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ScenarioCommentUser
Death Solves All Problems rangercote
Escape from Komsomol Park asloser
Cellar Dwellers asloser
Art NouveauOne Belgian squad was not enough to stop the Germans from flooding around the South flank of the pillbox. The Belgians KIA'd the first motorcycle scout to the north and set down a firelane, but the Germans concentrated in the south. They eliminated the pillbox position in CC on turn 2. The Belgian fell back from the north and re-positioned effectively, but the German fire was too accurate. One Belgian tank fell to the fighter and the other to CC. The roadblock was eliminated on turn 5, and the Germans exited on turn 6 with no Belgians remaining on the map. Guru Bob
Operation WindsorEffective use of FB. Germans never got OBA. Over by turn 7. wwillow
The ReplacementsThe Russians were able to hold off the Italians. The Italians pushed through the trees with their tanks with only one bogging. They failed most of their MCs and thus were not able to gather enough firepower on the Russian stone buildings. The Russians had a couple of chances for MOLs but rolled too high on the results. Game was called after five turns. dmareske
The Liberation of Tulle Dispang12
Second WindInteresting scenario despite seems to favor the Russian. The German is going to be crushed and it seems the idea of the scenario is for the German to delay the Russian and do not allow a "strong repositioning" before the German reinforcements come in and attack to retake the buildings. Strong Morale for the German that sees all his set up defenders being vaporized by the Russian forces 27 MMCs vs 11 and 13 AFVs vs 3 entering on Turn 2 and 2 small guns (50L, 37L) at set up. The German conceded on the 4th Turn due to bad rolls and Soviets being already advanced, with only 1 MMC and the HMG to defend the center of the village. Maurizio.Grassi
Göring's MenThe Soviets set up poorly and were too scattered. They also suffered a persistent gun malfunction from turn 1 onwards. The Germans killed another gun in the middle of the game and managed to cut off a Soviet squad that had been placed too far from the main action. The German reinforcements delivered the final blow to the Soviets defending the village. Amerigus Crux
Defending Norwegian WoodDan's Germans struggled on Turn 1 in the woods and got pinned a couple times and then Close Combats went against them. The German mortar destroyed one of the guns when it hooked up. All three half-tracks bit the dust. The other gun defended itself and got back to back CRIT hits on the assaulting 9-1, which repulsed the final attack. The Norwegians ended the game with 2 squads, a crew, a half-squad and the 8-1 and 7-0 on Board 33 for the win. grumblejones
Defending Norwegian Wood Danno
Orange at WalawbumLots of actions and Banzai! opportunities. Americans be wary of deploying too far forward. The lines of sight aren't nearly as good as they initially appear. GarrettW
Deliver Us from EvilJapanese managed to exceed the US CVP cap to squeak out the win with quickly diminishing forces left to defend with. Kydder
Tretten in FlamesGermans played against the set-up found in the British defense found in the log file below. The Belgian set-up was spread somewhat evenly over the village. The Germans attacked each piece in turn, concentrating much of their force against 2 or 3 British squads at a time. Guru Bob
Abrams' ChargeVery interesting scenario, but the CVP cap and large German guns makes this tough on the Americans.
American's pushed center-right, with a covering force to the left.

Early German MG fire from the steeple and then accurate OBA really hampered the American infantry. But progress was being made and by roughly the half-way point, it looked like either side could win.

On the American left, however, a Panther and JgPz IV moved to engage two Shermans. Between US OBA and Gyrostabilizers, this ended up being a two-player-turn crap shoot, and the German AFVs got the better dice. (Basically, both sides needed 4 or less on some shots.) At that point, the CVP damage was done, and the AFV advantage had swung to the Germans.

I think this might be a test for "Expert US Tanker" badge.
