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Auld Lang Syne WTO (id:#56574)
Avalon Hill (AH:The General # 31.3 ID: V)   [next]   [previous]
Prior Publication: SL 211
Gerimont, France 1945-01-01 (13 others)
CH 44: Operation Nordwind (Critical Hit # 4)
CH 44a: Operation Nordwind (Critical Hit # 7.2)
ASLOK 2005 #1: Hitler's New Year Eve (Hell's Bridgehead 2)
O121.2: GC1: Surrounded at Mouterhouse (On All Fronts #121)
SC2.4: Last Gasp of the Wacht am Rhein! (ASL Digest # 1.05)
JW 10: Les Monstres Attaquent (The Monstrous Attack) (Assurbanipal)
FE 144: Hero of the Soviet Union (Budapest Pack)
DB060: Acorns in the Fire (Dispatches from the Bunker #25)
FB01: Uncles and Pups (HASL 8 - Festung Budapest)
TX-2: Last Gasp of the Wacht am Rhein (Dos Equis Scenarios Especial)
G: A Fiery Northwind (Combat History of the Schwere Panzerjäger Abeilung 653)
CH 44(a): Operation Nordwind (Critical Hit Retro Magazine 3)
CH 44: Operation Nordwind (Critical Hit #4 2022 Reprint)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
56.962025316456%

Overview:

In the Ardennes sector, the U.S. 87th Division was given the assignment of taking Gerimont. The opening of the assault went well but while pausing to regroup in the outskirts of the town, the Americans were hit by a strong local counterattack. The Germans hoped to give the 15th Panzer Grenadier Division time for an orderly retreat. . .
Attacker: German (Panzer Grenadier Division 15)
Defender: American (345th Infantry Regiment, 87th Division)  
5.5 turns
    Players: 2     OBA: German     Night: No
Unit Counts:
Squads: A:13.0 D:11.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s): 1 10
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultComments
2022-05-28(A) Robert Wiebe vs American German winGermans had a two-pronged attack, again supported by a 9-2, HMG/MMG kill stack on a second-level building board 1. The West prong was made to the three rowhouses on that wing, while a smaller thrust was made towards the central building and the rowhouse to the East. Battle went back and forth but on the last turn, the Germans were able to secure that fourth building and win.
2022-05-04(A) Robert Wiebe vs American American winGermans approached through the heavily wooded area towards the main large building, supported by a 20FP kill stack in a second-floor building. This became the focus of the effort, which meant the objectives of capturing 4 or more buildings were unattainable as too many resources were poured into the attack.
2020-08-04(D) Shaun Andrews vs A T Great German winEvery time I play this scenario it turns into a crazy slug fest. Multiple HOB, leader creation, Snipers gone wild, and that's not the half of it. Units were breaking only to rally and return to the fray. The Germans had a 3 LMG kill stack, that's right... a 3 LMG kill stack, running around creating havoc. An American half squad managed to take prisoner a German leader, a squad, and 2 half-squads all at the same time. Neither one of us was giving up. Needless to say the battle went down to the wire ending at the top of the 6th with the Germans Advance Firing and breaking my last defenders enabling him to obtain his four victory locations for the win. So much fun I forgot I lost!

2019-06-13(D) Jeff B vs Shaun Andrews American winI setup almost everybody in stone buildings, most of these multi-level. The only unit I setup elsewhere was an 8-0 leader in the north to prevent the Germans running up concealed. Everyone survived the barrage unscathed except him. He was blown to bits by a CH. So much for that plan. So the Germans, not surprisingly, ran up to the tree line and concealed. This wasn't necessarily a bad thing for me as I stocked building Z7 with half my force, including both MGs. This was to be my Alamo. My plan was to deploy as much as possible and recycle units to the front to delay him as long as possible. This worked out well. He lined up most of his units east of the road and in the woods hoping for a safe crossing, but this never materialized. Meanwhile his two kill stacks were still stuck in the south after blasting my token defense of W8 into submission. I still had a pesky HS over there tucked away safely to prevent a mad stack dash. Turn 3 saw him give up on cracking my Alamo while everyone in the south but the HMG and 9-2 moved up to the W8 building. Left all by their lonesome, the 9-2 was eventually capped by a sniper and the HMG squad broken. The rowhouse was my friend though as he couldn't bear enough firepower on me to do any damage. Z6 Level 1 was a rally haven for me and I just kept recycling troops to the lines. A melee in Z7 caused me a little bit of worry that my line may crack, but it ended up lasting until the end due to my ability to reinforce it. It was finally time for him to risk the mad dash across the street through my eventual FL. Everyone that tried either died, broke, or pinned, until he had two last stacks left. The first made it across, only to break to a 2+2 shot. His last stack also made it across and, just as shockingly, broke me in AFPh with a 2+3 return volley. If he won the existing melee in U5 it would mostly likely be curtains for me as he had two unprotected building readily available across the street. Thankfully it continued and I was able to reshuffle some men to cover the north and south so that by Turn 6 he needed everything to go exactly right. Unfortunately for him, nothing went right at all and it was an American victory. Exciting stuff!
2019-06-13(A) Shaun Andrews vs Jeff Buser American winHad a blast! I came at the Americans hard and it looked like a breakthrough would happen. Some well placed fire lanes dwindle my forces as they tried dashing across the streets. In spite of getting a solid group across into the American's rear my opponent was able to do some tactical withdrawals and prevent those units from capturing any buildings.
View all or balance report
ActionDate
Ahriman667 Added a playing2022-05-30 11:45:19
hoxson1 Modified the Theatre2021-03-18 16:27:47
Gamer72 Added a playing2020-08-15 11:09:15
XS-Bombing Added a playing2020-08-05 05:47:10
7-0 duval Added a playing2020-07-26 01:35:34
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(germans in town.png)Imagehoxson1645
(!germ-usa.png)Imagehoxson1576
(V - Auld Lang Syne.png)Map Imagehipsu715
V Auld Lang Syne (V Auld Lang Syne.jpg)Map ImageFre20741712
(auld map.png)Map Imagehoxson1545
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Statistics:
Avg Rating: 6.26Votes: 23
Views: 6016
To-Play list count: 3
Estimated Play time: 3.5 hours
Recorded Games: 15
Archive recorded plays:
German9
American6
Drawn:0

ROAR Data: (as of November 2021)
Auld Lang Syne [Confirmed]
[A] German 36
[D] American 28
All Rights Reserved. (c)2022 Dave Ramsey.