Scenario Archive Video

Most recent games played

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ScenarioCommentUser
TrappolaPartisan ambush was a flop with only a single squad broken and a single squad broken. My dice were awful much of the game. Dan's dice were hot and a on Turn 7, the Italians had to exit one final squad for the win. I shot and got a +1 MC and Dan snaked it for the win. Fun scenario, but could be much tougher on the Italians with a better ambush. grumblejones
An Estonian InterludeDouble One 2024. I didn’t interdict the bridge on the first turn which allowed all the Estonians to form a ring of steel around the victory building. Andy defended perfectly and I couldn’t make any headway at all. Dave
Penny PacketsThis is a complex scenario with a plethora of AFVs that generate regular dives into Chapter H to check out which way their MGs are pointing. My Germans got the better of the AFV battle and Marc conceded on turn 5 with both of his Shermans gone and the Americans in a VP hole that he felt was to big too overcome. Dougban
Morning GloryCanadians came up the middle avoiding the wire on the board edge and the Germans were ready for them. AT guns took out four tanks and the MMG had some impressive ROF which kept the Canadians broken. When the fifth tank immobilized in some mines Dan conceded not having enough points to exit. The Creeping Barrage was interesting but had little effect. dmareske
Morning GloryFirst to play and post. Danno
Mac Wants the Flamethrower Lorenzoknight
TrappolaFirst to play and post. Danno
Gardens of the CitadelIntense Polish resistance from the leader saw an early death of the good German leader and the squad he was with. German tanks managed to miss quite a few times, and the PzIB/150mm broke its gun immediately, never to be repaired.
Polish tanks weren't much better, but it was almost a done deal when, on the final turn, a self-rally brought back a half-squad, and two vital moves, surviving defensive fire, allowed the Germans to capture the final 2 buildings they needed in the APh. Exciting scenario, surprised it hasn't been played more often!
Jobbo_Fett
Reckless Raid Rich Weiley
Course d'Obstacles Sous un Ciel de PlombFirst to play and post. Updated version from LFT webpage.
Danno
Course d'Obstacles Sous un Ciel de PlombHard fought game. The Germans quickly gobbled up 12 buildings and then the French took 12. The French managed to retake the church for 13 and that was game and a French victory. grumblejones
Mayhem in ManilaReally fast playing scenario. I kind of diced my friends American forces after an initial round of cold dice during the first turn. My MTR went on a pretty decent rate tear and shredded the 10-2 kill stack which luckily for me, decided to stop in a woods hex. I nailed the Sherman with an IED and got the Priest with a T-H Hero. After that, the Americans tried to rush across the streets, but nothing good came from it. At best they pinned, and at worst received a CR. After the bottom of turn 3, the Americans were so badly roughed up that they didn't have enough manpower to meet the victory point requirements, so we called it. You'd think on a deluxe board 5.5 turns is plenty of time, but it wasn't. The Americans have to push hard and take some risks. With average luck for both sides, I could see this one going either way. Worth a play. Jude
Feast DayVery nice scenario. Grab buildings and don’t lose the church.

