ASL 13 - Rising Sun
Published by: Multi-Man Publishing. August 2013
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Introduction:
Rising Sun is Advanced Squad Leader’s long-awaited return to the jungles, islands, and atolls of the southwest Pacific.
Multi-Man Publishing has combined the original ASL modules Code of Bushido and Gung Ho! into one package. Rising Sun includes the entire Japanese, Chinese, and United States Marine Corps orders of battle; a 2nd edition of Chapter G, which covers the unique rules needed to play ASL in the Pacific Theater of Operations and incorporates all the current errata; and an updated Chapter H for the Japanese and Chinese vehicles and ordnance and for landing craft.
Also included are 32 updated scenarios, combining the original Code of Bushido and Gung Ho! scenarios with 16 out-of-print PTO scenarios that originally appeared in the pages of the GENERAL, the ASL Annual, and the ASL Journal. From the ASL ‘93b Annual comes the Gavutu-Tanambogo campaign game (Sand and Blood), a new 17˝×22˝ Gavutu-Tanambogo map, and Chapter Z pages. Scenario errata have been incorporated, and new errata has been issued for the older scenarios to reflect the balancing changes made to the updated scenarios.
The package is rounded out by seven 8˝×22˝ geomorphic mapboards (boards 34-39 and 47) and dozens of overlays, all updated to match the latest style of boards. Both the rules and the counters benefit from a larger, more readable font.
Rising Sun is not a complete game; ownership of the Advanced Squad Leader game system is required to play the scenarios herein.
Rising Sun contains:
- Revised Chapter G; Chapter H for Japanese, Chinese, and Landing Craft; and Chapter Z (Gavutu-Tanambogo Campaign Game)
- 1,300 ½” counters and 592 5/8” counters (1,892 total)
- boards 34-39, 47, Gavutu-Tanambogo HASL map
- overlays 1-5, B1-B5, Be1-7, Ef1-3, G1-5, M1-5, O1-5, OC1-4, OG1-5, P1-5, RP1-5, Wd1-5, X6, X11, X25-X29
- 32 scenarios:
Multi-Man Publishing has combined the original ASL modules Code of Bushido and Gung Ho! into one package. Rising Sun includes the entire Japanese, Chinese, and United States Marine Corps orders of battle; a 2nd edition of Chapter G, which covers the unique rules needed to play ASL in the Pacific Theater of Operations and incorporates all the current errata; and an updated Chapter H for the Japanese and Chinese vehicles and ordnance and for landing craft.
Also included are 32 updated scenarios, combining the original Code of Bushido and Gung Ho! scenarios with 16 out-of-print PTO scenarios that originally appeared in the pages of the GENERAL, the ASL Annual, and the ASL Journal. From the ASL ‘93b Annual comes the Gavutu-Tanambogo campaign game (Sand and Blood), a new 17˝×22˝ Gavutu-Tanambogo map, and Chapter Z pages. Scenario errata have been incorporated, and new errata has been issued for the older scenarios to reflect the balancing changes made to the updated scenarios.
The package is rounded out by seven 8˝×22˝ geomorphic mapboards (boards 34-39 and 47) and dozens of overlays, all updated to match the latest style of boards. Both the rules and the counters benefit from a larger, more readable font.
Rising Sun is not a complete game; ownership of the Advanced Squad Leader game system is required to play the scenarios herein.
Rising Sun contains:
- Revised Chapter G; Chapter H for Japanese, Chinese, and Landing Craft; and Chapter Z (Gavutu-Tanambogo Campaign Game)
- 1,300 ½” counters and 592 5/8” counters (1,892 total)
- boards 34-39, 47, Gavutu-Tanambogo HASL map
- overlays 1-5, B1-B5, Be1-7, Ef1-3, G1-5, M1-5, O1-5, OC1-4, OG1-5, P1-5, RP1-5, Wd1-5, X6, X11, X25-X29
- 32 scenarios:
Map board(s):
Board: 34, 35, 36, 37, 38, 39, 47, MMP: GT
Articles and Resources:
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Scenarios:
Scenario | Played | Total | Rating | Location | Theatre | Attacker | Defender | Length | Balance | Popularity* |
---|---|---|---|---|---|---|---|---|---|---|
59: Smertniki | 0 | 5 | 5.50 | 6 miles north of Mutanchiang, Manchukuo | CBI | Russian | Japanese | 10.3 hrs | Balanced | 0% |
