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The Hedgehog of Piepsk ETO (id:#56511)
Avalon Hill (Classic ASL ID:D)
Prior Publication: SL 4, AH: The General 23-2 ASL D(Revision: MMP Website (Download))
See Also: The Hedgehog of Piepsk by Avalon Hill
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
Despite a heavy beating, the Soviet Army was still holding the field and, in some areas, giving better than they got. However, the German ranks were thinning out as their manpower resources were called upon time and again to fight just one more battle. Very often, an entire section of the line would be held by occupying the main village in a region with remnants of a battle-weary company. With winter approaching, possession of these small towns became crucial, as they were often the only shelter for miles around. Piepsk was one such village garrisoned by Company A of the 3rd Battalion, 72nd Infantry Regiment. Knowing the German defenses were sparse, elements of the Russian 169th Rifle Regiment were set to attack and overwhelm the hard-pressed defenders at dawn.
Attacker: Russian (Remnants of 169th Rifle Regiment)
Defender: German (Remnants of Company A, 3rd Battalion, 72nd Infantry Regiment)  
Turns: 10     Players: 2     OBA: German     Night: No
Piepsk, Russia 1941-11-14
Unit Counts:
Squads: A:32.0 D:7.0
AFVs: A:0 D:0
Guns: A:0 D:0
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Upper level bldg Encirclement SSR w D: HIP
Map Board(s): 2 3 4
Overlays: NONE
Errata (source)
A7.72 supersedes SSR 2, 2, 3 and 4 respectively.MMP
Players wanting to play this game/Request a match:
Scenario Comments
Latest Updates:
von Garvin Added a playing2019-02-11 21:56:38
hoxson1 Modified the location2019-01-08 16:43:50
hoxson1 Modified the overview2018-11-14 14:06:22
hoxson1 Modified the misc. rules2018-11-14 14:03:18
hoxson1 Uploaded the Board image2018-04-18 16:50:15
Last Played:
2019-02-11(A) David Garvin vs Verick Ready In progressOh, that artillery. LOL
2018-02-27(D) Doug McMullen vs Steinmetz German winMy opponent knew I was coming back to ASL after a two year hiatus and took it easy on me. Even so, my Germans were getting soundly battered and I was ready to surrender around turn 7 when my dice suddenly got white hot and I eventually managed to pull out a miracle win with one unit clinging to a victory buiding amidst a sea of enemies. The scenario seems to me built for the Russian player to Human Wave some of his troops at some point. The German player must carefully design an initially HIP'd defense that can slow an avalanche of low and mid quality russian infantry, perhaps falling back to a strongpoint. OBA is critical for Germans. Draw black cards! Setting up an observer with effective sight lines for spotting is less easy than it might at first seem. Although the big hills in the south command a lot of views -- intermediate obstacles create lots of blind spots the russians can use to avoid being targetted or to force second card draws.
2017-09-09(A) Kermit Mullins vs Dan Best German winGreat game that lasted for six turns. In the end, the German Arty just crippled my Russians. I was able to win fights on the flanks, but in the village center, the German Arty and Machine guns just decimated my boys. After 6, my Russians gave the concession.
2017-03-10(A) David Garvin vs Logan Stallings German win
2013-08-26(A) Jeff B vs Ted Wilcox German winTwo turn 7 OBA critical hits destroyed any potential chance the Russians had.
View all
DescriptionUploaded by
MMP download web page containing Classic ASL scenarios (opens in new window)Jim Rupp
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Russian infantry taking a village (russ inf village.png)Imagehoxson1282
(hedgehog_batisse_map_small.jpg)Map Imagehoxson1109

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Russian infantry taking a village
Avg Rating: 7.88Votes: 17
Views: 6632
To-Play list count: 4
Estimated Play time: 9.6 hours
Recorded Games: 11
Archive recorded plays:

ROAR Data:
Hedgehog of Piepsk [Confirmed]
[A] Russian 35
[D] German 56
Wednesday 24 April 2019 06:27:17 AM  (c)dramsey 2019