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Twilight of the Reich ETO (id:#58799)
Sherry Enterprises (Schwerpunkt # 9 ID: SP97)   [next]   [previous]
See Also: Twilight of the Reich by Sherry Enterprises
Frische Nehrung, East Prussia 1945-05-06 (5 others)
PA1: Battering Rams (Panzer Aces)
RPT69: Twilight of the Reich (Rally Point # 7)
GJ140: Razz'n Sasquatch (Grumble Jones)
SP 270: A Small Stack and a Schnapps (Schwerpunkt #23)
VV-139: Heros ou Salopards? (Vae Victis # 167)
Designer: Evan E. Sherry
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
RussianGerman
47.619047619048%

Overview:

On the final day of the war, some die-hard remnants of the 4th Panzer Division defended a one-mile wide spit of sand called the Frische Nehrung. Now, after years of war, the Third Reich had been reduced to just a few acres of dunes on the Baltic Sea. Oberfeldwebel Hermann Bix commanded one of three operational Jagdpanthers and a small kampfgruppe that had withdrawn to the seventh of ten battle positions. Looking out from the dunes at the shattered hulks of Russian tanks, he could hear the enemy massing for yet another attack. He noticed the Russians building a strange barrier of driftwood but he could not figure out why. Alerted by the sound of an approaching vehicle, Bix surveyed the field again. Suddenly, the Russians dropped the barrier, revealing an ISU-152 pointing straight at him with a gun barrel looking as big as a culvert pipe.
Attacker: Russian (Elements 4th Guards Tank Bde, 2nd Guards Tank Corps & 350th Guards Heavy SP Artillery Regt.)
Defender: German (Remnants Kampfgruppe Bix, 4th Panzer Division)  
4.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:9.0 D:7.0
AFVs: A:6
ISU-152 x 2
T-34/85 x 4

AFVs: D:3
JgdPz V x 3

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Ov2, Low Dunes, all grain is sand.. A: Russian 4-4-7s have PF capability
Map Board(s):
44 48 Show/hide map dependencies
PublicationBoard
ASL 11 - Doomed Battalions (2nd Edition)44
ASL 11 - Doomed Battalions (3rd Edition)44
ASL 12 - Armies of Oblivion48
ASL 12 - Armies of Oblivion (2nd Edition)48
ASL 11a - Doomed Battalions (4th Edition)44
Overlays: SD4 SD7
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-06-22(D) Simon Staniforth vs German winWith all three Jagdpanthers still in the fight and looking well positioned with the remaining infantry support my opponent conceded ahead of playing out T5
2024-03-25(D) Andy Bagley vs Josh Kalman German winShort and quite dicey scenario but good fun. Unusual terrain (sand in Europe) and unusual SSRs which we kept forgetting but probably didn't affect the result. The Russians got two of my JgPzVs and almost all my infantry, but lost most of their tanks including both ISU-152s in the process. On my last turn, my remaining JgPz rushed into the victory area, then remained in motion and successfully put down smoke with his sN. The remaining Russians swarmed it, but couldn't get it either with firepower or in CC, so i scraped a win.
2020-06-30(A) Dan Best vs Dave Mareske German win
2020-06-30(D) Dave Mareske vs Dan Best German winA great small engagement with lots of action. The Germans lost all their infantry but two tanks remained at the end for the win.
2017-11-14(A) Jeff B vs Magnus Rimvall Russian win4.25 hrsAn interesting scenario, if simply for the fact that probably half the board is, in one fashion or another, covered in sand. And boy is that tricky stuff to drive around in. It proved to be treacherous for the initial German Panther as it immediately failed its first check and bogged, leaving it a sitting duck to be soon dispatched. After that neither of us drove in it unnecessarily, though I did risk it (as well as a PF gauntlet) at the end in my desperate last bid to encircle his two reinforcing Panthers. My infantry were much more vital to the cause than I would've expected, helping to clear the way of opposing infantry and, in the end, taking out the last Panther with a faust of their own. This one was fun, but does seem a bit dicey in how lucky either side is with their PFs.
View all or balance report
ActionDate
Simonstan Added a playing2024-06-29 16:18:34
Andy_Bagley Added a playing2024-03-25 17:58:23
Bongiovanni Added a playing2023-02-27 12:17:53
Hutch Updated the Victory Conditions2020-09-23 16:16:25
dmareske Added a playing2020-07-01 04:12:22
FileDescriptionUserViews
With the twilight of the once mighty 3rd Reich, the Germans tunred more desperately to new "wonder Weapons." (picccszn30kv8.jpg)ImageKing Billy1299
(!sov-germ.png)Imagehoxson11090
VASL Map (SP97-VASLMap.png)Map Imagebkemp011180
(twilight reich map sand.png)Map Imagehoxson1932
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With the twilight of the once mighty 3rd Reich, the Germans tunred more desperately to new "wonder Weapons."
 
Statistics:
Avg Rating: 7.14Votes: 7
Views: 6389
To-Play list count: 4
Estimated Play time: 3.6 hours
Recorded Games: 7
Archive recorded plays:
Russian4
German3
Drawn:0

ROAR Data: (as of today)
Twilight of the Reich
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[A] Russian 36
[D] German 41
All Rights Reserved. (c)2022 Dave Ramsey.