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ScenarioCommentUser
Toridasu!Very exotic scenario that seems hard for the Japanese. Lionelc62
Early BattlesThe Germans started out strong, one PzIV moving to lay smoke to cover the advancing infantry while the other AFVs break into two flanking movements. The Russian turn was hugely impactful as INF gun went on a rate tear with HEAT, taking out both PzIVs and impacting the German’s ability to handle the KV. Bad luck went both ways, as the INF gun malf’d on turn 2 and the crew would not be able to repair it before being driven off. The German infantry managed to take out the squads with the ATRs as well, moving towards the top of board u by the start of turn 4 to be able to head to the objectives. At this point, their attack staggered – the KV moved forward to threaten the two remaining German AFVs, sending them retreating out of sight, but the German infantry immobilized the KV and prospects were looking up… Except a Pz35t stopped next to a Russian squad that then routed to a building with a dropped ATR, rallied, recovered the ATR, and rolled snake eyes to destroy the AFV in Prep Fire. Turuk
Faugh A Ballagh!Definitive German win. The Brits made a bit of progress through Turn 2, despite have one leader wound on a rally attempt and one MA malf on a smoke attempt. But, on Turn 3, the German MMG went on a rate tear taking 9 consecutive shots leaving 2 1/2 broken squads after 5 failed MCs. This was followed by a German sniper killing the Brit 9-1 leader. By the end of the RtPh, the broken Brits were eliminated for FTR. With the Germans still solidly placed in the first line of buildings, no losses and little threat from the Brits, the Brits conceded. Heloanjin
Patrol Danno
PatrolFrench successfully found everything, but took some losses in the process. Then the Germans would counterattack and successfully eliminate all of the French for the win. grumblejones
Battle for the Warta Line usmcwo1
They Shall Not Pass toffee
Valour at Casa Berardi toffee
Pipkorn's AttemptThe Germans attacked along the south side of the battlefield initially making good progress. The Russian IS-2s were able to slip away from Pf and AFV shots while the infantry withdrew slowly in good order. The Germans got bogged down in the center, stuck in a multiple turn melee, unable to break the Russian defenders while simultaneously breaking themselves while the Russian sniper wreaked havoc. In the final turns, few attacks worked for the Germans while the Russians were generally successful. It came down to the final turn when the Russians had to regain 3 VPs. Successful Prep Fire followed by missed Pf gave the Russian the win. Heloanjin
Retaking ViervilleAfter a bit more time and experience with the system, I ran this one again in VASL. The Germans moved in to put pressure on the Americans while sending most of the initial eastern force to hold the northern edge of the village, forcing the American reinforcements to brave crossing open ground. This stymied the Americans until Turn 3, when enough forces were on the board to push the advance and start to pressure the Germans in the village, breaking and eliminating a number for failure to rout. It all came down to the final CC phase, when a stack of 9-2, 8-1, and 3x 7-4-7s only had to wipe out a single 5-4-8 and failed, resulting in a German win. Turuk
The Warlord's EstateIt was a close game that could have gone either way. mtrodgers99
No Safe RefugeThis was one of those scenarios that when I laid it out, I thought there is no way I was going to win as the Japanese. I was right. There is just too much to defend and not enough to defend it with. I even basically gave up three buildings, and I still was swarmed. With no real AT assets (one 47L AT Gun, a Buried Bomb, and 6 AT mines) to defend vs 10 tanks and three HT's, the Americans can move around at will (T-H Heroes are very luck dependent). I was also a bit overwhelmed by the amount of hidden stuff I had to keep track of. I've never played using VASL, but I have read that it is good for that sort of thing. Perhaps that's the way to play this scenario. Anyway, we ended this one early. Jude
A Bloody HarvestThe Germans managed to win, mostly because the squad (and leader) with the Polish MMG went berserk and abandoned their excellent post to get murdered in close quarters. The Poles were massive leaders in the head-to-head knife fights by comparison, and it wasn't until the last (extra) turn where the Germans rushed the last Polish MMC and successfully eliminated them thanks to the -2 Leader in particular. A good scenario, but definitely needs German balance, and maybe something better than just an extra turn. Jobbo_Fett
The Golden Arrow2024 Texas Team Tournament. grumblejones
Defiance on Hill 30 tpdorsey
Making a Break for It Bongiovanni
Operation KutuzovGreat scenario with a lot of action. The German 50L AT gun tore up my Russian armored assault on board 70, destroying 3 SU-122s and a Matilda II by the end of turn 3. I would definitely like to play this one again. dsoukup
The Only Safe Place toffee
The Fraternal Grave2024 Texas Team Tournament. grumblejones
Death Solves All ProblemsTexas Team Tournament 2024 Danno
Under FireA very aggressive German setup saw quite a few breaks (and ELRs), but they managed to constantly rally broken troops. The Poles, on the other hand, could never get back to the fight after being taken out, and the artillery missed any devastating hits (on top of drawing a Red card on its second draw.)

The Germans ran up the hill to the surrounding hexes of X5 and the Poles simply couldn't stop their movements. I chose to Final Protective Fire instead of waiting for the CC Phase, but the IFT rolls were pitiful and high. An early Turn 3 victory awaited.

Definitely feels like the Poles should have gotten an extra squad...
Jobbo_Fett
Under FireA very aggressive German setup saw quite a few breaks (and ELRs), but they managed to constantly rally broken troops. The Poles, on the other hand, could never get back to the fight after being taken out, and the artillery missed any devastating hits (on top of drawing a Red card on its second draw.)

The Germans ran up the hill to the surrounding hexes of X5 and the Poles simply couldn't stop their movements. I chose to Final Protective Fire instead of waiting for the CC Phase, but the IFT rolls were pitiful and high. An early Turn 3 victory awaited.

Definitely feels like the Poles should have gotten an extra squad...
Jobbo_Fett
Under FireA very aggressive German setup saw quite a few breaks (and ELRs), but they managed to constantly rally broken troops. The Poles, on the other hand, could never get back to the fight after being taken out, and the artillery missed any devastating hits (on top of drawing a Red card on its second draw.)

