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The Citadel ETO (id:#55975)
Multi-Man Publishing (ASL 1 - Beyond Valor (3rd Edition) ID: 10)   [next]   [previous]
Prior Publication: AH: 1st Edition/MMP: 2nd Edition
See Also: Gardens of the Citadel by Fanatic Enterprises Stalemate In The Citadel by Critical Hit The Citadel by Avalon Hill The Citadel by Avalon Hill
The Citadel of Brest-Litovsk, Belorussia 1941-06-25 (10 others)
125: First Crisis at Army Group North (ASL 1 - Beyond Valor (3rd Edition))
M: First Crisis at Army Group North (AH:The General # 25.3)
CB 2: Défence Élastique (Elastic Defense) (Casus Belli hors-série # 9)
50: Sucker Punch (Dezign Pak 4)
AP41: The Meat Grinder (ASL Action Pack # 5 East Front)
ESG89: Blunt Force Trauma (Dezign Pak 7)
RR-12: Rocket River (Russian Rarities 2)
10: The Citadel (ASL 1 - Beyond Valor (2nd Edition) )
10: The Citadel (ASL 1 - Beyond Valor (1st Edition) )
DB192: Express for Leningrad (Dispatches from the Bunker #59)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanRussian
42.738589211618%

Overview:

In the wake of the astonishing gains of the German armored spearheads, the infantry had to mop up bypassed strongpoints. Taking the ancient fortress of Brest-Litovsk fell to the 45th Infantry. Moats, river branches and canals divided the Citadel effectively into four separate islands. The Soviets had to withdrawal from the Central Island but 70 men were cut off and remained in an ancient church. To their rescue came the 1st Battalion of the 133rd Infantry Regiment. . .
Attacker: German (3rd Battalion, 135th Infantry Regiment and 1st Battalion, 133rd Infantry Regiment)
Defender: Russian (44th Rifle Regiment)  
10 turns
    Players: 2     OBA: German     Night: No
Unit Counts:
Squads: A:26.0 D:32.0
AFVs: A:3
StuG IIIB x 3

