Remember me:
Register  Forgot Password?
  Quick Search:  
Shop for Scenarios
Article List
Review Section
Advanced Search
Games Wanted (58)
ASL Events
Scenario Lists
My Page (login req)
VASL Analyser
About the Archive
Site Sponsors
Scenarios: 6930
Users: 2270
Secret Santas:
Play-list Scenarios: 2977
AARs: 105
Articles: 577
Other files: 15347
Ratings: 17694
Module Reviews: 24
Games Logged: 13959
Scenario Lists: 72
Links: 178
Errata: 810
Map Previews: 3926
Roar games logged: 80464
Total Pubs Owned: 87651
Avg Pubs Owned: 142
Hitdorf on the Rhine ETO (id:#62813)
(ASL 3a - Yanks (2nd Edition) ID:ASL 202)
See Also: Hitdorf on the Rhine by Avalon Hill
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
As the Third Reich collapsed, many American leaders became bold to the point of recklessness. Often, a daring stroke by a small group of GIs yielded a vast gaggle of demoralized German prisoners. But sometimes the Americans pushed their luck to far and the Germans, like a wounded animal, would lash back with stinging effect. At early dawn, Company A of the 1st Battalion, 504th Parachute Regiment crossed the Rhine and advanced toward the town of Hitdorf. Unfortunately, elements of the 62nd Volksgrenadier Division had just linked up with lingering elements of the 11 Panzer Division, and these Germans were not yet willing to lay down their arms. The landings went easy enough, but as the paratroopers entered the town, they were met by an enemy company that had been rushed to the sector.
Attacker: American (Company A and I, 1st Battalion, 504th Parachute Infantry Regiment, 82nd Airborne Division)
Defender: German (Hitdorf Garrison Platoon and Volksgrenadier-Division 62 with Panzer-Division 11)  
Turns: 9     Players: 2     OBA: Both     Night: No
Hitdorf, Germany 1945-04-06
Unit Counts:
Squads: A:15.0 D:10.5
AFVs: A:0 D:5
PzKpfw IVH x 4
SPW 251/1 x 1
Opel Blitz x 1

Guns: A:0 D:0
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: units that start on board may utilize HIP
Map Board(s): 3 4
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
Latest Updates:
hoxson1 Modified the misc. rules2017-10-19 19:41:44
sherersc Rated the scenario2017-02-25 13:42:08
sherersc Added a playing2017-02-25 13:41:55
buser333 Added a playing2017-02-22 21:20:08
hoxson1 Uploaded an Image2016-08-25 01:56:55
Last Played:
2017-02-22(D) Jeff B vs Scott Sherer German winGreat fun in this attack/counterattack battle. American OBA never had a chance as the radio operator was abandoned by his men in the upper reaches of the 2nd level building and chopped down in CC. German OBA, on the other hand, used harassing fire to great effect in broadly covering the approaches through town that weren't already covered quite nicely by minefields. Germans planted men on the bookend level two hills to limit rout options and deny concealment growth. All of this made for a difficult go for the Americans. Never in a million years did I think the CVP cap would be a concern for them, but at the end they were pushing the limit, which limited how aggressive they could be in their last big push to recapture T4 (which was a hotspot of contention for at least half the game). Once the tanks came on the Germans just had too much muscle to overcome.
View all
DescriptionUploaded by
(Public) Scenario Lists that contain this scenario:
DescriptionUploaded by
User Files:
FileDescriptionUploaded byViews
(504th hitdorf.png)Imagehoxson194
(hitdorf map.png)Map Imagehoxson191

Quick Map View:


Avg Rating: 8.33Votes: 3
Views: 0
To-Play list count: 0
Estimated Play time: 8.1 hours
Recorded Games: 1
Archive recorded plays:

ROAR Data:
Hitdorf on the Rhine
[Log in to Confirm or Edit]
[A] American 38
[D] German 44
Monday 19 February 2018 08:57:19 PM  (c)dramsey 2018