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Gavin's Gamble ETO (id:#62787)
(ASL 3a - Yanks (2nd Edition) ID:ASL 25)
See Also: Gavin's Gamble by Avalon Hill
Designer: George Bates and David Olie
Starter kit scenario?:    Deluxe scenario?:
American / BritishGerman
Operation Market Garden was in full swing and encountering unexpectedly heavy resistance. Attempts to wrest control of the Waal Bridge by head-on assaults were repulsed. General Gavin decided on a daring river assault to outflank the center of resistance. A mile to the west, the 504th Parachute Regiment was to cross in broad daylight behind a massive smokescreen, advance along the north bank, ad link up with other elements attacking across the bridge. . .
Attacker: American / British ((American) H, I and HQ Companies 3rd Battalion, 504th Parachute Infantry Regiment with C Company, 307th Combat Engineer Battalion, 82nd Airborne Division and (British) 2nd Armoured Battalion, Irish Guards Regiment, Guards Armoured Division)
Defender: German (Kampfgruppe Henke, Fallschirmjäger-Lehr-Regiment 1 and Kampfgruppe Reinhold, SS-Panzer-Division)  
Turns: 9.5     Players: 2     OBA: Both     Night: No
Nijmegen, The Netherlands 1944-09-20
Unit Counts:
Squads: A:26.0 D:17.0
AFVs: A:3
Sherman V(a) x 2
Sherman VC(a) x 1

Guns: A:0
M2 60mm Mortar x 2
8cm GrW 34 x 1
2cm FlaK 38 x 2
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Bds 16 & 7 have Level 4 smokescreen Turn 1, dissipates each turn by 1 level w A: Boats26
Map Board(s): 7 16
Overlays: B5 OG2
Errata (source)
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Scenario Comments
Latest Updates:
jesuspiebatlle Added a playing2018-08-10 06:52:10
esparver73 Added a playing2018-08-04 14:36:33
esparver73 Uploaded the Board image2018-08-04 14:32:17
buser333 Added a playing2017-11-15 23:02:20
sherersc Rated the scenario2017-11-15 21:53:11
Last Played:
2018-08-03(A) Martí Cabré vs Jesús Pié American / British winAll during the game I was thinking I was going to lose due to the German OBA breaking havoc among my units on the boats and on the other side of the river. The smoke screen lasted nothing and my units landed very scattered and were an easy prey, but the covering fire from the British tanks slowly took its toll and the Germans were slow to recover. Finally a bunch of paratroopers reached the other side of the river and took to the dyke and from there the Germans could do nothing. Needing 50VP of exited units (no prisoners in 2nd ed) I could exit more than 70VP. It was weird to have such a great margin of victory having suffered so much during the game.
2017-11-15(D) Scott Sherer vs Jeff Buser American / British winBoth Jeff and my first foray into the boat rules and we decided they weren't too bad. I set up my HIP squads with MMGs right at the water's edge (Z8 and L9) and the 20mm AA guns on each flank in GG7 and C8. Field phone went HIP to Y4. The rest of my set-up was pretty balanced with the 548s mostly south of the dyke and the 447s and conscripts north of the dyke. My set-up was pretty balanced across the board, which was probably a mistake due to the bonus for exiting squads off the east side of the board. I thought the fast-moving river would push the Amis further downstream than it did, and they were able to land most of their boats on the eastern part of the board (did knock out a few in the river with my OBA and the western MMG nest. Jeff's covering fire of the Brit AFVs, US 60mm mortars, .50 cals and MMG with the 9-2 and 9-1 leaders proved particularly devastating, sweeping the dyke with fire and either killing or breaking many Germans who were brave/foolish enough to venture on the dyke. My OBA, after hitting some boats in the water, had good effect on the paratroopers trying to cross the open field, but Jeff finally figured out where the field phone was and knocked my leader out. The Americans crossed the dyke in force and I conceded in Turn 7 when it was clear they would have enough exit points to win and the Germans couldn't muster the fire power to stop them. Overall, I thought this was a pretty fun and interesting scenario.
2017-11-15(A) Jeff B vs Scott Sherer American / British winI initially planned on crossing in force on the west and going more for the standard exit area, but when I saw Scott's forces equally deployed I thought I'd push hard for the bonus exit. I too thought drift would play a much larger factor in my landings, but I would say almost 3/4 of my landings were right around where I wanted them to be (and we both thought my drift rolls weren't particularly stellar). Scott's AA gun in the east was a definite concern, but shortly after he revealed it I got lucky and blasted it to bits with a CH. This cleared the way for my troops to haul ass unmolested for a good turn. His OBA took its course and broke packets of my men, slowing down their progress considerably. But without any infantry in the east I was able to even use this to my advantage and rout toward the board edge. This proved to be invaluable. As Scott said, my support forces across the river were just devastatingly great in keeping the dike clear of Germans. Whenever anyone who was a threat exposed themselves they were keyed in on, suppressed, and eventually blown to bits. I don't know how many times he tried to get his HMG back. This was before I wised up to the fact that my tanks should've been using ATT for all their shots, and before I realized I should've been sweeping the dike looking for his phone operator. When I did decide to look for him I guessed right the first time. Of course by that time his damage was done and his chances of red chitting out were almost even with his chances of getting any further action. By that time my men had accumulated safely in sufficient numbers to make victory a surety. A very enjoyable scenario, and not too difficult of a rule section to digest. Next we are on to beach landings!
2017-03-20(D) Gordon Jupp vs Simon Church German winReally tricky for the US in our playing, the inexperienced boat crews and drift conspired to make the crossing tortuous and by T6 there were only a couple of US squads across the river....
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Map of revised scenario from Yanks II (Map ASL 25 Gavin's gamble.jpg)Map Imageesparver7369

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Avg Rating: 7.00Votes: 7
Views: 0
To-Play list count: 0
Estimated Play time: 12.2 hours
Recorded Games: 4
Archive recorded plays:
American / British3

ROAR Data:
Gavin's Gamble
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[A] German 23
[D] American 20
Saturday 20 April 2019 06:31:03 AM  (c)dramsey 2019