The Germans ran up the hill to the surrounding hexes of X5 and the Poles simply couldn't stop their movements. I chose to Final Protective Fire instead of waiting for the CC Phase, but the IFT rolls were pitiful and high. An early Turn 3 victory awaited.

Definitely feels like the Poles should have gotten an extra squad...
Jobbo_Fett
Under FireA very aggressive German setup saw quite a few breaks (and ELRs), but they managed to constantly rally broken troops. The Poles, on the other hand, could never get back to the fight after being taken out, and the artillery missed any devastating hits (on top of drawing a Red card on its second draw.)

The Germans ran up the hill to the surrounding hexes of X5 and the Poles simply couldn't stop their movements. I chose to Final Protective Fire instead of waiting for the CC Phase, but the IFT rolls were pitiful and high. An early Turn 3 victory awaited.

Definitely feels like the Poles should have gotten an extra squad...
Jobbo_Fett
Under FireA very aggressive German setup saw quite a few breaks (and ELRs), but they managed to constantly rally broken troops. The Poles, on the other hand, could never get back to the fight after being taken out, and the artillery missed any devastating hits (on top of drawing a Red card on its second draw.)

The Germans ran up the hill to the surrounding hexes of X5 and the Poles simply couldn't stop their movements. I chose to Final Protective Fire instead of waiting for the CC Phase, but the IFT rolls were pitiful and high. An early Turn 3 victory awaited.

Definitely feels like the Poles should have gotten an extra squad...
Jobbo_Fett
Gunning For Gas2024 Texas Team Tournament. grumblejones
The Cannes StrongpointTexas Team Tournament 2024 Danno
Hitdorf on the RhineTeam Texas wwillow
Oliwa's EscapeTeam Texas. 3 player scenario. My Polish partisans were gone after turn four. PJ Norton's Russians were a weak second because he let Dave's Germans play him like a fiddle. wwillow
Mount BelvedereTexas Team Tournament 2024 Danno
Point of the SwordTeam Texas wwillow
The Five Pound PrizeSave for three forward squads in victory buildings P9 and X8, the British favored rearward defense, positioning the AT Guns in J2 and L3. The German plan - which envisioned entering from the South, seizing and holding the Southern 8 Buildings (P9, N8, P7, X8, W9, V6, U7, and U6), and forcing the British to counteract - worked seamlessly due to VERY opportune DRs. Thompsonmg(MGT)
Mius Mischief2024 Texas Team Tournament. grumblejones
One-Eyed Jacques2024 Texas Team Tournament. grumblejones
Four Stars of ValorTexas Team Tournament 2024 Danno
Trial RunThis is a good scenario, but the German defense was too far forward and revealed itself too readily to put up a significant front. I liked the idea of the random residual FP placement to represent arcing fire, but I made no impact at all on our game. dsoukup
Liberation DayThis should be an excellent scenario, although imbalance of dice luck made it rather one-sided in our game.
The very first German shot got a NMC vs two Partisan squads. BOTH squads roll HOB and BOTH get Battle Hardening AND a hero! Things continued in pretty much the same vein; in the end my DR average was 6.4 on >80 rolls, my opponent’s was 7.9 on >50 rolls.
In addition, I used both my SU-76’s – with riders – to sweep west from the outset, and managed to keep the German reinforcements away from the station. By the end of Russian Turn 4 I had taken all but one of the station buildings, and also had the majority of multi-hex stone buildings in the village. With my reinforcements just arriving too, my opponent conceded.
So to anyone who says that small scenarios can be dicey, I say yes, but large ones can be too!
Andy_Bagley
Last Train to Leningrad2024 Texas Team Tournament - FEROCITY FEST Game. grumblejones
Last Train to Leningrad2024 Texas Team Tournament ferocity fest. Danno
Le Jeux Sont FaitsThe Free French were able to prevent some of the Germans to reinforce the casino. But the progress was still low towards Riva Bella. The British German DD provided some smoke cover and dealt with the German defenders to the South before being turn to blaze by a panzerfaust CH. Flamethrowers helped a lot. And eventually all Germans ended broken or eliminated and driven aside. The French won but suffered massive casualties. lt_steiner
Hohenstaufen Hoedown2024 Texas Tournament. grumblejones
The Cost of Non-ComplianceThis game came down to CC in the final Russian half turn. The Russians were down to 4 squads, a single leader, and 6 AFVs. The only reason they were able to eek out the win was because the German defense had difficulty shifting north in time to cover the mad dash to the stone buildings. BenB
Pipkorn's AttemptThe German Panthers and King Tiger were too tough to thwart. It didn't help that I forgot to attempt Deliberate Immobilization early on. While the Russian AFVs and Baz did get a few opportunities for side shots or Deliberate Immobilization, the results ended in either a miss or no effect. Attacks on the infantry were equally ineffective. The Russians were able to slowly withdraw in good order, the Russian sniper did have some success, and there were a couple attacks that actually eliminated a German HS, but the German numbers and firepower were too overwhelming. Once the Germans were in a position to fire on the Russians or enter CC, the end result was clear. Heloanjin
Last Train to LeningradTeam Texas. Ferocity Fest scenario. I was not ferocious enough. wwillow
Good, Lucky, or Both AlexB
Balkan Sideshow Lorenzoknight
Balkan Sideshow Dispang12
A Lion in the FieldWe had to end the game early due to time; this is likely a German win but there is enough doubt to call it a "draw." By the end of German turn 4, it was clear that CVP would be in favor of the Germans. However, it was not certain the Germans would be able to control all the necessary buildings. Fun game, but it feels like British concealment (such as 12 concealment counters) would really help to balance this one out. dsoukup
Everything Is Lost Dispang12
Shouting Into The StormIlluninating Rounds Paul Legg
Shouting Into The StormPlayed in Round 2 of the Illuminating Rounds competition. Tim outbid me to play the Germans and I got the balance in the shape of a T34/85 tank which joined 3 IS-2ms in the hope of stopping the German juggernaut. The performance of the Russian armour here could euphemistically be described as disappointing. One IS-2 disappeared into a cellar, another succumbed to a sniper attack and the third managed to kill precisely zero German AFVs or infantry. Tim did a great job of moving his armour and infantry forward and the Russians were overwhelmed with one one player turn to go. Dougban
The Terror of the CastleRussian win on VPs on Turn 6, though they did lose both of their tanks to PF shots. Interesting lock-up situation in the Postal Palace, with the Hungarians hemmed in by two FT wielding 628s and a Set DC. ASLSKGwahlur
Transylvania 6-5000 manzoliandrea72
Sur le Toit de l'Europe (The Roof of Europe) Danno
Sur le Toit de l'Europe (The Roof of Europe)A bit of dicey game. The French managed some hard hits on Turn 1 with two German 2-4-8's eliminated. By Turn 4, another two went down and that was game and a French win. The French managed to avoid the German MMG by falling back over the hill as the Germans trudged up the Alpine Hills in the deep snow. grumblejones
Bridge Busters2024 Chicago Open (round 7)
The first 4 turns were clinical for the Germans. They pushed all the Russians off the hills. It looked grim for the Russians who lost the AT gun and the crew for the HMG. Turn 5 Russian reinforcements scored the first points for the Russians. Turn 6 went poorly for the Germans as the Russians quickly scored more than enough CVP for the win.
RJenulis
Contested SettlementA hard-fought battle by the Polish with great shots from the defenders and not-so-hot rolls when checking for Morale. The reinforcements tried to get on-board without much trouble, but were instantly caught out by some snake eyes, killing the leader instantly. By the end of turn 6, almost all of the Poles had broken, and they'd barely gotten close to any of the multi-hex buildings at all.