Andy had the advantage throughout but a snake-eyes in a close combat against my 9-2 on the last player turn was the nail in my Canadian coffin.
Dave
Fish in a BarrelMy fish were shot in the barrel. Couldn’t squeeze past the nashorns. Dave
Toridasu!Very exotic scenario that seems hard for the Japanese. Lionelc62
Early BattlesThe Germans started out strong, one PzIV moving to lay smoke to cover the advancing infantry while the other AFVs break into two flanking movements. The Russian turn was hugely impactful as INF gun went on a rate tear with HEAT, taking out both PzIVs and impacting the German’s ability to handle the KV. Bad luck went both ways, as the INF gun malf’d on turn 2 and the crew would not be able to repair it before being driven off. The German infantry managed to take out the squads with the ATRs as well, moving towards the top of board u by the start of turn 4 to be able to head to the objectives. At this point, their attack staggered – the KV moved forward to threaten the two remaining German AFVs, sending them retreating out of sight, but the German infantry immobilized the KV and prospects were looking up… Except a Pz35t stopped next to a Russian squad that then routed to a building with a dropped ATR, rallied, recovered the ATR, and rolled snake eyes to destroy the AFV in Prep Fire. Turuk
Faugh A Ballagh!Definitive German win. The Brits made a bit of progress through Turn 2, despite have one leader wound on a rally attempt and one MA malf on a smoke attempt. But, on Turn 3, the German MMG went on a rate tear taking 9 consecutive shots leaving 2 1/2 broken squads after 5 failed MCs. This was followed by a German sniper killing the Brit 9-1 leader. By the end of the RtPh, the broken Brits were eliminated for FTR. With the Germans still solidly placed in the first line of buildings, no losses and little threat from the Brits, the Brits conceded. Heloanjin
Patrol Danno
PatrolFrench successfully found everything, but took some losses in the process. Then the Germans would counterattack and successfully eliminate all of the French for the win. grumblejones
Death Box AlexB
Battle for the Warta Line usmcwo1
They Shall Not Pass toffee
Valour at Casa Berardi toffee
Pipkorn's AttemptThe Germans attacked along the south side of the battlefield initially making good progress. The Russian IS-2s were able to slip away from Pf and AFV shots while the infantry withdrew slowly in good order. The Germans got bogged down in the center, stuck in a multiple turn melee, unable to break the Russian defenders while simultaneously breaking themselves while the Russian sniper wreaked havoc. In the final turns, few attacks worked for the Germans while the Russians were generally successful. It came down to the final turn when the Russians had to regain 3 VPs. Successful Prep Fire followed by missed Pf gave the Russian the win. Heloanjin
Pipkorn's Attempt dmareske
Retaking ViervilleAfter a bit more time and experience with the system, I ran this one again in VASL. The Germans moved in to put pressure on the Americans while sending most of the initial eastern force to hold the northern edge of the village, forcing the American reinforcements to brave crossing open ground. This stymied the Americans until Turn 3, when enough forces were on the board to push the advance and start to pressure the Germans in the village, breaking and eliminating a number for failure to rout. It all came down to the final CC phase, when a stack of 9-2, 8-1, and 3x 7-4-7s only had to wipe out a single 5-4-8 and failed, resulting in a German win. Turuk
The Warlord's EstateIt was a close game that could have gone either way. mtrodgers99
No Safe RefugeThis was one of those scenarios that when I laid it out, I thought there is no way I was going to win as the Japanese. I was right. There is just too much to defend and not enough to defend it with. I even basically gave up three buildings, and I still was swarmed. With no real AT assets (one 47L AT Gun, a Buried Bomb, and 6 AT mines) to defend vs 10 tanks and three HT's, the Americans can move around at will (T-H Heroes are very luck dependent). I was also a bit overwhelmed by the amount of hidden stuff I had to keep track of. I've never played using VASL, but I have read that it is good for that sort of thing. Perhaps that's the way to play this scenario. Anyway, we ended this one early. Jude
A Bloody HarvestThe Germans managed to win, mostly because the squad (and leader) with the Polish MMG went berserk and abandoned their excellent post to get murdered in close quarters. The Poles were massive leaders in the head-to-head knife fights by comparison, and it wasn't until the last (extra) turn where the Germans rushed the last Polish MMC and successfully eliminated them thanks to the -2 Leader in particular. A good scenario, but definitely needs German balance, and maybe something better than just an extra turn. Jobbo_Fett
The Golden Arrow2024 Texas Team Tournament. grumblejones
Defiance on Hill 30 tpdorsey
Making a Break for It Bongiovanni
Operation KutuzovGreat scenario with a lot of action. The German 50L AT gun tore up my Russian armored assault on board 70, destroying 3 SU-122s and a Matilda II by the end of turn 3. I would definitely like to play this one again. dsoukup
The Only Safe Place toffee
The Fraternal Grave2024 Texas Team Tournament. grumblejones
Death Solves All ProblemsTexas Team Tournament 2024 Danno
Under FireA very aggressive German setup saw quite a few breaks (and ELRs), but they managed to constantly rally broken troops. The Poles, on the other hand, could never get back to the fight after being taken out, and the artillery missed any devastating hits (on top of drawing a Red card on its second draw.)

