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Point of the Sword WTO (id:#56067)
Multi-Man Publishing (ASL 5a - For King and Country ID: 102)
Prior Publication: AH: The General #30.6: ASL G31, MMP: Backblast #1 BB3
See Also: Point of the Sword by Multi-Man Publishing Point of the Sword by Avalon Hill
Langrune-Sur-Mer, France 1944-06-06 (264 others)
13: Le Manoir (ASL 2 - Paratrooper (2nd Edition))
14: Silence that Gun (ASL 2 - Paratrooper (2nd Edition))
17: Lost Opportunities (ASL 2 - Paratrooper (2nd Edition))
18: The Roadblock (ASL 2 - Paratrooper (2nd Edition))
19: Backs to the Sea (ASL 3 - Yanks)
29: The Globus Raid (ASL 4 - Partisan!)
101: Throwing Down the Gauntlet (ASL 5a - For King and Country)
PB 1: Ham and Bloody Jam (HASL 4 - Pegasus Bridge)
PB 2: Howard's Men (HASL 4 - Pegasus Bridge)
PB 3: Piecemeal (HASL 4 - Pegasus Bridge)
PB 4: Killean's Red (HASL 4 - Pegasus Bridge)
PB 5: Taylor Made Defense (HASL 4 - Pegasus Bridge)
PB 6: It's About Time (HASL 4 - Pegasus Bridge)
PB CG 1: Coup de Main (HASL 4 - Pegasus Bridge)
PB CG 2: Hold Until Relieved (HASL 4 - Pegasus Bridge)
AD 9: Royal Marines (AH:ASL Annual `92)
A 76: Night Drop (AH:ASL Annual `95 Winter)
A 79: Mike Red (AH:ASL Annual `95 Winter)
BB2: Throwing Down the Gauntlet (Backblast # 1)
BB3: Point of the Sword (Backblast # 1)
J 31: Lovat First Sight (ASL Journal # 2)
PB 6a: It's About Time - Historical Variant (ASL Journal # 2)
Mission JM2: Bloody Omaha (ASL Journal # 4)
T 1: Gavin Take (Classic ASL)
T 5: The Pouppeville Exit (Classic ASL)
G11: Pegasus Bridge (AH:The General # 26.5)
G31: Point of the Sword (AH:The General # 30.6)
T 1: Gavin Take (AH:The General # 24.2)
T 5: The Pouppeville Exit (AH:The General # 27.2)
T16: Strayer's Strays (AH:The General # 29.1)
S5: Clearing Colleville (ASL Starter Kit #1)
S8: Ad Hoc at Chef-Du-Pont (Operations #47)
NEWS 1: The Cauquigny Bridgehead (ASL News # 1)
NEWS49: Assault on Pointe du Hoc (ASL News # 26)
NEWS63: DC Party (ASL News # 30)
SPB1: Breakfast at the Café Gondree (The Boardgamer # 8.1)
JA 2: Le Pleine: The Other Side of Pegasus (Internet)
BP 3: Deja Vu? (Internet)
HV 1: Brecourt Manor version 1.2 (Internet)
SFS11: Dropping into Hell (Internet)
AaC2: The Cabbage Patch (Action At Carentan)
ABS-1: Advance to Contact (Airborne Stand!)
ABS-2: "Hold The Bridge" (Airborne Stand!)
ABS-3: Heim's Causeway Bound (Airborne Stand!)
ABS-11: North To Timmes (Airborne Stand!)
ABS-12: All American (Airborne Stand!)