Fun, quick scenario. Feels like the more inexperienced player should get the balance.
Jobbo_Fett
White Beach 1A great learning scenario for Amphibious assaults and cave rules. NOBA was on point, drove through the beach hazards without incident and swarmed the defenders. A lot of fun. SGT Mac
Conscript CounterIt was a tough day for the boys from Pennsylvania. As expected they started taking fire as they entered the town, with one scouting HS getting vaporized and a couple squads breaking, including they guys hauling the HMG and they accompanying 9-1 leader. Then the German conscripts would lay down some vicious fire, break several squads, and unfortunately, as would hold for most of the rest of the game, they didn't prove that resilient and come back quickly. The Americans would return fire to no effect. This would play out consistently the rest of the game. The Germans would shoot up the Americans both during Prep and Defensive Fire Phases, the Americans would break, who ever was left would shoot wildly for no effect, and it would take forever for boys from the Keystone state to get back in the fight. They did manage to break a few of the German squads, take some prisoners, and take out a few in NQ, but not enough to put the Germans on their heels. The Americans finally made it up the hill around T3/4 and there was some hope of success, as they seemed to be getting their act together. Then the misfortune repeated itself as they made a final push before night started to fall. With most of their force in disarray, they decided to quit with night closing in before T6. Cpl Wright
Blood BrothersI can't pinpoint exactly how I won as the INA. My friend flanked either side and made decent progress. However, as he moved up the hills in open ground vs stone buildings, the casualties began to mount. Strangely, one side of his flank couldn't fail a MC, but the other side seemed to only fail. About halfway through the scenario, he moved a bunch of HS's CX into CC (uphill in a building) on the west flank and lost every one of them (four, I think). That side started to look secure. His eastern flank made slow progress, and some stone buildings began to fall. Unfortunately for him, by then it was too little too late. By that time, there was little chance of the British taking all the stone buildings in the southern hill mass, let alone take one more on the northern one. The British had some bad luck early with the smoke, but they would only be able to mask the initial moves anyway.