The Germans ran up the hill to the surrounding hexes of X5 and the Poles simply couldn't stop their movements. I chose to Final Protective Fire instead of waiting for the CC Phase, but the IFT rolls were pitiful and high. An early Turn 3 victory awaited.

Definitely feels like the Poles should have gotten an extra squad...
Jobbo_Fett
Under FireA very aggressive German setup saw quite a few breaks (and ELRs), but they managed to constantly rally broken troops. The Poles, on the other hand, could never get back to the fight after being taken out, and the artillery missed any devastating hits (on top of drawing a Red card on its second draw.)

The Germans ran up the hill to the surrounding hexes of X5 and the Poles simply couldn't stop their movements. I chose to Final Protective Fire instead of waiting for the CC Phase, but the IFT rolls were pitiful and high. An early Turn 3 victory awaited.

Definitely feels like the Poles should have gotten an extra squad...
Jobbo_Fett
Under FireA very aggressive German setup saw quite a few breaks (and ELRs), but they managed to constantly rally broken troops. The Poles, on the other hand, could never get back to the fight after being taken out, and the artillery missed any devastating hits (on top of drawing a Red card on its second draw.)

The Germans ran up the hill to the surrounding hexes of X5 and the Poles simply couldn't stop their movements. I chose to Final Protective Fire instead of waiting for the CC Phase, but the IFT rolls were pitiful and high. An early Turn 3 victory awaited.

Definitely feels like the Poles should have gotten an extra squad...
Jobbo_Fett
Under FireA very aggressive German setup saw quite a few breaks (and ELRs), but they managed to constantly rally broken troops. The Poles, on the other hand, could never get back to the fight after being taken out, and the artillery missed any devastating hits (on top of drawing a Red card on its second draw.)

The Germans ran up the hill to the surrounding hexes of X5 and the Poles simply couldn't stop their movements. I chose to Final Protective Fire instead of waiting for the CC Phase, but the IFT rolls were pitiful and high. An early Turn 3 victory awaited.

Definitely feels like the Poles should have gotten an extra squad...
Jobbo_Fett
Under FireA very aggressive German setup saw quite a few breaks (and ELRs), but they managed to constantly rally broken troops. The Poles, on the other hand, could never get back to the fight after being taken out, and the artillery missed any devastating hits (on top of drawing a Red card on its second draw.)

The Germans ran up the hill to the surrounding hexes of X5 and the Poles simply couldn't stop their movements. I chose to Final Protective Fire instead of waiting for the CC Phase, but the IFT rolls were pitiful and high. An early Turn 3 victory awaited.

