Remember me:
Register  Forgot Password?
  Quick Search:  
Shop for Scenarios
Article List
Review Section
Advanced Search
Games Wanted (53)
ASL Events
Scenario Lists
My Page (login req)
VASL Analyser
About the Archive
Site Sponsors
Scenarios: 7104
Users: 2463
Secret Santas:
Play-list Scenarios: 3116
AARs: 117
Articles: 578
Other files: 17126
Ratings: 19548
Module Reviews: 24
Games Logged: 15406
Scenario Lists: 78
Links: 178
Errata: 883
Map Previews: 4496
Roar games logged: 80464
Total Pubs Owned: 90337
Avg Pubs Owned: 138
Rushing Hill A MTO (id:#60189)
(Kreta - Operation Merkur ID:AoC1)
The Gamer's Armory stocks this product!
Buy it Now for $56.00 Click here for a direct link
Designer: Michael Hastrup-Leth
Starter kit scenario?:    Deluxe scenario?:
Attacker: German (No more details)
Defender: Australian (No more details)  
Turns: 7     Players: 2     OBA: None     Night: No
Retimo, Crete 1941-05-20
Unit Counts:
Squads: A:17.0 D:13.0
AFVs: A:0 D:2
Guns: A:3 D:4
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: OM SSR | DB
Map Board(s): 6 17 38 39
Overlays: O4
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
Latest Updates:
hoxson1 Uploaded an Image2016-07-26 17:35:50
hoxson1 Uploaded an Image2016-04-21 17:32:41
JColeman Rated the scenario2012-02-17 15:44:35
JColeman Added a playing2012-02-17 15:44:24
Fre20741 Added a playing2012-02-17 13:25:39
Last Played:
2012-02-16(A) Fred Ingram vs Jeff Coleman Australian winVery close game. The second one in a row that was decided by the last 2 close combat hexes. This time, I did Not come out as well. At one point in the game, I controlled all 4 victory hexes (but not all at one time). Highlights of the game: I was able to make a burning Matilda wreck with my Stuka, Jeff got a critical hit with his 100 mm gun on a German stack. I was able to roll snakes against a large stack of Australians whose survivors died for failure to route (giving me his HMG which he got back later after winning a CC), and finally I survived his 2 critical hits with AP ammunition against infantry. What won the game was getting tied up mid-game in 2 close combat hexes which blocked other movement as well as draining my troops. The hill is very hard to get to the top, with double crests and the normal requirement that to get up 2 levels in the woods, units have to be CX every other turn. I would recommend this one to everyone - either side
2011-04-20(D) Jeff Waldon vs Spencer Armstrong German winVASL
2010-03-05(D) nathan wegener vs Peter W Australian winfun scenario German rushed into the hidden Aussie mortar and 2 LMGs taking heavy casualties early. A CH by the German mortar against the now known location evened the score and set the stage for a see-saw CC battle on the hilltop. Final blow was a Matilda MG'ing a squad and leader poised to capture the isolated gun in a victory hex saving the game for the Aussies.
View all
DescriptionUploaded by
(Public) Scenario Lists that contain this scenario:
DescriptionUploaded by
User Files:
FileDescriptionUploaded byViews
VASL Map (AoC1.png)After Action ReportFre20741294
(merkur counter.png)Imagehoxson1171
2nd Attempt (AoC1.png)Map ImageFre20741201

Quick Map View:


Avg Rating: 6.60Votes: 5
Views: 0
To-Play list count: 0
Estimated Play time: 6.4 hours
Recorded Games: 3
Archive recorded plays:

ROAR Data:
Rushing Hill A [Confirmed]
[A] German 2
[D] British 2
Friday 14 December 2018 09:13:12 PM  (c)dramsey 2018