I think the British player needs to be pretty aggressive because his forces have a lot of buildings to take. My friend started to push harder as the turns slipped away, but how many -2 open ground point blank shots can a person's forces really be expected to survive? I kept my forces in place for the most part and with decent rolls, good use of resid, and strong defensive positions, they were hard to push out. I thought this one was going to be a dog, but both sides need to make some tough decisions. It turned out to be a pretty fun scenario.
Jude
Black Day in Hatten Blaze
Shklov's Labors Lost mcgallons
Lost Opportunities toffee
Sink's Encouragement AlexB
Bunker BurningVASL jrwusmc
Bertoldo the BraveVery exciting game, with American victory at the CC of the last turn. A pined crew ambushed a 548 squad and the +1 was enough to survive and prevent the German capture of the last building needed for to win the game jesuspiebatlle
Defiance on Hill 30A rare FtF game for me at "The Whitmore House," getting together with the Milwaukee-area gang. We settled on this in honor of the 80th anniversary of D-Day. I took the Germans, even though Zoltan's dad was an Iron Cross-winning Hungarian commander memorialized on cardboard in ASL117-With Tigers on Their Tail. I approached straight up the middle, with an outlying force north of the road/woods mass on the bottom to try and flank. Dealing with the almost-scripted MMG nest and mortar on top of the hill would prove exceedingly difficult, with his mortar breaking a stack behind the wall and me also losing a HS. Meanwhile his boys on the hill shrugged off MC after MC from my kill stacks. Turn 4 saw a drastic turn of events though as my mortar rolled three snake eyes in a row. First a CH on the mortar, then another on the results, then another on the MMG nest. The resulting "5" was almost as good here after Zoltan rolled snakes of his own to have both leader and HS affected equally by the CH. His leader bit it with a mortal wound, and the HS of course was killed outright. Once the hill was clear I was able to storm up quite a few Germans into the hill. Just in time too, because the Ami reinforcements arrived early. It looked to be a tough fight. But when a berzerk Ami was K'd and then boxcarred his MC, and his attempt to take me out in one of the foxholes on the hill in CC met with doom he called it a day. Despite me currently not having a single building, his broken 9-1 and another squad would be sure mop up casualties, and me grabbing a sole building from his sorely pressed five remaining squads would be rather simple. A fun time with a great group of guys! buser333
The Recapture of OckenburgFirst to play and post. Danno
The Recapture of OckenburgVery good scenario. My Dutch started off good, but then faltered. By Turn 5, the Dutch has taken two trenches and a single building, and didn't have the time to get any others, so that was game. Germans did a great job of delaying. grumblejones
The Daring OnesVery tough for the Italian (at least for me. I am curious about how a better player would attack that barren hill). strategos
Late for Chow Ric of The LBC
Back in Force Larry
Headhunting For Bloody Huns A15.4er
Probe Toward The HagueGermans suffered early breaks to a 47 and then the Dutch on Turn 2 went after the broken stacks and took prisoners and/or casualty reduced the squads. The Germans managed to get into the 71E7 Building but couldn't take it and in the final CC were eliminated. The Dutch managed to hold on for the win. Recommend using the German balance. grumblejones
Probe Toward The Hague Danno
Panzerpioniere! Bongiovanni
The Chivres Shivaree Danno
The Chivres ShivareeThis scenario is very tough for the French and the ROAR STATS bear that out. Germans lost both Armored Cars and did nothing with them. The Germans on the southside were reduced to a single half-squad that survived the entire game and took a French half-squad in the final CC. The German MMG was on the hill and broke up the French moving across the causeway. The French tanks all got across when I rolled a 10 on the DC which was set on the bridge. Dice sucketh majorly. The French tanks didn't have enough movement to overrun the German 4-6-8 on the hill with the MMG. They did get a 75 hit in Advancing fire with a K3 result. But the half-squad passed the MC and that was game. A very improbable German win. And again, very tough on the French, when the Germans are able to win with just a single half-squad. It is a fun scenario though and I would recommend playing it if the opportunity arises. grumblejones
Raff's DilemmaVASL jrwusmc
Mai PhuWent to the last turn. wwillow
The Paw of the Tiger antro
Rescuing the PocketGreat fun used on the LFT boards! von Garvin
Regalbuto Ridge A15.4er
Bridge Busters A15.4er
Battle for the Warta LineThe German attack concentrated on the Polish left and center, with a sole HS flanker on the right to strip concealment/block rout paths. Polish OBA harassing fire/picket forces slowed the center and wire on the left hill mass significantly hampered progress there. With fortunate DRs when needed - including ATR- and CC Reaction Fire-destruction of both Panzer 1s - the Poles managed to stop the center and severely attrit the left board edge exit run with a 9-2/MMG stack in 3F5 laying down a hail of fire. With 15 EVP tallied, the last DFF DR of the game broke the HS and pinned the 8-0 that represented the German margin of victory or defeat. Great fun and well-played. A fun classic that offers several options for defense/OBA utilization. Thompsonmg(MGT)
Onwards! toffee
Second Crack at Caumont Bongiovanni
KNIL Before The Emperor Gamer72
Road KillIn the very first turn, the soldiers I got from the balance were dead, via Snipers and his on board mortars. In the end, I was able to force my way into the building. The 10-2 AL was a boss and his gyro stabilizer really made the difference. Mid way, most of my force was broken and out of position. I ended up getting some key rallies and that sealed the deal with some final heroics. von Garvin
Raid Into The ReichA very close game that came down to the last roll in Close Combat Phase and, although the Polish side managed a casualty reduction, it was not enough to eliminate the last German units from the last building hex CC. It was a tense back and forth affair, and I can easily suggest this one for some entertaining early war Polish aggression. More balanced than "First Invasion Into Germany" Jobbo_Fett
Intimate WarTough victory conditions for the Americans. As the Japanese, I kept shuffling and skulking squads around to slow the American advance. Once they got a foothold in the building, I advanced units up the stairwells to further impede their movement. More fun for the Americans as they have a lot of tactical decisions to make, but the Japanese defender also needs to make choices (basically, who to sacrifice and when) as they skulk around the sole victory building. Decent scenario, but nothing special. Jude
KNIL Before The EmperorA Japanese win in their final half turn with too few KNIL troops left to hold enough buildings in the village. I was well in the game through T4 but the Japanese advantages of for example Stealth and a well executed Banzai turned the tide Simonstan
Shouting Into The StormGreat game with Martin that came down to the last CC. Lots of 2s and 12s in the game that made everything interesting which eventually swung to the German favor. The Russian FT ran out of gas on its first shot, which was both late in the game and started the slow decline of the Russian defense. Played as part of the Illuminating Rounds Tournament. dmareske
Dutch CourageSome badly timed CC for the Germans left them unable to capture enough buildings for the win. Well-played by Paul who had some low rolls in the middle part of the game breaking the German morale. dmareske
Dutch Courage worksp2018
Commandos at KaiapitTense stuff, went down to the final turn. The Australians were fairly cautious at first, in response to which I fell back slowly taking few casualties. My reinforcements came on at just the right time and place to prevent encirclement of the village. Even so, it looked as though the Australians might be able to grab victory on their final turn, by moving into three more hut hexes and winning the CCs there. however, a lucky DFPh shot pinned one of the squads he needed to do this, which was enough to secure the Japanese win. Andy_Bagley
Borodino Train Station Rich Weiley
Borodino Train StationLaate game counterattack saw a German HS weave through fire to recapture the railway station. Russian 9-2 surrendered via HOB! Minedog
The Paw of the Tiger antro
The Guards CounterattackMy sniper was decisive, killing the German 9-1 and 9-2 early in the match. von Garvin

Latest News

Map page and new search options
The Maps link on the left hand nav bar takes you to a maps page that provides the opportunity to search the maps via names and tags. The maps that don't have images will slowly get updated, and those who have admin rights can add tags to help scenario designers and players filter maps by a set of tags, such as Rural, City, Stream, etc.

You can update your map collection, in order to search by maps owned on the advanced search, by ticking the boxes on this page which should automatically update your map collection. The button that is on this page takes all publications that you own and adds the maps that are listed on those into your collection.