ubertripp
Debacle at KorostenThe Russians dismounted to early and the Germans kept pulling away preventing the Russians from getting enough CVPs slunts
Resistance at Paderborn Danno
Resistance at PaderbornThe kind of scenario we designed back in the Squad Leader days to use all the toys. It's a bit of a mess as a scenario. The historical part is not all detailed and likely lacking to a large extent. If you like fielding a Jagdtiger, Elefant and Brumbar in the same scenario, then you will love it. Otherwise it's a very busy scenario to play. My Americans managed to get the win by overwhelming the German infantry. My armor knocked out the STUG, both Pumas, and got a crit hit that destroyed the Elefant. The Brumbar and Jagdtiger took out my Chaffee, both Jacksons, my 105 Sherman, and my 75 Sherman. Enjoyable scenario, but again, it can be overwhelming to play with so much going on. grumblejones
Charging ChaumontWeather = Mud is the real party pooper for the Americans here: no smoke of any kind. This makes it a tough nut to crack. Beware that if the German chooses the Hetzer, you won't have any tank that can kill it with a frontal shot (except for a miracle CH). If he puts it behind the wall that fronts the VC building, it's damn near invulnerable. BlitzkriegBeast
Action at BalberkampPlayed against Allied strategy found on internet. The Norwegians defended the forest road spread across board 5. Germans flanked both ends with a small force. The west side was held up by the HMG, but the main force and the flankers on the right broke through eventually. Three squads were able to fall back to the village. The British did not show up until turn 8, and the German flanking force arrived the next turn. The Germans and British arrived at the board 2 bottleneck at the same time, and the Germans came through on top due to better leadership, force and hilltop positioning. The INF gun but the cherry on top by pulling up on the eastern board 2 hill and got off a couple of shots. Two German berserkers sealed the deal; one in the chateau and the other at the crossroads. Guru Bob
Pössl’s Posse Fiedler
Hungarian Hammerhead Danno
Hungarian HammerheadInteresting situation, but very tough on the Russians. Dan's Hungarians ran over me for the win. grumblejones
Storming KutrikAxis defenders on bd 85 withdrew to the 2x5 VP bldg areas with limited losses on either side. Seeing the Russian hordes, focused on taking out T34s to deny safe exit VC of one T34. 1 each by: THH / mtr immob. / DC / CC / CCRF immob., for a total of 5 of 7. The two remaining tanks failed their 6ML radioless TC (inexp. crew) in turn 5. This would allow the 3xPzIIIs turn 5 reinforcements w/ 2x(-1) ALs (and w/ A6) to cover the VC exit areas with side shots on the T34s (6AF) and the 150ART still concealed. Chuck had an absolute awful turn 5 when the 2 crews did not pass radioless TC and infantry prep fire couldn’t get a decent result. The failed TCs really hurt. Russians called off the attack. It was an interesting challenge for both sides, but the inexp. crews, once no longer in platoon, really hurt Russian chances. Houlie
Second Wind wwillow
Exceeding ExpectationsDan's Russians broke the MMG and that allowed the Romanians to swarm him. Near the end, the Romanians had taken a bunch of prisoners and only a 4-4-7 with the mortar. This dude had 7 shot rate of fire that KIA'd the 10-3 and 1-1/2 4-4-7's. It very nearly undid the Romanian attack at the very end. Game ended with a single 4-4-7 reduced to a 2-4-7 in the CC and held in MELEE and therefore not good order for a Romanian win. grumblejones
Exceeding Expectations Danno
Through the Dragon's TeethTough game for the Americans. The AA Guns were just devastating at point blank range. Hand to Hand combats were bloody with everyone dying. Snipers took out the 9-2 and a Japanese 9-1. Japanese managed to hang on for the win. grumblejones
Through the Dragon's Teeth Danno
The Bridge of VerdalsöraThe Norwegians put 4 squads on the board edge to block the reinforcements. FFE and Mortar smoke obscured the bridge crossing. Despite this the RFP from a MMG broke a couple of squads and pinned enough to hold up the advance. Despite this the Germans got across the next turn thanks to more smoke. In the end the entire Norwegian force was destroyed or broken and the Germans walked off the board on turn 6. The British reclaimed their prisoners in a CC on their last player turn, but they were out of position in the middle of the board at that point. Guru Bob
Last Drop wwillow
Mageret Mixer Bongiovanni
Fresh Grist wwillow
Poteau Party Danno
Poteau PartyHard fought game until the final turn. Dan's SS came on hard, but the final fire of the Americans held them off for the win. Dan had one Panther recalled due to MA, another Panther crew bailed on an immobilization and were KIA'd in the 50 CAL fire lane when they bailed out. A Bazooka took out another Panther and immobilized a STUG. And the last Panther was knocked out by a M-36. The other M-36 was knocked out early in the game. The Americans would create 2 Heroes and an 8-0. The Heroes were instrumental in holding the buildings at the end. grumblejones
Show a Little Guts! asloser
Retaking ViervilleHis first ASL match. Mentored game, and he had a blast! von Garvin
Göring's Men Danno
Mageret MixerThe Americans were able to find smoke at will and this enabled them to close quickly with the German defenders. Eric conceded at the end of turn three with the Germans down to two unbroken squads and only one US tank destroyed. This one is fun to play but feels pro-American, as the recorded results tend to suggest. (VASL Log) Dougban
For Pride's Sake Danno
Gunner! Armor Piercing!The French got to move first and, with plenty of confidence, approached the stone wall to try and make of it a defensive structure. Trying to emulate the blitzkrieg practices, the Germans opted to drive right up to the walls and attack the French tanks in their side from point-blank range, while a 3rd tank divided their attention and approached from the upper-left corner of the map and strike at the rear of the tanks.

The aggressive posture paid off and the Germans scored an early pair of kills, trading for the flanking tank being Shocked on turn 1 and turning into an UK'ed vehicle (containing the 9-1). There's a fun dynamic of German tank losses (with Leaders) forcing the Germans to be aggressive in order to secure more CVP. Multiple Hits aplenty for the Germans, and the French only lost their AP capability on the last tank near the end. (The tank was knocked out, but the crew escaped and was forced to rout and, eventually, eliminated for failure to rout. Tricky!)
