homepage
  • Your recently viewed scenarios
    • It's Not Over
      Bongiovanni played the scenario
      Le Manoir
      A_Lost_Canadian played the scenario
      Tropic Lightning
      GOUREAU played the scenario
      Few and Far Between
      Turuk played the scenario
      Hell for the Holidays
      dmareske played the scenario
      Motoring to Mogilev
      aiabx played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Deadeye Smoyer WTO (id:#58745)
Sherry Enterprises (Schwerpunkt # 4 ID: SP43)   [next]   [previous]
Cologne, France 1945-03-06 (8 others)
CH 45: Curtain Call (Critical Hit # 4)
CH 83a: Jungles of Stone (Critical Hit Online # 1)
CH 83: Jungles of Stone (Special Edition )
LN3-8: The End in Sight. . . (Leatherneck 3)
SP147: The Zebra Mission (Schwerpunkt #13)
SP209: Farmer's Market (Schwerpunkt #18)
CH 45: Curtain Call (Critical Hit #4 2022 Reprint)
RPT209: Alles Hat Ein Ende (Rally Point #21)
Designer: Evan E. Sherry
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
55%

Overview:

The 3rd Armored Division was rapidly clearing the city of Cologne. For two days, Combat Commands A and B fought house to house to force the Germans from their fifth largest city. A group of infantry and Sherman tanks was nearing the Cathedral of Cologne when a Panther tank opened fire and destroyed one Sherman, killing three crewmen. More help was needed to get the Panther out of the main square. One of the division’s new Pershing tanks was called up. . .
Attacker: American (3rd Armored Division)
Defender: German (Battalion 2 | Panzer Regiment 33 | Panzer Division 9)  
4.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:7.5 D:6.0
AFVs: A:3
M3A1 ht
M26
M4A3(76)W

AFVs: D:1
PzKpfw VG

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: M26 is gyro-stabilized w D: PzVG may not setup in building
Map Board(s):
45 Show/hide map dependencies
PublicationBoard
ASL 11 - Doomed Battalions (2nd Edition)45
ASL 11 - Doomed Battalions (3rd Edition)45
ASL 11a - Doomed Battalions (4th Edition)45
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-06-23(D) Simon Staniforth vs Dave Ramsey American winMy opponent has already written this one up - little to add. The Panther had remained HIP until the final German turn but it was obviously only in one of a few hexes and with the building having fallen it was going to be swarmed by infantry so unHIPing and going into Motion seemed the best plan. I had a HS in the same hex but that went down to Advancing Fire and if a sN 3MC can’t break the American squads then maybe it just isn’t going to be your day…. An enjoyable close game decided on the last CC roll
2024-06-23(A) Andy Bagley vs Tim Bunce German winThe Americans started well, advancing from the east edge into building 45P4 with little trouble thanks to some poor shooting by the Panther, which revealed itself in 45P2 (no surprise there). I also raced my halftrack round the back of building J3, unloaded a HS with its bazooka, and then abandoned it with the crew taking its HMG. All good so far, but then my opponent did an excellent job of avoiding infantry combat in the building, whilst also running his Panther all round the board, keep it always in motion and covered by smoke from its sN. All my shots at it missed, including malf'ing the MA of my M4 tank.
I also made the mistake of failing to seal off all three building levels, so that when I approached his last infantry stack from ground and second level, he simply ran away through first level. I might still have got them, but the elusive Panther escaped my advancing fire shots on my last turn, so the Germans won anyway.
2024-06-23(A) David Ramsey vs Simon Staniforth American winMopped up the building on the final turn but with the Panther only just revealing itself to BU and go into motion I had my work cut out in trying to take it out. Smoyer was taken out by the PSK hs defending the Panther and an PF took out the sherman. The HT scooted around to attempt to hit with its BAZ but broke it, in doing so - which left 2.5 squads and the 9-1 to get the win.

The first attack immobilised the panther, who then sN'd the location for a 3MC which all but one HS pinned on. This left the final pinned squad needing a three to win, and proptly rolled it. A lucky win for the US.
2023-12-08(A) Kermit Mullins vs Dan Best American winAmericans quickly occupied the victory building and on turn 4 sent the Sherman and the Pershing after the Panther. The Panther knocked out the Sherman, but Smoyer brewed up the Panther in a point blank bounding fire shot. A faust took Smoyer and his crew to Valhalla, but by the end of Turn 4 it was over and an American win.
2023-12-08(D) Dan Best vs Kermit Mullins American win
View all or balance report
ActionDate
Simonstan Added a playing2024-06-29 16:39:06
Andy_Bagley Added a playing2024-06-26 14:18:45
Dave Added a playing2024-06-24 13:59:37
grumblejones Added a playing2023-12-09 00:32:16
Danno Added a playing2023-12-09 00:29:25
FileDescriptionUserViews
(!usa-germ.png)Imagehoxson11035
(smoyer kill.png)Imagehoxson1642
(smoyer color2.png)Imagehoxson1707
VASL Map (SP042 Deadeye Smoyer.jpg)Map ImageFre207411150
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by
A descption of the action in the scenario by the brother of one of the crew members of the M26 (opens in new window)King Billy

Quick Map View

Location

Not found

Images

 
Statistics:
Avg Rating: 6.67Votes: 21
Views: 8184
To-Play list count: 3
Estimated Play time: 2.3 hours
Recorded Games: 20
Archive recorded plays:
American11
German9
Drawn:0

ROAR Data: (as of today)
Deadeye Smoyer
[Log in to Confirm or Edit]
[A] American 62
[D] German 45
All Rights Reserved. (c)2022 Dave Ramsey.