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Secrets (id:#56980)
Critical Hit (Critical Hit # 3 ID: Mission I1)   [next]   [previous]
1901-02-01 (36 others)
Mission 01: Cautious Advance (SASL 1 - Solitaire ASL (2nd Edition))
Mission 02: Pockets (SASL 1 - Solitaire ASL (2nd Edition))
Mission 03: Recon (SASL 1 - Solitaire ASL (2nd Edition))
Mission 04: Bunker Busting (SASL 1 - Solitaire ASL (2nd Edition))
Mission 05: Take the Highway (SASL 1 - Solitaire ASL (2nd Edition))
Mission 06: The Fortress (SASL 1 - Solitaire ASL (2nd Edition))
Mission 07: Block Party (SASL 1 - Solitaire ASL (2nd Edition))
Mission 08: Patrol (SASL 1 - Solitaire ASL (2nd Edition))
Mission 09: Enemy Offensive (SASL 1 - Solitaire ASL (2nd Edition))
Mission 10: Hold the Line (SASL 1 - Solitaire ASL (2nd Edition))
Mission 11: Tank Attack! (SASL 1 - Solitaire ASL (2nd Edition))
Mission 12: Besieged (SASL 1 - Solitaire ASL (2nd Edition))
Mission 13: The Bridge (SASL 1 - Solitaire ASL (2nd Edition))
P7: Movie Popcorn 3: Driving Miss Daisy ()
: Get Me That Bridge (Hell on Wheels Battle Pack)
BG 1: Once More, Into the Breach (Internet)
JS 2: The Primosole Bridge (Internet)
Mission I2: Destiny Riders (Critical Hit # 3)
CH108: Assault on a Partisan Home Base (Critical Hit # 6.1)
*RBMC*: CON `91 Red Barricades Mini-Campaign (Alea #24)
O90.2b: On the Road to Kanev Part II (On All Fronts # 90)
Mission X1: Guarding the Railway Line (ASL Digest # 7.04)
Mission X2: Probed (ASL Digest # 7.04)
JS 15: Quickie Scenario: Sherman vs. Panther (ASL Digest # 7.04)
JH 3: Wasp's Nest (Renegade Scenarios)
Z28: Soldiers of Construction (Rate of Fire # 8)
: Ban Kho Lai (March Madness 2001)
: Hill 647 (March Madness 2001)
A: Search and Destroy (GSASL Custom Missions)
B: Meeting Engagement (GSASL Custom Missions)
C: Convoy Escort (GSASL Custom Missions)
D: Rescue! (GSASL Custom Missions)
DH 1: Kelly's Heroes (Coastal Fortress)
JA 06: The Other Side of the Rhine (Internet: Jeffery T. Allen)
JA 07: Gruesome Twosome (Internet: Jeffery T. Allen)
JA 16: No Sen Ninbaris (Internet: Jeffery T. Allen)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

ASL Solitaire mission -- Early this morning a divisional courier was killed while trying to deliver important plans to your regiment. The enemy was able to recover the courier's pouch and now has it at their local HQ awaiting transport. In the pouch are all of your plans for an up-coming assault and they must not be allowed to reach the enemy army's HQ. Your company had been "volunteered" to sneak in and recover the pouch before it can be translated to transported. Good Luck.
Attacker: Friendly (No more details)
Defender: Enemy (No more details)  
8.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:unknown D:unknown
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Courier's Pouch place in nearest building to Q row board junction
Map Board(s):
random generation Show/hide map dependencies
PublicationBoard
Overlays: NONE
Errata (source)
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hoxson1 Modified the overview2019-12-06 12:22:25
hoxson1 Uploaded an Image2019-12-06 12:17:31
hoxson1 Modified the overlays2019-12-06 12:09:26
hoxson1 Modified the misc. rules2019-12-06 12:09:17
hoxson1 Uploaded the Board image2019-12-06 12:07:38
FileDescriptionUserViews
(solitare_asl.png)Imagehoxson1837
(courier pouch yugoslavian.png)Imagehoxson1835
(SASL 2 board vert.png)Map Imagehoxson1815
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Statistics:
Avg Rating: n/aVotes: 0
Views: 4717
To-Play list count: 1
Estimated Play time: 0 hours
Recorded Games: 0
Archive recorded plays:
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Drawn:0

ROAR Data: (as of today)
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