Jobbo_Fett
For Pride's SakeMy Japanese Schwerpunkt on the north side. Both of Dan's HIP Bazooka Half-Squads were revealed by jitter fire. Both would be eliminated in CC, but at the cost of two Japanese Tanks. By Turn 4, I had 4 tanks in range of exiting. I had eliminated 10 CVP of the Americans and so needed 15 points to exit. Three of the 4 would sneak past the Sherman. The 4th tank along with my 8-1 would killed in an Intensive Fire shot from the Sherman. But the 15 points gave me the immediate win. Keeping the Americans in No Move is essential to the Japanese victory. grumblejones
War Without MercyA scenario I want to replay as Attacker. Very interesting dynamics. I think it is slightly balanced towards the German, but very close. VCs: Russians need to either control a 7 hexes area or exiting, in any case without loosing too many units. The Germans need to cover a potential "sudden death" exit strategy from the Russian and the VC area. Russian set up one group relatively close to exit, but need part of the 2nd group (AFVs) to reach the necessary VPs. As German, there is a choice of two group of reinforcements. I picked the Inf+AA, and used to cover the victory locations (buildings in the village). The Russians decided to attack on two directions, first push on the north exit side, from east, and moved the reinforcements from south towards the center. I set up the 88L to cover the exit. The Russians could not use the FT or the DCs and were not able to break through the center. Despite having the smoke with the MTR, the 88L was able to KIAed the first Russian tank near the exit hex. At that point the Russians tried to redirect the 1st group to the center, avoiding the 88L position and looking to achieve the victory locations. As I said, nice game, I will play it again. Good choice on both sides in the planning phase. Maurizio.Grassi
The Swedish Voluntary CorpsRussians spread out and AM'd across the open ground. Every APh roll was 7 or higher, so there were still lots of Swedish squads by the end of the game. The Russians rushed the victory circle on turn 6 and took 5 of the hexes, after the Swedes rolled a 2 on CC and withdrew and won the other 2 CC. The Russians still could have won by breaking the squads in the last two hexes on the Swedish player turn. One hex was encircled, but only the leader broke. Swedish prep fire broke the stack in one victory hex and a Swedish demo charge from a leader outside the circle cleared out another. After advancing and CCing one more hex, the Swedes ended up with 5 hexes for the victory. Guru Bob
Ten-Ton Tank Guru Bob
Iron Fist strategos
Hatten in Flames GOUREAU
A Less Peaceful Christmas strategos
Missteps on the Voronezh FrontA human wave went unscathed rushing the left flank of the German hill. The 37L guns had no effect on the Russian tanks as they crawled up the hill. The Germans all set up on the hill choosing not to set up anyone on bd69 to slow the advance. dmareske
Kill 'EmFirst to play and post. Danno
Shaggy ShootoutFirst to play and post. Danno
Tommy TarzanFirst to play and post. Danno
Two Man FrontFirst to play and post. Danno
Sophoclean Tragedy Danno
A Bitter DayThe reinforcements received by the germans turn five, made the difference and enabled the germans to maintain control of a few buildings. Very fun scenario, even if it seems difficult for Polish forces to achieve overall victory in scenario. PeterA
A Sisyphean TaskThe Greek INF gun malfed on the first shot after turning around to shoot. The GDA overwhelmed two buildings on the hills with the help of the HIP units and then flooded toward the valley. Reinforcing Greeks from the fourth building were pinned down. Fun scenario with lots of options for attack and defense. Would play again dmareske
Sophoclean Tragedy dmareske
The Cloak of Disorder asloser
Highlander VictoryFirst to play and post. Danno
No Monumental Acclaim strategos
Like Spaniards, To The EndKCASL Winter Camp Game Days saw the Republicans run out of steam. They tried to push hard for two buildings but were delayed by a thrown DC and unlucky berserk unit which had to charge the wrong way. First to post. dmareske
Echoes of the VolturnoFirst to play and post. Danno
Put Up Your DukesFirst to play and post. British ELR of 2 is horrid. Hit the CVP cap at the end of turn 5. Danno
Echoes of the VolturnoWe felt this favors the Americans but the German balance does not add a lot. The Americans concentrated on clearing the main village and too many of my Germans coward so they could not final fire at approaching infantry. The Germans did manage to eliminate all the US tanks, but had one of their STUGs recalled. Turn 5 saw all the Germans break and the last STUG break its gun on an IF shot...called it there. dmareske
Highlander Victorystraightforward small scenario - in our playing passing morale checks was difficult for the highlanders.
