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ScenarioCommentUser
Breaching the Devil's PlaygroundGood scenario. Dennis did a good job with his fortifications to funnel me into kill zones. In the end, I had 9 points but only 1 GO squad in the victory area. One squad went Berserk, a couple others broke with low odd fire attacks. Close game. RJenulis
Raff's DistressMy force landed intact but couldn't flank nor break the Germans. Really difficult on the US. SGT Mac
Round Two Guru Bob
The Mubo DecisionGrenadier 2025 Mini Tournament Bongiovanni
Frogs in the Pocket Bongiovanni
Transylvania 6-5000Grenadier 2025 Round 1 Bongiovanni
Ghost of NapoleonGrenadier Round 2 - Tournament SSR : Russians reinforcements enter on turn 4. Bongiovanni
Up the Liri ValleyGrenadier 2025 Bongiovanni
Forest GummGrenadier 2025 Bongiovanni
Bite of the BassottoGrenadier 2025 Bongiovanni
Bite of the BassottoGrenadier 2025 Pantera
A Real Barn BurnerI have never seen such a high ROF rate for the Pak. It fired 3 to 5 times every single fire phase (without having to use intensive fire),
Fortunately it did not do much harm to my Morale 9 fanatics in the farm.

I managed to reinforce the farm early through a little diversion.
A very good and original little scenario.
strategos
No DubnoThis scenario was a lot of fun. Good unit mix and options for attacking and defending. In our playing I had over committed too far forward and the Russian tanks were merciless. nebel
Haugen's HeroesJapanese came from all sides to pin down the Americans and eventually cut some route paths forcing the broken units to be eliminated, which is what swung the game into the Japanese favor. dmareske
Farmyard Affray Danno
Farmyard AffraySo I watched the British lose this one twice in a row. It's a tough ask for the British and the unnecessary Orchard Overlays make it even harder for them. Maybe the balance should be...get rid of the overlays. grumblejones
Red StormThey don't make them like this anymore. A dour interminable struggle. A powerful Soviet force, but very tough VC to surmount. Rich Weiley
Danish Crossroads jwert02
A Bitter Day atomic
Bite of the BassottoGRENADIER 2025 - Round 5

Alas, the opening moves of the New Zealanders caught me on the wrong foot and compromised the position of my Bassotto with its HIP 238+BAZ escort. The former had to abandon its position and its attack opportunity on the main enemy stack in a bore-sighted position in an attempt to escape and survive (which it somehow contrived to do...), the latter was eliminated. This greatly reduced the danger for the Allied AFV (of which the Bassotto still got one) and opened the way into the village.

After that, the Germans where beaten about and had lost 10 out of 13 buildings by the end of Allied Turn 3. Even with the pending arrival of the German reinforcements the recapture of 4 of these buildings seemed nothing but a fantasy given the allied disposition, and with time drawing near the end, I conceded.
von Marwitz
The Bavent RecceCanadians are hard-pressed in this one to search the battlefield effectively. Dan's Heroes were unsuccessful in their initial movements and were KIA'd. The Canadian 9-1 broke and his squad would then break. The Germans managed to fend off the Canadians during the final turn 5 rush. The Canadians would have 1 VP at game end. grumblejones
The Bavent Recce Danno
Viking SurpriseScenario has a lot going for it, cool OB's, cool maps and motorcycles in the snow. And, I recommend playing it for all those reasons. SGT Mac
Ejected From ÉloiRound 5 Grenadier 2025
wwillow
Danish Crossroads2025 West Coast Rumble, Round 4. Luck late CC (5 CC's at 1-1 won last two turns) by the Germans carried the day. asevenson
Defending the Twin Villages toffee
Tirailleurs and Antiques Round 3 Grenadier 2025
wwillow
Gotterdammerung!Very fun scenario. Unique situation and be sure to read the VC carefully. Once you understand, it makes for a very interesting and challenging scenario. Dan's Germans played it perfectly. I lost three tanks in knocking out the Jagdtiger and two more lost to the MKIV's. The Germans lost one MKIV and then destroyed the other 4 on the victory locations. Dan successfully exited three of the crews on Turn 4. One crew was KIA'd by Russian tanks on the 2 level hill. Very enjoyable scenario and very sublime design. Recommend playing it! grumblejones
Forest GummRound 4 Grenadier 2025 wwillow
Lingevres-Preparation jwert02
Up the Liri ValleyGRENADIER 2025 - Round 3

I subscribe to what has been said before:
This a very interesting puzzle of dynamic force allocation and VC hexes that both sides want.

The following approach of my opponent worked quite well for him:
Ignore the initial buildings the Germans possess (and yield those 15 VP). Instead concentrate on the center while despatching a token force just large enough to keep the Germans from not leaving their initial buildings. This will give the Free French more power in the center and they can shift it more quickly depending on whether the Germans enter more to the middle or more to the flank.

I managed to get a large force into the flank of the Free French, but in Turn 3, my attack briefly stalled. This was just long enough to bring in Free French reinforcements to plug the most imminent gap and thus enough to keep my attack from gaining momentum again. After that, It was not difficult for the Free French to build a "wall of bodies" to prevent the Germans from getting at one of the valuable 2VP/Game Turn building.
von Marwitz
Red ChurchillsGRENADIER 2025 - Round 4

Again great playing of this very good scenario. Lots of fun and drama. The Russian needs to pass their PMC until they manage to get across the Stream somewhere. Afterwards, they will dish out and it's up to the Finns to hang on just long enough.

