Clearing Colleville WTO (id:#56661)
Colleville, Normandy
1944-06-06 (295 others)
13: Le Manoir (ASL 2 - Paratrooper (2nd Edition))
14: Silence that Gun (ASL 2 - Paratrooper (2nd Edition))
17: Lost Opportunities (ASL 2 - Paratrooper (2nd Edition))
18: The Roadblock (ASL 2 - Paratrooper (2nd Edition))
19: Backs to the Sea (ASL 3 - Yanks)
29: The Globus Raid (ASL 4 - Partisan!)
101: Throwing Down the Gauntlet (ASL 5a - For King and Country)
102: Point of the Sword (ASL 5a - For King and Country)
PB01: Ham and Bloody Jam (HASL 4 - Pegasus Bridge)
PB02: Howard's Men (HASL 4 - Pegasus Bridge)
PB03: Piecemeal (HASL 4 - Pegasus Bridge)
PB04: Killean's Red (HASL 4 - Pegasus Bridge)
PB05: Taylor Made Defense (HASL 4 - Pegasus Bridge)
PB06: It's About Time (HASL 4 - Pegasus Bridge)
PB CG I: Coup de Main (HASL 4 - Pegasus Bridge)
PB CG II: Hold Until Relieved (HASL 4 - Pegasus Bridge)
DASL A09: Royal Marines (AH:ASL Annual `92)
A 76: Night Drop (AH:ASL Annual `95 Winter)
A 79: Mike Red (AH:ASL Annual `95 Winter)
BB02: Throwing Down the Gauntlet (Backblast # 1)
BB03: Point of the Sword (Backblast # 1)
J31: Lovat First Sight (ASL Journal # 2)
PB06a: It's About Time - Historical Variant (ASL Journal # 2)
Mission JM2: Bloody Omaha (ASL Journal # 4)
T01: Gavin Take (Classic ASL)
T05: The Pouppeville Exit (Classic ASL)
G11: Pegasus Bridge (AH:The General # 26.5)
G31: Point of the Sword (AH:The General # 30.6)
T01: Gavin Take (AH:The General # 24.2)
T05: The Pouppeville Exit (AH:The General # 27.2)
T16: Strayer's Strays (AH:The General # 29.1)
S08: Ad Hoc at Chef-Du-Pont (Operations #47)
NEWS 1: The Cauquigny Bridgehead (ASL News # 1)
NEWS49: Assault on Pointe-du-Hoc (ASL News # 26)
NEWS63: DC Party (ASL News # 30)
SPB1: Breakfast at the Café Gondree (The Boardgamer # 8.1)
AaC2: The Cabbage Patch (Action At Carentan)
ABS-1: Advance to Contact (Airborne Stand!)
ABS-2: "Hold The Bridge" (Airborne Stand!)
ABS-3: Heim's Causeway Bound (Airborne Stand!)
ABS-11: North To Timmes (Airborne Stand!)
ABS-12: All American (Airborne Stand!)
AA 1: The Milling Crowd (All American I: Kellam's Bridge)
AA 2: Ambush at Cauquigny (All American I: Kellam's Bridge)
AA 3: To the Manor Drawn (All American I: Kellam's Bridge)
AA 11: Absent Friends (All American II: Timmes' Orchard)
AA 12: Westward Ho! (All American II: Timmes' Orchard)
AA 13: South Rampart - Fire! (All American II: Timmes' Orchard)
AA 18: A Bridge So Far. . . (All American II: Timmes' Orchard)
AA 19: Gavin's Train (All American III: Shanley's Hill)
AA 20: You've Killed Us! (All American III: Shanley's Hill)
AA 21: Maloney's Turn (All American III: Shanley's Hill)
AA 22: A Long Way to Berlin (All American III: Shanley's Hill)
AA Mission 1: The Gathering (All American II: Timmes' Orchard)
AA Mission 2: Luftlande! (All American II: Timmes' Orchard)
AA Mission 3: Group Able => South! (All American: Gamers Guide)
AAGG2: Historical Gavin Take (All American: Gamers Guide)
AA CG 1: Night Drop (All American: Gamers Guide)
Bocage 1: First Objective (Busting the Bocage)
Bocage 2: Advance to the Blacktop (Busting the Bocage)
Bocage 3: Wintz's Flank (Busting the Bocage)
Bocage 4: 1600 Hours - Stein's Flank (Busting the Bocage)
Bocage 5: Rudder's Line (Busting the Bocage)
Bocage 6: Omaha Lifeline (Busting the Bocage)
CH 4: Steutzpunkt Vierville (Critical Hit # 1)
CH 4a: Dog Green (Critical Hit Online # 2)
CH 24: Those Normandy Nights (Critical Hit # 2)
CH 96: DC Party (Critical Hit # 5.2)
CH102: The Cauquigny Bridgehead (Critical Hit # 6.1)
CH 24a: Those Normandy Nights (Critical Hit # 7.2)
PdH 1: Praise the Lord (Pointe Du Hoc)
PdH 2: Road Warriors (Pointe Du Hoc)
PdH 3: Nowhere to Run, Nowhere to Hide (Pointe Du Hoc)
PdH 4: The Longest Night (Pointe Du Hoc)
PdH CG 1: Pointe Du Hoc (Pointe Du Hoc)
FE37: The Merville Battery (Fanatic Enterprises: Internet)
BTB1: Taking Tailleville (Beyond the Beachhead)
FF12: Easy Out (FireFights! #2)
FT39: Stutzpünkt Riva Bella (Franc-Tireur #8)
MP8: Crater Lake (Melee Pack II)
VV 5: Le Jeux Sont Faits (Vae Victis # 10)
VV22: Coeur de Lion (Vae Victis # 27)
V05: No Easy Victories (View From the Trenches # 8)
V09: Jig Green East: Storming Le Hamel (View From the Trenches # 21)
V16: Commandos Eat Quiche (View From the Trenches # 24)
1003: Gold Beach! (Monster Pack # 1.1)
1003.1: Gold Beach!: Jig Green West (Monster Pack # 1.1)
1003.2: Gold Beach!: Jig Green East (Monster Pack # 1.1)
1003.3: Gold Beach!: Jig Red West (Monster Pack # 1.1)
1003.4: Gold Beach!: Jig Red East (Monster Pack # 1.1)
1003.5: Gold Beach!: King Green West (Monster Pack # 1.1)
1003.6: Gold Beach!: King Green East (Monster Pack # 1.1)
1003.7: Gold Beach!: King Red West (Monster Pack # 1.1)
1003.8: Gold Beach!: King Red East (Monster Pack # 1.1)
JA 2: Le Pleine: The Other Side of Pegasus (Internet)
SK 2: Laying Down the Gauntlet (ASL Digest # 3.10)
PB CG 3: Seizing the Bridge (Rate of Fire #14)
BP 3: Deja Vu? (Internet)
BMW 3.4: Fire on Top Bastion (Single Man Publishing)
HV 1: Brecourt Manor version 1.2 (Internet)
SFS11: Dropping into Hell (Internet)
BtB #1: No Need For Orders (Critical Hit # 7.3)
BtB #2: Shrapnel Motivation (Critical Hit # 7.3)
BtB #3: A Futile Hour (Critical Hit # 7.3)
BtB #4: Rout the Kraut (Critical Hit # 7.3)
BtB #5: Walking Wounded (Critical Hit # 7.3)
Mission 1: Follow Me! (Band Of Brothers)
FT74: Freeing the Roadway (From The Cellar Pack #2)
