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Hanson's Bridge PTO (id:#65800)
(March Madness 2022 Grumble Jones Pack ID: MM 81)   [next]   [previous]
Prior Publication: GJ023
See Also: Hanson's Bridge by Grumble Jones
Negros, Philippine Islands 1945-03-29 (5 others)
RPII 8: Riding Shotgun (Rout Pak II)
Z10: Riding Shotgun (Rout Report # 4.3)
RPT48: Firestorm (Rally Point # 5)
BC15: Bagging the Bago Bridge (Aussie Battler Pack)
GJ023: Hanson's Bridge (Grumble Jones)
Designer: K. Scott Mullins
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanJapanese
100%

Overview:

As the fighting to reclaim the Philippines continued, the US 40th Division sent elements to Negros, a rich island of sugar plantations between Panay and Cebu. The 14,000 Japanese defenders had pulled back in to the mountain jungles. Small parties of Japanese held the few bridges leading into the mountains. One such bridge, a 650 ft. span, crossed the Bago River.connecting Pandan Point from the Bacolod City itself, a vital link in supporting movement of heavy weapons and equipment. The Japanese had mined the bridge with two 1000 lb. aerial bombs. The bridge, crossing the deep ravine of the Bagos River was the only bridge leading to the main objective on Negros, the city of Bacolod. The Americans were determined to seize the bridge before the Japanese destroyed it. On March 29th, 2nd Lt. Aaron Hanson led a reinforced platoon of the US 185th Regimental Combat Team to take the bridge.
Attacker: American (185th Regimental Combat Team)
Defender: Japanese (102nd Infantry Regiment)  
7.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:7.0 D:9.5
AFVs: A:0
AFVs: D:1
Type 4 HO-RO
Type 92 I-KE

Guns: A:0
M2 60mm Mortar x 2
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO (G.1), DJ (G2.1), Roads exist, Bridges are Fords (B20.8)
Map Board(s):
35 40 6a Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)40
ASL 13 - Rising Sun35
ASL 13 - Rising Sun (2021)35
ASL Action Pack # 8 Roads Through Rome6a
ASL 8 - Code of Bushido35
ASL 10 - Croix de Guerre40
Overlays: NONE
Errata (source)
SSR1: Bridge exists in I11 vice H11. For set DC reference in VC see SSR 5.Dan Best KC ASL Club
VC: Japanese win at game end if they Control hex(es) 6aH10 and/or 6aM13.Dan Best KC ASL Club
For Ammunition Carts: See SSR 4 vice SSR 5.Dan Best KC ASL Club
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2022-04-04(D) Dan Best vs Kermit Mullins American win
2022-04-04(A) Kermit Mullins vs Dan Best American winThe Americans moved strongly against the Japanese at the bridge and left the two 3-4-7's with the mortars to take on the Japanese 1-3-7's with the Ox Carts. The 1-3-7's proved to be tougher than anticipated and nearly took the two mortars, before the 8-1 led a counter-attack to eliminate the. The Japanese 9-0 died with a boxcar morale check and all that was left was a broken 1-2-6 with a MALF'd LMG. So the bridge well to the Americans going into Turn 4. Dan conceded at that point based on his previous experience playtesting it, he knew that the Japanese rarely win if the bridge falls early and the American Player to build a solid defense on the other side of the bridge.
2022-04-01(D) David Ramsey vs Martin Barker American winTough on the Japanese. Could be an interesting scenario in here but I never felt like the Japanese stood a chance. Fairly quick to play - interesting to see if the Japanese can win this one.
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ActionDate
Danno Added Errata2022-04-10 13:35:43
grumblejones Added a playing2022-04-05 00:23:07
Danno Added a playing2022-04-05 00:02:39
hoxson1 Uploaded the Board image2022-02-14 21:51:39
hoxson1 Uploaded an Image2022-02-14 21:50:48
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(GJ023_corrected (1).png)Map Imagehoxson1749
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Statistics:
Avg Rating: 8.50Votes: 2
Views: 0
To-Play list count: 0
Estimated Play time: 3.1 hours
Recorded Games: 2
Archive recorded plays:
American2
Japanese0
Drawn:0

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