Likely somewhat pro Finnish. If the Russians take a hard beating crossing a bridge or are delayed long enough, it might be an uphill battle for them.

von Marwitz
Up the Liri ValleyGrenadier Round 3 Pantera
Balkan Betrayal2025 West Coast Rumble, Round 2. Held out just long enough. Steve kept rolling my SAN and I kept rolling 1's which kept a big(ish) stack out of the fight. asevenson
A Fine Mess...2025 West Coast Rumble, Round 3. Couldn't manage to kill the French Tanks - had 3 seperate successful PAATC, CCV attempts and 1 Placed DC but no joy. asevenson
Fortune Favours The Bold toffee
No Better Spot to Die kweltner
Transylvania 6-5000Round one Grenadier 2025. Almost pulled off a miracle. In motion Stug took out both tanks. Went to the last CC die roll. wwillow
The Volga is Reached! Serge
De Veer's CounterattackJapanese concession after 4 turns. Round 2 Grenadier 2025 wwillow
Pentecost Sunday Meeting Friday Night Fight
vasl log 3.7.16/6.7.1-beta9

(VASL Log)
Paul Legg
Convente Beato Sante Danno
Convente Beato SanteGerman sniper was the true king of battle. He would KIA all three British leaders and casualty reduce one squad. The Canadian sniper would recall the German Flak Panzer. The German 75L would knock out two Churchills and a Panzerfaust would knock out the third Churchill. The British would successfully take one end of the hill, but were out of men to take the other side and so the Germans had the victory. grumblejones
Gotterdammerung! Danno
Second Hand NewsGRENADIER 2025 - Round 1

Solid scenario, recommended.
von Marwitz
De Veer's CounterattackGRENADIER 2025 - Round 2

My second playing of this scenario. This time as the Japanese.

It is a fun scenario, but after having played it twice, I believe it is quite significantly pro Dutch.
von Marwitz
Campoleone SalientGrenadier Round 1 Pantera
Ghost of NapoleonGrenadier Round 2 Pantera
Panzerpioniere!In this playing the American defender opted to spread out and evenly defend much of the map. The Germans countered by cutting off the eastern third of the American defense, and attacking primarily up the middle. By mid-game nearly all the American armor had burned or been wrecked. The US infantry took few KIAs, but w/o armor support could not hold the VP locations.. A2ASLer
Expelled!The Germans did a pincher attack, heavy on the outsides and one kill stack up the middle. The forces on the right flank did the best in eliminating the resistance and taking the building while holding off the forces from the middle trying to reinforce the building. A couple of critical hits swung the pendulum in favor of the Germans. Germans lost two STUGs but had the 105 set up to pound on the victory building. We called the game in turn 8. dmareske
11th Company Counterattack2025 West Coast Rumble, Round 1. David Played well and the 5 Hits with the tanks in 5 shots taken doesn't hurt. I was not rolling well at all. My setup didn't take into account full ramifications of the EmRR and ElRR. Good experience however. asevenson
Satisfaction and ConfidenceThe Germans spread out in a line, with MMC covering every potential easy path for the Russian AFVs so they could be within PF range. The gun was hidden to the west and never came out of HIP, as the Russians did not head that way. The Russian approach was spread out to avoid the Germans forming up on them at one spot, but this proved to be their undoing. Too much time was wasted attempting to break the line in multiple points and when that stalled, a concentrated Russian push in the middle almost made it but the Germans had adjusted to box in the Russian AFVs, taking out 3 of the 4 and eliminating their ability to meet the VP in time. Turuk
Deadeye SmoyerGrenadier 2025. wwillow
Nikolai's StarGrenadier 2025. wwillow
Cornwalls' Rum Ration Danno
Cornwalls' Rum RationTough little fight. British MALF'd and then 6'd the gun in Rally on the one and only shot This of course messed up the scenario defense for the British. The Germans schwerpunkted board 42 and went after the 6 locations on that board. The German armor would knock out the Carrier and the two Shermans without a loss. One STUG was shocked, but managed to come back. The German infantry took some tough hits, but managed to take 6 building hexes in the final movement phase for the win. grumblejones
The Mubo DecisionPTO-Mini at GRENADIER 2025.

Good scenario.
von Marwitz
Frogs in the PocketPTO-Mini GRENADIER 2025.

This was one of my first PTO scenarios many years ago so I was ready to replay it.

Basically, it has interesting OoBs and a lot of "PTO-feel" and "traps" which could make it a great scenario.

On the other hand, it is a "bug hunt" in which successfully hiding two squads or a squad and a -1 Leader (i.e. 4 VP) will make you lose even if you eliminate the entire rest of the remaining OoB. Furthermore, an adept player will concentrate his units in as far away corner as possible and form a "wall of bodies" there. In doing so, chances are very high that any attempts of the ANZAC will be doomed to meet the objectives, especially blocking the path to the valuable Pillboxes this way.

