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ScenarioCommentUser
Death Solves All Problems rangercote
Requiem for a DreadnaughtThe German attack penetrated and supressed the big tanks - they fell easiyl really!
macrobosanta
Monastery HillGreeks tried to defend both hills and the crossroads. The Italians attacked on turn one on three prongs over hill 654 and either flank. Italians squads broke but were able to generally rally. The left Italian flank focused on the crossroads area to prepare for the turn 3 reinforcements to push on over hill 621 and the valley road. The Italians had 5 squads and a leader go berserk, which was able to overwhelm 3 Greek hexes and win in CC. Effective Italian fire broke most of the rest of the squads and hill 733 fell by turn 6. Guru Bob
Bertoldo the BravePlayed through this twice as the Germans, getting clobbered both times. Stephen defended forward in force in both games. First attempt I could hardly get out of the setup area as I got thoroughly diced getting across the street. After losing much of my infantry to American GIs equipped with laser beams for an advance of a few hexes, we decided to restart.

In my second attempt against basically the same setup, I managed to make better progress, getting as far south as the 15-hexline. I managed to kill off quite a bit of his infantry and one of the TDs at considerable cost to myself. By Turn 5 it was clear I would not have nearly enough time to clear the victory areas, so we called it another American victory.

In both games, the strong forward defense worked for Stephen as I didn't have the dice to break him at the start, even with massive firepower. As much as I wanted to simply bypass knots of resistance, the narrow frontage of the map made that impossible and I had to attempt to defeat them in detail, and ran out of time.
Agoldin
By Dawn's Early LightFNF game. I set up German tanks to the rear in case of a forward set up by the American coupled with their getting to fire first. As things transpired, the Germans got to move first. Early US fire was pretty demoralising but the Germans managed to get a foothold in the village and clear out the defenders to control four multi-hex buildings by turn three for the loss of one AFV. Fun game whose premise gives it replay value (VASL Log) Dougban
Unlucky Thirteenth A_Lost_Canadian
War of the Rats sparkyxc9
Big, Bad, Gun galletto
Paratrooper's Hell Danno
Paratrooper's HellGerman drop in the village area was a disaster. 9-1 and 8-1 quickly eliminated. British and Greeks cleared the village and then the hilltop British pushed the Germans out of the Z Row. Tough scenario for the Germans after Turn 1 drop disaster. grumblejones
A Vast Hellish RuinI agree this is a tough one for the Americans. The Germans were able to skulk and nip away at the Americans. RJenulis
Checkout TimeAmericans got slaughtered outside the building, not one unit stepped foot inside. Kydder
Through the Breach, Into the FireSteady American push, sweeping all defenders back ... couple of illegal setups by my Japanese ultimately forced me to accept an undignified defeat! Kydder
Obian Highway fdapra
Ham and Bloody JamBrits had one Glider eliminated. Germans managed to keep starshells overhead and the attackers broken/DM to stall their progress. Kydder
West of the Merderet johan.vrijdaghs@gmail.com
Wunderwaffe atomic
88s at Zon Osiris09
Retaking ViervilleGerman tactical error in trying to take more VC hexes; better to have attempted to defend VC hexes already occupied. (VASL Log) toddgrx
Echoes of the Volturno Dispang12
Ivan is Coming!The potential to be a good scenario; some early bad luck on my part and poor anticipation with my AT gun made for an easy win for the Russians, exiting the needed VPs on the Russian Turn 5. dmareske
Defiance Before Hill 30American reinforcements came on turn two. Lost to the single building VC. mtrodgers99
Gavin Take mtrodgers99
Flanked AgainAmericans have to set up with crossfire capabilities and place 4 additional foxholes to interdict the exit zone. My Americans managed to hang despite losing several squads. At game end...my Americans were able to focus 4 squads and an MMG on the exit zone and stop the final rush by the North Koreans. Very technical game that requires you to be on your very best. grumblejones
Flanked AgainUse the errata above. Danno
Ambitious Assault thedrake70458
The Onslaught ResumesDefenders setup to hold the south edge stone building with trenches and squads protecting the wooden building row behind. This was highly effective and stymied the German attack as the reinforcing Russian squads just flowed back into the trench line and forward as needed. Battle in the North was more fluid and German firepower kept pushing Russians back. Overall this was fun but the Russian defense was a lot more static than we thought so the German players had fun but lost and the Russian players won but didn't have much maneuver so it was less enjoyable. nebel
Aussie Spirit Blaze
Elephants Unleashed (VASL Log) Bongiovanni
Irksome Rearguard Danno
Irksome Rearguard grumblejones
Black Devils of BureThe Canadians ended up killing all two German AFV in CC. One in stopped VBM, one in the open in motion (rolled 1,1) generating an 8-1 leader making it a kill. The third AFV went down to a PIAT fired by a pinned HS in the top of 6. If those had not worked out, I had the HMG (group B), MMG, and LMG ready to lay down fire lanes on the road. The snow was heavy starting in the bottom of 1 and stayed that way the whole game. FL was the only thing that could have saved the Canadian. Larry
