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ScenarioCommentUser
Death Solves All Problems rangercote
Requiem for a DreadnaughtThe German attack penetrated and supressed the big tanks - they fell easiyl really!
macrobosanta
Sudden Death GarrettW
A Bloody Waste jwert02
Tempete Sur Mariupol (Storm Over Mariupol)Very nice scenario with a lot of maneuver by both sides. In my (solo, with PBS rules) playing the German concede on Turn 5 as they are still a bit far from the objectives. My feeling is the German Balance might be indeed needed. However, I have to say that the Russian was very hot here, with the 76 Gun keeping ROF three times with HEAT ammo (and dispatching the German StuG early in the game), as well as a lucky 8FP +3 against a German stack of three squads with 9-2 Leader that broke everyone (yes, I know, stacking is not a good thing to do!). The T26 was hot too, with multiple ROF and a CH against infantry (Wounding the German 9-2). German was not so lucky, with the StuG exhausting Smoke on its first attempt... and the only one Assault Engineer Squad rolling a 6 on its first Smoke Grenade placement attempt... I also think I was a bit slow with the German, loosing to much time in dealing with Russian squads... This surely needs more playing before understanding it it is really pro Russian. Great fun anyway! AndreaF
Welcome Back sparkyxc9
Stand For New Zealand Danno
A Bloody WasteVery exciting scenario!

Round 2 2026 VASLeague
jgarlic79@gmail.com
Conference Approved Danno
Conference Approved grumblejones
Highlander VictoryGerman at start forces were decimated, but the reinforcements almost snatched the bridge back. The Hermit IX
Rebels Without A Pause jgarlic79@gmail.com
Closing the NetCyberVASL XXIV jgarlic79@gmail.com
Close Encounter of the Bad KindI was hoping this one would be similar to TOUCHDOWN! by Critical Hit but the lack of infantry and the No Move special rule mars this scenario. Taking advantage of the firepower and mobility for one turn only works if the Germans are spread out enough and unable to cover each other. The Germans got the upper hand and never let the French regain the initiative. Although the Germans did get a lot of rate of fire and Turret hits at times when they needed them against vehicles behind walls. Jobbo_Fett
Brush FireFirst to play and post. dmareske
Over the ProsnaGreat game that came down to the last few dice rolls for the Germans to get off, which they did, the Polish troops who dug some foxholes in the woods next to the exit points. dmareske
Barrow's Dike jwert02
The Road To St. LôGerman kept the pressure on for the win. cinnabar
Second Wind wwillow
Defiance Before Hill 30A disaster for the All Americans. Rolled 4x boxcars in the first 2 turns, and never passed a MC with a MMC on the first attempt until Turn 4, and my shooting was even worse. Tom was in position for the final assult by Turn 4. As the AA simply could not buy a DR. I called it on Turn 6. How bad was it?? The US scored 1 CP against the Germans and that was the Sniper taking out an 8-0. SGT Mac
Two Kinds of PeopleFirst to play and post. Danno
Two Kinds of People grumblejones
Kangaroos in LouisendorfCanadians went for the village VC. Sent the Churchills up first to lay down smoke for the Kangaroo rush. German OBA was brutal but direct fire Germans did not roll the dice they needed. One Kanga carrying a broken HS in the backfield cut a lot of rout paths. Germans tried a desperate move and called in OBA on their own heads to get rid of Canadians at 1 hex distance and ended up breaking their own guys without getting enough Canadians to stop a quick mop up of the village. aiabx
Revenges at Saint-JulienVery pro Partisan
Very hard to prevent the exit of Partisan force with a so brittle German force. (VASL Log)
Bongiovanni
Kicked to the CurbThe poles could not even scratch the Russians. Only casualty was the commissar. But the Russians HoB’ed 2 squads and got one hero, finishing the scenario with a better OB than their starting OB… strategos
Latecomers Guru Bob
First Dance2026 eASL Open Round 4 jgarlic79@gmail.com
Schloss Bübingen jwert02
Itson Danno
Itson grumblejones
Revenges at Saint-JulienFNF Game. The Partisans headed East but then doubled back and set up a defensive fortress in the woods at the south edge. The Germans didn't have enough time to rack up the victory points that were required. (VASL Log) Dougban
French Toast and BaconThe plan was going well. The Germans managed to get to the centre woods using the hedges as cover.