The first glance at my opponent's setup told me that this was exactly what he did. With the expected outcome of a clear ANZAC loss.
von Marwitz
Zon with the WindGrenadier 2025 Pantera
Campoleone SalientGrenadier 2025 Pantera
"They're Here! Reverse!"This scenario was literally over by the end of the first British Prep Fire Phase. The Brits had a ROF streak that wiped out about 75% of my tanks. I failed my personal MC and flew the white flag of surrender. Cuddles McDeath
Raff's DilemmaAfter getting blown-out in the SM03, I made a comeback with this one coming down to the last CC rolls, I won an ambush and withdrew for the win. Excellent game. Managed to kill, recall or stun every US Vehicle. On to SM05, SGT Mac
Le Hérisson mgtaylor
Grab and GoVery interesting scenario with different options for both sides. As the German defender, I set up strong in thee centre, placed all my dummy counters plus a couple of half squads on the right flank and the mortar on the left flank behind woods with a spotter half squad entrenched in front of it. I wanted to deter a flank attack and I got my wish when Eric sent his whole force up the centre with a view to capturing buildings. Things started well for the attackers as the forward defenders where overwhelmed. The Russians captured two victory building to get a head start with 6 VPs. After this however the defence stiffened and a series of low rolls resulted in casualties for the attack which started to bog down. When the German HMG halftrack managed to survived two ATR shots and exit, I was ahead on points. The mortar halftrack was less fortunate and was immobilized. At game end, the Russians had to charge for the exits with the few units that could reach them. A 9-2 leader and accompanying stack waltzed across open ground to make it to safety but that was not enough when the German 9-2 led a half squad off the board to seal the win on the final turn. Highly recommend this one. Would be happy to play either side. Dougban
Grab and Go Bongiovanni
TotensonntagI used a German set-up found on-line. The MMG was in the P5 woods-mass and the lmg layed down fire lanes when they could. The Poles concentrated on the east flank, but pushed forward in center as well. I rarely blame the dice, as I think a good player can still work around that., but in a small scenario like this it can be too much. I think every Polish squad broke at least once. They rallied and still made a run for it, but the 4's and 5's rolled across the board by the Germans on all of their attacks on turn 6 pretty much sealed the deal, with only 3 German squads eliminated. Guru Bob
It's About TimeThe British forces started up close against the Germans and immediately took the battle to them. The British were able to squeeze the German in Le Port and had eliminated the Germans from Le Port by the end of Turn 5. A lucky shot from a captured MMG broke the squad in the Chateau and opened the flood gate for the pour through slunts
It's About TimeI was able to cause plenty of British casualties but not enough to stem the avalanche. Conceded after losing all 3 Pz IV's in a single turn. With no armour killers left (except PF's) and only 4 live squads, it was time to concede. aiabx
Claws of the SparrowA training game for my opponent, who is bringing his PTO play up to speed. Our previous session saw a glorious multi-hex Banzai followed by multiple HtH CC in which nearly everyone died, but the last session was a dicefest in which I shot his troops to pieces for the loss of a crew to a boxcars MC. Nevertheless, an enjoyable game. Gamer72
The RoadblockTom beat my ass because of my own stupidity. Essentially got "Fools-Mated! SGT Mac
Fighting BackGermans set up the machine guns in upper floor locations across board 22. The Poles attacked on the German right. The Germans forgot about the Polish reinforcements entering behind their front line, so immediately fell back on the left flank and fought a controlled fighting withdrawal on the right and center, to great effect. In the end the Polish tanks were destroyed or in hiding, while almost all the Polish leaders were lost, so the attack petered out in the face of a solid German line, just in front of the victory buildings. Guru Bob
De Zwarte DuivelsBoth of us had good and bad luck here. As the Dutch, my mortar broke down on its first shot, and one of my armoured cars was set ablaze by a lucky ATR shot. On the other hand, the Germans lost their heroic leader early to an unlucky wound, and I created a hero to help battle for the large building. I also used my HMG and 9-2 leader to prevent the Germans crossing the western bridge, and the German HMG on that side of the board never really got into the action.
In the end it was Dutch weight of numbers that swung it, as I managed to cause German casualties and take enough of the building to prevent them gaining enough VP to match my total (final score was Dutch 13, Germans 11)
Andy_Bagley
For the Motherland johan.vrijdaghs@gmail.com
Not Fade Away antro
Schloss HemingsteinGermans took out both AFV early then fell back to the Victory building and managed to exceed CVP cap in Turn 5. Kydder
Totsugeki! oybj
Iron Greeting manzoliandrea72
This is the BBCWell there's a reason why these and LCP's ASL for Fun scenarios are free. The reason in this case because it's a lopsided dog. It would be hard enough for the Brits to stand up to the SS muscle. The Churchills are no match for the Panzers, even less so if they didn't bring HEAT (which none of mine did). They can protect themselves with smoke for a while, but all they are are VPs waiting to happen. It would probably be an interesting game if the only VPs were for the VC buildings and for running the 457s offboard, and so it was for the first 3 turns. But then the ROBA hit and destroyed any chance of fun this scenario ever had. I played this out way longer than needed, finally conceding after my Turn 5 with the score 26-72, and only going to get worse. buser333
Lost Opportunities atomic
When I Call Roll GOUREAU
Better Than NothingThe Germans started spread out hoping to provide crossing fields of fire
There were two German squad set at the wings and as far back as possible. The Trenches were set against the gully.
The 50L Gun was the star of the Reich. It had destroyed the 2 sherman broke 4 squads on rate of fire Terror. It was finally elimated in Close combat but not before taking out the 3 AFV and killing a squad. The Russians ran out of time trying to get through of grain. The arriving Stugs moved up and denied the Russian free range
slunts
Semper Paratus Cpl Wright
Taking Back Vital GroundPaddington Bearz - November 2025 Rich Weiley
Death on the Albert CanalFNF Bongiovanni
Bloody BurgbergNorth Texas ASL Tournament 2025. Danno
All Available WeaponaryNorth Texas ASL Tournament 2025. Danno
A Burnt Out CaseA real upping of the ante on AFV rules for me. My SU-76M was taken out by the Armored Car well positioned on the southern road on the first turn (along with a 458 squad) - rest of troops safely dismounted and headed to the paths in the woods while tanks tried their luck in the grain. 1 tank lost to Faust and other immobilized by marauding AC - who then got taken out. Things started going better for Russians late as they outflanked defense from the south but ran out of steam. Needing on last Turn with broken squad to rally, take last building and take bunker with DC, as well as hold on to 1 taken building objective and also win a low odds CC in another. Scout Car was a bit of a threat but ended up not doing much. asevenson
Start Fall GelbFor Tussle in the Tundra von Garvin
Pössl’s PosseFor Tussle in the Tundra von Garvin
Start Fall GelbFun little scenario played at Tussle in the Tundra '25. David's Belgians set up more strongly to cover the road on my left, so I made a main thrust through the middle and the more open ground on my right. The plan was to use my little Pzs for SD smoke and hopeful set up first shots against the slightly better Belgian tanks.
That part worked, and I got the low TKs I needed to kill one and then Shock and kill another. My infantry was a bit behind schedule, but by Turn 5 I was in the village, overrunning infantry and trying to freeze the Belgian 9-1 and MG.