Hell's Comin'Fast, Furious, and fun. Came down to the last turn. Neither of us ever thought we were winning. SGT Mac
Riposte at Dusk nicotum
Lost Opportunities Cpl Wright
Whence Right And Glory LeadJapanese appear to have an advantage Frango300
Elephants UnleashedFNF game that was my second playing of this scenario within six months. First time I was the Germans but this time I was allotted the Russians. Paul sent two AFVs with riders into the orchard to the west of the main buildings with the intention of attacking them from both sides. One squad failed its bailing out MC and the attack never really got going. I managed to run a T 34 into the walled enclosure behind the buildings from where it took out two German tanks before turning its turret to protect the buildings. By Turn 4 the Germans only had one AFV with functioning MA and Paul decided to call it a day at this point. I definitely had the better of the dice in this one. (VASL Log) Dougban
Bout of the Century Danno
Bout of the CenturyI hate to say it...this was not a fun scenario. I greatly dislike variable OB...there's no way you can properly playtest variable OB and then too many fortifications in to tight a battlespace combined with a CVP cap that is too low for this kind game. DASL allows for Hand to Hand and the Germans are simply too strong for 6 Morale Americans (half the squads) to unseat from 6 Fortified Locations...seriously...I hit the CVP cap as the Americans the end of Turn 2. My dice were awful...and the Germans were smacking me around with ease. grumblejones
Elephants UnleashedFriday Night Fight - My second playing of this one, the first time being 17 years earlier where I was the Russians. I did my usual mistake and formed a too ambitious plan as the attacker. The dice however weren't a party to the plan and acted against the initial attack and the following attempts to reset. (VASL Log) Paul Legg
Crossing ChaosASL Ring 2026 - Round 1 Bongiovanni
Melting PotASL Ring 2026 - Round 2 Bongiovanni
Federov's IncursionASL Ring 2026 - Round 4 Bongiovanni
For the Motherland asloser
Centauro on a FlankFriday Night Fight - Italians approached cautiously and come the end of their turn 6 it looked hard to get another 5 buildings to win although both Yugoslavian ATG were out of action. Turn 6 for the Allies and the west flank collapses as a squad adjusts its position, three buildings are now available. Italian turn 7 the M13/40 platoon and remaining L3/35 are able to freeze three positions allowing all three to be approached. One breaks to a demo charge the other two fall in cc, Italian win. (VASL Log) Paul Legg
Priority Target Osiris09
The Muzsla Noose galletto
Independence Day cosarara
Initial Skirmish Danno
Initial SkirmishGame was over on Turn 1...French LMG went to lay the fire lane and rolled an 11...first roll of the game...gun malf'd no fire lane. Germans swarmed through and then the French Armored Car with the 8-1 Armor Leader MALF'd his MA and then in French Turn 1 Rally was RECALLED. Germans were in command and that was game. Dice rolls matter... grumblejones
Brush Fire Lionelc62
Pynda AvengedThe Italian MRT and MMG had some good early shots slowed the Greeks down. They tried bringing their main force from the north and were bogged down too much. A mid game rush produced even worse results. The Italians were able to pull out a victory. dmareske
No Monumental Acclaim (VASL Log) toddgrx
Defiance on Hill 30American mortar was totally ineffective and I struggled to prevent the Germans gaining a toehold in the woods. A lucky sniper held up some Germans for a turn or so. Pushed out of all but one building but reos came on turn four which saved the day. Had some lucky die rolls that managed to save me from disaster. Held on for a draw in the CVP score. Nicho11
It's a BattlefieldCanadian AT guns got two tanks early, but then one malf'ed and another was taking out by close combat. Once the Germans got into the buildings, they overpowered the Canadians with their FP and numerous leaders. Felt somewhat imbalanced against the Canadians. keivn h
Ochota RevengeCame down to close combat on last turn. Partisans were dominating but then some luck for Germans and blunders by Partisans caused a close ending. keivn h
Beauty RuinedRussian defender lost 8 squads in stemming the Finnish tide, but was helped when one FT tank boxed its FT attack for an early recall. Later, an ATR was fortunate to KO the other. 2/3 thru Finns held a good chunk of the station. However, some key end game melees struggled to resolve and this tied up Finn troops. In the end, a good order Russian squad/leader held a fortified location for the win. Very tight and both liked it a lot. Houlie
The Legrew Maneuver galletto
Hill 621The Germans ran for the hill and tried to set up a reverse slope defense with some tanks up on the hill. The Russians were able to catch enough of the fleeing Army Group Centre to cause chaos and with not much to slow them down, the Russians were able to swarm the hill with infantry. We called the game in turn 7. dmareske
Scouts OutUsed US balance but Germans had extra HS south of river.