As always, a big thanks to those who help populate this data!
Map data update
The way maps are stored under-the-hood has been changed. Previously maps were simply strings of text that were split into map_strings and added to the scenario. They weren't really unique map rows, which meant that there could be duplicates with similar names, and it wasn't really feasible to do nicer things with them, like attach images to them, or work out which publications they were from.

This has changed now, and the data has been ported across to the new map objects. All that's missing is the publication->map data, ie, which publications have which maps!

For those that like to edit and update these things, it's now possible to enter the maps for each publication (by logging in and editing the publication page and adding the maps). If we can get a good set of this data we can do things like "show me scenarios that I own the maps for" and other module dependencies for scenarios.

I've not done the same for overlays, because it seems a bit more of an overhead, but in theory it would be possible, but maybe a bit too much effort.

Finally - you can now hover over the map values within the scenarios and publication pages (if the maps have been added to them yet) to see a map preview. If the map image isn't there yet, it might need updating, but the standard ones should all work - I think!
Advanced Search tidy up
Thanks to JP whose eagle-eyes spotted a couple of small issues, the advanced search is now correctly handling third party/official searches and remembering your selection of starter kit preference during a search.
March Madness 2023: 10th Mountain Division pack - now available for download
Thanks to the guys over in Kansas, and Encircled productions, the archive is now hosting the 2023 10th Mountain Division pack.

Price is $15 and the pack features 9 scenarios and a 4 scenario campaign which can be played as individual scenarios or as the connected mini-campaign.

Balance reporting
You can now add balance to reported games and view a balance report for scenarios. The balance range comes from assistance of Indy and is an implementation of the Wald Interval algorithm.

Latest Content Additions

Updated daily. Refresh
ScenarioActionWhen
Conscript CounterCpl Wright Added a playing5h 59m 49s ago
PatrolDanno Added a playing6h 53m 20s ago
Balkan SideshowHutch Modified the unit counts8h 44m 59s ago
Balkan SideshowHutch Modified the Defender's AFVs8h 44m 59s ago
Balkan SideshowHutch Modified the unit counts8h 48m 59s ago
The Agony of DoomTuruk Uploaded a VASL file10h 5m 35s ago
Acts of DefianceTuruk Uploaded a VASL file10h 6m 11s ago
Counterattack on the VistulaTuruk Uploaded a VASL file10h 33m 18s ago
Block Busting in BokruiskTuruk Uploaded a VASL file10h 33m 35s ago
Hill 253.5Turuk Uploaded a VASL file10h 33m 48s ago
The Penetration of RostovTuruk Uploaded a VASL file10h 39m 36s ago
Debacle at KorostenTuruk Uploaded a VASL file10h 39m 52s ago
Slamming of the DoorTuruk Uploaded a VASL file10h 40m 5s ago
The Defense of LugaTuruk Uploaded a VASL file11h 8m 29s ago
The Defense of LugaTuruk Uploaded a VASL Log file11h 9m 30s ago
Land LeviathansTuruk Uploaded a VASL file11h 9m 53s ago
Commando SchenkeTuruk Uploaded a VASL file11h 10m 8s ago
The Sixth BlowHutch Modified the unit counts11h 47m 40s ago
The Sixth BlowHutch Modified the Defender's Guns11h 47m 40s ago
First Crisis at Army Group NorthTuruk Uploaded a VASL file11h 54m 25s ago
On the BorderlineTuruk Uploaded a VASL file11h 55m 41s ago
Sous l'Etoile RougeHutch Modified the unit counts11h 57m 30s ago
Sous l'Etoile RougeHutch Modified the Defender's Guns11h 57m 30s ago
Nikolai's StarHutch Modified the unit counts12h 9m 53s ago
Nikolai's StarHutch Modified the Defender's Guns12h 9m 53s ago
Margarethe-StellungHutch Modified the unit counts12h 11m 20s ago
Margarethe-StellungHutch Modified the Defender's Guns12h 11m 20s ago
Last Minute WarHutch Modified the unit counts12h 13m 19s ago
Last Minute WarHutch Modified the Defender's Guns12h 13m 19s ago
Hungarian GoulashHutch Modified the unit counts12h 16m 34s ago
Hungarian GoulashHutch Modified the Defender's Guns12h 16m 34s ago
The Borders are BurningTuruk Uploaded a VASL file12h 18m 59s ago
Home on the GrangeHutch Modified the unit counts12h 19m 4s ago
