Username:
Password:
Remember me:
Register  Forgot Password?
  Quick Search:  
Menu
Home
Shop for Scenarios
Article List
Review Section
Advanced Search
Games Wanted (52)
ASL Events
Scenario Lists
Publications
My Page (login req)
Contact
VASL Analyser
About the Archive
Site Sponsors
Stats
   
Scenarios: 7021
Users: 2425
Secret Santas:
Play-list Scenarios: 3064
AARs: 113
Articles: 578
Other files: 16806
Ratings: 19193
Module Reviews: 24
Games Logged: 15146
Scenario Lists: 74
Links: 178
Errata: 849
Map Previews: 4360
Roar games logged: 80464
Total Pubs Owned: 89073
Avg Pubs Owned: 139
A Good Party DTO (id:#56306)
Avalon Hill (AH:ASL Annual `93a ID:A 56)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
BritishGerman
Overview:
Before the 8th Army could launch its assault on the Mareth Line, it had to clear the Axis outposts between the Wadi Zeuss and the Wadi Zigzaou. One of these, held by veterans of the 90th Light Division, encompassed a group of small hills appropriately named the "Horseshoe" by the British. Pilots reported that the Horseshoe was not heavily fortified, with few mines evident. Montgomery felt it a fine opportunity to safely blood the untested 201st Guards Motor Brigade before the heavy fight to break the Mareth Line. At a meeting of the brigade's officers, he quipped, "When I give a party it is a good party, and this is going to be a good party." The plan was to launch a two-battalion night attack behind a creeping barrage. After the Horseshoe was seized, MGs and AT guns would be brought forward to bolster the Guards against the inevitable counterattack.
Attacker: British (6th Grenadier Guards Motor Battalion)
Defender: German (Leichte Afrika-Division 90)  
Turns: 9.5     Players: 2     OBA: Both     Night: Yes
Southeast of Mareth, Tunisia 1943-03-16
Unit Counts:
Squads: A:18.5 D:10.5
AFVs: A:0 D:0
Guns: A:0
OML 2-in. Mortar x 5
D:1
7.5cm leIG 18 x 1
5cm leGrW 36 x 1
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Ov3, Night rules, initial NVR 3 hexes w A: Creeping Barrage, Sappers
Map Board(s): 28
Overlays: D6 H1 W3
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
TitleAuthorDate
Latest Updates:
ActionDate
RJenulis Added a playing2018-08-12 23:50:38
hoxson1 Modified the misc. rules2017-08-30 19:02:29
hoxson1 Modified the overview2016-09-02 01:42:44
hoxson1 Uploaded an Image2016-09-02 01:34:59
hoxson1 Uploaded an Image2016-05-08 19:51:13
Last Played:
2018-08-11(A) Richard Jenulis vs Brent Morris German winCreeping Barrage drifted towards the British for three turns before lifting slowing progress.
View all
Links/References
DescriptionUploaded by
(Public) Scenario Lists that contain this scenario:
DescriptionUploaded by
User Files:
FileDescriptionUploaded byViews
(night brit-germ.png)Imagehoxson187
(A56 A Good Party.png)Map Imagehipsu185

Quick Map View:

Images:

 
Statistics:
Avg Rating: 7.00Votes: 1
Views: 1811
To-Play list count: 2
Estimated Play time: 11.4 hours
Recorded Games: 1
Archive recorded plays:
British0
German1
Drawn:0

ROAR Data:
A Good Party [Confirmed]
[A] British 4
[D] German 6
Thursday 18 October 2018 03:09:16 AM  (c)dramsey 2018