The Hellcat couldn't get off a decent shot, withdrew at the earlies opportunity. And I took the shot at it to kill it as it left.
Mainly to create a bit of smoke for cover
Then it all went wrong. 2 Panthers killed to an ATG on the left flank to a 3 TK and a CH in three shots. The other Panther attempted to flank this gun only to find the other one. This wasnt a CH, but the resolution was snakes.
With the 3 IVs left and the infantry intact it was still ok
In a US turn, a Baz at 3 hexes range nailed one of the IVs with some more low DRs. At least my infantry got revenge on baz team, the 8-1 and one of the gun crews. They ran away
So in my turn I used both the IVs to get smoke for cover I would need. A bit of a risk, but it would work out with 2 nice bits of fluffy cover.
Well thats what I thought. The ATG fired at a Squad through the smoke. Not only a hit, but another snakes on resolution. Red Mist
Then a HS broke to a 346 that even though cowered it rolled a 4, and that was enough for the MC that the HS would fail.
Down to another HS, a full sqd and the leader. There were only 2 US units left that could fire at me, one of them clouded with smoke. Oh, but Rhys neednot have worried 346 point blank with +4 all up, He rolled another 3 which meant another MC which I of course I failed. At least this choak point had any resid thanks to the smoke. Now the 9-1 and his mate could run past pretty unscathed by this one and aim for the VC hexes
1 HS at LR was all in needed to deal with
No Problem, another 3 later and a 1KIA it was all over
Well done Rhys
Andruz61
Revenges at Saint-JulienFriday Night Fight - Conceded by John at the start of the German turn 4 as his forces were too far behind the partisans legging it to the east. (VASL Log) Paul Legg
Heroes' Day Danno
Heroes' Day grumblejones
For Honor AloneUsed a French defense from an AAR online. I based my German attack on the strategy article on CDG scenarios in the 97 Annual. The French defense had a trench line running 2 hexes behind the two hex building and through the woods to the west. The French drove their tanks up to form a line behind the stone wall in front of the other victory building. The German mortars went mad with smoke, and the infantry moved up through/behind the eastern grain. The Germans were able to able to get into the two-hex building and the end of the trench-line through the smoke. They captured the French HMG, as it was unable to lay down firelanes due to the smoke and grain hindrances denying LOS to a target. The Germans were able to rush an hs with a ATR into16B4, which failed to stop any tanks, but wreaked havoc upon the French infantry reinforcements, along with two lt mortars firing from the flaming grain to the west. The Germans rolled up the trench-line from both ends and destroyed two tanks in CC through the smoke. The French tried one final push to get back to the victory buildings, but the German MG's went on a ROF tear and broke or eliminated all but one squad. Guru Bob
Ultimate Treachery strategos
Ambitious Assault Osiris09
Bagging the Bago BridgeFirst to play and post. Danno
Bagging the Bago BridgeScenario has a lot of issues. My Americans rolled poorly against the reinforcing Japanese...who killed 2 squads and an 8-0 in Banzai charges. Dan simply entered...stopped the wagon and unloaded. Suddenly the Americans are being attacked from the rear against 3 squads and an 8+1. Dan won both Close Combats with a snakes on the second one...so I conceded. It was going into Turn 6 and there was no way I could get to the other side of the bridge with a fox hole directly on the victory location with an HMG. And the Hero..has no purpose...he can't destroy the bridge. The approach to the bridge is too limiting for the Americans to just walk into a kill zone. Then the wagon can't be ambushed because...they know the Americans are there. An SSR forcing the wagon to move should have been included. Disappointing design. grumblejones
Melting PotJohn made good use of his three smokes and, once again, I was a bit shellshocked by the rapidity of his assault. I defended most heavily for an eastern attack, and my key AT units were caught out of position - though I certainly didn't let him know that, keeping my gun hidden the entire game, and moving dummy tanks as well as my real one. Turn 2 saw him bully me out of the first line of buildings and fall back to the second. Turn 3 saw him grab his first building, as he pushed me back yet another row. I lost a squad. Turn 4 saw him grab the second building. My men retreated across the street, though an unfortunate HOB berserk result prevented one HS from breaking and routing before the British mass overwhelmed them. I lost two dummy tanks, one to a sneaky LOS, another to RBF. Turn 5 saw him expose yet another dummy tank, which emboldened his TDs to swing around from the NW. Turn 6 saw the Brits' first casualty when we swapped HS. And on the bottom of the turn he took control of his third building when a lucky shot from his bypassing motion TD managed to hit and break my HS holding it. I bungled a 32+2 shot, and paid the price when his return 8+3 shot broke my MMG squad. But he chose to break the squad that did the honors and rout upstairs to prevent me from routing a HS into the steeple. Neither of us is a fan of the endgame shenanigans of upper-level building control and, when I managed to stock both buildings capable of being taken with units able to break and rout upstairs, he was unable to take either. buser333
The Grim Reaper's LairAmerican fire power and a berserk half-squad won the day by rushing the Japanese ART. Panicked shuffling of Japanese stack got caught in the OG with 3 KIA... Kydder
Wisembach RoadblockGermans sent a couple half squads down the railroad tracks to try to get behind the Belgian defense while most of their force attacked the town directly. Due to the unique victory conditions of this one where both sides gain VP only by exiting from the same space behind the Belgian force, the Belgians chose to retreat almost more quickly than the Germans could catch up and put them under fire.