60: On the Kokoda Trail | 0 | 6 | 5.86 | Deniki, Papua New Guinea | PTO | Japanese | Australian | 7.8 hrs | 60% Australian | 0% |
61: Shoestring Ridge | 0 | 65 | 5.29 | Damulaan, Leyte, The Philippines | PTO | Japanese | American | 8.5 hrs | Balanced | 3% |
62: Bungle in the Jungle | 0 | 5 | 6.33 | Payagyi, Burma | CBI | British | Japanese | 10.8 hrs | 75% Japanese | 0% |
63: The Eastern Gate | 0 | 5 | 5.83 | 11 miles northeast of Maungdaw, Burma | CBI | Japanese | Gurkha | 10.4 hrs | 67% Japanese | 0% |
64: Hazardous Occupation | 0 | 47 | 6.00 | Tamparan, Mindanao, Philippines | PTO | Japanese | Partisan | 5.3 hrs | 60% Partisan | 2% |
65: Red Star, Red Sun | 0 | 10 | 5.00 | 8 miles southwest of Nomonhan, Manchukuo | CBI | Russian | Japanese | 12.5 hrs | 100% Russian | 0% |
66: The Bushmasters | 0 | 7 | 6.13 | 12 miles southeast of Sarmi, New Guinea | PTO | American | Japanese | 16.4 hrs | 67% Japanese | 0% |
67: Cibik's Ridge | 0 | 12 | 6.75 | Bougainville, Solomon Islands | PTO | Japanese | American (USMC) | 3.6 hrs | 70% Japanese | 1% |
68: The Rock | 0 | 6 | 6.83 | Corregidor, Philippines | PTO | Japanese | American (USMC) | 13.1 hrs | 83% American (USMC) | 0% |
69: Today We Attack | 0 | 6 | 6.71 | 6 miles north of Toungoo, Burma | CBI | Chinese | Japanese | 15.8 hrs | 60% Chinese | 0% |
70: KP 167 | 0 | 7 | 7.63 | 3 miles east of Mauban, Bataan | PTO | Filipino / American | Japanese | 18.9 hrs | 75% Japanese | 0% |
71: Jungle Citadel | 0 | 75 | 7.00 | Bhamo, Burma | CBI | Chinese | Japanese | 11.4 hrs | Balanced | 3% |
72: Sea of Tranquility | 0 | 45 | 7.83 | Peleliu, Palau Islands | PTO | American (USMC) | Japanese | 7.6 hrs | Balanced | 2% |
73: Hell or High Water | 0 | 5 | 6.29 | Cape Torokina, Bougainville, Solomon Islands | PTO | American (USMC) | Japanese | 14.8 hrs | 100% American (USMC) | 0% |
74: Bloody Red Beach | 0 | 4 | 8.00 | Guam, the Marianas | PTO | American (USMC) | Japanese | 23.9 hrs | Balanced | 0% |
145: Shanghai in Flames | 0 | 131 | 7.08 | Shanghai, China | CBI | Japanese | Chinese | 5.4 hrs | 63% Chinese | 6% |
146: The Drive For Taierzhuang | 0 | 10 | 5.89 | North of Taierzhuang, China | CBI | Japanese | Chinese | 10.2 hrs | 86% Chinese | 0% |
147: A Stiff Fight | 0 | 24 | 6.96 | Asun, Malaya | CBI | Japanese | Gurkha | 3 hrs | 77% Gurkha | 1% |
148: Ramsey's Charge | 0 | 6 | 7.29 | Morong, Philippines | PTO | American | Japanese | 4 hrs | 60% American | 0% |
149: Grabbing Gavutu | 0 | 4 | 6.25 | Gavutu, Solomon Islands | PTO | American (USMC) | Japanese | 17.3 hrs | Balanced | 0% |
150: Tanambogo Nightmare | 0 | 3 | 7.00 | Tanambogo, Solomon Islands | PTO | American (USMC) | Japanese | 11.6 hrs | 100% American (USMC) | 0% |
151: Take Two | 0 | 2 | 7.00 | Tanambogo, Solomon Islands | PTO | American (USMC) | Japanese | 10.5 hrs | 100% American (USMC) | 0% |
152: Munda Mash | 0 | 8 | 6.90 | Near Laiana, New Georgia, Solomon Islands | PTO | American | Japanese | 5.6 hrs | 67% American | 0% |
153: Totsugeki! | 0 | 28 | 7.40 | Near Kantau, Burma | CBI | Japanese | Chinese | 4.3 hrs | Balanced | 1% |
154: Orange at Walawbum | 0 | 8 | 6.38 | Walawbum, Burma | CBI | Japanese | American | 4.7 hrs | 86% Japanese | 0% |
155: Smith & Weston | 0 | 17 | 7.04 | Near Warong, Burma | CBI | Japanese | American | 5 hrs | 60% American | 1% |
156: Broken Bamboo | 0 | 105 | 6.41 | Maelu, Burma | CBI | Gurkha | Japanese | 3.4 hrs | 59% Gurkha | 5% |
157: OP Hill | 0 | 5 | 5.83 | Near Mawlu, Burma | CBI | Japanese | British | 9.8 hrs | Balanced | 0% |
158: Last Of Their Strength | 0 | 29 | 6.92 | Charpate, Burma | CBI | American | Japanese | 3.7 hrs | Balanced | 1% |
159: White Tigers | 0 | 112 | 7.38 | Ningthoukhong, India | CBI | Japanese | Gurkha (British) | 11.9 hrs | 56% Japanese | 5% |
160: Battlin' Buckeyes | 0 | 13 | 5.43 | Tacondo Barrio, Luzon, Philippines | PTO | Japanese | American | 7 hrs | 58% American | 1% |
GT CG: Sand & Blood | 0 | 1 | 8.00 | Gavuta-Tanambogo, Solomon Islands | PTO | American (USMC) | Japanese | 229.3 hrs | 100% Japanese | 0% |
* Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.
(Dark) grey rows indicate Night scenarios.
Median length of scenarios: 10.2hrs
Average rating of scenarios: 6.61
Total playing time: 537.8hrs