Home on the GrangeHutch Modified the Defender's Guns12h 19m 4s ago
Home on the GrangeHutch Modified the unit counts12h 19m 48s ago
Home on the GrangeHutch Modified the Defender's Guns12h 19m 48s ago
The CitadelTuruk Uploaded a VASL file12h 27m 15s ago
To the SquareTuruk Uploaded a VASL file12h 27m 29s ago
The FugitivesTuruk Uploaded a VASL file12h 27m 44s ago
Hill at MoldovkaHutch Modified the unit counts12h 55m 54s ago
Hill at MoldovkaHutch Modified the Defender's Guns12h 55m 54s ago
Faugh A Ballagh!Heloanjin Added a playing13h 10m 41s ago
Balkan SideshowHutch Modified the unit counts13h 16m 19s ago
Balkan SideshowHutch Modified the Defender's AFVs13h 16m 19s ago
Approach MarchHutch Modified the unit counts13h 20m 10s ago
Approach MarchHutch Modified the Defender's Guns13h 20m 10s ago
Zaporohze IslandHutch Modified the Attacker's AFVs13h 30m 4s ago
Zaporohze IslandHutch Modified the unit counts13h 30m 5s ago
Városliget ParkHutch Modified the unit counts13h 32m 10s ago
Városliget ParkHutch Modified the Attacker's AFVs13h 32m 10s ago
Városliget ParkHutch Modified the unit counts13h 33m ago
Városliget ParkHutch Modified the Attacker's AFVs13h 33m ago
The First Battle of UryvHutch Modified the unit counts13h 36m 17s ago
The First Battle of UryvHutch Modified the Attacker's AFVs13h 36m 17s ago
Pescara on the BugHutch Modified the unit counts13h 39m 29s ago
Pescara on the BugHutch Modified the Attacker's AFVs13h 39m 29s ago
Paulis DetachmentHutch Modified the unit counts13h 41m 15s ago
Paulis DetachmentHutch Modified the Attacker's AFVs13h 41m 15s ago
Huns of SteelHutch Modified the unit counts13h 51m 10s ago
Huns of SteelHutch Modified the Attacker's AFVs13h 51m 10s ago
Help From BenitoHutch Modified the Attacker's AFVs13h 59m 20s ago
Help From BenitoHutch Modified the unit counts13h 59m 59s ago
Help From BenitoHutch Modified the Attacker's AFVs13h 59m 59s ago
Early BattlesTuruk Modified the gps location14h 25m 5s ago
Early BattlesTuruk Uploaded the Board image14h 25m 36s ago
Early BattlesTuruk Added a playing14h 29m 23s ago
Tank MagnetsHutch Modified the unit counts14h 32m 2s ago
Tank MagnetsHutch Modified the Defender's AFVs14h 32m 2s ago
Paulis DetachmentHutch Modified the Attacker's AFVs14h 33m 35s ago
Paulis DetachmentHutch Modified the unit counts14h 33m 36s ago
Tempete RougeHutch Modified the unit counts14h 35m 42s ago
Tempete RougeHutch Modified the Defender's AFVs14h 35m 42s ago
The End Is Not YetHutch Modified the unit counts14h 37m 36s ago
The End Is Not YetHutch Modified the Defender's AFVs14h 37m 36s ago
Transylvania 6-5000Hutch Modified the unit counts14h 41m 21s ago
Transylvania 6-5000Hutch Modified the Attacker's AFVs14h 41m 21s ago
Who Surrounds Whom?Hutch Modified the unit counts14h 42m 36s ago
Who Surrounds Whom?Hutch Modified the Attacker's AFVs14h 42m 36s ago
A Breezeless DayTuruk Modified the gps location15h 49m 57s ago
Pancelos Hodosztaly [Armoured Division]Hutch Modified the unit counts16h 26m 34s ago
Pancelos Hodosztaly [Armoured Division]Hutch Modified the Attacker's Guns16h 26m 34s ago
Aranyos BridgeheadHutch Modified the unit counts16h 28m 54s ago
Aranyos BridgeheadHutch Modified the Defender's Guns16h 28m 54s ago
Pancelos Hodosztaly [Armoured Division]Hutch Modified the Attacker's AFVs16h 34m 45s ago
Pancelos Hodosztaly [Armoured Division]Hutch Modified the unit counts16h 34m 46s ago
Kerepesi CemeteryHutch Modified the unit counts16h 54m 20s ago
Kerepesi CemeteryHutch Modified the Defender's AFVs16h 54m 20s ago
Encircle That!Hutch Modified the unit counts16h 58m 57s ago
Encircle That!Hutch Modified the Defender's AFVs16h 58m 57s ago
Dorog DaysHutch Modified the unit counts17h 1m 23s ago
Dorog DaysHutch Modified the Defender's AFVs17h 1m 23s ago
Crossing the Bloody MeadowHutch Modified the unit counts17h 2m 59s ago
Crossing the Bloody MeadowHutch Modified the Defender's AFVs17h 2m 59s ago
Carpathian CatsHutch Modified the unit counts17h 6m 55s ago
Carpathian CatsHutch Modified the Defender's AFVs17h 6m 55s ago
The CrossingHutch Modified the Attacker's AFVs17h 14m 9s ago
The CrossingHutch Modified the unit counts17h 14m 43s ago
The CrossingHutch Modified the Attacker's AFVs17h 14m 43s ago
PestHutch Modified the unit counts17h 19m 54s ago
PestHutch Modified the Attacker's AFVs17h 19m 54s ago