Interesting situation as US has tremendous firepower but are fragile. Was able to smoke HMG and get to river. On turn 3 the US moved to cross and the German HMG broke on a FL shot. It repaired next turn but the loss in FP enabled the US to cross the river T3 and get into several hill hexes T4. ASL eOpen2026
nebel
Round One dsoukup
Might Makes RightPlayed this one very aggressively as the Norwegians, as the CVP limit is very low when you take into account all of the open ground around. A well-placed MMG with the 9-2 can absolutely devastate the attacker as the Alpine Hills can create interesting blind spots that can't be attacked by the Germans at the distances they'd like. Special shout out goes to the Norwegian Squad that found itself in Melee after being ambushed, pinned, and attacked by an 8-1 + Squad and got hit with a wonderful boxcars. He then drew attention for 3 turns, and was helped by a sniper killing the leader he was stuck with. Further reinforcements never managed to clear him and other minor losses added up to a loss. A fast-ish scenario, its worth playing a couple of times. Jobbo_Fett
Black Day in HattenThe German crew went down to a rogue sniper in game. The gun covered the two VC locations in the back. After failing to rally twice, the crew rolled 12 on his third attempt. Without that critical asset, the American TD proved too much and prevailed. Larry
The Onslaught ResumesVASL jrwusmc
Prelude to Dying asloser
Wons EnoughASL ring game 4.
Skillful moves by Michel that led to almost each unit in my OB being encircled at one point during the game.
strategos
Ramsey's ChargeAmis chose not to conduct a charge, but did eliminate one Jap HS in AFPh. They made a mistake not sending units north to interdict the Japs crossing the stream, as without danger they were able to hot foot it and get to and across the bridge. Another Jap HS was blasted away Turn 2, and the temple was captured, but their substantial reinforcements approached fast unmolested behind cover of the walls before the Amis were able to get much over there. With the Japs still threatening to reclaim the temple, the Amis weren't able to shift their entire force west, most of whom made their way through the gap between the bamboo and swamp. Start of Turn 3 saw the Amis lose a squad to a HS for the Japs, and on the bottom of the turn the Jap mortars got busy laying smoke cover. A banzai caught the Amis offboard near the bridge, and they traded another squad for a Jap HS. They survived heavy advance fire, and were even able to surprise the Japs in CC, but chose to withdraw to the safety of the palm gap. Meanwhile in the east the Japs reclaimed the temple, and busted up the squad next door to them. Turn 4 saw a common theme continue when the Amis traded a squad for a HS. Japs ran out of smoke on their half of the turn, but lucked out breaking the 9-2 and accompanying squad. This opened the door for yet another banzai, and when defensive fire was unable to halt anyone the Amis conceded. This started off interesting enough due to its unique situation, but quickly developed into whomever controlled the bridge first would win. One playing of this was enough for me. buser333
Kicked to the CurbA lot of open ground to cover or at least a lot of 4 even shots to endure as the Poles. Setting up eight squads per board limited the Poles' ability to concentrate their forces. My MMG kill stack lost a squad and MMG pinned on the first turn and by the time it caught up they all broke but the leader which rolled snakes to send them all berserk. Poles couldn't pass a basic MC despite good morale and this made advancing difficult. By turn five I hadn't captured any of the Russian buildings and threw in the towel. Nicho11
Waltzing the Matildas Yllanes
Wons EnoughASL Ring 2026 Michel Bongiovanni
Bread Factory #2A technical win due to my hidden Squad upstairs in the Victory building. I had a lot of good results on the IFT but the Germans would not break. One even battle hardened. My gully side defense collapsed. In the end I used a lot of smoking mirrors to present target fixation so the Germans didn't move upstairs. Poker tactics but, Dave gets the Moral win in this for sure. Blaze
Wrecking the Rentals asloser
Stranded Cats asloser
Nothing But Courage jgarlic79@gmail.com
One War's EndChinese bandits won, I was playing Red chinese asloser
Toothless TigerASL Ring game 3.
Russians had one HS left in the victory area by the end of the game, but it was enough.
strategos
Melting PotASL ring round 2.
Forfeit as I was very unlikely to get the 4th victory building and we did not have much time left.
strategos
Independence Day manzoliandrea72
Hunters From The CloudsAn expanded, and slightly better, version of "Tumult From The Clouds". I appreciate the extra board and the fact that none of the objective buildings are Stone.