AA 1: The Milling Crowd (All American I: Kellam's Bridge)
AA 2: Ambush at Cauquigny (All American I: Kellam's Bridge)
AA 3: To the Manor Drawn (All American I: Kellam's Bridge)
AA 11: Absent Friends (All American II: Timmes' Orchard)
AA 12: Westward Ho! (All American II: Timmes' Orchard)
AA 13: South Rampart - Fire! (All American II: Timmes' Orchard)
AA 18: A Bridge So Far. . . (All American II: Timmes' Orchard)
AA Mission 1: The Gathering (All American II: Timmes' Orchard)
AA Mission 2: Luftlande! (All American II: Timmes' Orchard)
AA 19: Gavin's Train (All American III: Shanley's Hill)
AA 20: You've Killed Us! (All American III: Shanley's Hill)
AA 21: Maloney's Turn (All American III: Shanley's Hill)
AA 22: A Long Way to Berlin (All American III: Shanley's Hill)
AA Mission 3: Group Able => South! (All American: Gamers Guide)
AAGG2: Historical Gavin Take (All American: Gamers Guide)
AA CG 1: Night Drop (All American: Gamers Guide)
Bocage 1: First Objective (Busting the Bocage)
Bocage 2: Advance to the Blacktop (Busting the Bocage)
Bocage 3: Wintz's Flank (Busting the Bocage)
Bocage 4: 1600 Hours - Stein's Flank (Busting the Bocage)
Bocage 5: Rudder's Line (Busting the Bocage)
Bocage 6: Omaha Lifeline (Busting the Bocage)
CH 4: Steutzpunkt Vierville (Critical Hit # 1)
CH 4a: Dog Green (Critical Hit Online # 2)
CH 24: Those Normandy Nights (Critical Hit # 2)
CH 96: DC Party (Critical Hit # 5.2)
CH102: The Cauquigny Bridgehead (Critical Hit # 6.1)
CH 24a: Those Normandy Nights (Critical Hit # 7.2)
PdH 1: Praise the Lord (Pointe Du Hoc)
PdH 2: Road Warriors (Pointe Du Hoc)
PdH 3: Nowhere to Run, Nowhere to Hide (Pointe Du Hoc)
PdH 4: The Longest Night (Pointe Du Hoc)
PdH CG 1: Pointe Du Hoc (Pointe Du Hoc)
PdH 6: Lang's Group (Pointe Du Hoc)
FE37: The Merville Battery (Fanatic Enterprises: Internet)
BTB1: Taking Tailleville (Beyond the Beachhead)
FT39: Stutzpünkt Riva Bella (Franc-Tireur #8)
ASL181: Gavin Take (ASL Journal #12)
MM 39: Bicycle Race (March Madness 2017 Hollis Partisans Pack)
MP8: Crater Lake (Melee Pack II)
VV 5: Le Jeux Sont Faits (Vae Victis # 10)
VV22: Coeur de Lion (Vae Victis # 27)
V 5: No Easy Victories (View From the Trenches # 8)
V 9: Jig Green East: Storming Le Hamel (View From the Trenches # 21)
V16: Commandos Eat Quiche (View From the Trenches # 24)
1003: Gold Beach! (Monster Pack # 1.1)
1003.1: Gold Beach!: Jig Green West (Monster Pack # 1.1)
1003.2: Gold Beach!: Jig Green East (Monster Pack # 1.1)
1003.3: Gold Beach!: Jig Red West (Monster Pack # 1.1)
1003.4: Gold Beach!: Jig Red East (Monster Pack # 1.1)
1003.5: Gold Beach!: King Green West (Monster Pack # 1.1)
1003.6: Gold Beach!: King Green East (Monster Pack # 1.1)
1003.7: Gold Beach!: King Red West (Monster Pack # 1.1)
1003.8: Gold Beach!: King Red East (Monster Pack # 1.1)
SK 2: Laying Down the Gauntlet (ASL Digest # 3.10)
PB CG 3: Seizing the Bridge (Rate of Fire #14)
BMW 3.4: Fire on Top Bastion (Single Man Publishing)
BtB #5: Walking Wounded (Critical Hit # 7.3)
BtB #4: Rout the Kraut (Critical Hit # 7.3)
BtB #3: A Futile Hour (Critical Hit # 7.3)
BtB #2: Shrapnel Motivation (Critical Hit # 7.3)
BtB #1: No Need For Orders (Critical Hit # 7.3)