Popular Publications

PublicationScenariosRating
March Madness 2022 Grumble Jones Pack 88.14
March Madness 2009 Partisan Pack 88.00
March Madness 2023 10th Mountain Division Pack 97.95
March Madness 2017 Hollis Partisans Pack 107.83
March Madness 2018 Players Pack 107.70
March Madness 2013 Commissar Pack 87.68
Grumble Jones 1507.64
Time on Target # 3 147.53
ASL Starter Kit Expansion Pack #2 87.47
ASL Starter Kit Expansion Pack #1 2nd Edition 127.32
ASL Starter Kit #4 87.23
ASL Starter Kit Bonus Pack #2 87.23
Schwerpunkt # 9 127.21
Friendly Fire Pack 12 87.16
The Green Hell of Inor 197.16
Schwerpunkt #14 127.14
ASL 9 - Gung Ho! 87.13
From The Cellar Pack #4 207.12
Quick 6 Scenario Pack IV 67.10
ASL 16 - Twilight of the Reich 177.10
Friendly Fire Pack 1 87.09
March Madness 2020 Full Rulebook ASL Pack 87.09
Battle of the Hedgerows - The Storm Broke 67.07
HASL 1 - Red Barricades 107.05
Friendly Fire Pack 2 87.05
Dezign Pak 9 107.05
From The Cellar Pack #8 167.05
HazMo Scenario Pack 3: City of Steel 107.05
Best of Friends 127.01
Friendly Fire Pack 9 87.01
Ost Front Pack 67.00
Leibstandarte Pack 5 - Scorched Earth 87.00
ASL Action Pack #14 Oktoberfest XXXIV 126.99
Kreta - Operation Merkur 186.97
ASL Action Pack #17 Oktoberfest XXXV 166.97
Beyond the Beachhead 86.96
Battles of Carpiquet 136.96
Operations Special Issue #3 76.96
ASL Action Pack #10 86.96
ASL Journal #12 146.96
Race For The Meuse 66.96
Critical Hit # 2 156.95
ASL 1 - Beyond Valor (3rd Edition) 246.94
HazMo Scenario Pack 2: The Un-Civil Wars 106.94
From The Cellar Pack#11 106.94
ASL Journal #10 196.92
From The Cellar Pack #3 106.91
ASL Journal #11 286.91
Friendly Fire Pack 11 86.91
AH:ASL Annual `93a 116.90
Fanatic Pack 2 126.90
Generic Playtesting Log 376.90
Hero PAX 4: Mediterranean Theater of Operations 126.89
Friendly Fire Pack 6 86.89
Friendly Fire Pack 4 106.88
HASL 9 - Hatten in Flames 106.88
ASL 12 - Armies of Oblivion (2nd Edition) 326.88
Fistful of Scenarios 66.88
Deluxe Advanced Squad Leader 386.88
Grossdeutschland Pack 1 - The Early Years 86.87
Friendly Fire Pack 3 86.87
Into The Rubble 86.87
Schwerpunkt # 4 126.86
Death to Fascism 86.86
Schwerpunkt #22 126.84
Best of Friends 2 126.84
BFP 2: Operation Cobra 126.83
ASL Action Pack # 6 A Decade of War 106.83
China-Burma-India: The Lost Theater Part 1 156.83
Classic ASL 166.82
Turning the Tide 206.82
AH:ASL Annual `93b 126.80
Schwerpunkt # 8 126.80
Dezign Pak 6 126.80
ASL Action Pack #16 From The Land Down Under 156.80
Not One Step Back 86.80
ECZ Tournament Director's Pack 166.80
ASL Journal # 5 136.78
Paddington Bears '96 Pack 106.78
Aussie Tournament Pack 76.78
BFP 3: Blood and Jungle 476.77
ASL Action Pack #13 Oktoberfest XXXII 116.76
ASL 13 - Rising Sun (2021) 386.76
Recon by Fire! #2 106.75
Melee Pack III 76.75
Friendly Fire Pack 7 86.75
ASL 3a - Yanks (2nd Edition) 416.75
AH:ASL Annual `90 166.74
Schwerpunkt # 5: Medal of Honor 126.74
ASL Action Pack # 3 Few Returned 126.74
Schwerpunkt #23 126.74
ASL Action Pack # 4 Normandy 1944 126.73
Quick 6 Scenario Pack VI 66.73
HASL 4 - Pegasus Bridge 86.72
ASL Starter Kit #3 86.72
ASL 13 - Rising Sun 336.72
ASL Journal # 4 136.71
Dezign Pak 5 186.71
ASL Journal # 8 166.71
HazMo Scenario Pack 1: A World at War 106.71
DASL 1 - Streets of Fire 106.70
ASL Journal #13 336.70
ASL 10 - Croix de Guerre 86.69
Provence Pack (MMP Download) 106.69
HSASL 2 - Operation Veritable 176.68
AH:ASL Annual `95 Winter 246.68
Aussie '98 Pack 106.68
BFP 4: Crucible of Steel 326.68
Rally Point #14 106.68
ASL Journal #14 256.68
ASL Journal # 3 336.67
Coastal Fortress 536.67
Schwerpunkt #13 126.66
HASL 7 - Valor of the Guards 216.66
Operations Special Issue #1 66.66
March Madness 2019 Close Combat Pack 86.66
Quick 6 Scenario Pack III 66.66
Quick 6 Scenario Pack V 66.66
ASL Journal # 1 176.65
Critical Hit # 6.4 246.65
Schwerpunkt # 7 126.65
Schwerpunkt #10 126.65
ASL Open `96 Scenario Pack 106.65
Rally Point #15 106.65
ASL 12 - Armies of Oblivion 116.64
ASL Starter Kit #1 66.64
From The Cellar Pack #2 106.64
Friendly Fire Pack 10 86.64
Rally Point #11 106.64
Franc-Tireur#10 116.63
Quick 6 Scenario Pack 66.63
BFP 5: Poland in Flames 456.62
AH:ASL Annual `96 146.61
From The Cellar Pack #9 176.61
ASL Action Pack #15 Swedish Volunteers 166.61
Rally Point # 1 106.60
Franc-Tireur#11 226.60
Rally Point # 3 106.60
Rally Point #17 106.60
Blood & Iron 106.59
Schwerpunkt # 6: Victoria Cross 126.59
Rally Point # 2 106.59
ASL 3 - Yanks 86.58
ASL Action Pack # 2 86.58
ASL Starter Kit #2 86.58
Schwerpunkt #11 126.56
ASL Action Pack # 5 East Front 126.56
Schwerpunkt #20 126.56
HASL 2 - Kampfgruppe Peiper I 66.55
ASL Action Pack # 1 86.55
AH:ASL Annual `92 156.55
Leibstandarte Pack 1 - Blitzkrieg! 86.55
HASL 12 - Drop Zone: Sainte-Mère-Église 146.55
HASL 11 - Sword & Fire: Manila 306.54
HSASL 1 - Operation Watchtower 176.53
Tactiques # 7 86.53
Schwerpunkt #12 126.53
Elite Canadians 96.53
ASL Journal # 2 246.52