23: Gak Gak The Ack Ack (Dezign Pak 3)
AP29: Raff's Dilemma (ASL Action Pack # 4 Normandy 1944)
BM1: So Full of Fire (Hürtgen Surprise)
BM2: Brecourt Mop Up (Hürtgen Surprise)
BM3: Normandy Nights (Hürtgen Surprise)
BM4: Advance on Beach Exit 2 (Hürtgen Surprise)
DB066: WN63 (Dispatches from the Bunker #27)
46: "Mad Mike's" Finest Hour (Dezign Pak 4)
TAP #14: Crosshair Alley (Total Axis Pack II: A World Aflame)
BtB 1: Taking Tailleville (Beyond the Beachhead 2)
#1: Plan Two (First Wave at Omaha)
#2: Buying the Farm (First Wave at Omaha)
#3: Ace (First Wave at Omaha)
#5: Texas Tea (First Wave at Omaha)
#7: Off the Beach! (First Wave at Omaha)
#8: Lesson One (First Wave at Omaha)
#9: Frontal at St. Laurent (First Wave at Omaha)
#11: Three Story House (First Wave at Omaha)
#13: Smashing a Breach (First Wave at Omaha)
#4: Trapped Like Rats (First Wave at Omaha)
#6: Sergeants Lead the Way (First Wave at Omaha)
#10: A Brutal Task (First Wave at Omaha)
#12: Rocket Men (First Wave at Omaha)
#14: No Footprints (First Wave at Omaha)
#15: Blood in the Water (First Wave at Omaha)
#16: Black Day for the 116 (First Wave at Omaha)
PdH #7: Beyond the D514 (Pointe Du Hoc Gamers Guide)
PdH #8: No Bars To Be Had (Pointe Du Hoc Gamers Guide)
BOB # 1: On To La Barquette (BoB - Normandy)
BOB # 2: Strayer Forward (BoB - Normandy)
BOB # 3: On To Pouppeville (BoB - Normandy)
BOB # 4: First To Close (BoB - Normandy)
BOB # 5: Three Patrol Action (BoB - Normandy)
AaC # 2: The Cabbage Patch (BoB - Normandy)
BOB Bonus # 2: Those Normandy Nights (BoB - Normandy)
ESG100: Hollis of the Howards (Dezign Pak 8)
WO10: All Along the Merderet (Winter Offensive Bonus Pack 2013)
OE1: No Way Forward (Omaha East)
OE2: Fox Green Stalemate (Omaha East)
OE3: Seasick, Undaunted (Omaha East)
OE4: Company F Scattered (Omaha East)
OE5: On to Le Garde Hameau (Omaha East)
OE6: A Tough Nut to Crack (Omaha East)
OE7: Stalled at the E-3 Draw (Omaha East)
OE8: Breakthrough Alley (Omaha East)
OE9: "Gap Cleared!" (Omaha East)
OE10: "...The Dead and Those That Are Going to Die" (Omaha East)
OE11: Action Between the Draws (Omaha East)
OE12: Halted at Cabourg (Omaha East)
OE13: Colleville Strike I (Omaha East)
OE14: Colleville Strike II (Omaha East)
OE15: South Before Dark (Omaha East)
OE16: Historic Day for the 16th RCT (Omaha East)
#2: Cabbage Patch Stand (Action at Carentan II)
KB II 1: The Milling Crowd (All American I: Kellam’s Bridge (2nd Ed.))
KB II 2: Ambush at Cauquigny (All American I: Kellam’s Bridge (2nd Ed.))
KB II 3: To the Manor Drawn (All American I: Kellam’s Bridge (2nd Ed.))
KB II 11: North to Timmes (All American I: Kellam’s Bridge (2nd Ed.))
KB II 12: All American (All American I: Kellam’s Bridge (2nd Ed.))
FT198: Full of Fire (Deluxe Pack #1)
FrF73: Sledgehammers (Friendly Fire Pack 9)
AP-101: When I Call Roll (ASL Action Pack #11 29 Let's Go!)
S58: Exit No.1 (Special Ops # 6)
S59: Mopping Up (Special Ops # 6)
SS-95: Mass Confusion (SS-BAR Enterprises)
13: Le Manoir (ASL 3a - Yanks (2nd Edition))
14: Silence That Gun (ASL 3a - Yanks (2nd Edition))
17: Lost Opportunities (ASL 3a - Yanks (2nd Edition))
18: The Roadblock (ASL 3a - Yanks (2nd Edition))
19: Backs to the Sea (ASL 3a - Yanks (2nd Edition))
181: Gavin Take (ASL 3a - Yanks (2nd Edition))
182: Strayer's Strays (ASL 3a - Yanks (2nd Edition))
183: The Pouppeville Exit (ASL 3a - Yanks (2nd Edition))
ASL181: Gavin Take (ASL Journal #12)
MM 39: Bicycle Race (March Madness 2017 Hollis Partisans Pack)
Scen2: Commandos Eat Quiche (CanCon 1995)
BV3: Playtest (Generic Playtesting Log)
29: The Globus Raid (ASL 12 - Armies of Oblivion (2nd Edition))
KR #1: WN 33 (King Red + Operation Deadstick)
KR #2: Posted The Letter (King Red + Operation Deadstick)
KR #3: "C" Company's Turn (King Red + Operation Deadstick)
OD #1: Landing Zone 'X' (King Red + Operation Deadstick)
OD #2: Landing Zone 'Y' (King Red + Operation Deadstick)
OD #3: Howard's Bridgehead (King Red + Operation Deadstick)
OD #4: Pine-Coffin's Stand (King Red + Operation Deadstick)
OD #5: On The West Bank (King Red + Operation Deadstick)
OD #6: Are They Panzers? (King Red + Operation Deadstick)
OD #7: Piper's Arrival (King Red + Operation Deadstick)
OD #8: March of the Warwicks (King Red + Operation Deadstick)
WO30: As Luck Would Have It (Winter Offensive Bonus Pack 2019)
#1: Strange Looking Tanks (Gold Beach)
#2: Get Up Them Beaches (Gold Beach)
#3: Fire and Water (Gold Beach)
#4: Angry Bees (Gold Beach)
#5: Through The Tracers (Gold Beach)
#6: To The Sea (Gold Beach)
#7: Resistance To The Last (Gold Beach)
#8: A Magnificent Day's Work (Gold Beach)
#9: 124 Shell Cases (Gold Beach)
#1: The Game's Afoot (Sword Beach)
#2: On, On You Noblest English (Sword Beach)
#3: Close Up To The Seawall (Sword Beach)
#4: Stiffen The Sinews (Sword Beach)
#5: Gentlemen Of England (Sword Beach)
#6: Imitate The Action Of The Tiger (Sword Beach)
#7: War Proof (Sword Beach)
#8: Teach Them War (Sword Beach)
#9: Men of Grosser Blood (Sword Beach)
#10: Cry God, For Harry, England and Saint George (Sword Beach)
#11: Like So Many Alexanders (Sword Beach)
#12: The Blast of War (Sword Beach)
#13: Surprise Thrust (Sword Beach)
#14: Blue Bonnets (Sword Beach)
#1: Will Ye No Come Back Again (Juno Beach)
#2: Charlie One (Juno Beach)
#3: Little Black Devils (Juno Beach)
#4: Code Word: Brandy (Juno Beach)