nebel
Skiing in LaplandRussians came in on turn 2 on board 19. The Finns were defending the board edge. The HMG and ATG were on the other board, but the lone Russian tank was destroyed by the MMG set-up in the center of the board. The ski troops AM'd onto the board, but were wiped out down to 1.5 squads by turn 3. Based Russian strategy from an AAR on internet. It seems they should wait to enter until the relief troops get close enough to clear a way. Guru Bob
A Negative ObjectI had the chance to replay the game with Chuck, and see whether my first impression was correct. The game ended at last CC, with one armor being able to exit. The Romanian got 5,5VP so short of 0,5. This despite very bad rolls for the Hungarian. I still believe the scenario needs to be played at least with the balance for the Romanian, maybe reducing the VP to 5 or 5,5. However, it was much more fun the previous game. Two big points: building have ONLY ground floor (a big mistake on previous game), roadblock can be cleared in DFPh as well. I might probably replay in some time, with balance, to try again. Maurizio.Grassi
Escape to WiltzThe Germans were not able to get into position to adequately interdict the American forces on Turn 1 and they never really caught up after that. BlitzkriegBeast
Acts of DefianceA real nail biter, as the Soviets held on even with all of their AFVs in flames. The Goliaths were used against the main Soviet force in town, rather than to attempt to blow a bridge. Plenty of exciting action, and the game could have gone the other way if a few dice rolls fell differently. BlitzkriegBeast
Blood Amongst The PinesRussians attacked down the north road and pushed the Finns back into the buildings, but never was able to eliminate any squads. All three CC's either resulted in Finn victories or the Finns were able to retreat out of CC. Two squads tried to slip around to the south road, but the one Finn squad on that flank was able to slip out of encirclement to sit on the wooded road. Guru Bob
Hakkaa PaalleWhat a unique scenario. Both sides are so elite, they take a beating and keep coming back. Both sides made for the central woods mass. I was following a Russian plan found on the internet and was surprised when they did not head for the boardedge as I expected. For eight turns the battle swayed back and forth, both sides hanging onto their edge of the woods. Two platoons of Russians headed for the U row woods, but were leaderless. The Finns kept breaking but were able to rout across open ground to the south, to eventually rally. The Russians did the same within the woods mass. Except for the leaderless squads to the west. Eventually the 8-0 leader made his way to this flank, but the Finns kept the stack under DM from long range. The Finns frequently volunarily broke to rout away, rather than face overwhelming CC odds. The Russians were down by about 15 CVP, but seemed primed to finally to drive the Finns from the woods, when a Finn shot triggered the 10-2 Russian leader to become berserk. He caused both squads with him to also go berserk, so they couidn't advance and he lost his leaderhsip modifier. The Finns abandoned the woods to force the berserkers to change in the open. Even if those units broke they would be able to rout away to safety once in the open. The Russian turn 8 charge faced down a firegroup of 24fp, which generated a 2KIA, taking down the leader and 1.5 squads. The final hs faced a follow-up 24fp attack and alos KIA'd. the victory total was now 25-3 and the Russians conceded. Guru Bob
The Forester's Lodge Danno
The Forester's LodgeThe 37Ls served well as they took out two tanks with HEAT and got a CH on a building with their HEAT rounds. AP shots from them in buildings were effective as well with multiple ROF. The Russians got held up in Melee and were down a couple of squads for the game which got called at the end of Turn 3. dmareske
Dawn Assault at Mednoye jgarlic79@gmail.com
Earned, Not GivenI entered my U.S. forces along the left flank; the IJA was spread across the map. My tactics were good and my actions reasonable. All was looking up for the Americans, but I could not hit a thing, pass a MC, rally, throw smoke, or survive sniper checks. After my turn 6 AFPh, I sounded an orderly retreat. Fun scenario and opponent. EJ1
Raiders Along the WallSolo.