The battle turned mid-game when the sole Belgian leader was lost to a casualty MC roll (box cars!), the Germans captured one of the Belgian MGs, and one squad got behind the Belgian strong point. With the Belgian troops unable either to rally or to retreat, their defense was short-lived thereafter. Nonetheless, this proved to be a quickly play-able scenario that both players enjoyed. Thumbs up!
A2ASLer
Shoot or Shovel jwert02
Mageret Morning GOUREAU
The Woods South of ZámolyVASL jrwusmc
Ace in the HoleA very fun scenario. The Germans only need to have 1 GO MMC in one of many buildings at the end, so everything else is expendable. I set up the Tiger on the hill, to move into a covering position for the right flank, with some infantry and a PzIV as protection. He did a marvelous job (as the Pershing was elsewhere), and basically crushed the infantry on that side of the board single-handedly.
In the village, the Americans were cautious crossing board 4 open ground, but they got into the village in decent order by mid-game. But then the wheels came off for them, with good German IFT and TH rolls breaking squads and wounding leaders. By turn 6 a PMC was failed and I took the win. (VASL Log)
ubertripp
Norwegian Edelweiss von Garvin
Breaching the Devil's PlaygroundRussians kept pressure along the line with steady progress for final victory in Turn 6. Captured both Axis Guns, but lost 2 AFV in exchange. Kydder
Kenny's Attack Bongiovanni
Simple MissionBritish broke AT gun on first shot and ATR on second shot. Then both 2-2-8 broke.
Germans did not miss much rolls.
Easy German win
strategos
Desperate Try Dispang12
Bowden's Wood GOUREAU
Ambitious AssaultGave the Allied forces the balance given the scenario play history, but the result was still total and complete Italian dominance. The MG crews were legendary; the HMG decimated the American advance with a long string of 3's and 4's, breaking more than half the forces, wounding the 9-2 leader multiple times and keeping his group under perpetual DM. It wasn't much better on the British side as the MMG wreaked similar havoc. As time ran down and the Allies took risks, there were several KIAs, only slightly balanced by CC victories over the Italians. The Allies conceded with 10 unbroken Italian MMC in the town versus 2(!) unbroken Allied MMC ifoxen
Commando SchenkeTricky for the Germans if the Russians pull back in any kind of orderly fashion. As seen on IR128 Dave
First DanceeASL Open 2026 - Round 4 Bongiovanni
Mexico and Morocco asloser
Pomeranian FuryGermans were very aggressive on Turn 1 and they lost both STUGs and one PZR. We called it early and may try again. dmareske
War of the RatsRussians set up to only defend centre and east building and yet spread thinly to draw fire. Germans set up with leaders on machine guns. Two single squads with demo charges, both broke and unable to get leader across to rally. Germans swooped down west and captured building. But hard to take central building until turn 5. Russians eventually collapsed leaving solitary 2-2-7 in east building. German leader, 4-6-7 & LMG attempted to storm in last turn, but last Russian 2-2-7 at pbf rolled 1-1 and killed Germans, thereby winning. Doktor Carlos
A Cross in GoldeOpen 2026 Round 4 slunts
With Iron Will GOUREAU
Gavin TakeGavin’s deployed HS suffer a lot in the initial assault to the hamlet. I moved the MGs and leaders to the Cremery and the stone house near the bridge to control the flanking airborne. Extreme bad luck on both sides went specially hard for the Americans, losing quite a lot of units and (historically) a wounded Ostberg.