Definitely feels like the Poles should have gotten an extra squad...
Jobbo_Fett
Gunning For Gas2024 Texas Team Tournament. grumblejones
The Cannes StrongpointTexas Team Tournament 2024 Danno
Hitdorf on the RhineTeam Texas wwillow
Oliwa's EscapeTeam Texas. 3 player scenario. My Polish partisans were gone after turn four. PJ Norton's Russians were a weak second because he let Dave's Germans play him like a fiddle. wwillow
Rampage at RitpongTexas Team Tournament dmareske
The Three CompaniesTexas Team Tournament dmareske
Mount BelvedereTexas Team Tournament 2024 Danno
Point of the SwordTeam Texas wwillow
The Five Pound PrizeSave for three forward squads in victory buildings P9 and X8, the British favored rearward defense, positioning the AT Guns in J2 and L3. The German plan - which envisioned entering from the South, seizing and holding the Southern 8 Buildings (P9, N8, P7, X8, W9, V6, U7, and U6), and forcing the British to counteract - worked seamlessly due to VERY opportune DRs. Thompsonmg(MGT)
Mius Mischief2024 Texas Team Tournament. grumblejones
One-Eyed Jacques2024 Texas Team Tournament. grumblejones
Four Stars of ValorTexas Team Tournament 2024 Danno
Trial RunThis is a good scenario, but the German defense was too far forward and revealed itself too readily to put up a significant front. I liked the idea of the random residual FP placement to represent arcing fire, but I made no impact at all on our game. dsoukup
How It Will EndTexas Team Tournament dmareske
One-Man Wrecking MachineTexas Team Tournament dmareske
Gunning For GasTexas Team Tournament dmareske
Liberation DayThis should be an excellent scenario, although imbalance of dice luck made it rather one-sided in our game.
The very first German shot got a NMC vs two Partisan squads. BOTH squads roll HOB and BOTH get Battle Hardening AND a hero! Things continued in pretty much the same vein; in the end my DR average was 6.4 on >80 rolls, my opponent’s was 7.9 on >50 rolls.
In addition, I used both my SU-76’s – with riders – to sweep west from the outset, and managed to keep the German reinforcements away from the station. By the end of Russian Turn 4 I had taken all but one of the station buildings, and also had the majority of multi-hex stone buildings in the village. With my reinforcements just arriving too, my opponent conceded.
So to anyone who says that small scenarios can be dicey, I say yes, but large ones can be too!
Andy_Bagley
Last Train to Leningrad2024 Texas Team Tournament - FEROCITY FEST Game. grumblejones
Last Train to Leningrad2024 Texas Team Tournament ferocity fest. Danno
Le Jeux Sont FaitsThe Free French were able to prevent some of the Germans to reinforce the casino. But the progress was still low towards Riva Bella. The British German DD provided some smoke cover and dealt with the German defenders to the South before being turn to blaze by a panzerfaust CH. Flamethrowers helped a lot. And eventually all Germans ended broken or eliminated and driven aside. The French won but suffered massive casualties. lt_steiner
Hohenstaufen Hoedown2024 Texas Tournament. grumblejones
The Cost of Non-ComplianceThis game came down to CC in the final Russian half turn. The Russians were down to 4 squads, a single leader, and 6 AFVs. The only reason they were able to eek out the win was because the German defense had difficulty shifting north in time to cover the mad dash to the stone buildings. BenB
Pipkorn's AttemptThe German Panthers and King Tiger were too tough to thwart. It didn't help that I forgot to attempt Deliberate Immobilization early on. While the Russian AFVs and Baz did get a few opportunities for side shots or Deliberate Immobilization, the results ended in either a miss or no effect. Attacks on the infantry were equally ineffective. The Russians were able to slowly withdraw in good order, the Russian sniper did have some success, and there were a couple attacks that actually eliminated a German HS, but the German numbers and firepower were too overwhelming. Once the Germans were in a position to fire on the Russians or enter CC, the end result was clear. Heloanjin
Last Train to LeningradTeam Texas. Ferocity Fest scenario. I was not ferocious enough. wwillow
Good, Lucky, or Both AlexB
Balkan Sideshow Lorenzoknight
Balkan Sideshow Dispang12
A Lion in the FieldWe had to end the game early due to time; this is likely a German win but there is enough doubt to call it a "draw." By the end of German turn 4, it was clear that CVP would be in favor of the Germans. However, it was not certain the Germans would be able to control all the necessary buildings. Fun game, but it feels like British concealment (such as 12 concealment counters) would really help to balance this one out. dsoukup
Everything Is Lost Dispang12
Mac Wants the Flamethrower Dispang12
Shouting Into The StormIlluninating Rounds Paul Legg
Shouting Into The StormPlayed in Round 2 of the Illuminating Rounds competition. Tim outbid me to play the Germans and I got the balance in the shape of a T34/85 tank which joined 3 IS-2ms in the hope of stopping the German juggernaut. The performance of the Russian armour here could euphemistically be described as disappointing. One IS-2 disappeared into a cellar, another succumbed to a sniper attack and the third managed to kill precisely zero German AFVs or infantry. Tim did a great job of moving his armour and infantry forward and the Russians were overwhelmed with one one player turn to go. Dougban
The Terror of the CastleRussian win on VPs on Turn 6, though they did lose both of their tanks to PF shots. Interesting lock-up situation in the Postal Palace, with the Hungarians hemmed in by two FT wielding 628s and a Set DC. ASLSKGwahlur
Transylvania 6-5000 manzoliandrea72
Sur le Toit de l'Europe (The Roof of Europe) Danno
Sur le Toit de l'Europe (The Roof of Europe)A bit of dicey game. The French managed some hard hits on Turn 1 with two German 2-4-8's eliminated. By Turn 4, another two went down and that was game and a French win. The French managed to avoid the German MMG by falling back over the hill as the Germans trudged up the Alpine Hills in the deep snow. grumblejones
Bridge Busters2024 Chicago Open (round 7)
The first 4 turns were clinical for the Germans. They pushed all the Russians off the hills. It looked grim for the Russians who lost the AT gun and the crew for the HMG. Turn 5 Russian reinforcements scored the first points for the Russians. Turn 6 went poorly for the Germans as the Russians quickly scored more than enough CVP for the win.
RJenulis
Contested SettlementA hard-fought battle by the Polish with great shots from the defenders and not-so-hot rolls when checking for Morale. The reinforcements tried to get on-board without much trouble, but were instantly caught out by some snake eyes, killing the leader instantly. By the end of turn 6, almost all of the Poles had broken, and they'd barely gotten close to any of the multi-hex buildings at all.

