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True Grit PTO (id:#63483)
(Death to Fascism ID:DTF-3)
Designer: Peter Struijf and Chris Mazzei
Starter kit scenario?:    Deluxe scenario?:
Attacker: Japanese (Shoji Detachment, 230th Regiment, 38th Division)
Defender: Dutch (Reserve Officers Training Corps, 2nd Company, II Infantry Regiment,2nd Mountain Artillery Battalion)  
Turns: 7     Players: 2     OBA: None     Night: No
Toljek Crossroads, Central Java 1942-03-06
Unit Counts:
Squads: A:18.0 D:18.0
AFVs: A:0 D:0
Guns: A:1
Type 89 Heavy Grenade-Launcher x 1
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Player Aid below as Misc , Dutch guns are a 20mm Rheinmetall AA, and 75mm M1933 ART File
Map Board(s): 8b 58
Overlays: B2 B3 M4
Errata (source)
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Scenario Comments
Latest Updates:
hoxson1 Set the designer field2019-01-15 17:12:54
JRKrejsa Modified the location2018-12-20 17:37:21
JRKrejsa Modified the misc. rules2018-12-20 17:14:39
JRKrejsa Updated the Victory Conditions2018-12-20 17:12:43
JRKrejsa Modified the Attacker's Guns2018-12-20 17:12:30
Last Played:
2018-12-06(A) Jeff B vs Magnus Rimvall Japanese winMy second DTF scenario and I must say they have both been fantastic. This was one of the best scenarios I have played in some time. Both sides lost 3/4 of their force by game end. It was a bloodbath. I went with mortars and DCs for my SWs, setting the mortars and MMG up on the hill while the rest of my force attacked hard west. My force swept the dummies and light resistance from their path en route to meeting up with my reinforcements. I had debated bringing them on aggressively in the midst of the Dutch south of the road, but decided to play it safe and enter on the north side. It was a good thing I did too because Magnus had a nasty MG trap set for me had I stumbled into it. Priority number one for the Japanese should be locating all Dutch guns. I finally stumbled upon my first on Turn 3, and was in a good enough position that the crew was dead and the gun mine by the end of that turn. My planes entered early and didn't provide much help as many of his units were still concealed. Turn 4 saw all guns revealed as I started my sweep through the village. I paid a heavy toll in men and placed a lot of DCs in the process, but also grabbed my first two buildings. I also started to exert control on the southwest hill, which I think is a key spot in the power balance of this scenario. Turn 5 saw all guns fall and me raise my catch to six buildings, but the substantial Dutch reinforcements arrived while my force was starting to get thinned out and brittle. By the end of Turn 6 I had ten buildings, but my eastern force was weak and in very real danger of losing ground. I had bottled up his reinforcements on the southern hill, but needed to maintain a fairly substantial garrison to keep them at bay. The Dutch managed to knock me back down to the minimum eight buildings, but on my last turn I grabbed two more back again and was sitting fairly comfortably. He would need to win all three CCs to knock me down to seven. I ambushed him in the very first one and sliced and diced his men for the victory. Eight turns was just the perfect length for this one and it has high replay value. Could be one of my favorite scenarios of all time.
2018-11-30(D) Michael Rodgers vs Keith Hill Dutch win
2018-10-05(D) Andy Beaton vs Jonathan Kay Japanese winASLOK 2018
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Avg Rating: 7.67Votes: 3
Views: 0
To-Play list count: 0
Estimated Play time: 6.5 hours
Recorded Games: 3
Archive recorded plays:

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Tuesday 22 January 2019 04:05:11 PM  (c)dramsey 2019