At the end of the forth turn, it was clear that no paratrooper was going to be able to reach the bridge. German victory.

perdut
The BetBid 13 hexes as I was playing solo and wanted to go pretty hard at it. The scenario was quite tense with the reinforcing French troops coming in on the left side to hit some German mortars from behind while they tried to set up. Approaching the village was hampered several times by the tenacious Norwegians and their available firepower. Several unlucky breaks (both of squads and their HMGs) gave the Germans to ability to creep in to important lynchpin hexes/buildings and seal the win with 14 of 16 hexes. Tough scenario, fun for both sides, though the wind could be a huge gamechanger. Jobbo_Fett
The BetBid 13 hexes as I was playing solo and wanted to go pretty hard at it. The scenario was quite tense with the reinforcing French troops coming in on the left side to hit some German mortars from behind while they tried to set up. Approaching the village was hampered several times by the tenacious Norwegians and their available firepower. Several unlucky breaks (both of squads and their HMGs) gave the Germans to ability to creep in to important lynchpin hexes/buildings and seal the win with 14 of 16 hexes. Tough scenario, fun for both sides, though the wind could be a huge gamechanger. Jobbo_Fett
The BetBid 13 hexes as I was playing solo and wanted to go pretty hard at it. The scenario was quite tense with the reinforcing French troops coming in on the left side to hit some German mortars from behind while they tried to set up. Approaching the village was hampered several times by the tenacious Norwegians and their available firepower. Several unlucky breaks (both of squads and their HMGs) gave the Germans to ability to creep in to important lynchpin hexes/buildings and seal the win with 14 of 16 hexes. Tough scenario, fun for both sides, though the wind could be a huge gamechanger. Jobbo_Fett
A Cross in GoldChi. Open RJenulis
Bois de la HacheI advanced to the woods behind successful artillery smoke. My main thrust was in the North but with a group in the South for pressure and to prevent the Germans from getting into the setup zone.
While the French made good progress in the main woods, the presence of the INF and a tough defense kept the French from doing anything in the Southern part of the Bois and caused heavy casualties. The low French morals and ELR kept several units from making it back into the fight
At the end of turn 5 after the German counterattack, the French needed 8 hexes to reach victory and would have to hold them. Odds were quite small with the fresh German forces so we called it.
I should have put the French artillery observer where he could redirect artillery to the South after the initial French got in the woods. My 81 crew was taken out by the sniper early and they never recovered. German artillery never even tried as the fight was mixed in the woods.
sdedier
Ad Hoc at Chef-Du-Pont Osiris09
Rocket's Red Glare AZslim
Bastion Bodange jgarlic79@gmail.com
Obian HighwayWhittled down Russian infantry for the win. BravoCo
Guerra Relámpago Dispang12
Beyond the Pakfronts GOUREAU
Gallic Counterpunch GOUREAU
Adolf's Amateurs toffee
The Road to LyonI based both attack and defense from an article in "View from the Trenches." The French defended up front across the board. The Stug broke the HMG stack in the Chateau from L9. It moved around the back garden on turn 3 and was attacked by the AT gun in J1, but the gun was sighting the road, and the Stug was sighting the chateau. They both spun around and exchanged misses. The ATG destroyed the Stug the next turn. Buy then the entire front had collapsed, but several squads were able to rout/sprint back towards the town. The final French squad finally fell on turn 7 to overwhelming German fire groups. Guru Bob
An Unexpected ComplicationApril 2026 Bearz Rich Weiley
Red Don (VASL Log) Bongiovanni
Triumph Atop TaraldsvikfjellUsed a defense I found somewhere that defended all of the level 3 hexes and the ridgeline. The Norwegian and French attacked both from the North and rolled up the German defenses up and along the ridge. Guru Bob
Roucaud’s BlowTwo CHs helped the German cause, but then I managed to malf 3 MAs. While the German's eliminated a couple French tanks they immobilized three others making victory for the French unattainable. Fun little tank action scenario that pits German mobility vs French tough armor. dmareske
A Wedge in the IceHis armor was fine, but once Chad had no infantry left, he threw in the towel. Chuck
Roucaud’s Blow Danno
Chapel Hill Danno
Chapel Hill grumblejones
Priests at St. Cloud Dispang12
Friday the 13thRussian set up screen in the front and left flank, with heavy assets deep. Plan was to delay, attrit, fall back, and focus on final defense of the last 2 buildings. Germans skillfully and methodically worked forward, sweeping up the screen and using JgdPz's to freeze and isolate. 57LL didn't manage a kill, multiple street-fighting CC's couldn't get the rolls, and only a lucky ATR shot accounted for one kill. The .50 had only one good rate run, including catching the German 7-0 in the street - wounded, broke and ELR'd to a 6+1, then HOB back to a heroic 7-0, then KIA'd all in one rate run. However, the final fight for the village drew in most all of the German OB in the last turns for securing bldgs S4 and U5, which were taken -- but this allowed a bypassed 4-2-6 out on the flank to CX to the German rear and reclaim O6 for the win. Great opponent and good fight. RMod
Brasche EncounterThe Germans managed to get into the stone building overlooking avenues of approach to the bridge, while also clearing out the defenders on-board in short order. The vehicles tried to provide support but one of them was immobilized and the infantry had a tough time getting close enough to take advantage of the armor.