Critical Hit # 3.1 126.52
Gembloux: The Feint 96.52
Melee Pack II 66.52
Swedish Volunteers 146.52
Kampfgruppe Scherer: The Shield of Cholm 176.52
ASL 5a - For King and Country 206.51
Dezign Pak 1 106.51
Winter Offensive Bonus Pack 2018 66.51
ASL 10a - Croix de Guerre 426.51
Hero PAX 3: Jungle Heroes 106.50
Beyond the Beachhead 2 166.50
From The Cellar Pack #5 146.50
Dos Equis Scenarios Especial 106.50
Recon by Fire! #3 206.49
ASL Journal # 9 256.49
ASL Starter Kit Expansion Pack #1 1st Edition 86.49
HASL 8 - Festung Budapest 206.49
HASL 10a - Red Factories 186.49
AH:ASL Annual `97 166.48
Waffen-SS II: The Fuhrer's Fireman 86.48
Leibstandarte Pack 2 - Barbarossa 86.48
Internet 1606.47
Onslaught to Orsha 256.47
BFP: Operation Neptune 106.47
ASL 5 - West of Alamein 86.46
ASL Journal # 7 126.46
ASL Action Pack # 8 Roads Through Rome 106.46
Friendly Fire Pack 8 86.46
Friendly Fire Pack 5 106.45
Blitzkrieg in the West - Central Campaign 66.45
Tactiques # 4 86.44
ASL Action Pack # 9 To the Bridge! 106.44
Nor'easter XX 136.44
High Ground 2 166.43
Schwerpunkt #17 126.43
Rally Point # 7 106.43
Into The Rubble 2 126.43
AH:ASL Annual `91 166.42
ASL 7 - Hollow Legions (2nd Edition) 86.41
Tactiques # 8 106.40
Schwerpunkt #16 126.40
Rally Point #13 106.40
Hazmo Scenario Pack 4: Making the Grade 106.40
G.I.'s Dozen 136.39
Out of the Attic #2 166.39
ASL Journal # 6 156.38
Rivers to the Reich 156.37
ASL 7a - Hollow Legions (3rd Edition) 546.37
Critical Hit # 4 106.36
Tactiques # 1 106.36
Witches Cauldron: Oosterbeek Perimeter 166.36
AH:ASL Annual `89 156.35
Recon by Fire! #4 146.32
Franc-Tireur#12 126.32
Tropic Thunder! 126.31
Franc-Tireur #7 116.31
Tactiques # 6 86.31
Franc-Tireur#13 176.31
Quick 6 Scenario Pack II 66.31
Nor'easter Scenario Pack II 156.31
ASL Action Pack #18 Oktoberfest XXXVII 146.31
Out of the Attic 166.30
Blitzkrieg Pack 186.30
High Ground! 86.30
Winpak #1 106.30
Onslaught To Orsha 2 326.30
ASL 2 - Paratrooper (2nd Edition) 86.29
ASL Action Pack #12 Oktoberfest XXX 106.29
Critical Hit # 3 186.28
Tactiques # 9 106.28
Dezign Pak 2 126.28
ASL Action Pack # 7 106.28
From The Cellar Pack #6 106.28
ASL Action Pack #11 29 Let's Go! 106.27
Schwerpunkt #21 126.27
Corregidor: The Rock 216.27
ASL 11 - Doomed Battalions (3rd Edition) 246.26
Fanatic Pack 1 126.25
Rally Point #16 106.25
HASL 10b - Red October 116.25
Rally Point #18 106.25
Berlin: Red Vengeance 116.23
March Madness `97 Pack 126.23
ASL 14 - Hakkaa Päälle! 176.23
ASL 15 - Forgotten War 166.23
Hero PAX 1: Hurtgen Hell to Bulge Nightmare 86.22
Armoured Aussie Pack 76.22
Rally Point # 6 106.22
Dezign Pak 7 126.22
Tactiques # 2 106.21
Rally Point # 8 106.21
Dezign Pak 4 156.20
Schwerpunkt #15 126.20
Covered 136.20
ASL 4 - Partisan! 86.19
ASL 11 - Doomed Battalions (2nd Edition) 86.19
Internet: MMP 66.19
The Canadians In Italy 1: The Red Patch Devils in Sunny Sicily 86.17
Out of the Bunker 146.17
Schwerpunkt #19 126.16
Franc-Tireur#15 226.16
Franc-Tireur #8 106.15
Rally Point # 9 106.13
The Canadians In Italy 2: The Spaghetti League 126.09
Schwerpunkt # 3 126.09
From The Cellar Pack #7 106.08
Schwerpunkt #18 126.08
Buckeyes! 106.07
Franc-Tireur#14 326.07
ASL 6 - The Last Hurrah (2nd Edition) 86.05
ASL 8 - Code of Bushido 86.05
HASL 3 - Kampfgruppe Peiper II 86.05
Time on Target # 1 136.05
Leibstandarte Pack 4 - Turning of the Tide! 86.04
Schwerpunkt # 2 126.04
Backblast # 2 86.03
SASL 1 - Solitaire ASL (2nd Edition) 216.00
Recon by Fire! #1 86.00
Waffen-SS I: No Quarter No Glory! 66.00
Objective: Schmidt 176.00
ASL 1 - Beyond Valor (1st Edition) 106.00
Dezign Pak 8 105.98
Schwerpunkt # 1 125.93
HASL 6 - A Bridge Too Far 125.91
The Canadians In Italy 3: D-Day Dodgers 105.91
Paddington Bears '97 Pack 85.90
Blitzkrieg in the West - Northern Campaign 65.90
Dezign Pak 3 155.89
Southern Cross Scenario Pack `96 65.88
Time on Target # 2 215.87
Deluxe Pack #1 125.87
HASL 5 - Blood Reef: Tarawa 105.85
Hero PAX 2: Eastern Front Hero Fest 85.83
From the Cellar Pack#12 115.82
ASLOK 2005 - 20th Anniversary Scenario Pack 105.81
Wacht Am Rhein 165.71
Winpak #2 65.68
ASL For Fun-LCP 325.68
Melee Pack I 65.63
DASL 2 - Hedgerow Hell 85.60
All American I: Kellam's Bridge 105.52
Leibstandarte Pack 3 - Clash at Kharkov! 85.48
Panzer Aces 65.43
Shingle's List 85.42
Hell's Highway 65.35
Guerra Civil: The Spanish Civil War 125.20
Firefights! 65.19
The Long March 175.11
Soldiers of the Negus 84.93

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Newest players - welcome!

UsernamePlayerRegistered
GeneralFGArthur Gollwitzer2024-06-11 02:51:59
General Ashby.Thomas Coleman2024-06-11 01:02:34
GoraphYuri Pavlofski2024-06-10 14:54:58

On this day...

ScenarioLocationDate
TT 8 In the Heat of the NightVictoria Township, Labuan Island, Borneo1945
TT 9 Frogs in the Pocket"The Pocket", Lubuan Island, Borneo1945
TT10 Day at the RiverKlias River, Brunei Bay, Borneo1945
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