The Belgian 9-1 had other ideas. He killed the marauding PzII in First Fire, kept rate, and then turned his MG on my infantry in Final Fire, KIA'ing one stack and breaking my 9-1 stack and 3 squads on a 1MC.
With no time left to rout, rally, and return to the attack, I conceded.
ubertripp
Pössl’s PosseI set up a bit too far forward, and didn't arrange my rout paths correctly. The Russians can gang up on the little buildings at the foot of the hill, and I should not have put 3 squads down there to delay the advance. I had to break to extract, and they never rallied, dying to casualty rallies and subsequent breaks.
Kedge's attack was well formed and relentless, and as my Marder missed his shots and was burned in AFPh, the Russians were on the hill in force by Turn 3 and I had lost 6 of my initial 8 squads.
ubertripp
Absorbing The Thrust2025 North Texas ASL Shoot Out jgarlic79@gmail.com
Beacon of HopeThe German attack on Turn 1 should have been more aggressive and take the center bridge. They crossed the bridge on Turn 2 and a lucky K/1 from a Swede defender caused their only loss of the game, but then another German squad got in Melee with another Swede for two turns losing some time, and causing the only Swede lose of the game. The German vehicles advanced through the road on Turn 4, but the Norwegian reinforcements had already arrived and the German infantry got pinned through the road, making it impossible to reach the line in Turn 5. In general it is a little tough for the Germans as they need to push hard since Turn 1 and hope for bad defending rolls. The vehicles should clear the road ahead to locate the HIP Norwegians and to stop the reinforcements, and the infantry should run behind them. But it is short and nice to play. esparver73
Piege a CarpiquetA hidden gem. Pregame selection of VC gives this nice fog of war. I chose the village VC due to better cover. Several turns were maneuvering, then things really got wild. Canadians won on turn 8 with a CC roll to eliminate tough German defenders in the village church. Lots of choices, and patience is rewarded. Very recommended. Houlie
Death on the Albert CanalFriday Night Fight - The Brits conceded during German turn 4 movement after the ATG malf'd on its first shot leaving an 8-0 and 457 squad to try and prevent the remaining German forces leaving in the remainder of this MPh.

For setup I split my forces into three groups; 2 and a half squads in the north with 8-1 leader, the dm mmg and purchased psk, in the centre 3 squads , one of which was deployed, the 7-0, a lmg and a JgPz, finally in the south were the remaining 4 squads, 9-1, an lmg and 2nd JgPz. The northern force was initially delayed by a solitary squad w lmg in the single hex building but with support from the centre group which met little resistance were able to clear the way. To the south the JgPz moved to I9 minus its rider who had been stripped by def fire.
Paul Legg
Death on the Albert CanalNorth Texas ASL Tournament 2025. Danno
Gebirgsjäger and MountaineersNorth Texas ASL Tournament 2025. Danno
Operation Encore Mini-CampaignPlayed scenario 1 in 2024. The other 3 in 2025. Danno
Tigers and FlamesFor Tussle in the Tundra von Garvin
Among the RuinsA great scenario. Americans have a powerful combined arms force working through a long city fight, with 10 Player Turns to reach their goal. The Germans have elite defenders in stone buildings with lots of MGs, some HIPs and PSKs, and a nasty AA gun.

As the Americans, I loaded up on the right flank, with two platoons to advance up the middle and only one on the left. The goals was to overload on the board edge and use MG fire lanes to keep the Germans from moving left-to-right to adjust.

Things were going very well, and I had an intact force of sufficient size near the final quarter of the board length with 5 player turns to go.

But both the German HMGs, lead by the 9-2 and 8-1, had tremendous Prep Fire ROF sprees and killed 4.5 squads. So many 2s and 3s.

Anyway, that was half of what I needed to exit, so I conceded after Turn 7 and we went to have beers and cheesesteaks.
ubertripp

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March Madness Tournament Pack 2025 Fixed
All sorted now - apologies for any inconvenience - the pack scaling has now been corrected. You can buy the pack from the MM Tournament 2025 publication page.
MM 2025 pack
Please hold off buying the pack until this message is replaced. I’m away at the moment but the scaling is incorrect as part of the email-stamping process so some of the pages will be cut-off.