The game was closer than expected, but the needed movement to reclaim the bridge simply exposed the allied troops to too much fire from too many sources and they broke before regaining control.
Jobbo_Fett
Brasche EncounterThe Germans managed to get into the stone building overlooking avenues of approach to the bridge, while also clearing out the defenders on-board in short order. The vehicles tried to provide support but one of them was immobilized and the infantry had a tough time getting close enough to take advantage of the armor.

The game was closer than expected, but the needed movement to reclaim the bridge simply exposed the allied troops to too much fire from too many sources and they broke before regaining control.
Jobbo_Fett
The Montiguidi Mambo Michel Bongiovanni
The Montiguidi MamboFriday Night Fight (VASL Log) Paul Legg
The War is Over Danno
The War is Over grumblejones
Priests at St. CloudCome down to the last turn. The Americans got a critical hit with a bazooka shot to kill a French squad and a Priest got a critical hit on the last French building to win the game. From some of the comments I played the Americans very aggressive so the French artillery couldn't get at the Americans. Lorenzoknight
The Montiguidi MamboThe Americans have a lot of firepower here but it is difficult to apply. The forward victory buildings are on a hill out of sight of the attackers and the rear building has a great view of most of the approaches to it. It is tough for the attackers to achieve victory in the five turns available to them, particularly against a strong defence like Rich put up. I never really felt that I was threatening to win here and Rich did a great job of keeping the attackers at bay. (VASL Log) Dougban
Gavin Take DOTT_68
Suxy Beasts29VP to 29VP Bongiovanni
Prelude to Festung Brest Osiris09
Durs A Cuire Danno
Durs A Cuire grumblejones
The Forester's Lodge wwillow

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Upham's BarHutch Modified the Defender's AFVs2h 26m 6s ago
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HASL 1 - Red Barricades 107.11
From The Cellar Pack # 8 167.11
Race For The Meuse 67.10
From The Cellar Pack # 4 207.08
Fistful of Scenarios 67.08
Battle of the Hedgerows - The Storm Broke 67.07
ASL 9 - Gung Ho! 87.06
ASL Action Pack #14 Oktoberfest XXXIV 127.06
ASL 13 - Rising Sun (2021) 387.04
Schwerpunkt #25 127.04
ASL 12 - Armies of Oblivion (2nd Edition) 327.02
From The Cellar Pack #11 107.02
ASL Action Pack #19 Roads to Rangoon 107.02
Ost Front Pack 67.00
Franc-Tireur # 9 117.00
Leibstandarte Pack 5 - Scorched Earth 87.00
HazMo Scenario Pack 3: City of Steel 107.00
Schwerpunkt #24 126.99
Grossdeutschland Pack 1 - The Early Years 86.98
HASL 13 - Slaughter at Ponyri 136.98
ASL Journal #12 146.97
Internet 1226.96
Battles of Carpiquet 136.96
Franc-Tireur #16 156.96
ASL Action Pack #10 86.95
The Green Hell of Inor 196.95
ASL Action Pack #17 Oktoberfest XXXV 166.95
ASL 1 - Beyond Valor (3rd Edition) 246.94
Friendly Fire Pack 1 86.94
Friendly Fire Pack 9 86.94
