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Belgian Tigers ETO (id:#63062)
(Friendly Fire Pack 11 ID:FrF86)
Designer: Peter Struijf and Chris Mazzei
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanBelgian
Overview:
In 1935, the Belgian government agreed to purchase 25 French-built AMC 35 tanks, armed with a 47 mm gun and a Hotchkiss MG. Over the next years, for economic and political reasons, the order was reduced to only 10 vehicles. When Hitlerís army invaded Belgium on 10 May 1940, the AMC 35s were the best armored vehicles in the Belgian arsenal. By 16 May, German forces had broken through Belgian lines along the entire front and two of these tanks were about to charge into battle for the first time.
Attacker: German (Advance elements of 56. infanterie-Division, IX. Armeekorps)
Defender: Belgian (Reinforced elements of the First Light Regiment)  
Turns: 6     Players: 2     OBA: None     Night: No
Kapelle-op-den-Bos, Belgium 1940-05-17
Unit Counts:
Squads: A:14.0 D:12.0
AFVs: A:0 D:2
ACG1(f) x 2

Guns: A:1
3.7cm PaK 35/36 x 1
D:1
M27 FRC x 1
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s): 23 68
Overlays: O1 O2 X9 X11 X13
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
TitleAuthorDate
Latest Updates:
ActionDate
von Marwitz Added a playing2018-11-05 15:29:21
aiabx Added a playing2018-10-08 14:50:41
buser333 Added a playing2018-09-03 12:29:04
Danno Added a playing2018-07-27 14:26:07
hoxson1 Modified the Unit Elements2018-05-30 12:47:37
Last Played:
2018-11-02(D) X von Marwitz vs Peter Veenstra Belgian winGrenadier 2018. Played this as the Belgians this time. The German bridge crossing attempt was a massacre as they could not suppress the Belgian MMG. My Belgians fired on the would-be crossers during their MPh, then in Final Fire after the Infantry Smoke had cleared and caused yet more casualties by Interdiction during the RtPh. When the Germans finally managed to cross, they had lost many units. The tanks and the AA Gun were in position at the 2nd line of defence where they still held when the Belgian infantry was there to bolster the defence and to plug holes where the Germans seemed to push most. Belgian win.
2018-10-04(A) Andy Beaton vs Brian Abela Belgian winASLOK 2018
2018-09-02(A) Jeff B vs Elmo Menon German winBridge crossings are always difficult, though in this case it wasn't too bad thanks to a well-placed wreck, an already-established bridgehead, and some AE smoke. That Belgian gun is scary, and my opponent had it in a well-protected spot where it was able to limit my advance while remaining relatively safe. Even with my AE smoke it was a challenge to cross those roads. The Belgian "Tigers" add to this difficulty as the Germans have little answers for them (the AT gun most likely being out of position). In my case I had to manhandle it to an adjacent building, and this took a couple turns to do (under risk of fire). Once re-positioned it really came down to who be luckier, and that ended up being me. On my last turn I was facing the prospect of perhaps gaining and holding on to the minimum six buildings, but some very fortuitous prep saw me knocking out both tanks and breaking a key squad to open a path for some further building gains. In the end I managed to grab ten buildings and earn a victory.
2018-07-27(A) Dan Best vs Mark DeVries Belgian winSt. Louis Tournament 2018
2018-04-05(A) X von Marwitz vs David Wallace Belgian winA quite fast playing scenario set in early war Belgium. The Belgians defend on the far side of a canal with some infantry, 2x MMG and a 75L AA Gun and will receive reinforcements in the form of a radioless tank platoon and later 4 squads plus leader. The Germans have elite troops, some 548 Assault Engineers among them - sorely needed for their smoke exponent. Some of the Germans set up in a small bridgehead on the Belgian side of the canal which includes a 37L ATG. The bulk of the German force must cross the single bridge of the canal and then capture a number of buildings in rather short time. I played the attacking Germans in this one. The crossing of the canal is somewhat helped by a truck wreck on the Belgian side of the bridge, but for sure it is a tough job getting across. I set up to be able to (hopefully) generate infantry smoke for the bridge hex itself and both road hexes leading onto the bridge. Then, the Germans would rush across - the scenario does not really allow for subtleties in that regard. I set up one killer stack to suppress the Belgians. The initial Prep Fire was ineffective but the initial smoke placement went fair enough giving me one infantry smoke in each of the three planned hexes out of 5 or 6 attempts. Some units got broken and pinned but three squads plus leader made it across the bridge. From then on, I felt in constant pain with squads getting broken, pinned or CR'ed. Alas, my vital 548 AE's seemed especially hampered and due to various reasons (Berserk, CR, Broken) could mostly not attempt to go for the so vital infantry smoke when most sorely needed. My killer stack (9-1, 3x468, LMG/MMG) just could not suppress the Belgian 8-1, 457+MMG raking the bridge throughout the entire game. This stack was forced to fire instead of moving throughout the entire game because there always were just too many Belgians around to reasonably attempt a crossing of the bridge without infantry smoke. During the first 3 turns, my Germans lost heavily in infantry (4 squad equivalents, only one of which due to breaking and the rest due to KIA, K/1, and Fate results). This did not bode well for the remainder of the scenario. The Belgian tanks moved in to protect the "instant win" building, turning it into a well defended fortress. I was able to take out one with an ATR. But altogether, I just could not make any progress as too many attempts to improve my position were foiled again and again: 64 enemy IFT rolls caused no less than 41 Morale Checks and 15 Task Checks. Thus I was never able to develop the decisive punch in firepower on the Belgian side of the canal and could not avoid losing too much time with necessary rallying and regrouping. By turn 4 I had managed but to capture just a single additional building besides the initial one I had. With 4 more Belgian squads entering, the fate of the Germans was pretty much sealed as they could easily garrison stone buildings I would have to move up against having by now far inferior numbers of infantry. In German Turn 5, I made a desparate attempt to get my units on the German side of the canal across, but out of 4 Elite squads and a 9-1 only 2 made it. What I had got the 23O10 area got hit by a 3TH followed by a 3IFT DR (and ROF maintained) by the AA Gun on a tricky LOS. The follow up shot also hit and made short work of the units, one of which managed to HoB and create a Hero. But it was too late for them to make a difference. Thus I conceded at the start of German Turn 5. Despite getting whacked time and again, and I was somewhat hauted by a feeling of futility, it was a fun scenario to play with an interesting tactical situation. Recommendable.
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(germbelg.png)Imagehoxson1112
ACG-1 tank 829 knocked out on 17th May at Kapelle-op-den-Bos (kapelle 5-17-40 ACG-1.png)Imagehoxson1134
(FrF086 Belgian Tigers Scenario Archive.jpg)Map Imagevon Marwitz54

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ACG-1 tank 829 knocked out on 17th May at Kapelle-op-den-Bos
 
Statistics:
Avg Rating: 7.55Votes: 11
Views: 0
To-Play list count: 0
Estimated Play time: 4.3 hours
Recorded Games: 10
Archive recorded plays:
German5
Belgian5
Drawn:0

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Friday 14 December 2018 09:12:04 PM  (c)dramsey 2018