I’ll get this sorted by Sunday/monday - sorry!
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The March Madness 2025 pack is now available for sale on the Archive for $16. 6 scenarios bringing the March Madness packs up to 100 scenarios now - an amazing achievement!
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Our usual patron only tournament is joined this year by a starter kit tournament (no patronage required).
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Existing purchasers can simply re-download their pack to receive the updated version at no extra cost.

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ScenarioActionWhen
Balkan Betrayalasevenson Added a playing6h 37m 3s ago
11th Company Counterattackasevenson Added a playing6h 40m 11s ago
Farmyard Affraygrumblejones Added a playing7h 46m ago
Farmyard AffrayDanno Added a playing7h 46m 4s ago
Expelled!dmareske Added a playing8h 37m 29s ago
Tasimboko Raidjgarlic79@gmail.com Added a playing8h 43m ago
Haugen's Heroesdmareske Added a playing8h 47m 5s ago
No Dubnonebel Added a playing8h 51m 37s ago
No Dubnonebel Rated the scenario8h 54m 17s ago
A Real Barn Burnerstrategos Added a playing10h 6m 19s ago
Ride Gurkha RideBongiovanni Uploaded a VASL file12h 36m 22s ago
Breaking the PanzersTuruk Modified the unit counts14h 47m 29s ago
Breaking the PanzersTuruk Modified the Attacker's AFVs14h 47m 29s ago
Breaking the PanzersTuruk Modified the unit counts14h 48m 4s ago
Breaking the PanzersTuruk Modified the Attacker's AFVs14h 48m 4s ago
Panzerpioniere!A2ASLer Rated the scenario15h 28m 20s ago
Panzerpioniere!A2ASLer Added a playing15h 28m 53s ago
Bite of the BassottoPantera Added a playing16h 9m 17s ago
Up the Liri ValleyPantera Added a playing16h 12m 23s ago
Ghost of NapoleonPantera Added a playing16h 13m 49s ago
Campoleone SalientPantera Added a playing16h 15m 59s ago
Zon with the WindPantera Added a playing16h 17m 8s ago
Bite of the BassottoBongiovanni Added a playing17h 14m 4s ago
Forest GummBongiovanni Added a playing17h 16m 46s ago
Up the Liri ValleyBongiovanni Added a playing17h 25m 45s ago
Ghost of NapoleonBongiovanni Added a playing17h 31m 10s ago
Transylvania 6-5000Bongiovanni Added a playing17h 35m 9s ago
Frogs in the PocketBongiovanni Added a playing17h 39m 30s ago
Green Applesjgarlic79@gmail.com Added a playing17h 41m 26s ago
The Mubo DecisionBongiovanni Added a playing17h 48m 23s ago
Unlucky ThirteenthBongiovanni Added a playing17h 49m 45s ago
Surabaya SlugfestHutch Modified the gps location18h 20m 43s ago
Surabaya SlugfestHutch Modified the misc. rules18h 23m 21s ago
Surabaya SlugfestHutch Modified the Unit Elements18h 26m 35s ago
A Few Brave MenHutch Modified the gps location18h 27m 22s ago
The French Decide to FightHutch Modified the unit counts18h 30m 18s ago
The French Decide to FightHutch Modified the Defender's Guns18h 30m 18s ago
The French Decide to FightHutch Modified the unit counts18h 31m ago
The French Decide to FightHutch Modified the Defender's Guns18h 31m ago
The French Decide to FightHutch Modified the unit counts18h 32m 32s ago
The French Decide to FightHutch Modified the Attacker's AFVs18h 32m 32s ago
The French Decide to FightHutch Modified the Attacker's Guns18h 32m 32s ago
The French Decide to FightHutch Linked the scenario to ROAR18h 33m 17s ago
The French Decide to FightHutch Modified the Attacker's AFVs18h 34m 10s ago
The French Decide to FightHutch Modified the unit counts18h 35m 29s ago
The French Decide to FightHutch Modified the Attacker's Guns18h 35m 29s ago
The French Decide to FightHutch Modified the misc. rules18h 36m 39s ago
The French Decide to FightHutch Modified the misc. rules18h 37m 7s ago
The French Decide to FightHutch Modified the overview18h 38m 42s ago
The French Decide to FightHutch Modified the overview18h 40m 46s ago
Dash for the Stairsaokigaryou Modified the unit countsYesterday
Round TwoGuru Bob Added a playingYesterday
Round TwoGuru Bob Rated the scenarioYesterday
Ejected From Éloiwwillow Added a playingYesterday
Viking SurpriseSGT Mac Added a playingYesterday
Viking SurpriseSGT Mac Rated the scenarioYesterday
The Rat HouseSGT Mac Rated the scenarioYesterday
Raff's DistressSGT Mac Added a playingYesterday
Raff's DistressSGT Mac Rated the scenarioYesterday
The Bavent RecceDanno Added a playingYesterday
The Steinstrass FunnelDispang12 Added a playingYesterday
The Steinstrass FunnelDispang12 Rated the scenarioYesterday
Breaching the Devil's PlaygroundRJenulis Added a playingYesterday
The Bavent Reccegrumblejones Added a playingYesterday
Toridasu!mtrodgers99 Modified the Attacker's AFVsYesterday
Toridasu!mtrodgers99 Modified the unit countsYesterday
Toridasu!mtrodgers99 Modified the Attacker's AFVsYesterday
Iron Greetingmanzoliandrea72 Added a playingYesterday
Bite of the Bassottovon Marwitz Added a playingYesterday
Red Churchillsvon Marwitz Added a playingYesterday
Up the Liri Valleyvon Marwitz Added a playingYesterday
De Veer's Counterattackvon Marwitz Added a playingYesterday
Second Hand Newsvon Marwitz Added a playingYesterday
Frogs in the Pocketvon Marwitz Added a playingYesterday
Danica Airdieneuner25 Uploaded an ImageYesterday
Danica Airdieneuner25 Added a playingYesterday
Panzergeistdieneuner25 Uploaded an ImageYesterday
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The Replacementsdieneuner25 Uploaded an ImageYesterday
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The Mubo Decisionvon Marwitz Added a playingYesterday
A Bitter Dayatomic Added a playingYesterday
A Bitter Dayatomic Rated the scenarioYesterday
Cockroaches Against PanzersGamer72 Added a playingYesterday
Danish Crossroadsjwert02 Added a playing2 days ago
Gotterdammerung!Danno Added a playing2 days ago
Red StormRich Weiley Added a playing2 days ago
Lingevres-Preparationjwert02 Added a playing2 days ago
Forest Gummwwillow Added a playing2 days ago
Gotterdammerung!grumblejones Added a playing2 days ago
Tirailleurs and Antiques wwillow Added a playing2 days ago
Convente Beato Santegrumblejones Added a playing3 days ago
Convente Beato SanteDanno Added a playing3 days ago
Defending the Twin Villagestoffee Added a playing3 days ago
Pentecost Sunday Meeting Paul Legg Added a playing3 days ago
Slava!Hutch Modified the unit counts3 days ago
Slava!Hutch Modified the Attacker's AFVs3 days ago
Led to the SlaughterHutch Modified the Unit Elements3 days ago
Last Stand at IserlonHutch Modified the Unit Elements3 days ago
Deadeye SmoyerHutch Modified the gps location3 days ago