#5: Je Parle Francais (Juno Beach)
#6: Hello BBC (Juno Beach)
#7: Take No Prisoners (Juno Beach)
#8: Now We Find Out (Juno Beach)
#9: By Sea, By Land (Juno Beach)
#10: Have A Go (Juno Beach)
SFS 1: Fire From The Sky (Unknown)
PdH 6: Lang's Group (Pointe Du Hoc)
O17: White Russians (Special Ops # 9)
AP132: Night of Nights (ASL Action Pack #14 Oktoberfest XXXIV)
D27: Royal Marines (Deluxe Advanced Squad Leader)
#1: Plan Two (Omaha West)
#2: Buying the Farm (Omaha West)
#3: Ace (Omaha West)
#4: Trapped Like Rats (Omaha West)
#5: Texas Tea (Omaha West)
#6: Sergeants Lead The Way (Omaha West)
#7: Off The Beach! (Omaha West)
#8: Lesson One (Omaha West)
#9: Frontal at St. Laurent (Omaha West)
#10: A Brutal Task (Omaha West)
#11: Three Story House (Omaha West)
#12: Rocket Men (Omaha West)
#13: Smashing a Breach (Omaha West)
#14: No Footprints (Omaha West)
#15: Blood In The Water (Omaha West)
#16: Black Day for The 116 (Omaha West)
PdH #1: Praise The Lord (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #2: Road Warriors (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #3: Nowhere to Run, Nowhere to Hide (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #4: The Longest Night (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #6: Lang's Group (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #7: Beyond The D514 (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #8: No Bars To Be Had (Pointe Du Hoc: Retro Bar Gunner Edition)
RM01: Chef-du-Pont (Internet: Rudy Marmaro)
RM03: La Fiere Bridge (Internet: Rudy Marmaro)
MMP03: Lovat First Sight (MMP News)
FF16: Goodbye Marie (FireFights: internet releases)
S59: Mopping Up (ASL Starter Kit Expansion Pack #1 2nd Edition)
#1: Parlez with a French Mademoiselle (Utah Beach)
#2: Position WXYZ (Utah Beach)
#3: Winter's Tanks (Utah Beach)
#4: Cole's Causeway (Utah Beach)
#5: Pouppeville Pause (Utah Beach)
#6: South of Paydirt (Utah Beach)
#7: Roosevelt's Beach (Utah Beach)
#9: MacNeely's Push (Utah Beach)
#10: March Inland (Utah Beach)
#11: No Cake Walk For The Dying (Utah Beach)
CH 4 (ver. 1.1): Stutzpunkt Vierville (Critical Hit Retro Magazine 1)
CH 24: Those Normandy Nights (Critical Hit Retro Magazine 2)
CH 4 (ver. 1.1): Stutzpunkt Vierville (Critical Hit #1 2022 Reprint)
CH 24: Those Normandy Nights (Critical Hit #2 2022 reprint)
ecz4: Flash and Thunder (ECZ Tournament Director's Pack)
CH Bonus: Dog Green (Critical Hit SE 96 2022 Reprint)
SM01: Lost Opportunities (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM02: Seldom Practical (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM03: The Roadblock (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM04: Raff's Dilemma (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM05: Raff's Distress (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM06: Sound and Fury (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM11: Ridgway's Mission (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM CG I: Together We Will Raise This Flag (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM CG III: Krause and Vandervoort (HASL 12 - Drop Zone: Sainte-Mère-Église)
FT325: The Cauquigny Bridgehead (Franc-Tireur#15)
HazMo38: High Ambition (Hazmo Scenario Pack 4: Making the Grade)
ASLN1: The Cauquigney Bridgehead (Critical Hit #8.1)
ASLN49: Assault On Pointe-Du-Hoc (Critical Hit #8.2)
ASLN63: DC Party (Critical Hit #8.2)
HazMo37: Executed Now (Hazmo Scenario Pack 4: Making the Grade)
14: Silence that Gun (ASL 2 - Paratrooper (2nd Edition))
17: Lost Opportunities (ASL 2 - Paratrooper (2nd Edition))
18: The Roadblock (ASL 2 - Paratrooper (2nd Edition))
19: Backs to the Sea (ASL 3 - Yanks)
29: The Globus Raid (ASL 4 - Partisan!)
101: Throwing Down the Gauntlet (ASL 5a - For King and Country)
102: Point of the Sword (ASL 5a - For King and Country)
PB01: Ham and Bloody Jam (HASL 4 - Pegasus Bridge)
PB02: Howard's Men (HASL 4 - Pegasus Bridge)
PB03: Piecemeal (HASL 4 - Pegasus Bridge)
PB04: Killean's Red (HASL 4 - Pegasus Bridge)
PB05: Taylor Made Defense (HASL 4 - Pegasus Bridge)
PB06: It's About Time (HASL 4 - Pegasus Bridge)
PB CG I: Coup de Main (HASL 4 - Pegasus Bridge)
PB CG II: Hold Until Relieved (HASL 4 - Pegasus Bridge)
DASL A09: Royal Marines (AH:ASL Annual `92)
A 76: Night Drop (AH:ASL Annual `95 Winter)
A 79: Mike Red (AH:ASL Annual `95 Winter)
BB02: Throwing Down the Gauntlet (Backblast # 1)
BB03: Point of the Sword (Backblast # 1)
J31: Lovat First Sight (ASL Journal # 2)
PB06a: It's About Time - Historical Variant (ASL Journal # 2)
Mission JM2: Bloody Omaha (ASL Journal # 4)
T01: Gavin Take (Classic ASL)
T05: The Pouppeville Exit (Classic ASL)
G11: Pegasus Bridge (AH:The General # 26.5)
G31: Point of the Sword (AH:The General # 30.6)
T01: Gavin Take (AH:The General # 24.2)
T05: The Pouppeville Exit (AH:The General # 27.2)
T16: Strayer's Strays (AH:The General # 29.1)
S08: Ad Hoc at Chef-Du-Pont (Operations #47)
NEWS 1: The Cauquigny Bridgehead (ASL News # 1)
NEWS49: Assault on Pointe-du-Hoc (ASL News # 26)
NEWS63: DC Party (ASL News # 30)
SPB1: Breakfast at the Café Gondree (The Boardgamer # 8.1)
AaC2: The Cabbage Patch (Action At Carentan)
ABS-1: Advance to Contact (Airborne Stand!)
ABS-2: "Hold The Bridge" (Airborne Stand!)
ABS-3: Heim's Causeway Bound (Airborne Stand!)
ABS-11: North To Timmes (Airborne Stand!)
ABS-12: All American (Airborne Stand!)
