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Hard to Kill WTO (id:#57400)
Critical Hit (Critical Hit # 4.2 ID: PBP 20)   [next]   [previous]
Freineux, Belgium 1944-12-24 (22 others)
KGP08: Les Montis (HASL 3 - Kampfgruppe Peiper II)
OA14: Across the Aisne and into Freineux (Out of the Attic)
SC19: Medal of Honor (Devils in the Woods)
SC20: The Last to Die (Devils in the Woods)
BdF 9: Across the Aisne and Into Freineux (Baraque de Fraiture)
RBF17: Third Hotspot (Recon by Fire! #2)
WAR12: Just Short (Wacht Am Rhein)
WAR13: Aus der Traum (Wacht Am Rhein)
WAR14: To Cut the Hotton-Marche Road (Wacht Am Rhein)
O77.1: The Sledgehammer (On All Fronts # 77)
VV32: A Contre Pied (Vae Victis # 48)
CN 5: Executive Decision (CanCon 1997)
BdF#9: Across the Aisne and into Freineux (Baraque de Fraiture (2nd Edition))
FT106: Counterattack Along the Danube (From The Cellar Pack # 3)
OA23: A Midnight Clear (Out of the Attic #2)
Aussie Bonus #1: Hardest to Kill (Afrikakorps - Bonus Stuff)
DD # 19: Medal Of Honor (Darkest December)
DD # 20: The Last To Die (Darkest December)
SP235: Blue Ridger Blues (Schwerpunkt #20)
WaR 12: Just Short (Wacht Am Rhein Second Edition Volume 2)
WaR 13: Aus Der Traum (Wacht Am Rhein Second Edition Volume 2)
WaR 14: To Cut The Hotton-Marche Road (Wacht Am Rhein Second Edition Volume 2)
Designer: David Longworth
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German (SS)American
25%

Overview:

Soon after overrunning the U.S. troops at Baraque de Fraiture, the 2nd SS Panzer Division pushed on to Freineux, which was thought to be lightly held. A Panther company with a reinforced grenadier platoon was detached to take the village without reconnaissance. Freineux was being held by a mixed force from 3rd US Armored Division, consisting of Shermans, Stuarts, towed AT guns and dismounted recon troops.
Attacker: German (SS) (1 Kompanie, SS-Panzergrenadier Regiment 3 and 2 Kompanie, SS-Panzer Regiment 2)
Defender: American (Company D, 83rd Recon Battalion and Elements of Company D, 32nd Tank Battalion and 643rd Tank Destroyer Battalion and Elements of Company C, 83rd Recon Battalion)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:6.0 D:5.0
AFVs: A:4
PzKpfw VG x 4

AFVs: D:5
M4A3(76)W x 3
M5A1 x 2

Guns: A:0 D:2
M5 3-in AT Gun x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: US uses 1945 Ammunition Depletion numbers.
Map Board(s):
17 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)17
ASL 3 - Yanks17
Overlays: OG1 OG2 OG3 OG4 OG5 X7 X8 X9 X10 X11 X12 X13 X14 X15
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2003-12-26(A) Vic Lauterbach vs Probably ML American winFrom old ASLAP notes - same action depicted in OA14, overlay overload, a real slugfest, all US AFVs lost, but ATGs immobilized two Panthers and the GIs held enough buildings for a narrow win
View all or balance report
ActionDate
Hutch Modified the Unit Elements2025-02-14 12:41:07
aokigaryou Rated the scenario2025-02-14 11:28:49
hoxson1 Modified the Theatre2021-03-17 21:57:04
dieneuner25 Added a playing2021-01-24 16:03:41
hoxson1 Uploaded an Image2020-02-27 04:08:11
FileDescriptionUserViews
(!ss-usa new.png)Imagehoxson1763
(pbp_20_map-overlays stone.png)Map Imagehoxson11026
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Statistics:
Avg Rating: 8.50Votes: 2
Views: 5277
To-Play list count: 0
Estimated Play time: 4.5 hours
Recorded Games: 1
Archive recorded plays:
German (SS)0
American1
Drawn:0

ROAR Data: (as of today)
Hard to Kill
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[A] American 1
[D] German 2
All Rights Reserved. (c)2022 Dave Ramsey.