AFVs: D:0
Guns: A:0 D:3
37mm ZP obr. 39
45mm PTP obr. 32 x 2
Armored Cupola x 3

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Road AFV MP rates doubled. One bridge. D: limited movement.
Map Board(s):
20 23 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (1st Edition) 20
ASL 1 - Beyond Valor (1st Edition) 23
ASL 1 - Beyond Valor (2nd Edition) 20
ASL 1 - Beyond Valor (2nd Edition) 23
ASL 1 - Beyond Valor (3rd Edition)20
ASL 1 - Beyond Valor (3rd Edition)23
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-04-17(A) M T vs V.K. German winGreat scenario with a lot going on!
2025-03-15(A) Todd Cox vs German win
2025-01-30(D) Jeff B vs Magnus Rimvall Russian win14 hrsMagnus decided to make his push to the Citadel north of the canal. My screening force of course took a bop on the nose (one squad broke and a HS lost in CC), but I made him pay by eliminating a squad and breaking another and, more importantly, slowing his push. On the Citadel side I fared much worse, breaking a LMG and three squads, with no damage to the Germans (but denying them concealment entirely). During my half of the turn I lucked out and rolled a "6" for movement, allowing me to make an immediate push on the Citadel. I managed to gain a two-hex toehold, helped by a berserk conscript. I still had three broken squads, and now another broken LMG, but I was joined by a dead squad and two brokies from the Germans (both toting MGs), and theirs would be much tougher to bounce back. On the other side of the board I lost my forward cupola to a StuG. Turn 2 saw him take back control of the Citadel hexes I had taken, but I was whittling down his force here with another HS lost and another squad broken to join the remaining two from before. The StuGs drove behind my screening force to limit their routs and apply some pressure, but I was still keeping his progress slow. Despite rolling a mediocre "3," my half of Turn 2 was very successful as I knocked him down to two good order squads and regained my foothold in the Citadel by occupying half the ground. I lost 2.5 squads to a HS for the Germans and a busted MA. None too soon either, as Turn 3 saw his force able to commence their approach in earnest, and my western attack force would have to become my new screening force. I broke one of my guns taking a shot at some approaching infantry, allowing a StuG to drive up unmolested to the base of the Citadel. Turn 3 saw the Russians retain their hold on the Citadel ground as the two good order German squads struggled just to maintain their status. POWs were taken by both sides, a real boon for the Russians allowing them precious deployment, and an unfortunate must for the Germans if they wanted to keep mopping up on the table. The German advance was stymied by a mass of Russian bodies in the west. My half of the turn saw me roll a respectable "4," and PFPh saw me bust the last two GO German squads. But the Citadel was still being held by the unbroken 9-2, who would continue to hold out for some time yet. This allowed my infantry an opportunity to sneak up on the StuG from multiple directions, and I was able to take it out in CC. My AT gun was repaired, but so was the StuG's MA which had drove up to harass me. Next turn I would prevail in the battle to who knocked whom out first. Meanwhile the Germans continued to sweep aside my western defenders, and I took more lumps than I dished out, but delay was the name of the game. Bottom of Turn 5 finally saw me deal with the pesky 9-2, and all that remained of gaining control of the building was a broken squad adjacent to me. If he didn't self-rally he'd be surrendering to me during Turn 6 . This is exactly what happened, and just in time too because the Germans were now on the outskirts. They finally were in position to drop some OBA, and did so quite effectively, killing/breaking some Russians and keeping me out of the western side of the building. This opened the door for them on Turn 7 to get a toehold of their own back in the Citadel. Thankfully I had a cupola and gun on each side of the building as protection. Turn 8 would be the big push, but the German OBA let them down when they were looking for some much-needed smoke, first red-chitting on an extra draw, and then red-chitting completely out when starting over. Despite this they were still able to extend their gains within the building. But there were just too many Russians still alive, including a few on the upper levels, and with time running too low they called it a day at the top of Turn 9. Once again, always fun to play this classic.
2024-01-14(A) Andreas R vs Jenny German win
2022-02-13(D) David Garvin vs Loic Gourdon Russian winWhat a slug fest. It took me nine turns, but I finally wrested control of that Citadel from Loic. Great battle!
2022-01-26(A) David Garvin vs Loic Gourdon German win
2021-08-01(D) Martí Cabré vs Fermín Retamero German winMy setup was very bad with not enough weight on the Eastern side, which the Germans took advantage by crossing the canal in force and reaching the Citadel in turn 3. The Russians were already inside fighting, but it was hopeless to hold the German units while also fighting inside so I conceded.
2020-08-28(D) wayne baumber vs Russian winThe Russians eliminated the German isolated Citadel units fairly quickly while slowing the relieving the units enough to ensure that the German player had not enough time to recapture the Citadel. Seems to be slightly pro Russian.
2019-01-10(A) Tom Abromaitis vs Russian win
2018-11-02(A) Øyvind Jacobsen Bjørkås vs Nils Russian win
2018-07-13(D) Jason White vs Owen Russian win
2018-07-13(D) Jason White vs Owen Russian win
2018-05-30(A) Juan Garrido vs Jorbetbal German winEarly German victory probably due to a not very satisfactory setup by the Russians.
2018-02-19(A) David Garvin vs Christian Knudsen Russian win
2018-02-19(D) Christian Knudsen vs David Garvin Russian winI set up to take the building, and just delay elsewhere, and that's pretty much what happened. I would rate this, however, as a minor dicing, with David as the victim as he showed a real talent for blowing MCs. Heroes of the Soviet Union to the cupolas, which not only smashed up his building defenders, but managed to repair immediately twice to stay in the action and keep those lovely DM counters on David's hapless landsers. A super fun scenario against a great opponent
2017-10-20(D) Kevin Duval vs Dwayne Duval Russian winUsed German balance.
