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Rushing Hill A MTO (id:#60189)
(Kreta - Operation Merkur ID:AoC1)
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Designer: Michael Hastrup-Leth
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAustralian
Overview:
None.
Attacker: German (No more details)
Defender: Australian (No more details)  
Turns: 7     Players: 2     OBA: None     Night: No
Retimo, Crete 1941-05-20
Unit Counts:
Squads: A:17.0 D:13.0
AFVs: A:0 D:2
Guns: A:3 D:4
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: OM SSR | DB
Map Board(s): 6 17 38 39
Overlays: O4
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
TitleAuthorDate
Latest Updates:
ActionDate
hoxson1 Uploaded an Image2016-07-26 17:35:50
hoxson1 Uploaded an Image2016-04-21 17:32:41
JColeman Rated the scenario2012-02-17 15:44:35
JColeman Added a playing2012-02-17 15:44:24
Fre20741 Added a playing2012-02-17 13:25:39
Last Played:
2012-02-16(A) Fred Ingram vs Jeff Coleman Australian winVery close game. The second one in a row that was decided by the last 2 close combat hexes. This time, I did Not come out as well. At one point in the game, I controlled all 4 victory hexes (but not all at one time). Highlights of the game: I was able to make a burning Matilda wreck with my Stuka, Jeff got a critical hit with his 100 mm gun on a German stack. I was able to roll snakes against a large stack of Australians whose survivors died for failure to route (giving me his HMG which he got back later after winning a CC), and finally I survived his 2 critical hits with AP ammunition against infantry. What won the game was getting tied up mid-game in 2 close combat hexes which blocked other movement as well as draining my troops. The hill is very hard to get to the top, with double crests and the normal requirement that to get up 2 levels in the woods, units have to be CX every other turn. I would recommend this one to everyone - either side
2011-04-20(D) Jeff Waldon vs Spencer Armstrong German winVASL
2010-03-05(D) nathan wegener vs Peter W Australian winfun scenario German rushed into the hidden Aussie mortar and 2 LMGs taking heavy casualties early. A CH by the German mortar against the now known location evened the score and set the stage for a see-saw CC battle on the hilltop. Final blow was a Matilda MG'ing a squad and leader poised to capture the isolated gun in a victory hex saving the game for the Aussies.
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Links/References
DescriptionUploaded by
(Public) Scenario Lists that contain this scenario:
DescriptionUploaded by
User Files:
FileDescriptionUploaded byViews
VASL Map (AoC1.png)After Action ReportFre20741171
(germ-aus.png)Imagehoxson160
(merkur counter.png)Imagehoxson160
2nd Attempt (AoC1.png)Map ImageFre20741126

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Images:

 
Statistics:
Avg Rating: 6.60Votes: 5
Views: 0
To-Play list count: 0
Estimated Play time: 6.4 hours
Recorded Games: 3
Archive recorded plays:
German1
Australian2
Drawn:0

ROAR Data:
Rushing Hill A [Confirmed]
[A] German 2
[D] British 2
Friday 24 November 2017 08:09:52 AM  (c)dramsey 2017