Germans captured the 2nd objective in the last cc
strategos
Lingèvres - AftermathInitially the Germans could not by a moral check even for the 4-6-8 squads. Slowing around turn 3 the dice started to even out. at the CC of turn 5 the germans Killed 3 1/2 squads. The then moved into the buildings and it was over for the British. The Briish had both the Scenario balance as will as the Campaign balance. German won the sceario and the Campaign date Thanks for a exciting game Pete (VASL Log) slunts
A Royal PainAnother tough one for the Canadians. 88L went on a rate tear with snake eyes on TH and IFT table. Panther took out the Firefly. wwillow
Dew of DeathThis one is hard on the Chinese especially when the Japanese stripe and they also won the close combats. The Chinese spread out on the opening setup to avoid the poison gas. Steady progress from the Japanese made life difficult and became a win for the Imperial Army. dmareske
Bloody Bois Jacques GeneralFG
Devil's Hill jgarlic79@gmail.com
Torment at Tormua Guru Bob
Second Hand News Pantera
Whence Right And Glory LeadFirst to play and post. Played three player with Paul as Australian and Dave Mareske as Japanese larger set up group. Danno
Few and Far BetweenThe Germans were forced to take their time thanks to a spread out but low-rolling defense, with the Germans opting to sprint into the woods at the south edge of the map, then work their way up to the buildings - while a LMG group held the north and put pressure on a secondary flank. The fighting was rough for both sides, with breaks, rallies, and more breaks, that only the Germans managed to continuously recover from. Despite that, a Dutch squad managed to hold off a Squad and 9-1 leader in melee and win, but was killed in subsequent fights. It came down to the final CC phase, but the Dutch were outnumbered almost 3 to 1 by then. Fun, and probably worthwhile to give the Germans the balance so that they don't lost the tank instantly. Jobbo_Fett
Whence Right And Glory LeadLots of bloody CC that swung the game in the favor of the Japanese. dmareske
Loosening the Noose Dispang12
Danica Air Lorenzoknight
The 11th HourVASL jrwusmc
Boys TownWent to last turn when Germans pushed the Canadians over the CVP cap. The Canadians would have had the buildings needed for the win. wwillow
Insufficient ResolveThe western HIP units were quickly unveiled by the Germans, and they had barely any effect in the game. One of the ATRs, however, managed to escape eastward and wreck a tank from behind. The Russian AT gun did a great job wrecking three tanks. The situation looked balanced, slightly in Russian favor, until the last 1.5 turns, where both the AT gun and the KV-1 MA malfunctioned, together with key shots from the German infantry to the Russian counterpart. Eventually, the Germans won by the slightest difference (9 vs. 8 victory points, with the KV-1 tank in game). mestravis
Battle at Borodino Danno
Battle at BorodinoMy Russians were effectively wiped out by Turn 4. Not a fun scenario for the Russians. grumblejones
Bloody BurgbergI played the Americans but couldn’t bring my superior firepower to bear due to constant MC losses. SSR 3 allows for the first American MMC that passes a MC to create a hero. No hero was created until turn 3. Unable to deploy smoke due to mortar H/S being broken from turn 1 to turn 4. Moving adjacent to the entrenched and bunkered defenders was suicide. I probably just didn’t play the game as was required but Hugh’s defence was well setup and took a toll on the attackers that made it difficult to launch a co-ordinated attack, instead, attacks were made piecemeal which allowed the defenders to concentrate on my isolated attacks. A hard slog moving uphill in woods. Nicho11
Grappling GlowaczowAs part of FNF. This was a great match and lots of fun to play. Great win by Gregg! von Garvin
Grappling Glowaczow (VASL Log) Bongiovanni
Grappling GlowaczowFriday Night Fight: Very fun scenario. My Polish entered strongly on the southern third of the board edge with a small screening force in the middle. Only one platoon came in on the north, into the building cluster D17.
Only one Polish tank was immobilized by the PzII and the ATR hit several times but never killed. And while I had a few breaks, I was able to get forces onto the hill by Turn 3.
My aggressive advance lead to a lot of CC Reaction Fire, and then Close Combat Phase activity. In these I was generally lucky, and the Germans were not...especially in his CC vs. my tanks. Had these gone differently, I think things would have been very different.
By the end of German 4 (when I had to leave) Laurent felt he couldn't win. I felt it might of been possible, but the German losses would have made it difficult.
A very enjoyable scenario made more so by great play and good fun with Laurent. (VASL Log)
ubertripp
Swallowed Whole Danno
Swallowed WholeBroke the 88LL on Turn 1 and then 6'd the Repair dr. So I was in trouble from the get go. By game end, the Germans had lost 2-1/2 squads KIA'd and all of their armor. The Russians lost 3 squads and four tanks. My Germans conceded on Turn4 as we were surrounded and in a bad way. I would roll a bunch of 12's which really hurt me. MALF'd a Marder, the Panzerjaeger IV and my 88LL. Can't win in ASL when the boxcar Gods claim their due. grumblejones
Apples to Oranges jrwusmc

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March Madness Tournament Pack 2025 Fixed
All sorted now - apologies for any inconvenience - the pack scaling has now been corrected. You can buy the pack from the MM Tournament 2025 publication page.
MM 2025 pack
Please hold off buying the pack until this message is replaced. I’m away at the moment but the scaling is incorrect as part of the email-stamping process so some of the pages will be cut-off.

I’ll get this sorted by Sunday/monday - sorry!
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The March Madness 2025 pack is now available for sale on the Archive for $16. 6 scenarios bringing the March Madness packs up to 100 scenarios now - an amazing achievement!
