War Without Quarter
Scenario balance report
Games with no balance used/recorded: 9
Attacker wins (American (USMC)): 4
Defender wins (Japanese): 5
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 917 | 869 | 57% | 2024-03-29 | Won |
| 859 | 1036 | 27% | 2023-08-15 | Won |
| 979 | 1040 | 41% | 2020-02-09 | Lost |
| 1198 | 1051 | 70% | 2019-05-04 | Lost |
| 1088 | 1088 | 50% | 2013-03-03 | Lost |
| 963 | 1040 | 39% | 2012-11-12 | Won |
| 1021 | 1228 | 23% | 2006-12-21 | Lost |
| 1000 | 1123 | 33% | 2004-01-01 | Won |
| 1163 | 1198 | 45% | 2002-09-19 | Lost |
Attacking (4 wins) average ELOs: 1020.9 vs 1074.8 has a 42.31% of winning (if the scenario was perfectly balanced).