2017-10-20(A) Dwayne Duval vs Kevin Duval Russian win
2017-10-09(D) Dave Mareske vs Scott Martin Russian winHigh movement roll early get the Russians into the victory building.
2017-09-23(A) Jeff B vs Shaun Andrews German win3 hrsI feel I have yet to get a true feel for this scenario as both times I've played this they effectively ended very early. Thankfully I was on the delivering end of both games. The first time I played this back in 2014 my Russians rolled a "6" their first turn and made an aggressive push on the Citadel, managing to get two squads into stone cover. The Germans had setup about 40% of their force south of the church and the rest started in the west. Despite the rather weakly protected front in the south the Germans were tentative in crossing the canal early. Meanwhile the Citadel continued to get barraged and by the end of Turn 4 only a single encircled German squad was left holed up in the upper level. With reinforcements still a good ways off the game was all but over. In this playing I took what my previous opponent had shown me to be a good route of attack in the south and went all-in in my push across the canal. The Citadel was surrounded by some heavy firepower, the biggest threat being a dual MMG nest led by the 9-2. The door was opened for the Russians on Turn one already when they had some great attacks but, unfortunately for them, they had rolled a "1" on their move roll so they couldn't capitalize. The Germans and Russians traded blow for blow, both sides breaking the other, only to rally back and return the favor. Eventually the MMG nest was busted up, allowing the ground level to be the safe haven the Germans had initially hoped it would be. Meanwhile the Germans had stormed across the canal in force. They were probably only a couple turns away without enough resistance in their path so the Russians conceded.
2017-09-23(D) Shaun Andrews vs Jeff Buser German win
2017-07-08(D) Kermit Mullins vs Dan Best Russian winBloody game from start to finish. Russian delaying forces on Board 23 were able to stall the primary German Schwerpunkt trying to get to the H3 Building. Meanwhile the Russians were able to drive quickly into the H3 building and take control. Great, hard fought game.
2017-07-08(A) Dan Best vs Kermit Mullins Russian win
2017-06-30(D) Dan Best vs Mike Bistodeau German win
2016-10-21(D) Jeremy Busby vs Scott Hasson German win
2016-06-25(D) Dave Mareske vs Ryan Ellett Russian winGermans split their forces and ended up conceding by turn 5. The victory building was soon to fall. All the tanks fell to the Russian 45Ls with some good rolls.
2015-02-15(A) Seumas Hoskins vs German win
2014-09-01(A) Dave Mareske vs Dan Best Russian win
2014-09-01(D) Dan Best vs Dave Mareske Russian win
2014-07-20(D) Jeff B vs Luke Sineath Russian win6.25 hrs
2014-06-06(D) Michal Bonaventura vs German win
2013-04-29(D) Martí Cabré vs Eloi Soler German winEloi surprised me concentrating all his infantry in the edge of the map, directly towards the Citadel, so my outer defenses were useless. He crossed the channel without taking losses and all went good for him. I could not break a single German unit in six turns, all my leaders were wounded by German sniper, the Russian sniper did nothing, I fired twenty gun shots against the Citadel building and all were misses, etc. etc. I even faild PBF shots against Open Ground hexes. In turn six or seven I conceded when all the German reinforcement units were entering the Citadel to join their brothers in the party there.
2012-11-19(A) Luke Sineath vs Ryan Dukeman German win
2012-10-04(A) Richard Carter vs David Langer German winHe concentrated a lot of firepower on keeping my troops at bay, but this made it difficult for him to take the victory building. The lesson we learned is that the russians probably need to set up their cupolas in los of the victory building.
I was able to keep guys out of line of fire for much of the game denying him a real foothold in the building til the last turn really. By then I was too spread out for him to gain control.
2012-09-01(D) Shane Pask vs German winRussian set up was highly successful in stopping the reinforcements at the bridge from reaching the church. However, it failed in two ways: it did not stop the Germans from crossing the canal, and it did not put enough pressure on the church.
2012-07-16(A) Eric Partizan Eric vs Michel Bongiovanni Russian win
2012-01-30(A) Will Willow vs M. LaPlante Russian winFTF
2011-06-19(A) Miikka Sohlman vs Matti Holsti Russian win
2009-08-08(A) Keith Colins vs Ben GI German win
2008-12-27(A) Dan Best vs Kevin Bradshaw German win
2008-02-10(D) fabrizio da pra vs Nando Ferrari Russian win
2007-12-01(A) Martin Sabais vs Unlisted Opponent Russian win
2007-02-17(A) Dan Best vs Mike Bistodeau German win
2006-06-22(A) simon jones vs Cryophobia German win
2005-01-12(A) Lawrence Spangler vs Diane Spangler German win
2005-01-12(D) Diane Spangler vs Lawrence SpanglerD German win
2004-10-10(D) Thomas Lynch vs John Merritt German win
2004-08-21(A) Rich Weiley vs Simon Mitchell German winPlayed with the German balance.
2002-03-29(A) Tuomo Lukkari vs Mikko Lukkari Russian win[Imported from ROAR]
1998-01-25(D) Richard Jenulis vs Pete Shelling German win
1994-04-30(A) John Garlic vs Jon Cleaves Russian win
1992-05-05(A) Kermit Mullins vs Scott Waites Russian win
(A) Jim Thompson vs Larry Hedrick Russian win[Imported from ROAR]
View all or balance report
ActionDate
Hutch Modified the Unit Elements2025-06-25 10:09:23
Hutch Modified the misc. rules2025-06-25 10:00:57
Hutch Modified the Defender's Guns2025-06-25 09:59:59
Hutch Modified the unit counts2025-06-25 09:59:16
Hutch Modified the Defender's Guns2025-06-25 09:59:16
FileDescriptionUserViews
VASL Scenario Setup (ASL 10 The Citadel v667.vsav)VASL SetupTuruk441
game of the citadel (ASL 10) (P1010022.JPG)ImageRich Weiley2698
(!germ-soviet.png)Imagehoxson11456
(brest fortress.png)Imagehoxson11803
(asl010.gif)Map Imagemorrigu2257
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Scenario Misc Rules - Please Comment!richfam
Scenario's Everyone Should Play Once #2Panzer
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Statistics:
Avg Rating: 7.79Votes: 66
Views: 19750
To-Play list count: 17
Estimated Play time: 15.8 hours
Recorded Games: 43
Archive recorded plays:
German21
Russian22
Drawn:0

ROAR Data: (as of today)
The Citadel [Confirmed]
[A] German 82
[D] Russian 116
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