I really have to get it in my head to drop further away from the enemy as the Germans would be better helped by using the movement they'll need to get to the objective to find their weapons and having a more useful 5 FP per Squad. The pillbox placement is pretty tough to choose with the expanded map area...
Jobbo_Fett
In Front of the StormA very interesting scenario. I was playing the French and feel like we had a lot of win probability movement just within the last half turn. My armor tried to make its way around the AT minefields but in the process lost one AFV and the other was lost to the 37L, probably due to my AFV being forced to move in VPBM which slowed him down significantly.

A great little scenario with a lot of set up options for the defending Germans.

A thought for some play balance (since it leans a little German) would be to add an SSR which gives the German 37L a HE depletion number, like 9 or 10 or reduce its ROF to 2 when firing HE. The Gun was a bit too devasting to my infantry on the bridge, largely due to ROF of 3.

Overall, a great scenario and pretty balanced.

The attached log is the last half turn where the French tried to obtain Control of the last two VC hexes. Of note, it could be a fun half turn to play from the beginning, because both sides have hard choices to make. (VASL Log)
CWO_19
Monstir Gap Yllanes
The Olive Oil Factory Yllanes
Tavronitis Bridge Yllanes
Ride Gurkha RideASL Ring 2026 Michel Bongiovanni
Toothless TigerASL Ring 2026 Michel Bongiovanni
One Story Town jwert02
Counterstroke at Stonne usmcwo1
Dean's DefianceInteresting scenario with the North Koreans coming from everywhere and trying to exit. The Americans played a patient defense. The 10-3 stayed with a squad and an MMG which did cause some damage, but I think putting him with the BAZ 50 might be more destructive. The T34s stayed away from the bazookas mostly, not giving them a good shot. The Americans made good use of wall advantage which limited the use of the NK reinforcements from SSR 4. dmareske
Kicked to the CurbASL Ring round 1.
A tough one for the Poles against a well prepared Russian with good dice.
strategos
Fat Sparrows Atop Skyline DriveFun scen with a tense end.
US AFV's arrived the last possible turn. It was just on time, the german was to fullfill CV's.
The victory was acquiered the last turn with the last german push which fails to retake a building.
prevot
Trial of the Infantry asloser
The Triangle asloser
Independence Day manzoliandrea72
Kicked to the CurbASL Ring 2026 Michel Bongiovanni
Rally Point johan.vrijdaghs@gmail.com
Battlin' BuckeyesThings didn't start so well for Magnus when after the first turn both his BAZ were lying on the ground unattended after I knocked out both wielders. My tanks were very cautious, positioning themselves in case of a pinching entry of his tanks from the north or east. Turn 2 saw my 9-0 get brained by a sniper and break the gun on one of my tanks. But it was no shock when he chose to enter his tanks to support the village. Turn 3 saw me continue to muscle my way into town, eliminating an Ami squad and stunning one of his M7s in the process. Turn 4 got decidedly more bloody as we traded squads on the first half of the turn and I immobilized and knocked out his stunned M7. Not knowing which of two stacks was his real at-start M7 I was very cautious with my own tanks, but I figured I had a tank to burn and used one to create a land bridge across the street to the temple. No surprise when I lost him on the bottom of the turn, but I did dispatch his 8-1 and a HS. Turn 5 was all Japs as I eliminated a squad and a crew, and finally exposed the dummy M7. With just one more building in the east to grab to get to 22 I was ready to sit back on my laurels and let him come to me. Which of course he did on Turn 6. Trying desperately to take back the temple he lost two squads, while I lost one and burned a DC. He also went tank hunting, swarming one of mine with an M7 and M18. But when my sniper brained the crew of the other M17 it was all a moot point whether he'd knock me out or not and he threw up the white flag. Not really the most exciting game, as it got a bit static after I grabbed the northern buildings. buser333
TripwirePrisoners taken on turn 5 tipped the CVP. RJenulis
China Girl usmcwo1
The Forester's Lodge NoTwo
Luchs on the LookoutFred misread the German set up instructions, So he placed all infantry sithin 2 hexes from 70X10. But the game was won by the russian destroing 4 German AFV, a couples of tricky LOS costed Fred 2 AFV. When the forth went up in flames he throw the towel.
