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The Hedgehog of Piepsk ETO (id:#56511)
Avalon Hill (Classic ASL ID:D)
Prior Publication: SL 4, AH: The General 23-2 ASL D(Revision: MMP Website (Download))
See Also: The Hedgehog of Piepsk by Avalon Hill
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
Despite a heavy beating, the Soviet Army was still holding the field and, in some areas, giving better than they got. However, the German ranks were thinning out as their manpower resources were called upon time and again to fight just one more battle. Very often, an entire section of the line would be held by occupying the main village in a region with remnants of a battle-weary company. With winter approaching, possession of these small towns became crucial, as they were often the only shelter for miles around. Piepsk was one such village garrisoned by Company A of the 3rd Battalion, 72nd Infantry Regiment. Knowing the German defenses were sparse, elements of the Russian 169th Rifle Regiment were set to attack and overwhelm the hard-pressed defenders at dawn.
Attacker: Russian (Remnants of 169th Rifle Regiment)
Defender: German (Remnants of Company A, 3rd Battalion, 72nd Infantry Regiment)  
Turns: 10     Players: 2     OBA: German     Night: No
Piepsk, Russia 1941-11-14
Unit Counts:
Squads: A:32.0 D:7.0
AFVs: A:0 D:0
Guns: A:0 D:0
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Upper level bldg Encirclement SSR w D: HIP
Map Board(s): 2 3 4
Overlays: NONE
Errata (source)
A7.72 supersedes SSR 2, 2, 3 and 4 respectively.MMP
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Scenario Comments
Latest Updates:
buser333 Added a playing2019-12-10 16:36:33
lt_steiner Added a playing2019-04-24 17:32:38
von Garvin Added a playing2019-02-11 21:56:38
hoxson1 Modified the location2019-01-08 16:43:50
hoxson1 Modified the overview2018-11-14 14:06:22
Last Played:
2019-11-09(D) Jeff B vs Johnnie Walker German winI'm always shocked at how this scenario typically plays out as pro-German. This game was no different. This despite OBA not even being attempted. By the end of Turn 2 the Russians had lost or had broken half of their force, and the Germans were actually going on the offensive to round them up.
2019-04-24(A) O Ramaille vs German winThe hidden German placed both his MMG and HMG on the 2nd floor of the main 2nd level stone building. The radio observer was placed somewhere West on the hills. The remaining defending force was scattered in the town. The Russian attack was organized in 3 sections. The center was the main axis of attack and was led by conscripts and a commissar. The right wing should advance through the cover of the woods. The left wing would benefit from the woods on the hill with a small section trying to flank the city by getting around the hill. The Russian advance suffered some casualties from MG fire and OBA. But the observer was soon revealed and had to rout away loosing both radio contact and battery access. The Russian entered the town ang painly dealt with some of the hidden defenders. The HMG malfunctioned and the Russian dashed to the building, killing the radio observer and eventually getting control of the last building... No, in the center of town, Sgt Weising and his men, despite being surrounded, was still holding the last stone building. The Russian entered CC at quite 3:1 odds but the German defended harshly during a long time... just enough to prevent The Russians to win the game. The Russians were left with 11.5 unbroken squads to no avail.
2019-02-11(A) David Garvin vs Verick Ready In progressOh, that artillery. LOL
2018-02-27(D) Doug McMullen vs Steinmetz German winMy opponent knew I was coming back to ASL after a two year hiatus and took it easy on me. Even so, my Germans were getting soundly battered and I was ready to surrender around turn 7 when my dice suddenly got white hot and I eventually managed to pull out a miracle win with one unit clinging to a victory buiding amidst a sea of enemies. The scenario seems to me built for the Russian player to Human Wave some of his troops at some point. The German player must carefully design an initially HIP'd defense that can slow an avalanche of low and mid quality russian infantry, perhaps falling back to a strongpoint. OBA is critical for Germans. Draw black cards! Setting up an observer with effective sight lines for spotting is less easy than it might at first seem. Although the big hills in the south command a lot of views -- intermediate obstacles create lots of blind spots the russians can use to avoid being targetted or to force second card draws.
2017-09-09(A) Kermit Mullins vs Dan Best German winGreat game that lasted for six turns. In the end, the German Arty just crippled my Russians. I was able to win fights on the flanks, but in the village center, the German Arty and Machine guns just decimated my boys. After 6, my Russians gave the concession.
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MMP download web page containing Classic ASL scenarios (opens in new window)Jim Rupp
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Russian infantry taking a village (russ inf village.png)Imagehoxson1327
(hedgehog_batisse_map_small.jpg)Map Imagehoxson1155

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Russian infantry taking a village
Avg Rating: 7.84Votes: 19
Views: 7211
To-Play list count: 4
Estimated Play time: 9.6 hours
Recorded Games: 13
Archive recorded plays:

ROAR Data: (updated Nov 2019)
Hedgehog of Piepsk [Confirmed]
[A] Russian 43
[D] German 69
Sunday 15 December 2019 05:55:50 AM  (c)dramsey 2019