Communication Breakdown
Scenario balance report
Games with no balance used/recorded: 3
Attacker wins (Gurkha (British)): 1
Defender wins (Japanese): 2
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1000 | 1343 | 12% | 2025-06-21 | | Lost |
| 1133 | 850 | 84% | 2017-02-25 | | Won |
| 957 | 1078 | 33% | 2014-09-21 | | Lost |
Attacking (1 wins) average ELOs: 1030 vs 1090.3 has a 41.4% of winning (if the scenario was perfectly balanced).