Beyond the Beachhead 86.93
ASL Journal #10 196.93
Friendly Fire Pack 2 86.92
Best of Friends 126.92
China-Burma-India: The Lost Theater Part 1 156.92
ASL Journal #11 286.92
Backblast # 1 86.90
Schwerpunkt # 9 126.90
Operations Special Issue #3 76.90
Rally Point #13 106.90
From The Cellar Pack # 3 106.88
March Madness 2020 Full Rulebook ASL Pack 86.88
Classic ASL 166.87
Not One Step Back 86.87
Kreta - Operation Merkur 186.86
Special Ops #12 66.86
ASL 5 - West of Alamein 86.85
Schwerpunkt # 4 126.85
Turning the Tide 206.85
Friendly Fire Pack 6 86.85
ASL Action Pack #16 From The Land Down Under 156.85
ASL 16 - Twilight of the Reich 176.85
BFP 6: Mannerheim Cross 446.85
AH:ASL Annual `93a 116.84
Generic Playtesting Log 376.84
Recon by Fire! #2 106.83
HASL 9 - Hatten in Flames 106.83
Best of Friends 2 126.83
Quick 6 Scenario Pack IV 66.83
Quick 6 Scenario Pack VI 66.83
ASL Action Pack # 6 A Decade of War 106.82
HazMo Scenario Pack 2: The Un-Civil Wars 106.82
Dezign Pak 9 106.81
AH:ASL Annual `93b 126.80
Friendly Fire Pack 4 106.80
Friendly Fire Pack 11 86.80
Death to Fascism 86.80
ASL Journal #14 256.80
DASL 1 - Streets of Fire 106.79
Into The Rubble 86.79
Deluxe Advanced Squad Leader 386.79
Friendly Fire Pack 7 86.78
Schwerpunkt #22 126.78
Schwerpunkt # 8 126.77
Hero PAX 4: Mediterranean Theater of Operations 126.77
ASL 13 - Rising Sun 336.77
ASL Action Pack #13 Oktoberfest XXXII 116.77
Critical Hit # 2 156.76
Friendly Fire Pack 3 86.76
From The Cellar Pack # 2 106.75
ASL Action Pack # 4 Normandy 1944 126.75
Fanatic Pack 2 126.74
BFP 3: Blood and Jungle 476.74
Dezign Pak 6 126.74
Rally Point #11 106.74
ASL 3a - Yanks (2nd Edition) 416.73
AH:ASL Annual `95 Winter 246.72
Schwerpunkt #23 126.72
Quick 6 Scenario Pack VII 66.72
ASL Starter Kit #3 86.71
ASL Action Pack # 3 Few Returned 126.71
ASL Journal # 4 136.70
ASL Journal # 8 166.69
ASL 10 - Croix de Guerre 86.68
ASL Journal # 1 176.68
HazMo Scenario Pack 1: A World at War 106.68
HASL 4 - Pegasus Bridge 86.67
AH:ASL Annual `90 166.67
BFP 4: Crucible of Steel 326.67
ASL Journal # 5 136.66
Rally Point # 1 106.66
ASL Starter Kit #1 66.65
Dezign Pak 5 186.65
Operations Special Issue #1 66.64
March Madness 2019 Close Combat Pack 86.64
ASL Journal # 3 336.63
Aussie Tournament Pack 76.63
Schwerpunkt #13 126.63
Schwerpunkt #20 126.63
Dezign Pak 10 156.63
BFP 5: Poland in Flames 456.63
ASL Action Pack #15 Swedish Volunteers 166.63
Aussie '98 Pack 106.62
HASL 7 - Valor of the Guards 216.62
ASL Journal #13 336.62
ASL Open `96 Scenario Pack 106.61
Coastal Fortress 556.61
Friendly Fire Pack 10 86.61
From The Cellar Pack # 9 176.61
ASL Starter Kit Expansion Pack #3 86.61
ASL Action Pack # 2 86.60
AH:ASL Annual `96 146.59
Blood & Iron 106.59
Tactiques # 4 86.59
Quick 6 Scenario Pack 66.59
HASL 12a - Drop Zone: Sainte-Mère-Église 146.59
ASL Action Pack #21 Blitzkrieg to Paris 106.59
HSASL 2 - Operation Veritable 176.58
Critical Hit # 3.1 126.58
Schwerpunkt #11 126.58
Rally Point # 2 106.58
BFP 2: Operation Cobra 126.58
HASL 10a - Red Factories 186.58
ASL 12 - Armies of Oblivion 116.57
