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Blitzkrieg! ETO (id:#63482)
(Death to Fascism ID:DTF-2)
Designer: Peter Struijf and Chris Mazzei
Starter kit scenario?:    Deluxe scenario?:
The main aim of the northern thrust of Fall Gelb was to limit the strongest elements of the French First Army in northern Belgium. The Wehrmacht reached the area just two days after the start of the invasion, with 3rd and 4th Panzer Divisions in the lead. The French dispatched two armored divisions, the 2nd and 3rd DLM for a delaying action. French infantry of the 11th Dragoons held numerous strongpoints in the area. Against a combined force of German artillery, armor and infantry, French resistance began to crumble around 1130. As the Dragoons prepared to withdraw, two Hotchkiss squadrons counterattacked and pushed the German armor back to the stream. Losses were about even, the French claiming six Panzers for the loss of four H39s. For a few hours, it appeared that the front at Orp might hold.
Attacker: German (Elements of the 3rd Panzer Division)
Defender: French (Elements of 2nd Battalion, 11th Dragoons and of 3rd DLM)  
Turns: 6.5     Players: 2     OBA: None     Night: No
Orp, Belgium 1940-05-13
Unit Counts:
Squads: A:20.0 D:16.0
AFVs: A:10
PzKpfw IIF x 3
PzKpfw IA(g) x 3
PzKpfw IVA x 2
Kfz 1 x 2

S35 x 5
H39 x 5

Guns: A:2 D:3
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Grain is Plowed Ground. DTF SRs. A: Air Support. (Player Aid below as Misc File)
Map Board(s): 72 70 66 FrFA
Overlays: Wd1
Errata (source)
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Scenario Comments
Latest Updates:
RJenulis Added a playing2019-07-15 00:34:48
sdedier Added a playing2019-07-06 13:48:58
peacmyer Rated the scenario2019-06-12 14:20:26
hussar04 Added a playing2019-05-30 01:10:37
hoxson1 Set the designer field2019-01-15 17:12:43
Last Played:
2019-07-14(D) Richard Jenulis vs Greg Barness German winVery fun scenario. Greg's Germans pushed hard on the western village and rolled the flank. The Stuka's each took out a S35 putting the game out of reach.
2019-07-05(A) Stephen dedier vs Holt, Jim French winI executed the plan that I had setup with all my forces pushing up through the woods and across the stream or at the edge in the woods. Idea was to drive up and cutoff the French infantry enabling me to take the buildings and let my tanks and AT guns fight it out with the French tanks with the help of the Stuka's Part of the plan went great. I decimated the French infantry keeping them out of the villages across their left flank as they could only move up and challenge me. Unfortunately, my tanks and AT guns proved almost useless against the French armor and it was devastating to me. Even an AP shot from the 75* which has a limited supply of that is only a 10 TK against the French 4 unless you hit in the superior turret which makes it a 6. Maneuver as I might trying to force rear shots to at least give me a +1 on the TK, I only managed to kill one tank with my Tanks and AT guns. I shocked twice and Jim rolled that away both times. When it became clear that I had to suicide charge the tanks, Jim drove them into the buildings forcing me to take the shots and then enter in CC where I had some success but I just could not make up the numbers of AFV's lost. Overall a really fun scenario and I would play it again with a different strategy.
2018-10-01(A) Tom Kearney vs Mike McGrath French winASLOK, open play
2018-10-01(D) Andy Beaton vs Brian Wiersma German winASLOK 2018
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(hotchkiss dead.png)Imagehoxson151
(blitzkrieg french map new.png)Map Imagehoxson162

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Avg Rating: 8.17Votes: 6
Views: 0
To-Play list count: 1
Estimated Play time: 11.3 hours
Recorded Games: 4
Archive recorded plays:

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Tuesday 23 July 2019 06:23:29 PM  (c)dramsey 2019