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Hold the Line (id:#67466)
(SASL 1 - Solitaire ASL (1st Edition) ID: Mission 10)   [next]   [previous]
See Also: Hold the Line by Multi-Man Publishing The Colonials Hold The Line by Le Franc Tireur
1901-02-01 (45 others)
Mission 02: Pockets (SASL 1 - Solitaire ASL (2nd Edition))
Mission 03: Recon (SASL 1 - Solitaire ASL (2nd Edition))
Mission 04: Bunker Busting (SASL 1 - Solitaire ASL (2nd Edition))
Mission 05: Take the Highway (SASL 1 - Solitaire ASL (2nd Edition))
Mission 06: The Fortress (SASL 1 - Solitaire ASL (2nd Edition))
Mission 07: Block Party (SASL 1 - Solitaire ASL (2nd Edition))
Mission 08: Patrol (SASL 1 - Solitaire ASL (2nd Edition))
Mission 09: Enemy Offensive (SASL 1 - Solitaire ASL (2nd Edition))
Mission 10: Hold the Line (SASL 1 - Solitaire ASL (2nd Edition))
Mission 11: Tank Attack! (SASL 1 - Solitaire ASL (2nd Edition))
Mission 12: Besieged (SASL 1 - Solitaire ASL (2nd Edition))
Mission 13: The Bridge (SASL 1 - Solitaire ASL (2nd Edition))
: Get Me That Bridge (Hell on Wheels Battle Pack)
Mission I1: Secrets (Critical Hit # 3)
Mission I2: Destiny Riders (Critical Hit # 3)
CH108: Assault on a Partisan Home Base (Critical Hit # 6.1)
*RBMC*: CON `91 Red Barricades Mini-Campaign (Alea #24)
O90.2b: On the Road to Kanev Part II (On All Fronts # 90)
JA 06: The Other Side of the Rhine (Internet: Jeffery T. Allen)
JA 07: Gruesome Twosome (Internet: Jeffery T. Allen)
JA 16: No Sen Ninbaris (Internet: Jeffery T. Allen)
Mission X1: Guarding the Railway Line (ASL Digest # 7.04)
Mission X2: Probed (ASL Digest # 7.04)
JS 15: Quickie Scenario: Sherman vs. Panther (ASL Digest # 7.04)
P7: Movie Popcorn 3: Driving Miss Daisy ()
JH 3: Wasp's Nest (Renegade Scenarios)
BG 1: Once More, Into the Breach (Internet)
DH 1: Kelly's Heroes (Coastal Fortress)
: Ban Kho Lai (March Madness 2001)
: Hill 647 (March Madness 2001)
A: Search and Destroy (GSASL Custom Missions)
B: Meeting Engagement (GSASL Custom Missions)
C: Convoy Escort (GSASL Custom Missions)
D: Rescue! (GSASL Custom Missions)
Mission 02: Pockets (SASL 1 - Solitaire ASL (1st Edition))
Mission 03: Recon (SASL 1 - Solitaire ASL (1st Edition))
Mission 05: Take the Highway (SASL 1 - Solitaire ASL (1st Edition))
Mission 06: The Fortress (SASL 1 - Solitaire ASL (1st Edition))
Mission 07: Block Party (SASL 1 - Solitaire ASL (1st Edition))
Mission 08: Patrol (SASL 1 - Solitaire ASL (1st Edition))
Mission 09: Enemy Offensive (SASL 1 - Solitaire ASL (1st Edition))
Mission 11: Tank Attack! (SASL 1 - Solitaire ASL (1st Edition))
Mission 12: Besieged (SASL 1 - Solitaire ASL (1st Edition))
Mission 13: The Bridge (SASL 1 - Solitaire ASL (1st Edition))
Mission 14: Human Wave (SASL 1 - Solitaire ASL (1st Edition))
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

Your company must hold its perimeter against an expected enemy attack until scheduled reinforcements arrive on the scene. Your out-numbered men may be hard pressed to withstand the onslaught and, to make matters worse, HQ can not tell you how long you must wait until the promised "Fire Brigade" arrives.
Attacker: Enemy (No more details)
Defender: Friendly (No more details)  
6-10 turns
    Players: 1     OBA: None     Night: No
Unit Counts:
Squads: A:0.0 D:0.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Prevailing Attitude: Advance. There are no VPO locations in this mission.
Map Board(s):
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PublicationBoard
Overlays: NONE
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
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ActionDate
Hutch Modified the misc. rules2026-10-23 21:24:29
Hutch Modified the overview2026-10-23 21:23:58
Hutch Uploaded an Image2026-10-23 21:23:25
Hutch Uploaded the Board image2026-10-23 21:23:09
Hutch Added the scenario2026-10-23 21:22:32
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(IMG_3454.png)ImageHutch4
(IMG_3461.png)Map ImageHutch4
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Statistics:
Avg Rating: n/aVotes: 0
Views: 0
To-Play list count: 0
Estimated Play time: 0 hours
Recorded Games: 0
Archive recorded plays:
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