SFS 1: Fire From The Sky (Unknown)
Mission 1: Follow Me! (Band Of Brothers)
FT74: Freeing the Roadway (From The Cellar Pack #2)
23: Gak Gak The Ack Ack (Dezign Pak 3)
29: The Globus Raid (ASL 12 - Armies of Oblivion (2nd Edition))
AP29: Raff's Dilemma (ASL Action Pack # 4 Normandy 1944)
BM1: So Full of Fire (Hürtgen Surprise)
BM2: Brecourt Mop Up (Hürtgen Surprise)
BM3: Normandy Nights (Hürtgen Surprise)
BM4: Advance on Beach Exit 2 (Hürtgen Surprise)
DB066: WN63 (Dispatches from the Bunker #27)
46: "Mad Mike's" Finest Hour (Dezign Pak 4)
TAP #14: Crosshair Alley (Total Axis Pack II: A World Aflame)
FF12: Easy Out (FireFights! #2)
FF16: Goodbye Marie (FireFights: internet releases)
BtB 1: Taking Tailleville (Beyond the Beachhead 2)
#1: Plan Two (First Wave at Omaha)
#2: Buying the Farm (First Wave at Omaha)
#3: Ace (First Wave at Omaha)
#5: Texas Tea (First Wave at Omaha)
#7: Off the Beach! (First Wave at Omaha)
#8: Lesson One (First Wave at Omaha)
#9: Frontal at St. Laurent (First Wave at Omaha)
#11: Three Story House (First Wave at Omaha)
#13: Smashing a Breach (First Wave at Omaha)
#4: Trapped Like Rats (First Wave at Omaha)
#6: Sergeants Lead the Way (First Wave at Omaha)
#10: A Brutal Task (First Wave at Omaha)
#12: Rocket Men (First Wave at Omaha)
#14: No Footprints (First Wave at Omaha)
#15: Blood in the Water (First Wave at Omaha)
#16: Black Day for the 116 (First Wave at Omaha)
PdH #7: Beyond the D514 (Pointe Du Hoc Gamers Guide)
PdH #8: No Bars To Be Had (Pointe Du Hoc Gamers Guide)
BOB # 1: On To La Barquette (BoB - Normandy)
BOB # 2: Strayer Forward (BoB - Normandy)
BOB # 3: On To Pouppeville (BoB - Normandy)
BOB # 4: First To Close (BoB - Normandy)
BOB # 5: Three Patrol Action (BoB - Normandy)
AaC # 2: The Cabbage Patch (BoB - Normandy)
BOB Bonus # 2: Those Normandy Nights (BoB - Normandy)
BV3: Playtest (Generic Playtesting Log)
ESG100: Hollis of the Howards (Dezign Pak 8)
WO10: All Along the Merderet (Winter Offensive Bonus Pack 2013)
OE1: No Way Forward (Omaha East)
OE2: Fox Green Stalemate (Omaha East)
OE3: Seasick, Undaunted (Omaha East)
OE4: Company F Scattered (Omaha East)
OE5: On to Le Garde Hameau (Omaha East)
OE6: A Tough Nut to Crack (Omaha East)
OE7: Stalled at the E-3 Draw (Omaha East)
OE8: Breakthrough Alley (Omaha East)
OE9: "Gap Cleared!" (Omaha East)
OE10: "...The Dead and Those That Are Going to Die" (Omaha East)
OE11: Action Between the Draws (Omaha East)
OE12: Halted at Cabourg (Omaha East)
OE13: Colleville Strike I (Omaha East)
OE14: Colleville Strike II (Omaha East)
OE15: South Before Dark (Omaha East)
OE16: Historic Day for the 16th RCT (Omaha East)
#2: Cabbage Patch Stand (Action at Carentan II)
KB II 1: The Milling Crowd (All American I: Kellam’s Bridge (2nd Ed.))
KB II 2: Ambush at Cauquigny (All American I: Kellam’s Bridge (2nd Ed.))
KB II 3: To the Manor Drawn (All American I: Kellam’s Bridge (2nd Ed.))
KB II 11: North to Timmes (All American I: Kellam’s Bridge (2nd Ed.))
KB II 12: All American (All American I: Kellam’s Bridge (2nd Ed.))
FT198: Full of Fire (Deluxe Pack #1)
FrF73: Sledgehammers (Friendly Fire Pack 9)
AP-101: When I Call Roll (ASL Action Pack #11 29 Let's Go!)
