Username:
Password:
Remember me:
Register  Forgot Password?
  Quick Search:  
Menu
Home
Shop for Scenarios
Article List
Review Section
Advanced Search
Games Wanted (46)
ASL Events
Scenario Lists
Publications
My Page (login req)
Contact
VASL Analyser
About the Archive
Site Sponsors
Stats
   
Scenarios: 7435
Users: 2601
Secret Santas:
Play-list Scenarios: 3881
AARs: 118
Articles: 607
Other files: 18911
Ratings: 21115
Module Reviews: 27
Games Logged: 16620
Scenario Lists: 82
Links: 178
Errata: 919
Map Previews: 5275
Roar games logged: 80464
Total Pubs Owned: 93662
Avg Pubs Owned: 138
The Port-Filliolet Crossroad ETO (id:#57198)
Critical Hit (Euro-Pack # 3 - Late War `44-45 ID:EP11)
The Gamer's Armory stocks this product!
Buy it Now for $9.25 Click here for a direct link
Prior Publication: ASL News # 6: News11
See Also: The Port-Filliolet Crossroad by ASL News Historical The Port-Filliolet Crossroad by Critical Hit
Designer: Claude Scref
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
Overview:
Following the D-Day drop, Colonel Shanley painfully succeeded in reassembling the main body of the 508th Parachute Regiment on Hill 30. However, the regiment had suffered so severely that it could not achieve its mission, to blow a bridge in Etienville. Shanley therefore decided to hold his current position until relieved. A roadblock was established at Port-Filliolet to protect the road running through the marsh area towards Chef-du-Pont. Hardly was the roadblock settled that it was attacked by a company of the 1057th Grenadier Regiment supported by a few tanks. . .
Attacker: German (Elements 1057th Grenadier Regt, 91st Air Landing Division; 100th Panzer Replacement Battalion)
Defender: American (Elements 508th Parachute Regt., 82nd Airborne Division)  
Turns: 6.5     Players: 2     OBA: None     Night: No
Port-Filliolet, Normandy, France 1944-06-07
Unit Counts:
Squads: A:10.0 D:4.0
AFVs: A:2
Pz 35R 731(f) x 1
PzKpfw IIIL x 1

D:0
Guns: A:0 D:0
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Grain is Marsh. Mud (Roads Q1/Y10 and A6/R4 are NOT Open Ground when moving on road). Bocage
Map Board(s): 17
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
TitleAuthorDate
Latest Updates:
ActionDate
hoxson1 Modified the overview2018-03-19 19:51:32
hoxson1 Uploaded the Board image2018-03-19 19:42:54
hoxson1 Uploaded an Image2018-03-19 19:42:38
hoxson1 Set the designer field2018-03-19 18:59:19
hoxson1 Modified the overlays2018-03-19 18:50:29
Last Played:
View all
Links/References
DescriptionUploaded by
(Public) Scenario Lists that contain this scenario:
DescriptionUploaded by
User Files:
FileDescriptionUploaded byViews
(!germ-usa.png)Imagehoxson186
PzKpfw IIIL (pz IIIL battle.png)Imagehoxson1168
(port-fill map MUD ssrs added.png)Map Imagehoxson1109

Quick Map View:

Images:

PzKpfw IIIL
 
Statistics:
Avg Rating: n/aVotes: 0
Views: 1166
To-Play list count: 0
Estimated Play time: 2.6 hours
Recorded Games: 0
Archive recorded plays:
German0
American0
Drawn:0

No Roar data found
Login to assign.
Monday 15 July 2019 08:15:24 PM  (c)dramsey 2019