Light 'em Up
Scenario balance report
Games with no balance used/recorded: 11
Attacker wins (American): 8
Defender wins (Japanese): 3
With balance for the defender (only):
Games played: 1
Attacker wins (American): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1086 | 1013 | 60% | 2026-03-28 | | Won |
| 1000 | 1082 | 38% | 2025-12-18 | | Lost |
| 1037 | 1001 | 55% | 2025-12-18 | D | Won |
| 1106 | 1196 | 37% | 2024-09-08 | | Won |
| 1000 | 1088 | 38% | 2024-05-30 | | Won |
| 1043 | 1002 | 56% | 2022-10-17 | | Won |
| 1073 | 1125 | 43% | 2022-09-19 | | Won |
| 1063 | 1099 | 45% | 2022-09-18 | | Lost |
| 1000 | 966 | 55% | 2022-09-17 | | Won |
| 1098 | 986 | 66% | 2022-08-31 | | Won |
| 976 | 1000 | 47% | 2022-08-08 | | Lost |
| 1164 | 1000 | 72% | 2022-07-18 | | Won |
Attacking (9 wins) average ELOs: 1053.8 vs 1046.5 has a 51.06% of winning (if the scenario was perfectly balanced).