and having a further 3 squad equivalents and the 8-1 Leader broken. This might have been ok, if the ensuing Advancing Fire would have provided some revenge, but until the end of German Turn 2 the Russian was unscathed execept for a loss of 2 squads due to a FT & DC & Advancing fire combo on a single hex. Instead of Rallying, my second best leader decided to roll boxcars and to round it off another HS did the same. Together with the previous run of events, this had me a bit annoyed, as it became forseeable, that the scenario had turned into an uphill-fight for the Germans very early, further burdened by the impact this had on the CVP cap. What followed was a bit of Germans having to move ADJACENT, Russians taking PB-shots, Germans hoping for some exploits by Advancing Fire, then Russians falling back to regain concealment and their brokies running for the 10-0 Commissar. Rinse & repeat. Eventually, the Germans were getting the upper hand in the Woods, but at considerable cost. The Russians taking a Prisoner HS did not help either. The German FT had X'ed out on its second shot. Before emerging from the woods, the Germans had already suffered 14CVP, so there was noch much leeway for fancy moves. While Russians had taken considerable losses, the Germans could not sufficiently outflank them to prevent escape. The Russians had their 10-0, their 8-1 and 3x628s left on the woods flank and a 228+MMG and 8-0, 328+MTR on the open flank. My Germans took 4 buildings close to the woods and managed to cross the road to the "open" flank where they took out the 228+MMG and two more buildings. Due to time pressing, I had to take the chances of a 1-1 Melee in the 7th building and was in position to reach the 8th one in my final MPh, though the odds were not exactly looking inviting. On top of that, one single more CVP would bring a Russian win. This exactly happened in the 1-1 Melee of the 7th Building which ended the game with a Russian win. Given the bad situation the Germans were in from early on, I can be content with what they managed to archive in the end. von Marwitz
Hot BoxingPlayed this one a couple of years ago as the Gurkhas. Now as the Japanese. Basically a nice scenario, though I believe it is a bit tough on the Japanese. The VC are no piece of cake in the first place, the Japanese have a hazardous approach and the British get some meaningful reinforcements, among them 2x Lee tanks with 2MGs and 2 Guns on each which can be a real PITA in the PTO to block Japanese movement. As so often with Schwerpunkt designs, there is not a second to loose, so the Japanese really have to hassle. Better hope that you get Smoke for the Japanese Turn 1 Rush (Chances for WP5 for each of the two INF Guns, and S7 for the Knee Mortar. Very bad, if you don't. One of the potential weaknesses of the design. I got one round of Smoke out of the MTR. I was a bit aggravated for losing three full Japanese squads to three separate snake-eye KIAs, another HS to a DR3 KIA a HS to fate, and two more HS for a tie in RS, and X'ed on Repair one of the 70mm INF Guns. A bit too much to take for the Japanese before the end Japanese Turn 3 besides additional "normal" losses. Conceded end of Japanese Turn 3. von Marwitz
Meet Me at the StationOur playing was slightly skewed by forgetting to crop the maps.mtrodgers99
Breda BashThough the Germans moved first they couldn’t stand up to the French 25LL guns. The Germans managed to kill 4 AMR’s and 1 H35 but lost too many of their own tanks. Despite having the balance the Germans still came up short. Tomkrny
Clash at Borisovkasajimenez

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This site is fantastic. Thanks to you I'm discovering I have scenarios in old wargaming magazines that I didn't even know about. Kudos! Mark H.
Great site! I used CoW for years, and this is even better - thanks! Vic L., Vandalia OH, ASL since 91


Wednesday 24 January 2018 03:27:37 AM  (c)dramsey 2018