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Hitdorf on the Rhine ETO (id:#62813)
(ASL 3a - Yanks (2nd Edition) ID:ASL 202)
See Also: Hitdorf on the Rhine by Avalon Hill
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
As the Third Reich collapsed, many American leaders became bold to the point of recklessness. Often, a daring stroke by a small group of GIs yielded a vast gaggle of demoralized German prisoners. But sometimes the Americans pushed their luck to far and the Germans, like a wounded animal, would lash back with stinging effect. At early dawn, Company A of the 1st Battalion, 504th Parachute Regiment crossed the Rhine and advanced toward the town of Hitdorf. Unfortunately, elements of the 62nd Volksgrenadier Division had just linked up with lingering elements of the 11 Panzer Division, and these Germans were not yet willing to lay down their arms. The landings went easy enough, but as the paratroopers entered the town, they were met by an enemy company that had been rushed to the sector.
Attacker: American (Company A and I, 1st Battalion, 504th Parachute Infantry Regiment, 82nd Airborne Division)
Defender: German (Hitdorf Garrison Platoon and Volksgrenadier-Division 62 with Panzer-Division 11)  
Turns: 9     Players: 2     OBA: Both     Night: No
Hitdorf, Germany 1945-04-06
Unit Counts:
Squads: A:15.0 D:10.5
AFVs: A:0 D:5
PzKpfw IVH x 4
SPW 251/1 x 1
Opel Blitz x 1

Guns: A:0 D:0
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Plowed Ground. D: units that start on board may utilize HIP
Map Board(s): 3 4
Overlays: NONE
Errata (source)
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Scenario Comments
Latest Updates:
sherersc Rated the scenario2019-03-11 12:22:48
sherersc Added a playing2019-03-11 12:22:41
Elfego Baca Added a playing2019-03-08 08:54:15
Tomkrny Added a playing2019-02-18 22:20:05
buser333 Added a playing2018-09-11 15:19:06
Last Played:
2019-03-11(A) Scott Sherer vs D. Bruce Weston German winFun back-and-forth scenario that came down to the Ami's busting the CVP. American artillery proved totally useless (I mean, who draws 2 straight red chits out of a 10/3 draw pile with your first two draw? Apparently I do.). Americans held three stone buildings but could not survive the withering German panzer fire.
2018-09-11(A) Jeff B vs John Malaska German winGerman mines made life fairly miserable for the Americans early after hitting four of them in the first two turns. Americans did succeed in grabbing the high ground though. German reinforcements immediately tried to contest them there, with a halftrack moving to the northern hill and a couple squads to the southeastern hill. Americans dispatched these two squads on Turn 3 and the halftrack on Turn 4, once again securing the hills. But in the meantime German OBA started to make its presence known. This and the 10-2 and gang prevented the Americans from locking up the village before the German tanks arrived. After this it was mostly a battle of attrition, one which the Americans could not afford as they grew perilously close to the CVP cap. Two blown BAZ shots at the end allowed two tanks to bookend a broken squad and leader pushing them over the limit. Good game.
2018-07-31(D) Martí Cabré vs Txema Mainez American winThe minefields only stopped the Americans for a while as they boldly crossed the streets and engaged in CC with the Germans before a proper defense could be mounted. American OBA layed smoke to cover the German MGs and the German OBA could not find a valid target to fire. American firepower was devastating and before the tanks entered all German infatry was broken and routing away from the battle.
2018-07-18(A) patrick palma vs John McLoughlin American win
2017-02-22(D) Jeff B vs Scott Sherer German winGreat fun in this attack/counterattack battle. American OBA never had a chance as the radio operator was abandoned by his men in the upper reaches of the 2nd level building and chopped down in CC. German OBA, on the other hand, used harassing fire to great effect in broadly covering the approaches through town that weren't already covered quite nicely by minefields. Germans planted men on the bookend level two hills to limit rout options and deny concealment growth. All of this made for a difficult go for the Americans. Never in a million years did I think the CVP cap would be a concern for them, but at the end they were pushing the limit, which limited how aggressive they could be in their last big push to recapture T4 (which was a hotspot of contention for at least half the game). Once the tanks came on the Germans just had too much muscle to overcome.
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(504th hitdorf.png)Imagehoxson1179
(hitdorf map.png)Map Imagehoxson1183
(hitdorf map Batisse.jpg)Map Imagehoxson178

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Avg Rating: 6.78Votes: 9
Views: 0
To-Play list count: 0
Estimated Play time: 8.1 hours
Recorded Games: 6
Archive recorded plays:

ROAR Data:
Hitdorf on the Rhine
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[A] American 38
[D] German 44
Saturday 20 April 2019 06:55:23 AM  (c)dramsey 2019