AA 1: The Milling Crowd (All American I: Kellam's Bridge)
AA 2: Ambush at Cauquigny (All American I: Kellam's Bridge)
AA 3: To the Manor Drawn (All American I: Kellam's Bridge)
AA 11: Absent Friends (All American II: Timmes' Orchard)
AA 12: Westward Ho! (All American II: Timmes' Orchard)
AA 13: South Rampart - Fire! (All American II: Timmes' Orchard)
AA 18: A Bridge So Far. . . (All American II: Timmes' Orchard)
AA 19: Gavin's Train (All American III: Shanley's Hill)
AA 20: You've Killed Us! (All American III: Shanley's Hill)
AA 21: Maloney's Turn (All American III: Shanley's Hill)
AA 22: A Long Way to Berlin (All American III: Shanley's Hill)
AA Mission 1: The Gathering (All American II: Timmes' Orchard)
AA Mission 2: Luftlande! (All American II: Timmes' Orchard)
AA Mission 3: Group Able => South! (All American: Gamers Guide)
AAGG2: Historical Gavin Take (All American: Gamers Guide)
AA CG 1: Night Drop (All American: Gamers Guide)
Bocage 1: First Objective (Busting the Bocage)
Bocage 2: Advance to the Blacktop (Busting the Bocage)
Bocage 3: Wintz's Flank (Busting the Bocage)
Bocage 4: 1600 Hours - Stein's Flank (Busting the Bocage)
Bocage 5: Rudder's Line (Busting the Bocage)
Bocage 6: Omaha Lifeline (Busting the Bocage)
CH 4: Steutzpunkt Vierville (Critical Hit # 1)
CH 4a: Dog Green (Critical Hit Online # 2)
CH 24: Those Normandy Nights (Critical Hit # 2)
CH 96: DC Party (Critical Hit # 5.2)
CH102: The Cauquigny Bridgehead (Critical Hit # 6.1)
CH 24a: Those Normandy Nights (Critical Hit # 7.2)
PdH 1: Praise the Lord (Pointe Du Hoc)
PdH 2: Road Warriors (Pointe Du Hoc)
PdH 3: Nowhere to Run, Nowhere to Hide (Pointe Du Hoc)
PdH 4: The Longest Night (Pointe Du Hoc)
PdH CG 1: Pointe Du Hoc (Pointe Du Hoc)
FE37: The Merville Battery (Fanatic Enterprises: Internet)
BTB1: Taking Tailleville (Beyond the Beachhead)
FF12: Easy Out (FireFights! #2)
FT39: Stutzpünkt Riva Bella (Franc-Tireur #8)
MP8: Crater Lake (Melee Pack II)
VV 5: Le Jeux Sont Faits (Vae Victis # 10)
VV22: Coeur de Lion (Vae Victis # 27)
V05: No Easy Victories (View From the Trenches # 8)
V09: Jig Green East: Storming Le Hamel (View From the Trenches # 21)
V16: Commandos Eat Quiche (View From the Trenches # 24)
1003: Gold Beach! (Monster Pack # 1.1)
1003.1: Gold Beach!: Jig Green West (Monster Pack # 1.1)
1003.2: Gold Beach!: Jig Green East (Monster Pack # 1.1)
1003.3: Gold Beach!: Jig Red West (Monster Pack # 1.1)
1003.4: Gold Beach!: Jig Red East (Monster Pack # 1.1)
1003.5: Gold Beach!: King Green West (Monster Pack # 1.1)
1003.6: Gold Beach!: King Green East (Monster Pack # 1.1)
1003.7: Gold Beach!: King Red West (Monster Pack # 1.1)
1003.8: Gold Beach!: King Red East (Monster Pack # 1.1)
JA 2: Le Pleine: The Other Side of Pegasus (Internet)
SK 2: Laying Down the Gauntlet (ASL Digest # 3.10)
PB CG 3: Seizing the Bridge (Rate of Fire #14)
BP 3: Deja Vu? (Internet)
BMW 3.4: Fire on Top Bastion (Single Man Publishing)
HV 1: Brecourt Manor version 1.2 (Internet)
SFS11: Dropping into Hell (Internet)
BtB #1: No Need For Orders (Critical Hit # 7.3)
BtB #2: Shrapnel Motivation (Critical Hit # 7.3)
BtB #3: A Futile Hour (Critical Hit # 7.3)
BtB #4: Rout the Kraut (Critical Hit # 7.3)
BtB #5: Walking Wounded (Critical Hit # 7.3)
Mission 1: Follow Me! (Band Of Brothers)
FT74: Freeing the Roadway (From The Cellar Pack #2)
23: Gak Gak The Ack Ack (Dezign Pak 3)
AP29: Raff's Dilemma (ASL Action Pack # 4 Normandy 1944)
BM1: So Full of Fire (Hürtgen Surprise)
BM2: Brecourt Mop Up (Hürtgen Surprise)
BM3: Normandy Nights (Hürtgen Surprise)
BM4: Advance on Beach Exit 2 (Hürtgen Surprise)
DB066: WN63 (Dispatches from the Bunker #27)
46: "Mad Mike's" Finest Hour (Dezign Pak 4)
TAP #14: Crosshair Alley (Total Axis Pack II: A World Aflame)
BtB 1: Taking Tailleville (Beyond the Beachhead 2)
#1: Plan Two (First Wave at Omaha)
#2: Buying the Farm (First Wave at Omaha)
#3: Ace (First Wave at Omaha)
#5: Texas Tea (First Wave at Omaha)
#7: Off the Beach! (First Wave at Omaha)
#8: Lesson One (First Wave at Omaha)
#9: Frontal at St. Laurent (First Wave at Omaha)
#11: Three Story House (First Wave at Omaha)
#13: Smashing a Breach (First Wave at Omaha)
#4: Trapped Like Rats (First Wave at Omaha)
#6: Sergeants Lead the Way (First Wave at Omaha)
#10: A Brutal Task (First Wave at Omaha)
#12: Rocket Men (First Wave at Omaha)
#14: No Footprints (First Wave at Omaha)
#15: Blood in the Water (First Wave at Omaha)
#16: Black Day for the 116 (First Wave at Omaha)
PdH #7: Beyond the D514 (Pointe Du Hoc Gamers Guide)
PdH #8: No Bars To Be Had (Pointe Du Hoc Gamers Guide)
BOB # 1: On To La Barquette (BoB - Normandy)
BOB # 2: Strayer Forward (BoB - Normandy)
BOB # 3: On To Pouppeville (BoB - Normandy)
BOB # 4: First To Close (BoB - Normandy)
BOB # 5: Three Patrol Action (BoB - Normandy)
AaC # 2: The Cabbage Patch (BoB - Normandy)
BOB Bonus # 2: Those Normandy Nights (BoB - Normandy)
ESG100: Hollis of the Howards (Dezign Pak 8)
WO10: All Along the Merderet (Winter Offensive Bonus Pack 2013)
OE1: No Way Forward (Omaha East)
OE2: Fox Green Stalemate (Omaha East)
OE3: Seasick, Undaunted (Omaha East)
OE4: Company F Scattered (Omaha East)
OE5: On to Le Garde Hameau (Omaha East)
OE6: A Tough Nut to Crack (Omaha East)
OE7: Stalled at the E-3 Draw (Omaha East)
OE8: Breakthrough Alley (Omaha East)
OE9: "Gap Cleared!" (Omaha East)
OE10: "...The Dead and Those That Are Going to Die" (Omaha East)
OE11: Action Between the Draws (Omaha East)
OE12: Halted at Cabourg (Omaha East)
OE13: Colleville Strike I (Omaha East)
OE14: Colleville Strike II (Omaha East)
OE15: South Before Dark (Omaha East)
OE16: Historic Day for the 16th RCT (Omaha East)
#2: Cabbage Patch Stand (Action at Carentan II)
KB II 1: The Milling Crowd (All American I: Kellam’s Bridge (2nd Ed.))
KB II 2: Ambush at Cauquigny (All American I: Kellam’s Bridge (2nd Ed.))
KB II 3: To the Manor Drawn (All American I: Kellam’s Bridge (2nd Ed.))
KB II 11: North to Timmes (All American I: Kellam’s Bridge (2nd Ed.))
KB II 12: All American (All American I: Kellam’s Bridge (2nd Ed.))
FT198: Full of Fire (Deluxe Pack #1)
FrF73: Sledgehammers (Friendly Fire Pack 9)
AP-101: When I Call Roll (ASL Action Pack #11 29 Let's Go!)