S58: Exit No.1 (Special Ops 6)
S59: Mopping Up (Special Ops 6)
SS-95: Mass Confusion (SS-BAR Enterprises)
13: Le Manoir (ASL 3a Yanks (2nd Edition))
14: Silence That Gun (ASL 3a Yanks (2nd Edition))
17: Lost Opportunities (ASL 3a Yanks (2nd Edition))
18: The Roadblock (ASL 3a Yanks (2nd Edition))
19: Backs to the Sea (ASL 3a Yanks (2nd Edition))
181: Gavin Take (ASL 3a Yanks (2nd Edition))
182: Strayer's Strays (ASL 3a Yanks (2nd Edition))
183: The Pouppeville Exit (ASL 3a Yanks (2nd Edition))
Scen2: Commandos Eat Quiche (CanCon 1995)
#1: The Game's Afoot (Sword Beach)
#4: Stiffen The Sinews (Sword Beach)
#3: Close Up To The Seawall (Sword Beach)
#2: On, On You Noblest English (Sword Beach)
#5: Gentlemen Of England (Sword Beach)
#6: Imitate The Action Of The Tiger (Sword Beach)
#7: War Proof (Sword Beach)
#8: Teach Them War (Sword Beach)
#9: Men of Grosser Blood (Sword Beach)
#10: Cry God, For Harry, England and Saint George (Sword Beach)
#11: Like So Many Alexanders (Sword Beach)
#12: The Blast of War (Sword Beach)
#13: Surprise Thrust (Sword Beach)
#14: Blue Bonnets (Sword Beach)
KR #1: WN 33 (King Red + Operation Deadstick)
KR #2: Posted The Letter (King Red + Operation Deadstick)
KR #3: "C" Company's Turn (King Red + Operation Deadstick)
OD #1: Landing Zone 'X' (King Red + Operation Deadstick)
OD #2: Landing Zone 'Y' (King Red + Operation Deadstick)
OD #3: Howard's Bridgehead (King Red + Operation Deadstick)
OD #4: Pine-Coffin's Stand (King Red + Operation Deadstick)
OD #5: On The West Bank (King Red + Operation Deadstick)
OD #6: Are They Panzers? (King Red + Operation Deadstick)
OD #7: Piper's Arrival (King Red + Operation Deadstick)
OD #8: March of the Warwicks (King Red + Operation Deadstick)
WO30: As Luck Would Have It (Winter Offensive Bonus Pack 2019)
#1: Strange Looking Tanks (Gold Beach)
#2: Get Up Them Beaches (Gold Beach)
#3: Fire and Water (Gold Beach)
#4: Angry Bees (Gold Beach)
#5: Through The Tracers (Gold Beach)
#6: To The Sea (Gold Beach)
#7: Resistance To The Last (Gold Beach)
#8: A Magnificent Day's Work (Gold Beach)
#9: 124 Shell Cases (Gold Beach)
#1: Will Ye No Come Back Again (Juno Beach)
#2: Charlie One (Juno Beach)
#3: Little Black Devils (Juno Beach)
#4: Code Word: Brandy (Juno Beach)
#5: Je Parle Francais (Juno Beach)
#6: Hello BBC (Juno Beach)
#7: Take No Prisoners (Juno Beach)
#8: Now We Find Out (Juno Beach)
#9: By Sea, By Land (Juno Beach)
#10: Have A Go (Juno Beach)
O17: White Russians (Special Ops 9)
AP132: Night of Nights (ASL Action Pack #14 Oktoberfest XXXIV)
DASL 27: Royal Marines (Deluxe Advanced Squad Leader)
#1: Plan Two (Omaha West)
#2: Buying the Farm (Omaha West)
#3: Ace (Omaha West)
#4: Trapped Like Rats (Omaha West)
#5: Texas Tea (Omaha West)
#6: Sergeants Lead The Way (Omaha West)
#7: Off The Beach! (Omaha West)
#8: Lesson One (Omaha West)
#9: Frontal at St. Laurent (Omaha West)
#10: A Brutal Task (Omaha West)
#11: Three Story House (Omaha West)
#12: Rocket Men (Omaha West)
#13: Smashing a Breach (Omaha West)
#14: No Footprints (Omaha West)
#15: Blood In The Water (Omaha West)
#16: Black Day for The 116 (Omaha West)
PdH #1: Praise The Lord (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #2: Road Warriors (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #3: Nowhere to Run, Nowhere to Hide (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #4: The Longest Night (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #6: Lang's Group (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #7: Beyond The D514 (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #8: No Bars To Be Had (Pointe Du Hoc: Retro Bar Gunner Edition)
RM03: La Fiere Bridge (Internet: Rudy Marmaro)
RM01: Chef-du-Pont (Internet: Rudy Marmaro)
MMP03: Lovat First Sight (MMP News)
S59: Mopping Up (ASL Starter Kit Expansion Pack #1 2nd Edition)
Designer: J.D. Frazer
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
British / CanadianGerman
56.338028169014%

Overview:

The Allied landings at Normandy were quickly followed by advances into the villages that lined the coast. A detachment of the 4th Brigade Commandos pushed into the sleepy village of Langrune-sur-Mer from Sword Beach and met stiff resistance from the veterans of the 21st Panzer Division. The commandos radioed for assistance from a French-Canadian unit to the west. With help on the way, the commandos pressed the attack. . .
