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The Chivres Shivaree ETO (id:#63120)
(Rally Point #14 ID:RP 138)
Designer: Evan E. Sherry
Starter kit scenario?:    Deluxe scenario?:
Attacker: French (No more details)
Defender: German (No more details)  
Turns: 4.5     Players: 2     OBA: None     Night: No
Chivres, France 1940-05-17
Unit Counts:
Squads: A:7.0 D:6.0
AFVs: A:4 D:2
Guns: A:0 D:0
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s): 66
Overlays: 7
Errata (source)
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Scenario Comments
Latest Updates:
von_meyer Added a playing2018-07-11 16:19:16
buser333 Added a playing2018-05-03 11:50:15
hoxson1 Uploaded an Image2017-12-29 23:36:11
Danno Added the scenario2017-12-29 23:32:03
Last Played:
2018-06-24(D) Gordon Jupp vs Pete Phillips German winD1 Main tournament. Great game, went to last CC.
2018-05-03(D) Jeff B vs Magnus Rimvall German winWe switched sides and, in the process, switched strategies for the German defense. Where Magnus was more focused on clogging up the road, I was concerned more with spreading my men out to make it difficult to account for them all and thus delay his cleanup on the south side of the causeway. I kept a couple half squads adjacent to the road to lay some annoying residual, while my AC set his sights on the causeway entrance to place some more significant residual. Things didn't bode well for me when my first half squad cowered and thus left no residual, but after that it was nothing but marksmanship for the Germans and bad luck for the French. The opening Turn saw two French trucks wrecked (with all contents killed), two squads broken, and their sole leader busted as well. We played out the German side of the turn but there was virtually no hope for the French so we called it.
2018-05-01(A) Jeff B vs Magnus Rimvall German winI didn't really care for this scenario at first but it really grew on me as we finished it and subsequently played it again. For a seemingly-scripted scenario it has a fair degree of replayability. The Germans set up bunched on the road approaching the causeway. This pretty much foiled my plan to drive across it as quickly as possible and I instead situated my force to blast him with as much firepower as possible while his infantry were still mounted. His attempt to drive away met with disaster as he was eliminated or broken to a man, and his AC was dispatched. The following turn I moved as quickly along the causeway as possible which, due to its narrowness and the AC wreck, proved agonizingly slow. His last AC parked on the bridge, where it was soon to become scrap metal, but in the process created more of a logjam (made worse by my supposedly brilliant idea to keep shooting at it until it was burning). In the end it came down to a mad dash to enter into as many melees as possible to cause his men not to be good order, but one successful ambush withdrawal on his part ended the French hopes.
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Avg Rating: 7.50Votes: 4
Views: 0
To-Play list count: 0
Estimated Play time: 2.7 hours
Recorded Games: 3
Archive recorded plays:

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Friday 15 February 2019 04:22:28 PM  (c)dramsey 2019