Grabbing Gavutu
Scenario balance report
Games with no balance used/recorded: 23 (7 on the archive and 16 on ROAR)
Attacker wins (American (USMC)): 9
Defender wins (Japanese): 13
With balance for the attacker (only):
Games played: 1
Attacker wins (American (USMC)): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1084 | 982 | 64% | 2024-11-08 | Won |
1038 | 1055 | 48% | 2020-05-15 | Lost |
1088 | 1088 | 50% | 2018-06-24 | Lost |
1063 | 1067 | 49% | 2002-08-15 | Won |
1063 | 1067 | 49% | 2002-05-24 | Lost |
1063 | 1067 | 49% | 2002-05-24 | Lost |
1063 | 966 | 64% | 1999-03-28 | Lost |
Attacking (2 wins) average ELOs: 1066 vs 1041.7 has a 53.49% of winning (if the scenario was perfectly balanced).