Fun, quick scenario. Feels like the more inexperienced player should get the balance.
Jobbo_Fett
White Beach 1A great learning scenario for Amphibious assaults and cave rules. NOBA was on point, drove through the beach hazards without incident and swarmed the defenders. A lot of fun. SGT Mac
Conscript CounterIt was a tough day for the boys from Pennsylvania. As expected they started taking fire as they entered the town, with one scouting HS getting vaporized and a couple squads breaking, including they guys hauling the HMG and they accompanying 9-1 leader. Then the German conscripts would lay down some vicious fire, break several squads, and unfortunately, as would hold for most of the rest of the game, they didn't prove that resilient and come back quickly. The Americans would return fire to no effect. This would play out consistently the rest of the game. The Germans would shoot up the Americans both during Prep and Defensive Fire Phases, the Americans would break, who ever was left would shoot wildly for no effect, and it would take forever for boys from the Keystone state to get back in the fight. They did manage to break a few of the German squads, take some prisoners, and take out a few in NQ, but not enough to put the Germans on their heels. The Americans finally made it up the hill around T3/4 and there was some hope of success, as they seemed to be getting their act together. Then the misfortune repeated itself as they made a final push before night started to fall. With most of their force in disarray, they decided to quit with night closing in before T6. Cpl Wright
Blood BrothersI can't pinpoint exactly how I won as the INA. My friend flanked either side and made decent progress. However, as he moved up the hills in open ground vs stone buildings, the casualties began to mount. Strangely, one side of his flank couldn't fail a MC, but the other side seemed to only fail. About halfway through the scenario, he moved a bunch of HS's CX into CC (uphill in a building) on the west flank and lost every one of them (four, I think). That side started to look secure. His eastern flank made slow progress, and some stone buildings began to fall. Unfortunately for him, by then it was too little too late. By that time, there was little chance of the British taking all the stone buildings in the southern hill mass, let alone take one more on the northern one. The British had some bad luck early with the smoke, but they would only be able to mask the initial moves anyway.