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Popular Publications

PublicationScenariosRating
March Madness 2023 10th Mountain Division Pack 98.37
March Madness 2009 Partisan Pack 88.00
March Madness 2022 Grumble Jones Pack 87.96
March Madness 2017 Hollis Partisans Pack 107.77
Grumble Jones 1717.66
Time on Target # 3 147.45
ASL Starter Kit Expansion Pack #2 87.44
HazMo Scenario Pack 5: Firestarter 107.41
March Madness 2013 Commissar Pack 87.31
March Madness 2018 Players Pack 107.25
ASL Starter Kit Expansion Pack #1 2nd Edition 127.24
ASL Starter Kit #4 87.22
ASL Starter Kit Bonus Pack #2 87.16
Friendly Fire Pack 12 87.13
Schwerpunkt #14 127.11
From The Cellar Pack # 8 167.11
Race For The Meuse 67.11
HASL 1 - Red Barricades 107.10
ASL 9 - Gung Ho! 87.08
From The Cellar Pack # 4 207.08
Fistful of Scenarios 67.08
ASL Action Pack #19 Roads to Rangoon 107.08
Battle of the Hedgerows - The Storm Broke 67.07
ASL Action Pack #14 Oktoberfest XXXIV 127.07
From The Cellar Pack #11 107.01
Schwerpunkt #24 127.01
Ost Front Pack 67.00
Franc-Tireur # 9 117.00
Leibstandarte Pack 5 - Scorched Earth 87.00
The Green Hell of Inor 196.99
Friendly Fire Pack 1 86.98
ASL Journal #12 146.97
Internet 1226.96
Battles of Carpiquet 136.96
ASL 13 - Rising Sun (2021) 386.96
Franc-Tireur #16 156.96
HASL 13 - Slaughter at Ponyri 136.96
Grossdeutschland Pack 1 - The Early Years 86.95
Friendly Fire Pack 2 86.95
ASL Action Pack #10 86.95
ASL Action Pack #17 Oktoberfest XXXV 166.95
Friendly Fire Pack 9 86.94
ASL 1 - Beyond Valor (3rd Edition) 246.93
Beyond the Beachhead 86.93
Best of Friends 126.93
ASL Journal #10 196.92
China-Burma-India: The Lost Theater Part 1 156.92
ASL Journal #11 286.92
Recon by Fire! #2 106.90
Schwerpunkt # 9 126.90
Operations Special Issue #3 76.90
Rally Point #13 106.90
ASL 12 - Armies of Oblivion (2nd Edition) 326.90
Critical Hit # 2 156.89
From The Cellar Pack # 3 106.88
March Madness 2020 Full Rulebook ASL Pack 86.88
ASL 5 - West of Alamein 86.87
Classic ASL 166.87
Schwerpunkt # 4 126.87
Not One Step Back 86.87
HazMo Scenario Pack 3: City of Steel 106.87
Kreta - Operation Merkur 186.86
ASL 16 - Twilight of the Reich 176.86
Special Ops #12 66.86
Dezign Pak 6 126.85
Friendly Fire Pack 6 86.85
ASL Action Pack #16 From The Land Down Under 156.85
Quick 6 Scenario Pack VI 66.85
AH:ASL Annual `93a 116.84
Aussie Tournament Pack 76.84
Turning the Tide 206.84
Generic Playtesting Log 376.84
BFP 6: Mannerheim Cross 446.84
ASL Action Pack # 6 A Decade of War 106.83
Dezign Pak 9 106.83
HASL 9 - Hatten in Flames 106.83
ASL Action Pack #21 Blitzkrieg to Paris 106.83
AH:ASL Annual `93b 126.82
Best of Friends 2 126.82
Quick 6 Scenario Pack IV 66.82
Friendly Fire Pack 11 86.81
ASL Journal #14 256.81
Backblast # 1 86.80
Death to Fascism 86.80
DASL 1 - Streets of Fire 106.79
Into The Rubble 86.79
Friendly Fire Pack 4 106.79
HazMo Scenario Pack 2: The Un-Civil Wars 106.79
Schwerpunkt # 8 126.78
Friendly Fire Pack 3 86.78
Friendly Fire Pack 7 86.78
Schwerpunkt #22 126.78
From The Cellar Pack # 2 106.77
ASL 13 - Rising Sun 336.77
ASL Action Pack #13 Oktoberfest XXXII 116.77
Hero PAX 4: Mediterranean Theater of Operations 126.75
ASL Action Pack # 4 Normandy 1944 126.75
BFP 3: Blood and Jungle 476.75
Fanatic Pack 2 126.74
Rally Point #11 106.73
ASL 3a - Yanks (2nd Edition) 416.73
Deluxe Advanced Squad Leader 386.73
Schwerpunkt #23 126.72
Quick 6 Scenario Pack VII 66.72
Aussie '98 Pack 106.71
ASL Starter Kit #3 86.71
AH:ASL Annual `95 Winter 246.70
ASL Journal # 8 166.70
HASL 4 - Pegasus Bridge 86.69
ASL Journal # 5 136.69
ASL Action Pack # 3 Few Returned 126.69
