Light 'em Up
Scenario balance report
Games with no balance used/recorded: 39 (11 on the archive and 28 on ROAR)
Attacker wins (American): 21
Defender wins (Japanese): 17
With balance for the defender (only):
Games played: 1
Attacker wins (American): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1040 | 1049 | 49% | 2025-12-18 | Lost |
| 1057 | 986 | 60% | 2025-12-18 | Won |
| 1105 | 1200 | 37% | 2024-09-08 | Won |
| 1088 | 1088 | 50% | 2024-05-30 | Won |
| 995 | 1054 | 42% | 2022-10-17 | Won |
| 1084 | 1177 | 37% | 2022-09-19 | Won |
| 1012 | 1144 | 32% | 2022-09-18 | Lost |
| 1103 | 887 | 78% | 2022-09-17 | Won |
| 1045 | 980 | 59% | 2022-08-31 | Won |
| 983 | 983 | 50% | 2022-08-08 | Lost |
| 1164 | 1076 | 62% | 2022-07-18 | Won |
Attacking (8 wins) average ELOs: 1061.5 vs 1056.7 has a 50.68% of winning (if the scenario was perfectly balanced).