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ASL Starter Kit Expansion Pack #1 2nd Edition 127.24
ASL Starter Kit #4 87.22
ASL Starter Kit Bonus Pack #2 87.15
Friendly Fire Pack 12 87.13
HASL 1 - Red Barricades 107.11
Schwerpunkt #14 127.11
Race For The Meuse 67.11
From The Cellar Pack # 8 167.09
Schwerpunkt #24 127.09
ASL 9 - Gung Ho! 87.08
From The Cellar Pack # 4 207.08
Fistful of Scenarios 67.08
ASL Action Pack #19 Roads to Rangoon 107.08
Battle of the Hedgerows - The Storm Broke 67.07
ASL Action Pack #14 Oktoberfest XXXIV 127.06
Ost Front Pack 67.04
From The Cellar Pack #11 107.02
The Green Hell of Inor 197.01
Leibstandarte Pack 5 - Scorched Earth 87.00
Quick 6 Scenario Pack IV 67.00
HASL 13 - Slaughter at Ponyri 136.99
Friendly Fire Pack 1 86.98
ASL Journal #12 146.97
Beyond the Beachhead 86.96
Recon by Fire! #2 106.96
Grossdeutschland Pack 1 - The Early Years 86.96
Battles of Carpiquet 136.96
Friendly Fire Pack 9 86.96
ASL 13 - Rising Sun (2021) 386.96
Friendly Fire Pack 2 86.95
ASL Action Pack #10 86.95
Franc-Tireur #16 156.95
ASL 1 - Beyond Valor (3rd Edition) 246.93
ASL Action Pack #17 Oktoberfest XXXV 166.93
ASL Journal #10 196.92
Best of Friends 126.92
China-Burma-India: The Lost Theater Part 1 156.92
ASL Journal #11 286.92
BFP 6: Mannerheim Cross 446.92
Schwerpunkt # 9 126.91
Operations Special Issue #3 76.90
Rally Point #13 106.90
Critical Hit # 2 156.89
ASL 16 - Twilight of the Reich 176.89
From The Cellar Pack # 3 106.88
ASL 12 - Armies of Oblivion (2nd Edition) 326.88
March Madness 2020 Full Rulebook ASL Pack 86.88
ASL 5 - West of Alamein 86.87
Classic ASL 166.87
Schwerpunkt # 4 126.87
Not One Step Back 86.87
HazMo Scenario Pack 3: City of Steel 106.87
Kreta - Operation Merkur 186.86
ASL Action Pack #16 From The Land Down Under 156.86
Special Ops #12 66.86
AH:ASL Annual `93a 116.85
Dezign Pak 6 126.85
Friendly Fire Pack 6 86.85
Dezign Pak 9 106.85
HASL 9 - Hatten in Flames 106.85
Aussie Tournament Pack 76.84
ASL Action Pack # 6 A Decade of War 106.84
Generic Playtesting Log 376.84
Quick 6 Scenario Pack VI 66.84
Turning the Tide 206.83
Best of Friends 2 126.82
AH:ASL Annual `93b 126.81
Into The Rubble 86.81
Friendly Fire Pack 11 86.81
ASL Journal #14 256.81
Backblast # 1 86.80
DASL 1 - Streets of Fire 106.79
Schwerpunkt # 8 126.79
Friendly Fire Pack 4 106.79
HazMo Scenario Pack 2: The Un-Civil Wars 106.79
Internet 1306.78
Friendly Fire Pack 3 86.78
Friendly Fire Pack 7 86.78
Death to Fascism 86.78
From The Cellar Pack # 2 106.77
ASL Action Pack #13 Oktoberfest XXXII 116.77
Deluxe Advanced Squad Leader 386.77
ASL 13 - Rising Sun 336.76
Hero PAX 4: Mediterranean Theater of Operations 126.75
ASL Action Pack # 4 Normandy 1944 126.75
BFP 3: Blood and Jungle 476.75
Schwerpunkt #22 126.75
Fanatic Pack 2 126.74
ASL Action Pack # 3 Few Returned 126.73
ASL 3a - Yanks (2nd Edition) 416.73
Schwerpunkt #23 126.73
Quick 6 Scenario Pack VII 66.72
ASL Journal # 5 136.71
Aussie '98 Pack 106.71
ASL Starter Kit #3 86.71
ASL Journal # 8 166.71
HazMo Scenario Pack 1: A World at War 106.71
AH:ASL Annual `95 Winter 246.70
HASL 4 - Pegasus Bridge 86.69
Rally Point #11 106.69
ASL Journal # 4 136.68
ASL Journal # 1 176.67
Tactiques # 4 86.67
Dezign Pak 5 186.67
BFP 4: Crucible of Steel 326.67
AH:ASL Annual `90 166.66
Rally Point # 1 106.66
Quick 6 Scenario Pack III 66.66