ASL Starter Kit #2 86.57
Schwerpunkt # 6: Victoria Cross 126.57
Petsamo-Kirkenes Operation: Monkeys with Typewriters Vol.III 186.57
Quick 6 Scenario Pack III 66.57
HazMo Scenario Pack 4: Making the Grade 106.57
HSASL 1 - Operation Watchtower 176.55
ASL Journal # 7 126.55
Franc-Tireur #10 116.55
Kampfgruppe Scherer: The Shield of Cholm 176.55
HASL 8 - Festung Budapest 206.55
ASL 3 - Yanks 86.54
ASL Action Pack # 1 86.54
AH:ASL Annual `92 156.54
Gembloux: The Feint 96.54
Schwerpunkt # 5: Medal of Honor 126.54
ASL Journal # 2 246.53
ASL Action Pack # 5 East Front 126.53
ASL Journal # 9 256.53
Rally Point #14 106.53
ASL Action Pack # 8 Roads Through Rome 106.52
ASL Action Pack # 9 To the Bridge! 106.52
Battle for France 106.52
From The Cellar Pack # 5 146.51
Melee Pack II 66.50
Schwerpunkt #12 126.50
Quick 6 Scenario Pack V 66.50
ECZ Tournament Director's Pack 166.50
Franc-Tireur #11 226.49
ASL 5a - For King and Country 206.48
Leibstandarte Pack 2 - Barbarossa 86.48
Schwerpunkt # 7 126.48
Schwerpunkt #10 126.48
Beyond the Beachhead 2 166.48
ASL Starter Kit Expansion Pack #1 1st Edition 86.48
Rally Point #15 106.48
ASL 10a - Croix de Guerre 426.48
Basic Training: Issue One 126.48
Elite Canadians 96.47
Rivers to the Reich 156.47
ASL 11a - Doomed Battalions (4th Edition) 326.47
Waffen-SS II: The Fuhrer's Fireman 86.46
Rally Point # 3 106.46
Into The Rubble 2 126.46
Blitzkrieg in the West - Central Campaign 66.45
ASL 7 - Hollow Legions (2nd Edition) 86.44
G.I.'s Dozen 136.44
Recon by Fire! #3 206.44
Leibstandarte Pack 1 - Blitzkrieg! 86.44
Dos Equis Scenarios Especial 106.44
Nor'easter XX 136.44
AH:ASL Annual `91 166.42
AH:ASL Annual `97 166.42
Melee Pack III 76.42
Swedish Volunteers 146.42
ASL Journal #15 116.42
ASL Journal # 6 156.41
Critical Hit # 4 106.41
Paddington Bears '96 Pack 106.41
Friendly Fire Pack 5 106.41
Schwerpunkt #16 126.41
Dezign Pak 1 106.40
Schwerpunkt #17 126.40
Rally Point # 7 106.40
Friendly Fire Pack 8 86.40
Rally Point #18 106.40
Tactiques # 6 86.39
Critical Hit # 6.4 246.38
Out of the Attic #2 166.38
High Ground 2 166.38
Nor'easter Scenario Pack II 156.38
Rally Point #20 106.38
Provence Pack (MMP Download) 106.37
Winter Offensive Bonus Pack 2018 66.37
HASL 11 - Sword & Fire: Manila 306.37
Franc-Tireur # 7 116.36
Winpak #1 106.36
Tactiques # 1 106.36
Witches Cauldron: Oosterbeek Perimeter 166.36
Onslaught to Orsha 256.35
High Ground! 86.34
Quick 6 Scenario Pack II 66.34
ASL 7a - Hollow Legions (3rd Edition) 546.34
ASL Action Pack #18 Oktoberfest XXXVII 146.34
Hero PAX 3: Jungle Heroes 106.33
Tactiques # 8 106.33
Franc-Tireur #13 176.33
ASL Action Pack # 7 106.32
ASL 2 - Paratrooper (2nd Edition) 86.31
The Canadians In Italy 1: The Red Patch Devils in Sunny Sicily 86.31
Dezign Pak 2 126.31
ASL Action Pack #12 Oktoberfest XXX 106.30
Schwerpunkt #21 126.30
AH:ASL Annual `89 156.29
Dezign Pak 7 126.29
Berlin: Red Vengeance 116.28
Rally Point #17 106.28
Franc-Tireur # 8 106.27
Onslaught To Orsha 2 326.27
ASL Action Pack #20 Oktoberfest XXXIX 126.27
Tactiques # 9 106.26