2 Pz. fall to the BA6, 1 Pz. to the GUN and the HT to the ATR, last PzIIL was immobilized by the BA6
cosarara

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ScenarioActionWhen
By Dawn's Early LightDougban Added a playing1h 3m 15s ago
Home Cookingpeacmyer Rated the scenario2h 20m 4s ago
Through the Breach, Into the FireKydder Added a playing3h 43m 2s ago
Through the Breach, Into the FireKydder Rated the scenario3h 46m 26s ago
Checkout TimeKydder Added a playing3h 47m 5s ago
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The Last Full Measureasloser Linked the scenario to ROAR6h 37m 22s ago
One Miserable Nightasloser Linked the scenario to ROAR7h 4m 8s ago
Bertoldo the BraveAgoldin Added a playing17h 45m 52s ago
La Batterie de MervilleHutch Linked the scenario to ROAR18h 6m ago
Chateau de QuesnoyHutch Modified the Attacker's AFVs18h 8m 3s ago
Chateau de QuesnoyHutch Modified the unit counts18h 8m 26s ago
Chateau de QuesnoyHutch Modified the Attacker's AFVs18h 8m 26s ago
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Chateau de QuesnoyHutch Modified the Attacker's AFVs18h 10m 5s ago
Chateau de QuesnoyHutch Modified the Attacker's AFVs18h 10m 29s ago
Chateau de QuesnoyHutch Modified the unit counts18h 11m ago
Chateau de QuesnoyHutch Modified the Attacker's AFVs18h 11m ago
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Chateau de QuesnoyHutch Modified the Attacker's AFVs18h 11m 58s ago
Chateau de QuesnoyHutch Linked the scenario to ROAR18h 12m 39s ago
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Le HérissonHutch Modified the Unit Elements18h 16m 44s ago
Attack on the Back of OrsognaHutch Modified the Unit Elements18h 30m 52s ago
Attack on the Back of OrsognaHutch Modified the Attacker18h 31m 26s ago
Monastery HillGuru Bob Added a playing18h 34m 38s ago
Monastery HillGuru Bob Rated the scenario18h 41m 2s ago
A Vast Hellish RuinRJenulis Added a playing19h 2m 49s ago
Paratrooper's Hellgrumblejones Added a playing20h 54m 32s ago
Paratrooper's HellDanno Added a playing21h 44m 22s ago
Big, Bad, Gungalletto Added a playing22h 26m ago
Ham and Bloody JamKydder Added a playing22h 30m 12s ago
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War of the Ratssparkyxc9 Added a playing23h 10m 59s ago
Trapping EdelweissBugbear501 Uploaded a VASL fileYesterday
Unlucky ThirteenthA_Lost_Canadian Added a playingYesterday
The Eternal CityHutch Modified the misc. rulesYesterday
The Wisps Come And GoHutch Uploaded an ImageYesterday
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The Wisps Come And GoHutch Modified the DefenderYesterday
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The Wisps Come And GoHutch switched the sidesYesterday
The Wisps Come and GoHutch Modified the Unit ElementsYesterday
Aussie SpiritBlaze Added a playingYesterday
Gun & RunBlaze Added a playingYesterday
Marders not MartyrsBlaze Added a playingYesterday
Bread Factory #2Blaze Added a playingYesterday
Riding with the KingBlaze Added a playingYesterday
Red ComradesBlaze Added a playingYesterday
Mortal WoundingBlaze Added a playingYesterday
Liehr Launches FirstBlaze Added a playingYesterday
Obian Highwayfdapra Added a playing2 days ago
Moreh MeleeBongiovanni Uploaded a VASL file2 days ago
Bridge of the Seven PlanetsHutch Linked the scenario to ROAR2 days ago
Bridge of the Seven PlanetsHutch Modified the unit counts2 days ago
Diversionasloser Linked the scenario to ROAR2 days ago
Shielding Moscowaokigaryou switched the sides2 days ago
Hell's Comin'SGT Mac Added a playing2 days ago
Hell's Comin'SGT Mac Rated the scenario2 days ago