S58: Exit No.1 (Special Ops # 6)
S59: Mopping Up (Special Ops # 6)
SS-95: Mass Confusion (SS-BAR Enterprises)
13: Le Manoir (ASL 3a - Yanks (2nd Edition))
14: Silence That Gun (ASL 3a - Yanks (2nd Edition))
17: Lost Opportunities (ASL 3a - Yanks (2nd Edition))
18: The Roadblock (ASL 3a - Yanks (2nd Edition))
19: Backs to the Sea (ASL 3a - Yanks (2nd Edition))
181: Gavin Take (ASL 3a - Yanks (2nd Edition))
182: Strayer's Strays (ASL 3a - Yanks (2nd Edition))
183: The Pouppeville Exit (ASL 3a - Yanks (2nd Edition))
ASL181: Gavin Take (ASL Journal #12)
MM 39: Bicycle Race (March Madness 2017 Hollis Partisans Pack)
Scen2: Commandos Eat Quiche (CanCon 1995)
BV3: Playtest (Generic Playtesting Log)
29: The Globus Raid (ASL 12 - Armies of Oblivion (2nd Edition))
KR #1: WN 33 (King Red + Operation Deadstick)
KR #2: Posted The Letter (King Red + Operation Deadstick)
KR #3: "C" Company's Turn (King Red + Operation Deadstick)
OD #1: Landing Zone 'X' (King Red + Operation Deadstick)
OD #2: Landing Zone 'Y' (King Red + Operation Deadstick)
OD #3: Howard's Bridgehead (King Red + Operation Deadstick)
OD #4: Pine-Coffin's Stand (King Red + Operation Deadstick)
OD #5: On The West Bank (King Red + Operation Deadstick)
OD #6: Are They Panzers? (King Red + Operation Deadstick)
OD #7: Piper's Arrival (King Red + Operation Deadstick)
OD #8: March of the Warwicks (King Red + Operation Deadstick)
WO30: As Luck Would Have It (Winter Offensive Bonus Pack 2019)
#1: Strange Looking Tanks (Gold Beach)
#2: Get Up Them Beaches (Gold Beach)
#3: Fire and Water (Gold Beach)
#4: Angry Bees (Gold Beach)
#5: Through The Tracers (Gold Beach)
#6: To The Sea (Gold Beach)
#7: Resistance To The Last (Gold Beach)
#8: A Magnificent Day's Work (Gold Beach)
#9: 124 Shell Cases (Gold Beach)
#1: The Game's Afoot (Sword Beach)
#2: On, On You Noblest English (Sword Beach)
#3: Close Up To The Seawall (Sword Beach)
#4: Stiffen The Sinews (Sword Beach)
#5: Gentlemen Of England (Sword Beach)
#6: Imitate The Action Of The Tiger (Sword Beach)
#7: War Proof (Sword Beach)
#8: Teach Them War (Sword Beach)
#9: Men of Grosser Blood (Sword Beach)
#10: Cry God, For Harry, England and Saint George (Sword Beach)
#11: Like So Many Alexanders (Sword Beach)
#12: The Blast of War (Sword Beach)
#13: Surprise Thrust (Sword Beach)
#14: Blue Bonnets (Sword Beach)
#1: Will Ye No Come Back Again (Juno Beach)
#2: Charlie One (Juno Beach)
#3: Little Black Devils (Juno Beach)
#4: Code Word: Brandy (Juno Beach)
#5: Je Parle Francais (Juno Beach)
#6: Hello BBC (Juno Beach)
#7: Take No Prisoners (Juno Beach)
#8: Now We Find Out (Juno Beach)
#9: By Sea, By Land (Juno Beach)
#10: Have A Go (Juno Beach)
SFS 1: Fire From The Sky (Unknown)
PdH 6: Lang's Group (Pointe Du Hoc)
O17: White Russians (Special Ops # 9)
AP132: Night of Nights (ASL Action Pack #14 Oktoberfest XXXIV)
D27: Royal Marines (Deluxe Advanced Squad Leader)
#1: Plan Two (Omaha West)
#2: Buying the Farm (Omaha West)
#3: Ace (Omaha West)
#4: Trapped Like Rats (Omaha West)
#5: Texas Tea (Omaha West)
#6: Sergeants Lead The Way (Omaha West)
#7: Off The Beach! (Omaha West)
#8: Lesson One (Omaha West)
#9: Frontal at St. Laurent (Omaha West)
#10: A Brutal Task (Omaha West)
#11: Three Story House (Omaha West)
#12: Rocket Men (Omaha West)
#13: Smashing a Breach (Omaha West)
#14: No Footprints (Omaha West)
#15: Blood In The Water (Omaha West)
#16: Black Day for The 116 (Omaha West)
PdH #1: Praise The Lord (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #2: Road Warriors (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #3: Nowhere to Run, Nowhere to Hide (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #4: The Longest Night (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #6: Lang's Group (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #7: Beyond The D514 (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #8: No Bars To Be Had (Pointe Du Hoc: Retro Bar Gunner Edition)
RM01: Chef-du-Pont (Internet: Rudy Marmaro)
RM03: La Fiere Bridge (Internet: Rudy Marmaro)
MMP03: Lovat First Sight (MMP News)
FF16: Goodbye Marie (FireFights: internet releases)
S59: Mopping Up (ASL Starter Kit Expansion Pack #1 2nd Edition)
#1: Parlez with a French Mademoiselle (Utah Beach)
#2: Position WXYZ (Utah Beach)
#3: Winter's Tanks (Utah Beach)
#4: Cole's Causeway (Utah Beach)
#5: Pouppeville Pause (Utah Beach)
#6: South of Paydirt (Utah Beach)
#7: Roosevelt's Beach (Utah Beach)
#9: MacNeely's Push (Utah Beach)
#10: March Inland (Utah Beach)
#11: No Cake Walk For The Dying (Utah Beach)
CH 4 (ver. 1.1): Stutzpunkt Vierville (Critical Hit Retro Magazine 1)
CH 24: Those Normandy Nights (Critical Hit Retro Magazine 2)
CH 4 (ver. 1.1): Stutzpunkt Vierville (Critical Hit #1 2022 Reprint)
CH 24: Those Normandy Nights (Critical Hit #2 2022 reprint)
ecz4: Flash and Thunder (ECZ Tournament Director's Pack)
CH Bonus: Dog Green (Critical Hit SE 96 2022 Reprint)
SM01: Lost Opportunities (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM02: Seldom Practical (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM03: The Roadblock (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM04: Raff's Dilemma (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM05: Raff's Distress (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM06: Sound and Fury (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM11: Ridgway's Mission (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM CG I: Together We Will Raise This Flag (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM CG III: Krause and Vandervoort (HASL 12 - Drop Zone: Sainte-Mère-Église)
FT325: The Cauquigny Bridgehead (Franc-Tireur#15)
HazMo38: High Ambition (Hazmo Scenario Pack 4: Making the Grade)
ASLN1: The Cauquigney Bridgehead (Critical Hit #8.1)
ASLN49: Assault On Pointe-Du-Hoc (Critical Hit #8.2)
ASLN63: DC Party (Critical Hit #8.2)
HazMo37: Executed Now (Hazmo Scenario Pack 4: Making the Grade)
Designer: Pete Shelling
Starter kit scenario?: Deluxe scenario?:
Balance:
AmericanGerman
Overview:
On the Omaha beachhead, as more and more troops and material came ashore, those remaining alive from the first wave were forcing their way inland bit by bit. In the sector of the First Infantry Division – the “Big Red One” – the day’s objective was the village of Colleville. Lack of radio communications and smoke from day-long artillery exchanges prevented the Navy from providing expected fire support, but with German fire coming from the area, the order to attack was given. Colleville had to be taken, and without further delay. . .Attacker: American (Company G, 16th RCT, 1st Infantry Division)
Defender: German (726th Regiment, 352nd Infantry Division)
5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:17.0 D:10.0 |
AFVs: A:0 |
AFVs: D:0 |
Guns: A:0 D:0 |
Misc Rules: | dr determines 3-4-6 HS on reinforcements; possible high of 18 squads |
Map Board(s): |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Comments | |
---|---|---|---|---|---|---|
2023-11-20 | (D) Tony Kinner | vs | Mike | American win | ||
2023-11-11 | (D) Louis Langdeau | vs | Wesley G | American win | The young can still teach us many lessons. Third ASL game with my nephew, and first featuring MGs. I planned to put the fear of HMGs into him, but unfortunately I forgot the lesson I learned last time I played this. Don't put the HMG out where the Americans can slap it, since it's hard to lay covering fire to defend it if the unit breaks. Wes dutifully broke my MG squad, then rushed up to grab the HMG, using my best weapon against me. A couple cursory melees with overwhelmed Germans later, and I was done. Highlight goes to Wes (my 12 year old nephew) smack-talking with a completely straight face. When my reinforcements came on the board, he asked if there were any more MGs he could grab from them. Scenario is fine. I've gotten dummied both times I played it, so I don't know how tight it is, other than that it can really fall apart with bad German deployment! | |
