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The Pinnacle PTO (id:#56416)
Multi-Man Publishing (ASL Journal # 2 ID:J 18)
The Gamer's Armory stocks this product!
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Prior Publication: MMP: Backblast #1 BB7
See Also: The Pinnacle by Multi-Man Publishing
Designer: Dan Dolan
Starter kit scenario?:    Deluxe scenario?:
The Iegusugu Pinnacle was the nerve center of the Japanese defenses on the island of Ie Shima. After fighting their way through the town of Ie, the 306th was ready to attack the final Japanese bastion on Ie Shima. . .
Attacker: American (Companies A and B, 1st Battalion, 306th Regiment, 77th Division/306th Regimental Cannon Company and 706th Tank Battalion)
Defender: Japanese (1st Battalion, 2nd Infantry Unit, 44th Independent Mixed Brigade (Igawa Unit))  
Turns: 8     Players: 2     OBA: American     Night: No
Ie Shima 1945-04-21
Unit Counts:
Squads: A:24.0 D:16.0
AFVs: A:5
M4A3(75)W x 2
M18 GMC x 2
M8 HMC x 1

Guns: A:0
M2 60mm Mortar x 3
Year-4 Type 15cm Howitzer x 1
Type 92 Infantry Gun x 1
Type 96 Twin-Mount Naval High-Angle Machine Cannon x 2
Type 89 Heavy Grenade-Launcher x 4
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Coral Soils in effect. Stream is Dry. A: 120+mm NOBA w D: Caves7
Map Board(s): 15 22
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
Latest Updates:
hoxson1 Modified the misc. rules2018-12-06 12:26:57
hoxson1 Modified the overview2018-02-07 16:42:56
sherersc Rated the scenario2018-02-01 13:17:36
sherersc Added a playing2018-02-01 13:17:29
buser333 Added a playing2018-02-01 10:03:56
Last Played:
2018-01-31(A) Jeff B vs Scott Sherer American winThis is a very fun scenario that has two distinct parts: clearing Government House, and clearing the hill. Turn 1 started as a mixed bag for the Americans. They eliminated a couple Japanese squads and a bunch of dummies, but broke 2 MAs and a CMG, and drove into an AT mine. Recon went good as well as they discovered both roadblocks, all PBs, more than half the caves, and half the guns. Turn 2 progress was greatly aided by one of the AA guns being knocked out with a CH. This allowed the Americans to overrun the Government House, taking out a Japanese leader and a couple squads in the process. The gun had been well-positioned in the S10 orchard, protecting the eastern flank while sitting safely behind the gully. In fact, all of Scott's guns turned out to be very well-positioned and would cause me no end of grief throughout the game. Yet one more MA broke for the Americans this turn, plus a Hellcat was immobilized by a mortar of all things. But all AP mines were discovered by the roving tanks, and the one that had been sitting on the AT mine the past couple turns safely made it off. Despite the attack jumping off so nicely early, it started to bog down in the center. The old WWI gun up on the hill shredded anyone who tried to swing around in the west, and a pesky crew with an HMG in a PB in the east prevented any safe shifting that way. The crew was dispatched in CC, but lack of smoke would make assaulting the hill a tough challenge. NOBA finally came to life in the center of board. I believe this was the only time it actually was effective, though its threat was always there to help keep Japanese shifting at bay. Another Japanese leader was taken out, leaving outside forces to fend for themselves since the last one was safely tucked away in the caves. Turn 4 saw the Americans start their assault on the hill, but down to no mobile AFVs they would have very little cover if things went wrong. The rest of the game was spent slowly whittling away the Japanese cave defenders with the massive American firepower they wielded. Things were looking a bit bleak until a "2" from a FT cleared both caves in N4. This allowed the Americans to completely concentrate on N5. Some tough Japanese conscripts made the job difficult (as they had been doing all day), but in the end 2 DCs were placed on the last GO cave, and one of them blew it to bits. I would gladly play this one again from either side.
2018-01-31(D) Scott Sherer vs Jeff Buser American winOur second attempt at caves, and things went pretty well. I agree with alot of what Jeff said above. There were repeated times during the course of the scenario when I thought there was no way I could win, and several times I thought I clearly had the upper hand, so I suppose that's the sign of a good scenario. The bulk of my defense was fairly far forward, but I thought I had left enough to defend the caves on the hill. However, the snake-eyes by the FT-toting hero clearing the contents of two caves on a single shot was big, and Jeff's masterful final assault to clear the other VC hex proved too much for my cardboard Japanese, who fought, like their real life counterparts, to the last man. Great scenario!
2016-04-29(A) Vic Lauterbach vs MA American winLow WP and SMOKE DRs offset US not getting NOBA until GT2. US juggernaut rolled over VC building defenses quickly but it still came down to CC in one hill VC hex. Japanese have few options except well-timed Banzai charges hence somewhat low rating, but still a good scenario.
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(Public) Scenario Lists that contain this scenario:
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FileDescriptionUploaded byViews
(ie shima.png)Imagehoxson1249
End of GT2 - US advancing steadily (J18 end of GT2.JPG)Imagedieneuner25269
Men of the 77th Division after the battle (ie shima 77th div after.png)Imagehoxson1229
(J18 The Pinnacle.png)Map Imagehipsu300

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Men of the 77th Division after the battle
End of GT2 - US advancing steadily
Avg Rating: 7.40Votes: 5
Views: 2665
To-Play list count: 2
Estimated Play time: 10.2 hours
Recorded Games: 3
Archive recorded plays:

ROAR Data: (updated Nov 2019)
The Pinnacle (ASL Journal #2) [Confirmed]
[A] Japanese 9
[D] American 8
Friday 24 January 2020 07:26:59 PM  (c)dramsey 2020