ASL Starter Kit #1 66.65
ASL 10 - Croix de Guerre 86.64
ASL Journal # 3 336.64
Operations Special Issue #1 66.64
BFP 2: Operation Cobra 126.64
Schwerpunkt #20 126.64
From The Cellar Pack # 9 176.64
Critical Hit # 3.1 126.63
Schwerpunkt #13 126.63
Dezign Pak 10 156.63
March Madness 2019 Close Combat Pack 86.63
ASL Action Pack #15 Swedish Volunteers 166.63
ECZ Tournament Director's Pack 166.63
ASL Action Pack # 2 86.62
Rally Point # 2 106.62
HASL 7 - Valor of the Guards 216.62
ASL Journal #13 336.62
BFP 5: Poland in Flames 456.61
Quick 6 Scenario Pack 66.61
HSASL 2 - Operation Veritable 176.60
AH:ASL Annual `96 146.60
ASL Open `96 Scenario Pack 106.60
Blood & Iron 106.59
Schwerpunkt # 5: Medal of Honor 126.59
Friendly Fire Pack 10 86.59
HASL 10a - Red Factories 186.59
HASL 12a - Drop Zone: Sainte-Mère-Église 146.59
Coastal Fortress 556.58
Quick 6 Scenario Pack V 66.58
ASL Starter Kit #2 86.57
Petsamo-Kirkenes Operation: Monkeys with Typewriters Vol.III 186.57
AH:ASL Annual `92 156.56
ASL 3 - Yanks 86.55
ASL Action Pack # 1 86.55
ASL Action Pack # 5 East Front 126.55
Kampfgruppe Scherer: The Shield of Cholm 176.55
HASL 8 - Festung Budapest 206.55
ASL 12 - Armies of Oblivion 116.54
ASL Journal # 7 126.54
Schwerpunkt #11 126.54
Schwerpunkt # 6: Victoria Cross 126.53
Schwerpunkt #10 126.53
Franc-Tireur #11 226.53
Rally Point #14 106.53
Winter Offensive Bonus Pack 2018 66.53
ASL Starter Kit Expansion Pack #3 86.53
HSASL 1 - Operation Watchtower 176.52
Gembloux: The Feint 96.52
Leibstandarte Pack 1 - Blitzkrieg! 86.52
Schwerpunkt #12 126.52
Melee Pack III 76.52
ASL Journal # 9 256.52
ASL Action Pack # 9 To the Bridge! 106.52
Battle for France 106.52
ASL Journal # 2 246.51
From The Cellar Pack # 5 146.51
HazMo Scenario Pack 4: Making the Grade 106.51
Recon by Fire! #3 206.50
Schwerpunkt # 7 126.50
Melee Pack II 66.50
Dos Equis Scenarios Especial 106.50
Rally Point #15 106.50
ASL 5a - For King and Country 206.49
Nor'easter XX 136.49
ASL 10a - Croix de Guerre 426.49
Leibstandarte Pack 2 - Barbarossa 86.48
Rally Point # 3 106.48
Beyond the Beachhead 2 166.47
ASL Starter Kit Expansion Pack #1 1st Edition 86.47
ASL Action Pack # 8 Roads Through Rome 106.47
Elite Canadians 96.47
Dezign Pak 1 106.46
Franc-Tireur #10 116.46
Blitzkrieg in the West - Central Campaign 66.45
ASL 7 - Hollow Legions (2nd Edition) 86.44
AH:ASL Annual `91 166.44
AH:ASL Annual `97 166.44
Critical Hit # 4 106.44
Paddington Bears '96 Pack 106.44
Rivers to the Reich 156.44
G.I.'s Dozen 136.43
Hero PAX 3: Jungle Heroes 106.43
Rally Point # 7 106.43
Critical Hit # 6.4 246.42
Onslaught to Orsha 256.42
Swedish Volunteers 146.42
Into The Rubble 2 126.42
Rally Point #18 106.42
HASL 11 - Sword & Fire: Manila 306.42
Waffen-SS II: The Fuhrer's Fireman 86.41
Friendly Fire Pack 5 106.41
Schwerpunkt #16 126.41
ASL Journal # 6 156.40
Schwerpunkt #17 126.40
Out of the Attic #2 166.39
High Ground 2 166.38
Friendly Fire Pack 8 86.38
Rally Point #20 106.38
Provence Pack (MMP Download) 106.37
Franc-Tireur # 7 116.36
Winpak #1 106.36
Tactiques # 1 106.36
Witches Cauldron: Oosterbeek Perimeter 166.36
ASL Action Pack #18 Oktoberfest XXXVII 146.36
Nor'easter Scenario Pack II 156.35
High Ground! 86.34
ASL 7a - Hollow Legions (3rd Edition) 546.34
Tactiques # 8 106.33
ASL Action Pack # 7 106.33
Quick 6 Scenario Pack II 66.32
Tactiques # 7 86.31