I think the British player needs to be pretty aggressive because his forces have a lot of buildings to take. My friend started to push harder as the turns slipped away, but how many -2 open ground point blank shots can a person's forces really be expected to survive? I kept my forces in place for the most part and with decent rolls, good use of resid, and strong defensive positions, they were hard to push out. I thought this one was going to be a dog, but both sides need to make some tough decisions. It turned out to be a pretty fun scenario.
Jude
Black Day in Hatten Blaze
Shklov's Labors Lost mcgallons
Lost Opportunities toffee
Sink's Encouragement AlexB
Bunker BurningVASL jrwusmc
Bertoldo the BraveVery exciting game, with American victory at the CC of the last turn. A pined crew ambushed a 548 squad and the +1 was enough to survive and prevent the German capture of the last building needed for to win the game jesuspiebatlle
Defiance on Hill 30A rare FtF game for me at "The Whitmore House," getting together with the Milwaukee-area gang. We settled on this in honor of the 80th anniversary of D-Day. I took the Germans, even though Zoltan's dad was an Iron Cross-winning Hungarian commander memorialized on cardboard in ASL117-With Tigers on Their Tail. I approached straight up the middle, with an outlying force north of the road/woods mass on the bottom to try and flank. Dealing with the almost-scripted MMG nest and mortar on top of the hill would prove exceedingly difficult, with his mortar breaking a stack behind the wall and me also losing a HS. Meanwhile his boys on the hill shrugged off MC after MC from my kill stacks. Turn 4 saw a drastic turn of events though as my mortar rolled three snake eyes in a row. First a CH on the mortar, then another on the results, then another on the MMG nest. The resulting "5" was almost as good here after Zoltan rolled snakes of his own to have both leader and HS affected equally by the CH. His leader bit it with a mortal wound, and the HS of course was killed outright. Once the hill was clear I was able to storm up quite a few Germans into the hill. Just in time too, because the Ami reinforcements arrived early. It looked to be a tough fight. But when a berzerk Ami was K'd and then boxcarred his MC, and his attempt to take me out in one of the foxholes on the hill in CC met with doom he called it a day. Despite me currently not having a single building, his broken 9-1 and another squad would be sure mop up casualties, and me grabbing a sole building from his sorely pressed five remaining squads would be rather simple. A fun time with a great group of guys! buser333
The Recapture of OckenburgFirst to play and post. Danno
The Recapture of OckenburgVery good scenario. My Dutch started off good, but then faltered. By Turn 5, the Dutch has taken two trenches and a single building, and didn't have the time to get any others, so that was game. Germans did a great job of delaying. grumblejones
The Daring OnesVery tough for the Italian (at least for me. I am curious about how a better player would attack that barren hill). strategos
Late for Chow Ric of The LBC
Back in Force Larry
Headhunting For Bloody Huns A15.4er
Probe Toward The HagueGermans suffered early breaks to a 47 and then the Dutch on Turn 2 went after the broken stacks and took prisoners and/or casualty reduced the squads. The Germans managed to get into the 71E7 Building but couldn't take it and in the final CC were eliminated. The Dutch managed to hold on for the win. Recommend using the German balance. grumblejones
Probe Toward The Hague Danno
Panzerpioniere! Bongiovanni
The Chivres Shivaree Danno
The Chivres ShivareeThis scenario is very tough for the French and the ROAR STATS bear that out. Germans lost both Armored Cars and did nothing with them. The Germans on the southside were reduced to a single half-squad that survived the entire game and took a French half-squad in the final CC. The German MMG was on the hill and broke up the French moving across the causeway. The French tanks all got across when I rolled a 10 on the DC which was set on the bridge. Dice sucketh majorly. The French tanks didn't have enough movement to overrun the German 4-6-8 on the hill with the MMG. They did get a 75 hit in Advancing fire with a K3 result. But the half-squad passed the MC and that was game. A very improbable German win. And again, very tough on the French, when the Germans are able to win with just a single half-squad. It is a fun scenario though and I would recommend playing it if the opportunity arises. grumblejones