88s at ZonOsiris09 Added a playing2 days ago
Wunderwaffeatomic Added a playing3 days ago
Wunderwaffeatomic Rated the scenario3 days ago
Ivan is Coming!dmareske Added a playing3 days ago
West of the Merderetjohan.vrijdaghs@gmail.com Added a playing3 days ago
The Onslaught Resumesnebel Added a playing3 days ago
The Onslaught Resumesnebel Rated the scenario3 days ago
Echoes of the VolturnoDispang12 Added a playing3 days ago
Echoes of the VolturnoDispang12 Rated the scenario3 days ago
Gallic CounterpunchIreneusz Rated the scenario3 days ago
The French PerimeterHutch Modified the unit counts3 days ago
Retaking Viervilletoddgrx Added a playing3 days ago
The Governorvon Marwitz Uploaded an Image4 days ago
Ambitious Assaultthedrake70458 Added a playing4 days ago
Flanked AgainDanno Added a playing4 days ago
Flanked Againgrumblejones Added a playing4 days ago
Gavin Takemtrodgers99 Added a playing4 days ago
Defiance Before Hill 30mtrodgers99 Added a playing4 days ago
Gavin Takemtrodgers99 Rated the scenario4 days ago
Hill 621atomic Added a playing4 days ago
Hill 621atomic Rated the scenario5 days ago
Black Devils of BureLarry Added a playing5 days ago
Blood BrothersHutch Linked the scenario to ROAR5 days ago
Blood BrothersHutch Modified the Unit Elements5 days ago
Blood BrothersHutch Modified the Defender's AFVs5 days ago
Blood BrothersHutch Modified the unit counts5 days ago
Blood BrothersHutch Modified the unit counts5 days ago
Blood BrothersHutch Modified the Defender's AFVs5 days ago
Irksome Rearguardgrumblejones Added a playing5 days ago
Irksome RearguardDanno Added a playing5 days ago
Elephants UnleashedPaul Legg Added a playing5 days ago
To The Cider Crossroadsvon Marwitz Uploaded an Image6 days ago
The Game's Up AussiesHutch Modified the overview6 days ago

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Not One Step Back 86.87
BFP 6: Mannerheim Cross 446.87
Beyond the Beachhead 86.86
Schwerpunkt # 8 126.86
Kreta - Operation Merkur 186.86
Operations Special Issue #3 76.86
ASL 5 - West of Alamein 86.85
Generic Playtesting Log 376.84
ASL Action Pack #16 From The Land Down Under 156.84
Special Ops #12 66.84
Schwerpunkt #25 126.84
Recon by Fire! #2 106.83
Friendly Fire Pack 6 86.83
Quick 6 Scenario Pack VI 66.83
AH:ASL Annual `93a 116.82
Turning the Tide 206.82
ASL Action Pack # 6 A Decade of War 106.82
Schwerpunkt # 4 126.81
Dezign Pak 9 106.81
HASL 9 - Hatten in Flames 106.81
Friendly Fire Pack 4 106.80
Friendly Fire Pack 11 86.80
Death to Fascism 86.80
Best of Friends 2 126.80
Quick 6 Scenario Pack IV 66.80
ASL 16 - Twilight of the Reich 176.80
DASL 1 - Streets of Fire 106.79
Into The Rubble 86.79
Deluxe Advanced Squad Leader 386.79
Friendly Fire Pack 3 86.78
Friendly Fire Pack 7 86.78
HazMo Scenario Pack 2: The Un-Civil Wars 106.78
ASL Journal #14 256.78
AH:ASL Annual `93b 126.77
Schwerpunkt #22 126.77
Hero PAX 4: Mediterranean Theater of Operations 126.76
From The Cellar Pack # 2 106.75
ASL 13 - Rising Sun 336.75
ASL Action Pack #13 Oktoberfest XXXII 116.75
BFP 3: Blood and Jungle 476.74
Dezign Pak 6 126.74
Rally Point #11 106.74
ASL Action Pack # 4 Normandy 1944 126.73
ASL 3a - Yanks (2nd Edition) 416.73
Critical Hit # 2 156.72
Schwerpunkt #23 126.72
Quick 6 Scenario Pack VII 66.72
ASL Starter Kit #3 86.71
AH:ASL Annual `95 Winter 246.70
ASL Action Pack # 3 Few Returned 126.70
ASL Journal # 8 166.70
HazMo Scenario Pack 1: A World at War 106.68
AH:ASL Annual `90 166.67
ASL Journal # 4 136.67
Fanatic Pack 2 126.67
ASL 10 - Croix de Guerre 86.66
ASL Journal # 1 176.66
BFP 4: Crucible of Steel 326.66
