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Opium Hill CBI (id:#61117)
(ASL Journal # 9 ID: J128)   [next]   [previous]
Pasir Panjang, Malaya 1942-02-14 (7 others)
PL J1: Capturing the Palembang Oilfields (Critical Hit # 6.4)
PTO1-5: Oil Strike! (Total Pacific Theatre Pack 1)
TAC45: Rakkasan Butaï (Tactiques # 6)
GRE 4: Bukit Chandu (Grenadier '08)
BFP-43: Aerodrome P1 (BFP 3: Blood and Jungle)
FT KGS4: From Matilda with Love (Kampfgruppe Scherer: The Shield of Cholm)
DP #5: Oil Strike! (Digger Pack I)
Designer: Michael Koch
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseMalayan/British
21.052631578947%

Overview:

During the course of the Malayan campaign, the IJA landed in the north-western parts of Singapore on February the 8th. After the capture of Tengah airfield, the Japanese invading force, consisting of some 13.000 troops, moved south towards Pasir Pajang, known as “the gap”. Reaching their target on February the 13th, the Japanese were engaged by troops of the 1st Malayan Brigade, which was formed by indigenous soldiers led by British officers. The Japanese launched a heavy attack, supported by artillery and tanks which, after heavy fighting, including hand-to-hand combat, forced the defenders to retreat. Keeping up the pressure, a second attack followed on the morning of February the 14th. Both sides took heavy casualties, but finally the Malayan Regiment again was forced to fall back. One of their units, “C” Company, received orders to move towards “Opium Hill”, forming a last defense line. (FORMERLY RELEASED AS "Bukit Chandu" GRE4)
Attacker: Japanese (56th Infantry Regiment, 18th Division)
Defender: Malayan/British (C Company, 1st Malayan Brigade and the Royals Regiment)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:9.0 D:11.0
AFVs: A:3
Type 95 HA-GO x 3

AFVs: D:1
Marmon-Herr. III MFF

Guns: A:0
Type 89 Heavy Grenade-Launcher x 2
D:0
OML 2-in. Mortar
Boys ATR

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, LJ (Exc: roads / buildings remain). D: Turn 5, the British suffer from Ammo Shortage (A19.131)
Map Board(s):
38 49 Show/hide map dependencies
PublicationBoard
ASL 12 - Armies of Oblivion49
ASL 12 - Armies of Oblivion (2nd Edition)49
ASL 13 - Rising Sun38
ASL 13 - Rising Sun (2021)38
ASL 9 - Gung Ho!38
Overlays: Hi8 OW1 Wd12
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-07-27(A) Stefan Fiedler vs Daniel Wiberg Japanese win

(VASL Log)
Played the japanese side vs Daniel who had the brits. Up front defense on the east side with concealed hs and up front in the woods in the middle made me decide to go hard west. Moved the tanks in platoon (they are radioless) and ended up two heses from building in N9 while a double time assault platoon of 10-1+3*447, 2*LMG and a mtr ended up in U7. Some diversionary attack made through the middle grain to keep that side occupied and to put a FL onto the road hindering lateral reinforcements. Brit tried to move units over to the west side immediately but in T2 the AFV platoon managed to bypass sleaze N9 and first factory hex to allow a Banzai from 39u7 gtaht managed to break the defenders. ;eanwhile the brit had moved up his AC to 40G8. In T3 more squads and a 9-1 reinforced the west attacj from the centre aided by smoke from a mtr obscuring fire from wood around the road in the middle. T3 fire from N9 broke last line of defense in 49L7 and fire from a tank in N10 killed the AC making exist possible. 9-1 w friends cleared out half of the remaining defenders in K9 building after pinned them in adv fire. AT this point the Brit conceded in T5 as nothing could be done to stop Japanese unitsf from existing and the had amassed 17 CVP and 2 Builing VP with P7 VC building wide open for picking and factory almost taken.

Fun scenario brits need to do an upfront fallback defense.


2022-09-11(A) Tuomo Lukkari vs Mikko Lukkari Malayan/British win[Imported from ROAR]
2021-06-13(A) Shane Pask vs Malayan/British winSent the tanks and enough troops down the East flank for an Exit VP win and everyone else at the factory buildings. A couple of good shots by the mortar on the hill ruined my attempt at the factory (wounded the 10-1 and reduced his platoon to rabble) but the East flank progressed well with little trouble. Poms forgot to bring on their AC until midway through the game and then it was summarily dispatched by a tank. I managed one factory building (49N9) but could not get further (the wounded 10-1 reached a second building but could not progress) and when the ATR finally got an immobilise result on a tank my exit VP were not enough. I finished with 16VP but I believe the Japanese chances of victory are better than the stats suggest.
2020-06-11(D) Jeff Wright vs Dave Johannsen Malayan/British win
2020-02-22(D) Vic Lauterbach vs JM Malayan/British winVery fun, tense fight - Jim's attack was relentless but he ran out of time - just barely. My AC had a short, exciting life, but I immobilized one tank with the ATR and killed another in CC.
View all or balance report
ActionDate
Cpl Wright Added a playing2024-05-31 01:28:27
Fiedler Added a playing2023-07-27 11:42:50
usmcwo1 Added a playing2023-03-10 20:05:34
dieneuner25 Added a playing2022-01-30 02:12:35
Pte Parts Added a playing2021-06-15 00:11:19
FileDescriptionUserViews
(!jap-brit.png)Imagehoxson11127
Malayan forces (Malayan soldiers ferocious charge.jpg)Imagehoxson11110
VASL Log file (Opium_Hill logg.vlog)VASL Game LogFiedler675
(Map ASL J128.png)Map Imageesparver731305
DescriptionUploaded by
Japanese Invasion of MalayaTomkrny
TitleAuthorDate
DescriptionUploaded by

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Malayan forces
 
Statistics:
Avg Rating: 6.35Votes: 26
Views: 5695
To-Play list count: 4
Estimated Play time: 3.7 hours
Recorded Games: 19
Archive recorded plays:
Japanese4
Malayan/British15
Drawn:0

ROAR Data: (as of today)
Opium Hill
[Log in to Confirm or Edit]
[A] British 35
[D] Japanese 21
All Rights Reserved. (c)2022 Dave Ramsey.