Most played scenarios

IDScenarioCount
J241It's a Battlefield20
J241It's a Battlefield20
J212Shoulder to Shoulder18
J241It's a Battlefield20
J241It's a Battlefield20
J241It's a Battlefield20
J241It's a Battlefield20
J241It's a Battlefield20
J241It's a Battlefield20
J212Shoulder to Shoulder18
J244Bowden's Wood14
J212Shoulder to Shoulder18
J212Shoulder to Shoulder18
J212Shoulder to Shoulder18
J212Shoulder to Shoulder18
J212Shoulder to Shoulder18
J212Shoulder to Shoulder18
J244Bowden's Wood14
J244Bowden's Wood14
J244Bowden's Wood14
J244Bowden's Wood14
J244Bowden's Wood14
J244Bowden's Wood14
J244Bowden's Wood14
01Fighting Withdrawal13
01Fighting Withdrawal13
01Fighting Withdrawal13
01Fighting Withdrawal13
01Fighting Withdrawal13
01Fighting Withdrawal13
AP194Not Fade Away13
01Fighting Withdrawal13
01Fighting Withdrawal13
AP194Not Fade Away13
AP194Not Fade Away13
AP194Not Fade Away13
AP194Not Fade Away13
J223Latecomers11
AP194Not Fade Away13
AP194Not Fade Away13
AP194Not Fade Away13
J223Latecomers11
J223Latecomers11
J223Latecomers11
J223Latecomers11
J223Latecomers11
AP195Break In On Rollbahn A11
AP195Break In On Rollbahn A11
J223Latecomers11
J223Latecomers11
AP195Break In On Rollbahn A11
AP195Break In On Rollbahn A11
AP195Break In On Rollbahn A11
AP195Break In On Rollbahn A11
J242Courage of Cowan10
AP195Break In On Rollbahn A11
AP195Break In On Rollbahn A11
J242Courage of Cowan10
J242Courage of Cowan10
J242Courage of Cowan10
J242Courage of Cowan10
J242Courage of Cowan10
J242Courage of Cowan10
J211Breakthrough in the Arctic10
J211Breakthrough in the Arctic10
J211Breakthrough in the Arctic10
J211Breakthrough in the Arctic10
J242Courage of Cowan10
J211Breakthrough in the Arctic10
J211Breakthrough in the Arctic10
AThe Guards Counterattack10
AThe Guards Counterattack10
AThe Guards Counterattack10
AThe Guards Counterattack10
AThe Guards Counterattack10
J211Breakthrough in the Arctic10
AThe Guards Counterattack10
J211Breakthrough in the Arctic10
AThe Guards Counterattack10
AThe Guards Counterattack10

Latest News

Map page and new search options
The Maps link on the left hand nav bar takes you to a maps page that provides the opportunity to search the maps via names and tags. The maps that don't have images will slowly get updated, and those who have admin rights can add tags to help scenario designers and players filter maps by a set of tags, such as Rural, City, Stream, etc.

You can update your map collection, in order to search by maps owned on the advanced search, by ticking the boxes on this page which should automatically update your map collection. The button that is on this page takes all publications that you own and adds the maps that are listed on those into your collection.

As always, a big thanks to those who help populate this data!
Map data update
The way maps are stored under-the-hood has been changed. Previously maps were simply strings of text that were split into map_strings and added to the scenario. They weren't really unique map rows, which meant that there could be duplicates with similar names, and it wasn't really feasible to do nicer things with them, like attach images to them, or work out which publications they were from.

This has changed now, and the data has been ported across to the new map objects. All that's missing is the publication->map data, ie, which publications have which maps!

For those that like to edit and update these things, it's now possible to enter the maps for each publication (by logging in and editing the publication page and adding the maps). If we can get a good set of this data we can do things like "show me scenarios that I own the maps for" and other module dependencies for scenarios.

I've not done the same for overlays, because it seems a bit more of an overhead, but in theory it would be possible, but maybe a bit too much effort.

Finally - you can now hover over the map values within the scenarios and publication pages (if the maps have been added to them yet) to see a map preview. If the map image isn't there yet, it might need updating, but the standard ones should all work - I think!
Advanced Search tidy up
Thanks to JP whose eagle-eyes spotted a couple of small issues, the advanced search is now correctly handling third party/official searches and remembering your selection of starter kit preference during a search.
March Madness 2023: 10th Mountain Division pack - now available for download
Thanks to the guys over in Kansas, and Encircled productions, the archive is now hosting the 2023 10th Mountain Division pack.

Price is $15 and the pack features 9 scenarios and a 4 scenario campaign which can be played as individual scenarios or as the connected mini-campaign.

Balance reporting
You can now add balance to reported games and view a balance report for scenarios. The balance range comes from assistance of Indy and is an implementation of the Wald Interval algorithm.

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