Attacker: British / Canadian (Leicester's 4th Brigade Commandos / Régiment de la Chaudiere)
Defender: German (Bataillon II, Panzer Division 21)  
8 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:22.0 D:9.5
AFVs: A:0 D:0
Guns: A:0
OML 2-in. Mortar x 3
D:0
5cm leGrW 36

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: Assault Engineers, Commandos w D: FB
Map Board(s): 10
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentResultComments
2021-02-15(A) manzoli andrea vs Galletto British / Canadian winGreat Scenario! learning a lot about smoke usage and tricks for advancing under enemy fire
2020-08-20(D) Jeff B vs Magnus Rimvall German winEvery time I play this it comes right down to the end. Every, Single. Time.
Great scenario.
2020-08-02(D) John Smith vs Scott British / Canadian winBritish started out slow, tentatively probing across the fields towards the village. The Germans were able to delay for about half the game, then were forced to fall back for fear of being overrun. At the end the Germans just didn't have enough units/firepower to hold off the tidal wave of British/French-Canadians who were able to secure the necessary fortified builds at the south end of the board.
2020-03-26(D) Martí Cabré vs Chuck Tewksbury British / Canadian winThe British had an overwhelming start reaching the German lines and taking good firing positions. But then the advanced cooled off while the Canadians got in the line and the game started to be slower, with the Germans slowly being decimated by powerful fire and CC attacks. The Commonwealth units needed the full eight turns to reach the fortified location buildings, breaking the last defenders with DC attacks on their last AFPh, allowing them to enter them for the win.
2020-03-24(A) Stephen dedier vs patterson, gene British / Canadian winThis was a really interesting scenario.
My mortar got one smoke round and then was out. Gene had his 2 HS where I thought but they still managed to take out 1 squad and hold up my advance for an added turn. When the reinforcements came on, I did not have the buildings I wanted and thought it was going to be very tough. Game turned on an all out assault on the first fortified building on the German left and getting 2 squads and a leader around the German right forcing him to divide his attention.
DC and massive firepower took out 2 squads and a leader in the first fortified building and then more concentrated firepower broke his squad in the back building. I sealed off the middle building and threw everyone at the back to take that building and holding my other. Good game, I think I would have tried to put the HMG up a bit further and the mortar maybe all the way forward to harass the Brits on the way in and then retreat.
View all
ActionDate
hoxson1 Modified the Theatre2021-02-24 19:00:28
galletto Rated the scenario2021-02-20 16:36:50
manzoliandrea72 Added a playing2021-02-17 16:05:08
MoriQuessir Added a playing2020-09-18 11:48:45
buser333 Added a playing2020-09-07 13:14:59
FileDescriptionUserViews
Updated VASL Map (Point of the Sword.jpg)ImageFre20741574
(britcanada-germ.png)Imagehoxson1412
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AAR (view)Count_Zero2012-05-02 15:06:56
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Statistics:
Avg Rating: 6.85Votes: 47
Views: 7785
To-Play list count: 4
Estimated Play time: 5.8 hours
Recorded Games: 35
Archive recorded plays:
British / Canadian20
German15
Drawn:0

ROAR Data: (as of Nov 2019)
Point of the Sword [Confirmed]
[A] Commonwealth 20
[D] German 16
All Rights Reserved Dave Ramsey.