2023-11-05 | (A) Andreas R | vs | Alex | American win | ||
2023-09-03 | (A) Klara Kundzicz | vs | Benjamin Steinberg | German win | I was absolutely crushing my oponent but i couldnt eliminate the last American unit and thus lost at game end, was fun tho! (and frustrating.......) | |
2023-06-22 | (D) Pascal Boileau | vs | Erwan R-1 | German win | A good scenario with a nice opponent. The issue of the game was decided in the last turn. The Americans were maybe a little shy but nevertheless they broke many German troops in DFPh. However, to endure the American firepower, the Germans have to keep a low profile until the very end of the game... | |
2023-06-16 | (A) Andreas R | vs | Anders | American win | ||
2023-06-10 | (A) Vincent Laigle | vs | German win | |||
2023-06-06 | (D) Bob McKenna | vs | Pierre Charboneau | German win | Americans were repulsed early and offer. ROF of MG caused breaks and PINS. Good German rolls, poor US rolls. Played the scenario on D-Day | |
2023-04-23 | (D) Justin DiSabatino | vs | Self | German win | The American attack never really gained momentum, unable to break the 8-1/HMG/4-6-7 stack in O6. The HMG repeatedly went on rate tears and the squad never failed a morale check, which stymied the main force for the Americans. The turn 2 MMG for the Americans broke on its first use in Turn 3, taking some of the teeth out of the flanking forces. Even when they did make it into the rear side of town, they were unable to shift the Germans to even come close to managing a win. | |
2023-04-18 | (A) Andreas R | vs | Jenny | American win | ||
2023-02-18 | (A) fabio aliprandi | vs | TreEmme | American win | ||
2022-12-15 | (A) Patrick Bonner | vs | Self | German win | The Germans delayed the Americans by being extremely aggressive in their defense, but the Americans looked set to win, except on the last turn a German unit was able to get into the victory zone, and hold back the American Victory. I played this one three times. The Americans lost two. They finally won the last match because I was more willing to throw the half-squads into the Germans to soak up their fire. This one was fun. | |
2022-10-08 | (A) Jonathan Plott | vs | John Schneider | German win | John Schneider and myself played this scenario for the ASLOK 2022 Start Me Up (ASLSK) Mini-Tournament championship! It all came down to the last CCPh of the last player turn, and John S won the game!! I came in second place…out of only two entrants. Might leave that last bit out of the narrative when I get home (it’s MY story and I’m sticking to it!). Had a great time at my first ASLOK! | |
2022-09-14 | (A) Jack Wilson | vs | Bob T. | American win | First time using VASL for this original SK scenario. IMO, this battle has three phases: 1st. Americans have to navigate some open ground to get a foothold in the western cluster of buildings. 2nd. Clearing the western cluster. 3rd. Closing in on the southeastern cluster of VC buildings and flushing out all GO German MMC (usually now defended by the T2 reinforcements). The Germans' main weapon is their HMG. If this gun (perhaps directed by their 8-1 leader) can make rate a few times, it can really bog down the American attack. However, surviving the notorious American response FP might quickly put that weapon out of play. IMO, the German player's best strategy is to play rope-a-dope in the western buildings and try to conserve force for the last couple of turn's slug fest for the final southeastern VC buildings. Bob had a good initial set up but was betrayed by dice that refused to roll low in the early turns. Adding insult to injury, he had to abandon his HMG when its manning infantry broke. In the end, American fire power proved too much, and they were able to gain control of the final VC buildings with more muscle than the Germans could bring to bear to expel them. Overall, an excellent game with a great playing partner. | |
2022-06-30 | (D) Jack Wilson | vs | Eric Filipkowski | German win | This was my second time playing this scenario and the first time with the Germans. Having previously lost with the Americans, I could sympathize with the difficult challenge Eirc faced in attempting to clear (not capture) 11 VC buildings of GO units, while exposing his attacking squads to multiple OG shots from defenders well ensconced in stone buildings and having only 5 turns to get it done. IMO, this one has a definite tilt toward the defender which is confirmed by the Archive's recoded plays. However, ROAR gives the edge to the attacker which indicates that Americans can triumph with perhaps superior tactical play. I believe the key to the American attack hinges on successful opening prep fire, followed by successful advance fire and defensive fire in their half of the turn with the arriving reinforcements. Unfortunately, for Eric, those +3 stone building DRMs took a lot of the sting out the powerful American FGs with the result that it was almost turn 4 before he was finally able to get established in the first cluster of buildings. By then, the Germans had established a layered defensive line that denied the last turn rush for the final VC buildings with overwhelming D1F and SFF shots. Still an enjoyable game. with an enjoyable opponent. | |
2022-06-25 | (D) Craig Renier | vs | Eric Filipkowski | German win | The Americans neglected to use smoke initially and made some risky moves in the open providing a few key opportunities for the German player which resulted in broken American leaders and squads. The Americans were able to wrest control of the central buildings from the Germans, but the Germans were able to withdraw and reinforce the final stone buildings with a nearly impenetrable force. The Americans attempted a final desperate attack to no avail. | |
2022-05-02 | (A) Jack Wilson | vs | Ken Walsh | German win | Played this a couple times solo, but this was my first FTF. As usual, Ken played a solid game. However, my attack was doomed to failure by a combination of poor DRs and utterly terrible tactics on my part. With only 5 turns to make sure no GO MMC remain in any of the 11 victory building hexes, I opted to throw caution to the wind, and made several high risk/high reward moves. Unfortunately for me, I reaped all the risks with essentially no reward. Bottom line: by the end of turn three I was so shot up I threw in the towel. IMO, the big challenge for the Amis is the lack of approach routes for the first turn forces that provide cover for either approach or the establishing of killer FGs without stacking multiple squads. Add to that, the notorious American ML of 6 for the squads (and dice that refuse to roll low on MCs) and I had a tough time figuring this one out. Ken played a masterful game and made me pay dearly for my tactical gambles. | |
2022-04-13 | (D) davide galloni | vs | German win | Teaching starter kit | ||
2022-04-10 | (A) Eric Partizan Eric | vs | American win | |||
2022-01-12 | (A) Jim Liang | vs | Craig Renier | American win | ||
2022-01-12 | (D) Craig Renier | vs | Jim Liang | American win (VASL Log) | On the first Turn the Americans made little progress, mostly breaking in the center. However, Turn 2 was more successful. The Americans were able to enter the buildings in the center and North while the Germans withdrew mostly in Good Order. However, in Turn 3 the Americans secured the center buildings in force and were established in the North with flanking half squads maneuvering in the woods around the German right flank. The Germans were squeezed into the corner with few skulking options. At the end of Turn 3, German Good Order squads had been reduced by a third. With enormously superior firepower and numbers, the Americans crushed into the remaining German defense. The Germans tried desperately to block the American approach with broken units and residual, but the Americans pushed forward. On the final German turn, after the RPh, the Germans had one half squad, one full squad with HMG and a 8-0 SMC. In Prep the Germans broke 3 American squads and a SMC. There was a brief moment of hope. However, in DefF the three German Good Order units broke giving the Americans a victory. | |
