Light 'em Up
Scenario balance report
Games with no balance used/recorded: 35 (9 on the archive and 26 on ROAR)
Attacker wins (American): 20
Defender wins (Japanese): 15
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1098 | 1158 | 41% | 2024-09-08 | Won |
1088 | 1088 | 50% | 2024-05-30 | Won |
1002 | 1004 | 50% | 2022-10-17 | Won |
1098 | 1205 | 35% | 2022-09-19 | Won |
1037 | 1195 | 29% | 2022-09-18 | Lost |
899 | 966 | 40% | 2022-09-17 | Won |
1024 | 995 | 54% | 2022-08-31 | Won |
938 | 905 | 55% | 2022-08-08 | Lost |
1153 | 1076 | 61% | 2022-07-18 | Won |
Attacking (7 wins) average ELOs: 1037.4 vs 1065.8 has a 45.93% of winning (if the scenario was perfectly balanced).