HazMo Scenario Pack 4: Making the Grade 106.66
ASL Journal # 5 136.65
Dezign Pak 5 186.65
ASL Starter Kit #1 66.64
Rally Point # 1 106.64
Schwerpunkt #13 126.64
Operations Special Issue #1 66.64
March Madness 2019 Close Combat Pack 86.64
Aussie Tournament Pack 76.63
ASL Journal #13 336.63
HASL 7 - Valor of the Guards 216.62
Schwerpunkt #20 126.62
BFP 5: Poland in Flames 456.62
HASL 4 - Pegasus Bridge 86.61
ASL Open `96 Scenario Pack 106.61
Coastal Fortress 556.61
Dezign Pak 10 156.61
From The Cellar Pack # 9 176.61
ASL Starter Kit Expansion Pack #3 86.61
ASL Journal # 3 336.60
Aussie '98 Pack 106.60
Blood & Iron 106.59
Tactiques # 4 86.59
Friendly Fire Pack 10 86.59
ASL Action Pack #21 Blitzkrieg to Paris 106.59
AH:ASL Annual `96 146.58
Rally Point # 2 106.58
BFP 2: Operation Cobra 126.58
ASL Action Pack # 2 86.57
Schwerpunkt # 6: Victoria Cross 126.57
Petsamo-Kirkenes Operation: Monkeys with Typewriters Vol.III 186.57
Quick 6 Scenario Pack III 66.57
HASL 12a - Drop Zone: Sainte-Mère-Église 146.57
HSASL 2 - Operation Veritable 176.56
ASL Starter Kit #2 86.56
Schwerpunkt #11 126.56
HASL 10a - Red Factories 186.56
ASL Action Pack #15 Swedish Volunteers 166.56
ASL 12 - Armies of Oblivion 116.55
HSASL 1 - Operation Watchtower 176.55
Franc-Tireur #10 116.55
Kampfgruppe Scherer: The Shield of Cholm 176.55
HASL 8 - Festung Budapest 206.55
Quick 6 Scenario Pack 66.55
AH:ASL Annual `92 156.54
ASL Journal # 7 126.54
Gembloux: The Feint 96.54
Schwerpunkt # 5: Medal of Honor 126.54
Melee Pack II 66.54
ASL Action Pack # 1 86.53
Critical Hit # 3.1 126.53
Rally Point #14 106.53
ASL 3 - Yanks 86.52
ASL Action Pack # 5 East Front 126.52
ASL Journal # 9 256.52
ASL Action Pack # 9 To the Bridge! 106.52
Battle for France 106.52
ASL Journal # 2 246.51
ASL Action Pack # 8 Roads Through Rome 106.51
Schwerpunkt #12 126.50
Quick 6 Scenario Pack V 66.50
ECZ Tournament Director's Pack 166.50
Franc-Tireur #11 226.49
ASL 11a - Doomed Battalions (4th Edition) 326.49
ASL 5a - For King and Country 206.48
Leibstandarte Pack 2 - Barbarossa 86.48
Beyond the Beachhead 2 166.48
ASL Starter Kit Expansion Pack #1 1st Edition 86.48
Rally Point #15 106.48
ASL 10a - Croix de Guerre 426.48
ASL Journal #15 116.48
Waffen-SS II: The Fuhrer's Fireman 86.47
Schwerpunkt # 7 126.47
Schwerpunkt #10 126.47
Into The Rubble 2 126.46
From The Cellar Pack # 5 146.45
Rivers to the Reich 156.45
Blitzkrieg in the West - Central Campaign 66.45
Basic Training: Issue One 126.45
Recon by Fire! #3 206.44
Rally Point # 3 106.44
Dos Equis Scenarios Especial 106.44
ASL 7 - Hollow Legions (2nd Edition) 86.43
G.I.'s Dozen 136.43
Melee Pack III 76.42
Swedish Volunteers 146.42
Elite Canadians 96.42
Nor'easter XX 136.42
AH:ASL Annual `97 166.41
Paddington Bears '96 Pack 106.41
Friendly Fire Pack 5 106.41
ASL Journal # 6 156.40
Dezign Pak 1 106.40
Schwerpunkt #17 126.40
Rally Point # 7 106.40
Rally Point #18 106.40
Schwerpunkt #16 126.39
Friendly Fire Pack 8 86.39
Winter Offensive Bonus Pack 2018 66.39
AH:ASL Annual `91 166.38
Critical Hit # 6.4 246.38
Critical Hit # 4 106.38
Leibstandarte Pack 1 - Blitzkrieg! 86.38
High Ground 2 166.38
Nor'easter Scenario Pack II 156.38
Rally Point #20 106.38
Provence Pack (MMP Download) 106.37
Tactiques # 6 86.37
Out of the Attic #2 166.37
Franc-Tireur # 7 116.36
Winpak #1 106.36
Tactiques # 1 106.36
Witches Cauldron: Oosterbeek Perimeter 166.36
Onslaught to Orsha 256.35
Quick 6 Scenario Pack II 66.35
ASL 7a - Hollow Legions (3rd Edition) 546.35
HASL 11 - Sword & Fire: Manila 306.35
ASL Action Pack #18 Oktoberfest XXXVII 146.35
High Ground! 86.34