2021-12-26 | (A) Bob McKenna | vs | Robert Kroczynski | German win | Flanking action by US and use if cover allowed a systematic advance. | |
2021-12-22 | (A) Alberto Pomar | vs | Manolo | German win | ||
2021-12-13 | (D) Ballesteros Angel | vs | Solo | German win | ||
2021-10-10 | (A) David Garvin | vs | Greg Lawlor | American win | Greg is a new player. That said, he played very well as the defender. It came to a counter-counter attack on my part, but I won on the very last dice roll. The dice luck was about even between us, albeit as the US I had early fortunes. He enjoyed the game and I think we'll be gaming again. | |
2021-04-04 | (D) Jim Liang | vs | Dennis Freeberg | German win (VASL Log) | Germans hung on to one last stone building after American Defensive Fire Phase in Turn 5 to win. | |
2021-03-21 | (A) Kamil Dziarmaga | vs | German | American win | ||
2021-03-11 | (A) Chris Anthony | vs | Stuart Wexler | American win | Americans rushed the village and were able to get control of half of it in the first two turns. The number of Half-squads really challenged the Germans to make the most of their fires, but ultimately the Germans were overwhelmed by the Americans and forces out of the village at the end of the American's last turn. No GO units were left to try to retake any buildings. | |
2021-02-07 | (A) Jonathan Townsend | vs | Myself | German win | A bit of a lesson in swarming with HS. | |
2021-02-03 | (D) Michal Kostan | vs | [solo] | German win | ||
2021-01-24 | (A) Tony Fermendzin | vs | Bob Saker | American win | The Americans managed to get the maximum number of half-squads for their reinforcements on both of the first two turns and were very aggressive from the onset. The German MG's failed to get ROF and the Germans were overwhelmed by the the sheer number of American HS's. The Americans were able to get a foothold in the northern half of Coleville in the second turn, and were able to take out the German HMG and get a foothold in the southern part of the town on the third turn. A large American fireteam broke one of the last remaining defending German squads in the southern part of the town during their DFPh on the fourth turn at which point the Germans conceded. | |
2020-12-05 | (D) Mark Dennehy | vs | Steve Ambruzs | German win | The combination of a German squad that refused to break under withering fire and a lucky shot that broke the American 9-2 leader and the platoon he was with left the Americans with too little time and manpower to clear the southern half of the village. | |
2020-12-03 | (A) Craig Renier | vs | Richard Vieira | German win | The Americans advanced cautiously on the German right with a small force probing on the left. The small force was quickly broken and the large force was held off well for three turns. With time running out and the German force virtually intact, the American force moved more boldly, finally breaking the German MMC with HMG. The effort was too little too late. The Germans held on to three buildings and recaptured a fourth. | |
2020-11-17 | (A) Igor Luckyanov | vs | Anton Sulin | German win | ||
2020-10-15 | (A) Macari Samuel | vs | Tkac | American win | Tough game. American has to progress with prudence but without hesitation. German lost their HMG early in the game. This gave American better opportunies to take control of Colleville. | |
2020-09-19 | (A) Scott Fischbein | vs | Michael Holy | German win | Close game, but the Germans kept their HMG and one squad intact in the only German occupied victory building in turn 5, and it went on a tear in the final American turn, breaking 6 American squads and sealing their fate. | |
2020-09-10 | (D) Scott Fischbein | vs | Michael Holy | German win | (Re)Learning game for Michael. | |
2020-08-14 | (A) David Garvin | vs | Loic Gourdon | German win | Wow, This time my dice failed me. I got a rate tear of four or five shots, all with 1 MC or better on him. He passed them all. LOL But more than that, Loic placed his defenders very well. Had a rate tear of his own and stopped my attempt to flank his forces. | |
2020-06-25 | (D) Jonathan Plott | vs | Kevin Sanders | American win | Played this in the first round of the Human Wave Tournament sponsored by the DC Conscripts. Lasted longer in the game than I thought I would have, but the Americans finally overwhelmed the defenders on the last turn. Great match! | |
2020-06-25 | (A) Kevin Sanders | vs | Jon Plott | American win | So it was initially looking like a US steam roller after 1st prep fire phase. Then Col. Klink (German 6+1) and the boys held fast. It went to the last turn to kick the Germans out of town. Well fought defense and swing of luck and tactics. | |
2020-06-12 | (D) Dave Mareske | vs | Craig Renier | German win | Americans were able to keep pressure on the Germans the entire game, but the Germans were able to skulk out of the way of the last Defensive Fire to get the win. | |
2020-06-12 | (D) Craig Renier | vs | Jon Plott | German win | American player broke a key German defensive position in the first two turns allowing the American forces to move into the north east buildings quickly. German reinforcements were able to establish themselves in the remaining buildings. On Turn 5 the American player threw everything across the road with the hope that the last German units would break during the German Def Fire Phase. At the end of Turn 5, German player had 2 remaining good order squads in two buildings for a very close German win. | |
2020-06-12 | (A) Craig Renier | vs | Dave Mareske | German win | American first turn assault resulted in a large number of broken squads. Turn 2 reinforcements and rallied squads were able to put on pressure and gain a foothold, but German skulking prevented the American from achieving final victory. | |
2020-06-12 | (A) Jonathan Plott | vs | Craig Renier | German win | First VASL game! | |
2020-06-03 | (A) Craig Renier | vs | Benjamin Steinberg | American win | Strong German stack in front held off American advance for the first two turns. Americans were able to rally followed by a critical roll in defensive fire breaking the German defense. One building fought in melee for 3 turns before Americans were able to eliminate the German force. German player conceded at the end of Turn 4. | |
2020-06-02 | (D) Craig Renier | vs | Ethan Delwood | German win | Effective DefFF in first two turns slowed American advance. American conceded at the end of Turn 4. | |
2020-04-21 | (D) Vilis Pavulans | vs | Jakob Gruvaeus | American win | I was happy with my setup and looking forward to "teaching" Jakob more ASL since this is only his third game. He started by breaking one of my squads, then the other, then he moved like a fast and stealthy tiger and before I knew it I was completely destroyed. Conceded in turn after turn 3 with only 2 squads in good order and both of them outside a wall of americans guarding the victory locations. I bow.. | |
2020-04-04 | (A) Michael Focht | vs | Michael Focht, Jr. | American win | ||
2019-12-13 | (D) Jacob Elmqvist | vs | Ingemar Gardell | German win | ||
2019-09-21 | (D) Dmitry Klyuykov | vs | Gleb Paskevich | German win | ||
2019-07-09 | (D) Fernando Arbeiza | vs | Javier Rodrigo | American win | ||
2019-07-09 | (A) Javier Rodrigo Ballesteros | vs | F.A. | American win | ||
2019-07-09 | (A) Javier Rodrigo Ballesteros | vs | F.A. | American win | ||
2019-06-18 | (D) Tom Kearney | vs | Eric Gray | German win | New player development. | |
2019-01-02 | (A) O Ramaille | vs | Matthieu M | German win | The American assault stalled due to lack of smoke grenades and also accurate German fire. The reinforcements helped clearing the first node of resistance. But the Germans reinforced their position preventing the Americans to dislodge despite an all fearless assault. A German decisive victory. | |
