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Clearing Kakazu PTO (id:#56415)
Multi-Man Publishing (ASL Journal # 2 ID:J 17)
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Designer: Dan Dolan
Starter kit scenario?:    Deluxe scenario?:
During the night of April 23 and early morning of April 24, a heavy Japanese bombardment masked the withdrawal of most of the remaining defenders of the Kakazu pocket. Several small units were left behind to delay the American pursuit. At the same time, General Hodges was forming a special task force to eliminate the Japanese pocket. Four battalions from the 7th, 27th and 96th Divisions were assembled and assigned to the unenviable job.
Attacker: American (Task Force Bradford)
Defender: Japanese (Rearguard elements of 13th Infantry Battalion)  
Turns: 6.5     Players: 2     OBA: American     Night: No
Kakazu Ridge, Okinawa 1945-04-24
Unit Counts:
Squads: A:14.0 D:9.0
AFVs: A:3
M4A1 x 2
POA-CWS-H1 x 1

Guns: A:0 D:0
Type 89 Heavy Grenade-Launcher x 1
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: KR SSR, Rain w A: FTV1 w D: Caves2, FB3
Map Board(s): MMP: KR
Overlays: NONE
Errata (source)
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Scenario Comments
Latest Updates:
hoxson1 Modified the Unit Elements2017-03-17 17:11:40
hoxson1 Uploaded an Image2017-03-17 17:10:43
hoxson1 Modified the overview2016-06-01 13:01:13
hoxson1 Modified the overlays2016-06-01 12:54:48
hoxson1 Uploaded an Image2016-05-27 19:25:53
Last Played:
2011-06-12(A) Jeff Coleman vs VASL American winFun made it slow going for the US.won last turn
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DescriptionUploaded by
(Public) Scenario Lists that contain this scenario:
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User Files:
FileDescriptionUploaded byViews
Kakazu Ridge (Maeda escarp kakazu ridge.jpg)ImageKing Billy464
POA-CWS-H1 (j17pic.jpg)Imagehoxson1179
(J17 Clearing Kakazu.png)Map Imagehipsu268

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Kakazu Ridge
Avg Rating: 8.33Votes: 3
Views: 2267
To-Play list count: 2
Estimated Play time: 4.7 hours
Recorded Games: 1
Archive recorded plays:

ROAR Data: (updated Nov 2019)
Clearing Kakazu [Confirmed]
[A] American 18
[D] Japanese 8
Monday 20 January 2020 01:49:51 AM  (c)dramsey 2020