Grabbing Gavutu
Scenario balance report
Games with no balance used/recorded: 24 (8 on the archive and 16 on ROAR)
Attacker wins (American (USMC)): 9
Defender wins (Japanese): 14
With balance for the attacker (only):
Games played: 1
Attacker wins (American (USMC)): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1027 | 1040 | 48% | 2024-11-08 | Won |
| 1187 | 1283 | 37% | 2021-01-04 | Lost |
| 1041 | 1058 | 48% | 2020-05-15 | Lost |
| 1088 | 1088 | 50% | 2018-06-24 | Lost |
| 1068 | 1086 | 47% | 2002-08-15 | Won |
| 1068 | 1086 | 47% | 2002-05-24 | Lost |
| 1068 | 1086 | 47% | 2002-05-24 | Lost |
| 1052 | 966 | 62% | 1999-03-28 | Lost |
Attacking (2 wins) average ELOs: 1074.9 vs 1086.6 has a 48.31% of winning (if the scenario was perfectly balanced).