2018-09-02 | (A) davide galloni | vs | Alle | American win | Training | |
2018-08-22 | (A) Jonathan Kapleau | vs | Donnelly, Coleman | German win | ||
2017-11-12 | (A) Jonathan Kapleau | vs | Donnelly, Coleman | German win | ||
2017-09-13 | (D) Jonathan Kapleau | vs | Dempsey, Jack | German win | ||
2017-06-06 | (D) Louis Langdeau | vs | Reid C | American win | My inability to leave a good position strikes again! I held out for far too long in the central range of buildings, letting a ton of my broken units die when they were surrounded. I also let Reid take an easy foothold on the southern side of the city, and that one squad was enough to completely screw over my rout paths. My final grouping of squads held out heroically, but fell on the last American turn. | |
2017-05-14 | (A) Seumas Hoskins | vs | Dean | German win | American opening was strong, quickly taking over the north block and encircling the Germans there as well as stealing the HMG. However, the second half of the game quickly fell apart as the American dice rolls spiked to 10s average on every IFT/MC. The game ended with every American squad either broken or locked in a melee that even on a 6-1 ratio couldn't kill the Germans. | |
2017-05-08 | (D) Louis Langdeau | vs | Andrew S | German win | Both of us started with really hot dice, but my streak of good rolls kept going for far longer than Andy's. Coupled with an American battle plan that was a bit too conservative, it quickly led to a concession on turn 3 from the American side. | |
2017-05-08 | (D) Louis Langdeau | vs | Andrew S | German win | We decided to give the scenario another shot since the first game was a bit one-sided. Am I ever glad we did. This was a barn burner of a game. The Germans positioned forward, fighting a delaying action, while the Americans managed to surround Colleville from all sides, pinching the Germans into a pocket. The game came down to four different melees on the last German turn. I managed to win one combat, leaving me with a single German 1st line squad in the southern buildings. Fantastic game. | |
2017-03-18 | (A) Dave Mareske | vs | Sarah Sacket | American win | ||
2016-12-17 | (D) Jeff B | vs | Bronson Barnhart | German win | German HMG and MMG were well positioned to pound the center and make moving forward difficult for the Americans, while the fringe squads caused some rout issues on the sides. The 6+1 was an effective rally machine. | |
2016-08-03 | (D) Tom Abromaitis | vs | Michael Gower | German win | ||
2016-07-25 | (A) Tom Abromaitis | vs | Draw | German win. Solo. | ||
2016-04-10 | (A) Tom Abromaitis | vs | Matt Russman | American win | Blew through most of the defenses on the Western part of the town early with some good rolls. Americans overwhelmed the Germans once they closed in to fight in the VC area. | |
2016-04-01 | (A) David Garvin | vs | Craig Stark | German win | ||
2015-10-24 | (D) Dmitry Klyuykov | vs | Anna Aleksanyan | German win | ||
2015-10-24 | (D) Dmitry Klyuykov | vs | Anna Aleksanyan | German win | ||
2015-08-14 | (D) santiago jimenez | vs | Bud Nicola | American win | ||
2015-08-04 | (A) JP Laurio | vs | Juha | American win | ||
2015-06-20 | (A) santiago jimenez | vs | Bud Nicola | American win | ||
2015-06-01 | (A) Francesco Berucci | vs | rigillo | American win | ||
2015-03-11 | (A) Larry Davidson | vs | Brian Devitt | German win | ||
2015-03-11 | (A) Larry Davidson | vs | Brian Devitt | American win | ||
2014-06-06 | (D) santiago jimenez | vs | Jorge Suarez | German win | ||
2014-06-02 | (D) leo zhu | vs | Snow | American win | ||
2014-05-25 | (A) Richard Jenulis | vs | Wade Semeliss | American win | Enfilade 2014 | |
2014-05-02 | (A) Marc Guénette | vs | Wray Ferrel | American win | Fun and fast scenario. Fast movement is required by the americans. I was able to move and secure the building the last turn. As it should be. | |
2014-05-02 | (A) Russell Dewhurst | vs | Chris Martineau | American win | ||
2014-03-09 | (A) Jeff Coleman | vs | Brandon | German win | Teaching game | |
2014-02-28 | (D) Mark Tomlinson | vs | Gleb | German win | ||
2014-02-22 | (D) Peter Jelstrup | vs | Michael Hastrup-Leth | American win | ||
2014-01-16 | (A) Merric Blackman | vs | Michael Elshaug | American win | The German defense stacked too many units in hexes, allowing my kill-stacks to break them, and my half-squads to surround and eliminate them. | |
2013-12-10 | (A) santiago jimenez | vs | Nicolas Acosta | German win | ||
2013-05-04 | (A) Scott Muldoon | vs | Angus Graham | American win | One of those where halfway through we were both certain we would lose. Came down to the last turn, as all good scenarios do. Fear the Ami advancing fire! | |
2013-04-01 | (D) Dmitry Klyuykov | vs | Anna Aleksanyan | German win | Americans exhausted too early, so Germans stayed at building very comfortable. | |
2012-09-02 | (A) Michael Focht | vs | David Garber | American win | ||
2012-07-24 | (A) O Ramaille | vs | German win | The americans formed in a killer stack with 3 squads and one MMG in a stone building made some casualties among germans, whereas US reinforcements came from the north. Encirclment was quite perfecet but unexpectes german reinforcements from the south kept the americans at bay. Colleville will not fall this time. German victory. Casualties: -US: 3 squads, 1 halfsquad -German: 4 squads, 2 leaders | ||
2011-09-07 | (A) Stefan C | vs | osterhausm | American win | Enjoyed my first taste of American SQ firepower. | |
2011-08-13 | (A) Damon Baume | vs | Mike Restall | German win | Hot German dice and a rate tearing HMG made it a hard slog for the Yanks who couldn't clear enough buildings by game's end. | |
2010-05-29 | (D) Miikka Sohlman | vs | Matti Holsti | American win | ||
2010-04-21 | (A) Kermit Mullins | vs | Scott Waites | German win | Boxcars ruled the day. | |
2010-03-07 | (A) Richard Jenulis | vs | Dave Smith | American win | ||
2010-01-16 | (D) John Shingara | vs | John Knuth | German win | ||
2009-12-05 | (A) Scott Bluerock | vs | sbluerock | German win | Pounded holdouts in J3. 2 last German squads advance into 8 RFP, take NMC. One pins; one passes by 1. German win! | |
2009-09-29 | (D) Aaron Sibley | vs | Daryl Sims | German win | ||
2009-08-15 | (A) Scott Fischbein | vs | Charles Stevens | American win | Getting back into the game. As always, Charles is a great opponent and this is a fun, short scenario | |
2009-05-11 | (A) Luke Sineath | vs | Charlotte Tyner | German win | Got crushed. | |
2009-04-30 | (A) jaud jean-christophe | vs | Palmer | German win | ||
2009-03-12 | (A) Paul Messina | vs | Dave Schaaf | German win | I threw everything at the German and could not pull it off. Great play Dave!!! | |
2008-05-14 | (A) Allen Evenson | vs | David Tsui | American win | ||
2008-05-08 | (A) Malcolm Lowe | vs | Joey J | German win | ||
2008-03-06 | (D) Malcolm Lowe | vs | Criss M | German win | Pretty easy victory for the Germans this time | |
2008-02-11 | (D) Scott Fischbein | vs | Chris Olden | American win | ||
2008-01-15 | (A) Doba Serge | vs | American win | |||
2007-05-01 | (A) Richard Salisbury | vs | kr | German win | ||
2007-02-24 | (A) Martí Cabré | vs | Gèrman Argerich | American win | ||
2007-01-28 | (A) Dan Best | vs | Steve Smith | German win | ||
2006-04-16 | (A) Jesus Pie | vs | ArnauPiePalau | German win | ||
2005-11-14 | (A) Fred Ingram | vs | Chris Ingram | German win | ||
2005-01-06 | (A) Keith Colins | vs | Scott Godfrey | American win | ||
2004-11-01 | (A) mark watson | vs | Pat Thompson | American win |
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Action | Date |
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Allister01 Added a playing | 2023-12-31 15:05:09 |
Klara Added a playing | 2023-12-09 17:48:04 |
Mad_Anthony77 Added a playing | 2023-11-20 21:04:41 |
antro Added a playing | 2023-11-05 13:59:12 |
Vince Eagle Added a playing | 2023-07-02 16:35:30 |
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