ASL Journal # 4 136.68
HazMo Scenario Pack 1: A World at War 106.68
ASL Journal # 1 176.67
Tactiques # 4 86.67
Rally Point # 1 106.67
BFP 4: Crucible of Steel 326.67
AH:ASL Annual `90 166.66
ASL Starter Kit #1 66.66
Dezign Pak 5 186.66
ASL Journal # 3 336.65
ASL 10 - Croix de Guerre 86.64
Operations Special Issue #1 66.64
Schwerpunkt #20 126.64
March Madness 2019 Close Combat Pack 86.64
From The Cellar Pack # 9 176.64
ASL Action Pack #15 Swedish Volunteers 166.64
HASL 12a - Drop Zone: Sainte-Mère-Église 146.64
Critical Hit # 3.1 126.63
Schwerpunkt #13 126.63
Dezign Pak 10 156.63
BFP 5: Poland in Flames 456.63
ECZ Tournament Director's Pack 166.63
ASL Action Pack # 2 86.62
Rally Point # 2 106.62
HASL 7 - Valor of the Guards 216.62
BFP 2: Operation Cobra 126.62
ASL Journal #13 336.62
Coastal Fortress 556.61
Quick 6 Scenario Pack 66.61
ASL Starter Kit Expansion Pack #3 86.61
HSASL 2 - Operation Veritable 176.60
ASL Open `96 Scenario Pack 106.60
Blood & Iron 106.59
Schwerpunkt # 5: Medal of Honor 126.59
Friendly Fire Pack 10 86.59
AH:ASL Annual `96 146.58
HASL 10a - Red Factories 186.58
AH:ASL Annual `92 156.57
ASL Journal # 7 126.57
ASL Starter Kit #2 86.57
Petsamo-Kirkenes Operation: Monkeys with Typewriters Vol.III 186.57
ASL 12 - Armies of Oblivion 116.55
HSASL 1 - Operation Watchtower 176.55
ASL Action Pack # 1 86.55
ASL Action Pack # 5 East Front 126.55
Kampfgruppe Scherer: The Shield of Cholm 176.55
HASL 8 - Festung Budapest 206.55
ASL 3 - Yanks 86.54
Gembloux: The Feint 96.54
Schwerpunkt #11 126.54
Basic Training: Issue One 126.54
Schwerpunkt # 6: Victoria Cross 126.53
Schwerpunkt #10 126.53
ASL Journal # 9 256.53
Rally Point #14 106.53
Quick 6 Scenario Pack V 66.53
Leibstandarte Pack 1 - Blitzkrieg! 86.52
Schwerpunkt #12 126.52
Franc-Tireur #11 226.52
ASL Action Pack # 9 To the Bridge! 106.52
Quick 6 Scenario Pack III 66.52
Battle for France 106.52
HazMo Scenario Pack 4: Making the Grade 106.52
ASL Journal # 2 246.51
From The Cellar Pack # 5 146.51
Winter Offensive Bonus Pack 2018 66.51
Recon by Fire! #3 206.50
Schwerpunkt # 7 126.50
Melee Pack II 66.50
Dos Equis Scenarios Especial 106.50
Rally Point #15 106.50
ASL 5a - For King and Country 206.49
Leibstandarte Pack 2 - Barbarossa 86.48
Rally Point # 3 106.48
ASL 10a - Croix de Guerre 426.48
Beyond the Beachhead 2 166.47
ASL Starter Kit Expansion Pack #1 1st Edition 86.47
ASL Action Pack # 8 Roads Through Rome 106.47
Elite Canadians 96.47
Franc-Tireur #10 116.46
HASL 11 - Sword & Fire: Manila 306.46
Blitzkrieg in the West - Central Campaign 66.45
ASL 7 - Hollow Legions (2nd Edition) 86.44
AH:ASL Annual `97 166.44
Critical Hit # 4 106.44
Paddington Bears '96 Pack 106.44
Dezign Pak 1 106.44
Rivers to the Reich 156.44
Nor'easter XX 136.44
AH:ASL Annual `91 166.43
G.I.'s Dozen 136.43
Rally Point # 7 106.43
Critical Hit # 6.4 246.42
Onslaught to Orsha 256.42
Melee Pack III 76.42
Into The Rubble 2 126.42
ASL Journal # 6 156.41
Waffen-SS II: The Fuhrer's Fireman 86.41
Swedish Volunteers 146.41
Friendly Fire Pack 5 106.41
Schwerpunkt #16 126.41
Schwerpunkt #17 126.40
Rally Point #18 106.40
Out of the Attic #2 166.39
Tactiques # 6 86.38
High Ground 2 166.38
Friendly Fire Pack 8 86.38
Rally Point #20 106.38
Provence Pack (MMP Download) 106.37
Franc-Tireur # 7 116.36
Winpak #1 106.36
Tactiques # 1 106.36
Witches Cauldron: Oosterbeek Perimeter 166.36
Nor'easter Scenario Pack II 156.35
High Ground! 86.34
ASL 7a - Hollow Legions (3rd Edition) 546.34
ASL Action Pack #18 Oktoberfest XXXVII 146.34
Hero PAX 3: Jungle Heroes 106.33
Tactiques # 8 106.33
ASL Action Pack # 7 106.33