Hero PAX 3: Jungle Heroes 106.33
Tactiques # 8 106.33
Franc-Tireur #13 176.33
Rally Point #17 106.33
ASL Action Pack #20 Oktoberfest XXXIX 126.33
ASL Action Pack # 7 106.32
The Canadians In Italy 1: The Red Patch Devils in Sunny Sicily 86.31
Dezign Pak 2 126.31
ASL Action Pack #12 Oktoberfest XXX 106.30
BFP: Operation Neptune 106.30
ASL 2 - Paratrooper (2nd Edition) 86.29
Dezign Pak 7 126.29
Berlin: Red Vengeance 116.28
Schwerpunkt #21 126.28
Franc-Tireur # 8 106.27
Onslaught To Orsha 2 326.27
AH:ASL Annual `89 156.26
ASL Action Pack #11 29 Let's Go! 106.26
Critical Hit # 4.2 86.25
Tactiques # 7 86.25
ASL 14 - Hakkaa Päälle! 176.25
Franc-Tireur #12 126.24
Schwerpunkt #19 126.24
Rally Point # 8 106.24
Rally Point #16 106.24
ASL 11 - Doomed Battalions (3rd Edition) 246.23
ASL 15 - Forgotten War 166.23
ASL 4 - Partisan! 86.22
Out of the Attic 166.22
Blitzkrieg Pack 186.22
Hero PAX 1: Hurtgen Hell to Bulge Nightmare 86.21
HASL 10b - Red October 116.21
ASL 11 - Doomed Battalions (2nd Edition) 86.20
Out of the Bunker 146.20
Fanatic Pack 1 126.19
Dezign Pak 4 156.19
Internet: MMP 66.18
Critical Hit # 3 186.18
Tactiques # 2 106.17
Tactiques # 9 106.17
Rally Point # 9 106.17
Covered 136.17
HASL 3 - Kampfgruppe Peiper II 86.16
Armoured Aussie Pack 76.16
Franc-Tireur #15 226.16
March Madness `97 Pack 126.14
Rally Point # 6 106.14
Recon by Fire! #4 146.13
Corregidor: The Rock 216.13
SASL 1 - Solitaire ASL (2nd Edition) 216.11
From The Cellar Pack # 6 106.11
Tropic Thunder! 126.08
Schwerpunkt #15 126.08
From The Cellar Pack # 7 106.08
Schwerpunkt #18 126.08
Franc-Tireur #14 326.06
From The Cellar Pack # 1 116.05
The Canadians In Italy 2: The Spaghetti League 126.05
Rally Point #21 106.05
Buckeyes! 106.04
ASL Journal #16 176.03
ASL 8 - Code of Bushido 86.02
Objective: Schmidt 176.02
Critical Hit # 7.1 186.00
Schwerpunkt # 3 125.99
ASL 6 - The Last Hurrah (2nd Edition) 85.98
Waffen-SS I: No Quarter No Glory! 65.98
Dezign Pak 8 105.98
From The Cellar Pack #12 115.97
Recon by Fire! #1 85.96
Schwerpunkt # 2 125.96
HASL 5 - Blood Reef: Tarawa 105.92
The Canadians In Italy 3: D-Day Dodgers 105.91
Dezign Pak 3 155.90
Backblast # 2 85.89
HASL 6 - A Bridge Too Far 125.88
Schwerpunkt # 1 125.88
Blitzkrieg in the West - Northern Campaign 65.87
March Madness `99 Pack 105.86
To Battle By Air 1 65.86
Deluxe Pack #1 125.82
Time on Target # 1 135.81
Wacht Am Rhein 165.79
Southern Cross Scenario Pack `96 65.79
Melee Pack I 65.77
Time on Target # 2 215.75
Winpak #2 65.75
Leibstandarte Pack 4 - Turning of the Tide! 85.73
ASL 1 - Beyond Valor (1st Edition) 105.73
ASLOK 2005 - 20th Anniversary Scenario Pack 105.72
Rally Point # 5 105.71
DASL 2 - Hedgerow Hell 85.69
Paddington Bears '97 Pack 85.69
ASL For Fun-LCP 325.69
Hero PAX 2: Eastern Front Hero Fest 85.64
All American I: Kellam's Bridge 105.52
Panzer Aces 65.50
Leibstandarte Pack 3 - Clash at Kharkov! 85.48
Shingle's List 85.42
Hell's Highway 65.35
Firefights! 65.30
The Long March 175.27
Guerra Civil: The Spanish Civil War 125.20
Ostfold: Monkeys with Typewriters Vol.II 135.05
Waffen-SS III: Neither Fear Nor Hope 145.00
Soldiers of the Negus 84.94

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Newest players - welcome!

UsernamePlayerRegistered
bordatorF b2026-05-26 20:55:43
pbmPaul Murdaugh2026-05-25 18:53:09
Tim WhistlerTim Whistler2026-05-25 17:19:05

On this day...

ScenarioLocationDate
77 Le HérissonHangest, France1940
A 64 Chateau de QuesnoyNear Conde-Folie, France1940
TAC5 La Batterie de MervilleNear Merville, France1944
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