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Fix Bayonets! CBI (id:#56966)
Critical Hit (Critical Hit # 3 ID:CH 27)
Designer: Steve Swann
Starter kit scenario?:    Deluxe scenario?:
American / BurmeseJapanese
For months the battle hardened troops of the Japanese 18th Division had foiled every attempt by British and American troops to re-open the Burma Road. Slowly, the Japanese, undermanned and undersupplied, retreated southward in the face of pressure. The Galahad unit was sent on a flanking maneuver through the mountains. On the evening of 22nd of March, scouts had reported the village of Shaduzup was occupied by Japanese troops. The Galahads had finally caught the Japanese napping. . the attack would go in at dawn. . .
Attacker: American / Burmese (CT-1, 5307th Composite Unit (Galahad) and attached Burma Rifles)
Defender: Japanese (Garrison 18th Infantry Division)  
Turns: 7.5     Players: 2     OBA: American / Burmese     Night: No
Shaduzup, Burma 1944-03-23
Unit Counts:
Squads: A:17.0 D:17.0
AFVs: A:0 D:0
Guns: A:0 D:0
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Dense Jungle, Human Wave (A25.23), Gurkhas (A25.4), Assault Engineers (H1.22)
Map Board(s): 35 36
Overlays: 1 2
Errata (source)
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Scenario Comments
Latest Updates:
hoxson1 Updated the Victory Conditions2019-12-05 18:15:37
hoxson1 Uploaded the Board image2019-05-22 18:29:09
hoxson1 Modified the Theatre2016-12-20 15:27:32
hoxson1 Set the designer field2016-12-20 15:27:20
hoxson1 Uploaded an Image2016-08-03 03:00:31
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FileDescriptionUploaded byViews
(burm skimish.png)Imagehoxson1131
(britburma - jap.png)Imagehoxson1126
(fix bayo map.png)Map Imagehoxson125

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Avg Rating: n/aVotes: 0
Views: 1138
To-Play list count: 0
Estimated Play time: 6.4 hours
Recorded Games: 0
Archive recorded plays:
American / Burmese0

ROAR Data: (updated Nov 2019)
Fix Bayonets!
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[A] American/British 7
[D] Japanese 2
Thursday 12 December 2019 02:19:17 PM  (c)dramsey 2019