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A Wee Whack PTO (id:#59511)
Army Group South (ANZACon 2000 ID: Round 4)   [next]   [previous]
Wewak, New Guinea 1945-05-17 (5 others)
ESG #71: Obliteration (Dezign Pak 6)
P1: Forest Brothers (Winter Offensive Bonus Pack 2018)
PK4: Forest Brothers (ASL Journal #13)
BD-7: "We're Dead Anyway" (Bitterest Day)
BD-8: Crescent Carnage (Bitterest Day)
Designer: David Bardi
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AustralianJapanese
0%

Overview:

In the early hours of the 12th November, 1944 the 2/8th Battalion (A.I.F.), as part of the 6th Australian Division, arrived in New Guinea. Its first task was to capture the line Abau – Malin and destroy the enemy forces between this line and the Danmap River. The next phase of the Battalion’s operation was to advance along the coast to secure the Wewak area. Operations on May 17th began with an airstrike and artillery concentration on Cape Boram which lay in the path of advance. As B Company crossed the start line with tanks of C Squadron 2/4th Armoured Regiment, the company began clearing the peninsula without opposition but the enemy were encountered all along the coastal strip east of Boram Creek. At the mouth of the creek the Japanese offered stubborn resistance from bunkers and foxholes in a strongly defended locality on the east bank. . . .The Australian 2/8th Battalion must force a crossing of Boram Creek (the stream on Board 36) in the face of an entrenched Japanese defense based around eight squads and four crews manning 2 MMGs, an HMG and a 75mm infantry gun. The Japanese also have 3 pillboxes available.
Attacker: Australian (B Co., 2/8th Battalion, 6th Division)
Defender: Japanese (Elements 66th & 102nd Infantry Regiments)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:9.5
AFVs: A:3
Matilda II x 2
Matilda II CS

AFVs: D:0
Guns: A:0 D:1
Year-41 Type Mountain Gun
Type 89 Heavy Grenade-Launcher

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, beach slope slight, hill levels reduced by 1. A: AFVs have unlimited HE ammo
Map Board(s):
36 Show/hide map dependencies
PublicationBoard
ASL 13 - Rising Sun36
ASL 13 - Rising Sun (2021)36
ASL 8 - Code of Bushido36
Overlays: Be5 Be6 OC1 OC3
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2000-04-23(D) Rich Weiley vs Steve Banham Japanese winAnzacon 2000 - Round four.
View all or balance report
ActionDate
hoxson1 Modified the unit counts2024-10-10 18:28:19
hoxson1 Modified the Defender's Guns2024-10-10 18:28:19
hoxson1 Linked the scenario to ROAR2021-11-17 22:59:19
Rich Weiley Added a playing2020-06-14 00:33:18
hoxson1 Uploaded an Image2019-03-20 14:22:44
FileDescriptionUserViews
(auss-jap new.png)Imagehoxson1841
(matilda new guinea colorized.png)Imagehoxson1916
(wee whack map.png)Map Imagehoxson1869
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Statistics:
Avg Rating: 7.00Votes: 1
Views: 5830
To-Play list count: 0
Estimated Play time: 3.5 hours
Recorded Games: 1
Archive recorded plays:
Australian0
Japanese1
Drawn:0

ROAR Data: (as of today)
A Wee Whack [Confirmed]
[A] Australian 0
[D] Japanese 0
All Rights Reserved. (c)2022 Dave Ramsey.