Rally Point #17 106.33
ASL 11a - Doomed Battalions (4th Edition) 326.33
Quick 6 Scenario Pack II 66.32
Tactiques # 7 86.31
Dezign Pak 2 126.31
Franc-Tireur #13 176.31
ASL 2 - Paratrooper (2nd Edition) 86.30
Schwerpunkt #21 126.30
Dezign Pak 7 126.29
ASL Action Pack #12 Oktoberfest XXX 106.29
ASL Action Pack #20 Oktoberfest XXXIX 126.29
AH:ASL Annual `89 156.28
Berlin: Red Vengeance 116.28
Onslaught To Orsha 2 326.28
Franc-Tireur # 8 106.27
BFP: Operation Neptune 106.27
Out of the Attic 166.26
Tactiques # 9 106.26
ASL 14 - Hakkaa Päälle! 176.26
ASL Action Pack #11 29 Let's Go! 106.26
Critical Hit # 3 186.25
Armoured Aussie Pack 76.25
Franc-Tireur #12 126.25
Schwerpunkt #19 126.25
Fanatic Pack 1 126.24
ASL 11 - Doomed Battalions (3rd Edition) 246.24
Out of the Bunker 146.24
Rally Point # 8 106.24
Blitzkrieg Pack 186.23
ASL 15 - Forgotten War 166.23
Rally Point #16 106.23
ASL Journal #15 116.23
The Canadians In Italy 1: The Red Patch Devils in Sunny Sicily 86.22
ASL 4 - Partisan! 86.21
Hero PAX 1: Hurtgen Hell to Bulge Nightmare 86.21
Tactiques # 2 106.21
HASL 10b - Red October 116.21
ASL 11 - Doomed Battalions (2nd Edition) 86.19
Dezign Pak 4 156.19
HASL 3 - Kampfgruppe Peiper II 86.18
Internet: MMP 66.18
Covered 136.17
Franc-Tireur #15 226.16
From The Cellar Pack # 6 106.13
Rally Point # 9 106.13
March Madness `97 Pack 126.12
Schwerpunkt #15 126.12
Rally Point # 6 106.12
SASL 1 - Solitaire ASL (2nd Edition) 216.11
Corregidor: The Rock 216.11
Tropic Thunder! 126.10
The Canadians In Italy 2: The Spaghetti League 126.10
Recon by Fire! #4 146.10
Franc-Tireur #14 326.10
Schwerpunkt #18 126.08
From The Cellar Pack # 7 106.07
Schwerpunkt # 3 126.05
Rally Point #21 106.05
Buckeyes! 106.04
Objective: Schmidt 176.02
ASL 6 - The Last Hurrah (2nd Edition) 86.00
Backblast # 2 86.00
Critical Hit # 7.1 186.00
Waffen-SS I: No Quarter No Glory! 66.00
ASL 8 - Code of Bushido 85.99
Dezign Pak 8 105.98
From The Cellar Pack #12 115.97
Recon by Fire! #1 85.96
Schwerpunkt # 2 125.96
HASL 5 - Blood Reef: Tarawa 105.94
The Canadians In Italy 3: D-Day Dodgers 105.91
Dezign Pak 3 155.90
Blitzkrieg in the West - Northern Campaign 65.90
HASL 6 - A Bridge Too Far 125.89
Schwerpunkt # 1 125.88
ASL Journal #16 175.87
March Madness `99 Pack 105.86
Deluxe Pack #1 125.82
Time on Target # 1 135.81
Time on Target # 2 215.81
Winpak #2 65.81
Southern Cross Scenario Pack `96 65.80
ASL 1 - Beyond Valor (1st Edition) 105.80
Wacht Am Rhein 165.79
Hero PAX 2: Eastern Front Hero Fest 85.78
ASLOK 2005 - 20th Anniversary Scenario Pack 105.77
Melee Pack I 65.77
Paddington Bears '97 Pack 85.74
Leibstandarte Pack 4 - Turning of the Tide! 85.73
DASL 2 - Hedgerow Hell 85.71
Rally Point # 5 105.71
ASL For Fun-LCP 325.69
All American I: Kellam's Bridge 105.52
Panzer Aces 65.50
Leibstandarte Pack 3 - Clash at Kharkov! 85.48
Shingle's List 85.42
Hell's Highway 65.35
Firefights! 65.30
The Long March 175.27
Guerra Civil: The Spanish Civil War 125.20
Soldiers of the Negus 84.94

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1Dmitry Klyuykov1501431
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99Simon Staniforth
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Newest players - welcome!

UsernamePlayerRegistered
delaossaJavier Pérez de la Ossa2026-01-05 17:56:29
WWSBill Slunt2025-12-29 04:30:12
jshultisJesse Shultis2025-12-28 01:19:10

On this day...

ScenarioLocationDate
J10 Armored FistTrolak, Malaya1942
PBP 7 Piece of CakeBudapest, Hungary1945
FE 27 The Bravest Thing I Ever SawLayac, Bataan1942
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