Franc-Tireur #13 176.31
Schwerpunkt #21 126.31
ASL 2 - Paratrooper (2nd Edition) 86.30
ASL Action Pack #12 Oktoberfest XXX 106.30
AH:ASL Annual `89 156.29
Tactiques # 6 86.29
Dezign Pak 7 126.29
ASL 11a - Doomed Battalions (4th Edition) 326.29
Berlin: Red Vengeance 116.28
Dezign Pak 2 126.28
Onslaught To Orsha 2 326.28
BFP: Operation Neptune 106.27
Out of the Attic 166.26
ASL Action Pack #11 29 Let's Go! 106.26
Critical Hit # 3 186.25
Armoured Aussie Pack 76.25
Dezign Pak 4 156.25
Franc-Tireur #12 126.25
Fanatic Pack 1 126.24
Blitzkrieg Pack 186.24
Out of the Bunker 146.24
Rally Point # 8 106.24
ASL 15 - Forgotten War 166.24
Rally Point #17 106.24
Basic Training: Issue One 126.24
Tactiques # 9 106.23
ASL 11 - Doomed Battalions (3rd Edition) 246.23
Schwerpunkt #19 126.23
Rally Point #16 106.23
HASL 10b - Red October 116.23
The Canadians In Italy 1: The Red Patch Devils in Sunny Sicily 86.22
ASL 14 - Hakkaa Päälle! 176.22
Hero PAX 1: Hurtgen Hell to Bulge Nightmare 86.21
Franc-Tireur # 8 106.21
Tactiques # 2 106.21
ASL 4 - Partisan! 86.19
ASL 11 - Doomed Battalions (2nd Edition) 86.19
HASL 3 - Kampfgruppe Peiper II 86.19
Franc-Tireur #15 226.19
Internet: MMP 66.18
Covered 136.17
ASL Journal #15 116.17
March Madness `97 Pack 126.14
Rally Point # 9 106.13
Schwerpunkt #15 126.12
From The Cellar Pack # 6 106.12
Rally Point # 6 106.12
SASL 1 - Solitaire ASL (2nd Edition) 216.11
Corregidor: The Rock 216.11
Tropic Thunder! 126.10
The Canadians In Italy 2: The Spaghetti League 126.10
Franc-Tireur #14 326.09
Schwerpunkt #18 126.08
Recon by Fire! #4 146.07
From The Cellar Pack # 7 106.07
Rally Point #21 106.05
Buckeyes! 106.04
Leibstandarte Pack 4 - Turning of the Tide! 86.04
Schwerpunkt # 3 126.04
Objective: Schmidt 176.02
Backblast # 2 86.00
Critical Hit # 7.1 186.00
Waffen-SS I: No Quarter No Glory! 66.00
Dezign Pak 8 106.00
ASL 6 - The Last Hurrah (2nd Edition) 85.99
ASL 8 - Code of Bushido 85.99
From The Cellar Pack #12 115.97
Recon by Fire! #1 85.96
Schwerpunkt # 2 125.96
HASL 5 - Blood Reef: Tarawa 105.94
The Canadians In Italy 3: D-Day Dodgers 105.91
Dezign Pak 3 155.90
Blitzkrieg in the West - Northern Campaign 65.90
HASL 6 - A Bridge Too Far 125.89
Schwerpunkt # 1 125.88
Deluxe Pack #1 125.82
Time on Target # 2 215.81
Time on Target # 1 135.80
Southern Cross Scenario Pack `96 65.80
ASL 1 - Beyond Valor (1st Edition) 105.80
Hero PAX 2: Eastern Front Hero Fest 85.79
Wacht Am Rhein 165.79
ASLOK 2005 - 20th Anniversary Scenario Pack 105.77
Paddington Bears '97 Pack 85.76
Rally Point # 5 105.71
ASL For Fun-LCP 325.69
DASL 2 - Hedgerow Hell 85.68
Winpak #2 65.68
Melee Pack I 65.63
All American I: Kellam's Bridge 105.52
Panzer Aces 65.50
Leibstandarte Pack 3 - Clash at Kharkov! 85.48
Shingle's List 85.42
Hell's Highway 65.35
Firefights! 65.30
The Long March 175.27
Guerra Civil: The Spanish Civil War 125.20
Soldiers of the Negus 84.94

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Newest players - welcome!

UsernamePlayerRegistered
Barbarossa412D Mclean2025-11-11 00:43:01
chew827Matt Raykowski2025-11-10 18:11:56
FachBob Facchini2025-11-09 06:41:33

On this day...

ScenarioLocationDate
RB05 The Last BidThe Barrikady, Stalingrad, USSR1942
RB CG II Operation HubertusStalingrad, USSR1942
U07 Han-Sur-NeidHan-sur-Neid, France1944
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