War Without Quarter
Scenario balance report
Games with no balance used/recorded: 9  
Attacker wins (American (USMC)): 4
Defender wins (Japanese): 5
          Scenario Balance Over Time
  
  
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome | 
|---|
| 917 | 901 | 52% | 2024-03-29 | Won | 
| 889 | 1017 | 32% | 2023-08-15 | Won | 
| 978 | 925 | 58% | 2020-02-09 | Lost | 
| 1152 | 1055 | 64% | 2019-05-04 | Lost | 
| 1088 | 1088 | 50% | 2013-03-03 | Lost | 
| 963 | 925 | 55% | 2012-11-12 | Won | 
| 1021 | 1228 | 23% | 2006-12-21 | Lost | 
| 999 | 1106 | 35% | 2004-01-01 | Won | 
| 1159 | 1152 | 51% | 2002-09-19 | Lost | 
Attacking (4 wins) average ELOs: 1018.4 vs 1044.1 has a 46.31% of winning (if the scenario was perfectly balanced).