ASL 14 - Hakkaa Päälle! 176.26
ASL Action Pack #11 29 Let's Go! 106.26
BFP: Operation Neptune 106.26
Critical Hit # 3 186.25
Critical Hit # 4.2 86.25
Tactiques # 7 86.25
Out of the Bunker 146.25
Schwerpunkt #19 126.25
Out of the Attic 166.24
Franc-Tireur #12 126.24
Rally Point # 8 106.24
Rally Point #16 106.24
ASL 11 - Doomed Battalions (3rd Edition) 246.23
ASL 15 - Forgotten War 166.23
ASL 4 - Partisan! 86.22
Blitzkrieg Pack 186.22
HASL 10b - Red October 116.22
Hero PAX 1: Hurtgen Hell to Bulge Nightmare 86.21
ASL 11 - Doomed Battalions (2nd Edition) 86.19
Fanatic Pack 1 126.19
Dezign Pak 4 156.19
HASL 3 - Kampfgruppe Peiper II 86.18
Internet: MMP 66.18
Tactiques # 2 106.17
Rally Point # 9 106.17
Covered 136.17
Armoured Aussie Pack 76.16
Franc-Tireur #15 226.16
March Madness `97 Pack 126.14
Rally Point # 6 106.12
SASL 1 - Solitaire ASL (2nd Edition) 216.11
From The Cellar Pack # 6 106.11
Corregidor: The Rock 216.11
The Canadians In Italy 2: The Spaghetti League 126.10
Recon by Fire! #4 146.10
Schwerpunkt #15 126.10
Schwerpunkt #18 126.09
Tropic Thunder! 126.08
From The Cellar Pack # 7 106.08
Franc-Tireur #14 326.08
From The Cellar Pack # 1 116.05
Rally Point #21 106.05
Buckeyes! 106.04
Objective: Schmidt 176.02
Critical Hit # 7.1 186.00
Waffen-SS I: No Quarter No Glory! 66.00
ASL 8 - Code of Bushido 85.99
Schwerpunkt # 3 125.99
ASL 6 - The Last Hurrah (2nd Edition) 85.98
Dezign Pak 8 105.98
From The Cellar Pack #12 115.97
Recon by Fire! #1 85.96
Schwerpunkt # 2 125.96
HASL 5 - Blood Reef: Tarawa 105.93
The Canadians In Italy 3: D-Day Dodgers 105.91
Dezign Pak 3 155.90
Blitzkrieg in the West - Northern Campaign 65.90
HASL 6 - A Bridge Too Far 125.89
Backblast # 2 85.89
Schwerpunkt # 1 125.88
March Madness `99 Pack 105.86
ASL Journal #16 175.83
Deluxe Pack #1 125.82
Time on Target # 1 135.81
Time on Target # 2 215.81
Winpak #2 65.81
ASL 1 - Beyond Valor (1st Edition) 105.80
Wacht Am Rhein 165.79
ASLOK 2005 - 20th Anniversary Scenario Pack 105.77
Melee Pack I 65.77
Southern Cross Scenario Pack `96 65.75
Leibstandarte Pack 4 - Turning of the Tide! 85.73
DASL 2 - Hedgerow Hell 85.71
Rally Point # 5 105.71
Paddington Bears '97 Pack 85.69
ASL For Fun-LCP 325.69
Hero PAX 2: Eastern Front Hero Fest 85.64
All American I: Kellam's Bridge 105.52
Panzer Aces 65.50
Leibstandarte Pack 3 - Clash at Kharkov! 85.48
Shingle's List 85.42
Hell's Highway 65.35
Firefights! 65.30
The Long March 175.27
Guerra Civil: The Spanish Civil War 125.20
Ostfold: Monkeys with Typewriters Vol.II 135.05
Waffen-SS III: Neither Fear Nor Hope 145.00
Soldiers of the Negus 84.94

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Newest players - welcome!

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PierrePierre Oliver2026-04-15 11:48:51
StarRvoerLukas Tomek2026-04-12 16:19:29
GoodjJim Goodacre2026-04-12 15:54:00

On this day...

ScenarioLocationDate
AP09 Red StormAlt Langsow, Germany1945
BB06 Shattering the LineSeelow, Germany1945
OA15 Shattering the LineSeelow, Germany1945
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