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Return to Luxembourg ETO (id:#57001)
Critical Hit (Critical Hit # 3.1 ID:CH 60)
Designer: Brian Abela
Starter kit scenario?:    Deluxe scenario?:
The German effort to re-take Luxembourg began on the front of the American 28th Infantry Division on the morning of 16 December with an intense artillery preparation which jolted the men awake in their foxholes. Three tanks from the 707th Tank Battalion were sent to reinforce them but they had to withdrawal. The tank commander promised to return before dawn to resume the attack. When the clanking of treads was heard the morning of 18 December, someone yelled out “the tanks are German” before two self-propelled guns and a panzer began shelling the entrenched company. As mortar fire joined in, Volksgrenadiers began emerging from the mist. . .
Attacker: German (3rd Company, 1st Battalion, 916th Grenadier Regiment of the 352nd Volksgrenadier Division and 4th Platoon MG Section and 5th Platoon Mortar Section)
Defender: American ("A" Company, 109th Infantry Regiment)  
Turns: 8     Players: 2     OBA: None     Night: No
Near Longsdorf, Luxembourg 1944-12-18
Unit Counts:
Squads: A:12.0 D:13.0
AFVs: A:3
PzKpfw IVJ x 1
JgdPz 38(t) x 2

Guns: A:2
8cm GrW 34 x 2
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: +1 pre-dawn LV Hinderance first 4 turns, Mist, Ov3
Map Board(s): 37 39 43
Overlays: B5 Wd4 Wd5
Errata (source)
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Scenario Comments
Latest Updates:
hoxson1 Modified the location2018-06-04 15:25:08
hoxson1 Uploaded the Board image2018-03-07 18:58:08
hoxson1 Modified the misc. rules2016-08-06 14:01:42
hoxson1 Uploaded the Board image2016-08-06 13:58:54
hoxson1 Modified the Theatre2016-06-10 18:11:54
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(CH60_map_with_overlays new.png)Map Imagehoxson199

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Avg Rating: n/aVotes: 0
Views: 1072
To-Play list count: 0
Estimated Play time: 5.9 hours
Recorded Games: 0
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ROAR Data:
Return to Luxembourg
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[A] American 4
[D] German 2
Tuesday 15 October 2019 08:59:31 PM  (c)dramsey 2019