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Clearing with a Bayonet KW (id:#66688)
(Dispatches from the Bunker #56 ID: DB180)   [next]   [previous]
Hill 316, South of the Imjin River, Korea 1951-04-23 (1 other)
RPT 170: Fighting Filipinos (Rally Point #17)
Designer: Joe Krejsa
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
BritishCommunist Chinese
100%

Overview:

On the night of April 22nd-23rd, the Chinese Communist 63rd Army hit the British 29th Independent Infantry Brigade like a tidal wave. This was the main thrust of the Chinese 5th Phase Offensive, the primary objective of which was the recapture of Seoul. Unlike the rest of the 29th Brigade, B Company of the 1st Battalion of the Gloucestershire Regiment had a fairly uneventful night. But, in the morning, with the retreat of other British units, B Company needed to withdraw to Hill 314.
Attacker: British (B Company. 1st Battalion, Gloucestershire Regiment, 29th Independent Brigade Group)
Defender: Communist Chinese (559th Regiment, 187th Division, 63rd Army Corps, 19th Army Group)  
4.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:9.0 D:8.0
AFVs: A:0
AFVs: D:0
Guns: A:0
OML 2-in. Mortar
D:0
60mm Type 31 Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: KW Terrain (W.3), A: Bayonet Charge (W.6)
Map Board(s):
v 61 Show/hide map dependencies
PublicationBoard
ASL Starter Kit #3v
ASL Action Pack # 761
ASL Journal # 7v
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-05-16(A) Indy Lagu vs Rob Oler British winAn interesting scenario with a wild ending.

I would agree that this can be tough on the
CPVA, but they are tough to dislodge. It's
perhaps typical of a scenario with so few
defenders that, once the shell cracks, the
roof can cave in.

That didn't happen when we played: the
shell stayed mostly in tact, but the British
weight was too much for the CPVA to bear.

We misplayed a few CPVA rules, but none of
the mistakes were fatal, imho.

With one turn to go, I thought my Brits were in
dire straits. Fortunately, Rob's defenses were
strained and I managed to maneuver and force
him into some tough FPF shots. He botched two
crucial ones: both MC failures including a 12.

I ended with the minimum 12 hexes for a very
close win.

BTW, I forgot to even try a bayonet charge with
the Brits.

I think the Chinese need a bit of help. The balance
(a crew with an MMG) might be a bit too much.

Great fun...highly recommended.


2023-11-13(D) Kermit Mullins vs Dan Best British winHmmm...tough scenario for the Chinese. Be sure to use the Chinese Balance...you will need it. Dan moved around west side and surged up the hill. He lost a few half-squads here and there including a squad and the 7-0 to the Sniper. But his dice were ultra hot...so he was rolling my sniper and then added 6 snake eyes which gave him two Heroes. In a small scenario that really impacts the game. By the end of Turn 4, it was over, I was down to 2 squads, but Dan had 10 hexes and would get the other two in Advance phase. So British win.
2023-11-13(A) Dan Best vs Kermit Mullins British winFirst to play and post.
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ActionDate
Indy Lagu Added a playing2024-05-17 15:25:54
Danno Added a playing2023-11-14 01:04:49
grumblejones Added a playing2023-11-12 19:23:45
hoxson1 Uploaded the Board image2023-09-25 22:55:47
Hutch Uploaded an Image2023-09-25 22:20:13
FileDescriptionUserViews
(brit-redchina.png)ImageHutch391
(clear bayo map.jpg)Map Imagehoxson1373
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Statistics:
Avg Rating: 6.33Votes: 3
Views: 0
To-Play list count: 0
Estimated Play time: 1.9 hours
Recorded Games: 2
Archive recorded plays:
British2
Communist Chinese0
Drawn:0

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All Rights Reserved. (c)2022 Dave Ramsey.