Username:
Password:
Remember me:
Register  Forgot Password?
  Quick Search:  
Menu
Home
Shop for Scenarios
Article List
Review Section
Advanced Search
Games Wanted (46)
ASL Events
Scenario Lists
Publications
My Page (login req)
Contact
VASL Analyser
About the Archive
Site Sponsors
Stats
   
Scenarios: 7469
Users: 2632
Secret Santas:
Play-list Scenarios: 4017
AARs: 118
Articles: 620
Other files: 19671
Ratings: 21676
Module Reviews: 27
Games Logged: 17067
Scenario Lists: 82
Links: 178
Errata: 927
Map Previews: 5690
Roar games logged: 80464
Total Pubs Owned: 94181
Avg Pubs Owned: 137
Blitzkrieg! ETO (id:#63482)
(Death to Fascism ID:DTF-2)
Designer: Peter Struijf and Chris Mazzei
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanFrench
Overview:
The main aim of the northern thrust of Fall Gelb was to limit the strongest elements of the French First Army in northern Belgium. The Wehrmacht reached the area just two days after the start of the invasion, with 3rd and 4th Panzer Divisions in the lead. The French dispatched two armored divisions, the 2nd and 3rd DLM for a delaying action. French infantry of the 11th Dragoons held numerous strongpoints in the area. Against a combined force of German artillery, armor and infantry, French resistance began to crumble around 1130. As the Dragoons prepared to withdraw, two Hotchkiss squadrons counterattacked and pushed the German armor back to the stream. Losses were about even, the French claiming six Panzers for the loss of four H39s. For a few hours, it appeared that the front at Orp might hold.
Attacker: German (Elements of the 3rd Panzer Division)
Defender: French (Elements of 2nd Battalion, 11th Dragoons and of 3rd DLM)  
Turns: 6.5     Players: 2     OBA: None     Night: No
Orp, Belgium 1940-05-13
Unit Counts:
Squads: A:20.0 D:16.0
AFVs: A:10
PzKpfw IIF x 3
PzKpfw IA(g) x 3
PzKpfw IVA x 2
Kfz 1 x 2

D:10
S35 x 5
H39 x 5

Guns: A:2 D:3
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Grain is Plowed Ground. DTF SRs. A: Air Support. (Player Aid below as Misc File)
Map Board(s): 72 70 66 FrFA
Overlays: Wd1
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
TitleAuthorDate
Latest Updates:
ActionDate
buser333 Added a playing2019-08-13 18:35:03
jrwusmc Added a playing2019-08-04 17:29:35
RJenulis Added a playing2019-07-15 00:34:48
sdedier Added a playing2019-07-06 13:48:58
peacmyer Rated the scenario2019-06-12 14:20:26
Last Played:
2019-08-08(A) Jeff B vs Steve Etzelmueller German winYet another DtF scenario that went right down to the wire. This really does seem to be a great pack. Other than a token force on Board 72, the Germans came on hard from the west. They had the village completely in hand by the end of Turn 3, but losing both PzIVs in the process. Air came on early (too early, as none of the S35s had come onboard yet) but managed to bomb into oblivion two H39s. Meanwhile in the east the Germans carefully made their way across the stream. The guns got situated on the east edge of the FrFA village, where they remained throughout the game, hoping to get lucky. The French tanks just kept pouring in to bolster the west side of the Board 66 village, while the Germans looked like Russians amassing themselves for a human wave ready to assault it. Everything gelled for the Germans on the last couple turns as they grabbed a few buildings in the far east, central east, and blitzed the middle. Some key shocks on French tanks helped (about the only way the Germans could damage them), and by the last turn they had a guaranteed 20+ CVP, with easily a few more in their reach.
2019-08-04(A) Jeff Waldon vs Mike Van Hoy French winFtF - Spreading Blaze '19
2019-07-14(D) Richard Jenulis vs Greg Barness German winVery fun scenario. Greg's Germans pushed hard on the western village and rolled the flank. The Stuka's each took out a S35 putting the game out of reach.
2019-07-05(A) Stephen dedier vs Holt, Jim French winI executed the plan that I had setup with all my forces pushing up through the woods and across the stream or at the edge in the woods. Idea was to drive up and cutoff the French infantry enabling me to take the buildings and let my tanks and AT guns fight it out with the French tanks with the help of the Stuka's Part of the plan went great. I decimated the French infantry keeping them out of the villages across their left flank as they could only move up and challenge me. Unfortunately, my tanks and AT guns proved almost useless against the French armor and it was devastating to me. Even an AP shot from the 75* which has a limited supply of that is only a 10 TK against the French 4 unless you hit in the superior turret which makes it a 6. Maneuver as I might trying to force rear shots to at least give me a +1 on the TK, I only managed to kill one tank with my Tanks and AT guns. I shocked twice and Jim rolled that away both times. When it became clear that I had to suicide charge the tanks, Jim drove them into the buildings forcing me to take the shots and then enter in CC where I had some success but I just could not make up the numbers of AFV's lost. Overall a really fun scenario and I would play it again with a different strategy.
2018-10-01(A) Tom Kearney vs Mike McGrath French winASLOK, open play
View all
Links/References
DescriptionUploaded by
(Public) Scenario Lists that contain this scenario:
DescriptionUploaded by
User Files:
FileDescriptionUploaded byViews
(!germ-french.png)Imagehoxson172
(hotchkiss dead.png)Imagehoxson163
(Player_Aid_DTF_2_4.pdf)Misc.hoxson173
(blitzkrieg french map new.png)Map Imagehoxson174

Quick Map View:

Images:

 
Statistics:
Avg Rating: 7.75Votes: 8
Views: 0
To-Play list count: 1
Estimated Play time: 11.3 hours
Recorded Games: 6
Archive recorded plays:
German3
French3
Drawn:0

No Roar data found
Login to assign.
Wednesday 18 September 2019 06:11:19 PM  (c)dramsey 2019