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The Valley of Death ETO (id:#65723)
(ASL 7a - Hollow Legions (3rd Edition) ID: 274)   [next]   [previous]
See Also: Into the Valley of Death by Critical Hit The Valley of Death by Friendly Fire The Valley of Death by Multi-Man Publishing Into The Valley Of Death by Critical Hit
Arbuzov, Russia 1942-12-24 (5 others)
CH142: Longstop Hill (Critical Hit # 6.3)
FO 4: Catcher in the Kunai (Forward Observer #2 - Fall 2001)
AP17: The Valley of Death (ASL Action Pack # 3 Few Returned)
AK 90: Djebel El Rhar Holdouts (Afrikakorps - AK011 Hellfire Pass and Beyond)
AK 93: Point 290 (Afrikakorps - AK012 El Guettar Stakes)
Designer: Mark Pitcavage
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AxisRussian
38.157894736842%

Overview:

Blocco Nord was in trouble. The retreating Italian and German troops had reached the town of Arbuzov on December 22nd, but Soviet troops soon ringed the hills on the town's outskirts. These troops protected the mortars, artillery pieces and rockets which rained down steel on the surrounded town. To stay in Arbuzov was certain death or capture. From the thousands of Italians in the vicinity, most not combat-worthy, their leaders gathered up as many men as they could to launch a last chance attack. . .
Attacker: Axis ((Italian) Divisioni Fanteria "Ravenna," "Pasubio," and "Torino" and (German) remnants of Infanterie-Division 298)
Defender: Russian (Service Troops and 35th Rifle Division)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:19.0 D:12.0
AFVs: A:2
PzKpfw IIIJ
StuG IIIG

AFVs: D:0
Guns: A:2
2cm FlaK 30
8cm GrW 34
Mortaio da 45 Brixia x 2
D:2
76.2mm P obr. 39
82mm BM obr. 37
50mm RM obr. 40
PTRD-41 ATR

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GS (E3.72), FS (E3.71), A: Banzai (G1.5), D: WC (E3.712)
Map Board(s):
18 49 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)18
ASL 12 - Armies of Oblivion49
ASL 12 - Armies of Oblivion (2nd Edition)49
ASL 3 - Yanks18
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-11-12(A) Simon Staniforth vs Neil Brunger Russian winAn ill advised T1 move saw the Italian 9-2 and two of the Elite squads eliminated. I was then delayed by just one or two Conscripts squads in foxholes defending the outlying hills so never had enough strength to contest the main hill mass. A solid defence well played, I would like to give it another go sometime
2024-04-27(A) Louis Langdeau vs Lee M Axis winWhenever I get my comeuppance for the lucky streak of dice rolls I had in this game, it's going to HURT.

Lee set up mostly behind the crests, with a few heavy weapons on the L2 levels of his right flank hill. He essentially stacked everything onto the big hill, left a commander and some troops with an MG on the middle hill, and left a squad on each of the others. I deployed most of my guns either dmed or ready to move, and pushed the lions share of my troops through the middle, with a small force sweeping down from my right to clear the other two hills.

I had a MASSIVE run of good luck, with Lee having an equally massive run of bad luck. By turn 3 or so, I had taken every hill other than the big one (apart from one straggler squad), and had pushed well onto Lee's main hill. He had around 5-6 squads left in good positions, and my tanks were about to start overrunning. At that point, Lee called it.

I like the scenario. It's a good mix of gear, and it's hard not to enjoy Italians attacking into Russian conscripts. Everything breaks, and even when it doesn't, it's still not very effective.
2022-09-03(A) Shane Pask vs Russian winLoaded everything up to attack the hills to the east. Took the first two hills by turn 3 and the third hill on turn 4 (captured the 82 mortar and HMG). Then the snow stopped, the ART burned my Panzer to the north with a CH then turned and killed the Stug to the south on the next turn. Finally broke the gun crew but did not have enough troops left in range to finish off the Russians who skulked on the back of the last hill. My only hope was CC by a lone 8-0 leader against the last 4-4-7 squad. The leader died, Russians win. Would play this again. I like Italian/Russian scenarios.
2022-04-09(A) Dave Mareske vs Dan Best Russian win
2022-04-09(D) Dan Best vs Dave Mareske Russian winItalians took too many breaks and could not overrun the last hill. Also lost both AFVs to the 76mm ART on turn 5.
View all or balance report
ActionDate
Simonstan Added a playing2024-11-18 17:45:07
Allister01 Added a playing2024-04-30 00:46:48
Pte Parts Added a playing2022-09-04 23:20:58
Pte Parts Rated the scenario2022-09-04 23:09:21
Danno Added a playing2022-04-09 18:45:50
FileDescriptionUserViews
(!axis-sov new.png)Imagehoxson1663
(valley_death_pic_color.png)Imagehoxson1660
(valley of death winter map.png)Map Imagehoxson1699
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Statistics:
Avg Rating: 7.43Votes: 7
Views: 0
To-Play list count: 2
Estimated Play time: 4.8 hours
Recorded Games: 5
Archive recorded plays:
Axis1
Russian4
Drawn:0

ROAR Data: (as of today)
The Valley of Death [Confirmed]
[A] Italian 28
[D] Russian 43
All Rights Reserved. (c)2022 Dave Ramsey.