Scenario Archive Video

Most recent games played

Filter with log files:
ScenarioCommentUser
Death Solves All Problems rangercote
Suxy BeastsThere are very limited options for the German attack. The light woods mean that concealment is almost impossible. The PFZ make it easy for the French to fire on the Germans as they approach. The Germans might have a chance to win on CVP if the StuGs keep their AP. mtrodgers99
Fausts At WethenDoug found a flaw in this scenario by withdrawing and leaving the map without the US could trap a MMC for interrogation.
A very smart analysis and move.
Maybe this scenario is broken. (VASL Log)
Bongiovanni
Saint-Médard After DarkASLOK jrwusmc
Head in the Noose asloser
Clearing the HeightsASLOK jrwusmc
Red LightningFirst to play and post. Danno
Red LightningLost because a German half-squad was locked in Melee but not broken. Played my best and hosed by the victory conditions. Taking 19 buildings should have been enough. grumblejones
Casualties Cooks and CorpsmenSuper exiting game, both sides get to attack and defend. Went to last possible CC where Japanese had to roll 6 to eliminate Marines from last VC hex, or survive the marine attack back for which marines needed 10 or less.

Cannot be tighter than that.
asloser
Hart Attack jwert02
Urban Guerillas jwert02
Strayer's Strays eyron
Lytle Too Much sparkyxc9
Grande Ferme de MeezASLOK jrwusmc
At the PointWas able to rush on his left flank. Got onto frozen river (we played ice was active per D3.722) was able to successfully get up the far bank and exit 4 HT with squads in turn 3. Entertaining puzzle could have gone either way. ASLOK XL nebel
The Red HouseVery close game. cscottk
Guderian's FoxesPlayed the Russian very aggressively and suffered heavy losses through three turns and then dice and Russian luck started to crack the German defense on the right. The T-34's helped roll up the remaining resistance and then the Cavalry rode in and right to a victory location. Together with the T-34's the cavalry secured the second victory location for the win. grumblejones
Paper ArmyThis is a rough scenario for both sides. The Italians need to simply make a run for it using at least three leader stacks and going CX whenever they can. Italians can't really afford to do much else with those units or they won't make it across the board. The only thing the Italians can reasonably expect to do is leave a "harassing force" behind in the woods to delay the Greeks as much as possible. The variable is the flanking force of Greeks. If they come in on Turn 2 (which they did for us), then the Italians will have to deal with them... at least in part if Italians split their forces. If the flanking force comes on later, then perhaps a bulk of the Italians can reach the tree line near the west side of the board before and set up a defense. (VASL Log) toddgrx
3rd RTR in the Rain jwert02
First Dance jwert02
Polka's Dance jwert02
Buchholz StationWon by a one point after the halftrack fell to a PF. dmareske
Chateau de MeezASLOK jrwusmc
The Eastern GateFirst VASL experience. Very bloody contest. grumblejones
Soon to be DeadTook an extra squad in balance which was erased on two shots in the first turn. Attack on the south went well. on the west I was able to hook around and reach the northern edge of the village. A couple of his Shermans were absolute monsters and I believe I lost 6-7 squads to 2 tanks despite being in terrain and/or smoke. No other way past him as he was able to take out both JgPz. Just a little short. Good interesting scenario but it takes a while to get going with pregame rubble and debris. ASLOK XL nebel
Danish Crossroads jwert02
Panzerschlacht!Game ended after three turns. Give the balance to the Russians mtrodgers99
Black Devils of Bure Bongiovanni
To the Rescue GOUREAU
Buchholz Station Danno
Rommel at the MeuseASLOK jrwusmc
No Glory in War jwert02
Buying Time FMFCB
Torment at TormuaHighlight was heavy winds spreading a blaze into a hex with a Russian tank and cooking it for 3VP. RJenulis
Strayer's Strays Danno
Strayer's Strays grumblejones
Broich BashThe US attack came from the long board edge, mostly in the NW corner.

I had a 9-1/HMG/247 in a second level and was able to take a couple
of lucky shots. I think this made the US a bit hesitant.

Said MG next also got a few shots in as the US emerged from the
woods around 24H10.

The US only tried for WP once (with a MTR) and failed. They didn't
try for SMOKE again (save a few infantry smoke grenades). I was
fortunate to keep a coherent defence.

In the end, the US didn't come close to gaining enough points.

It's an interesting scenario, to be sure, and one I would play again.
A lot depends upon how the German HMG in the second level (is
there really another place for it) fares, and how successful the US
is at getting SMOKE. They have WP7 with a MTR and two M24.
The M24 also have s5 and sM, and that coveted smoke number
of 3 on their squads.

If the HMG goes on a tear (like in our match), it will be very tough on
the US.
Indy Lagu
War of the Rats Dispang12
Fire on the VolgaGerman has got plenty of time. Use it. GOUREAU
Action at Kilometer Post 3 Ireneusz
Sidi OmarFun, but not necessarily good. I think scenario could do with a little tweaking to make it exciting for both sides. But, as it stands, the British have to bet on an entire first turn of being shot at, dropping off the artillery leader, and effectively using as much smoke as possible.

Without doing this, you may find yourself victim to the numerous, fast, Italian guns. Even though they don't have the best performance, ROF 3 makes it likely that they will hit you often enough to knock out your tanks. In my case, the Italians got incredibly lucky, knocking out about 6 tanks by the end of Game Turn 1 and outright killing the leader with the radio. I didn't even bother with Air Support as by the time they were relevant, the Brits had exhausted most of their forces.

Make the artillery mandatory turn 1 from an offboard observer, change the air support to 1 plane automatically on turn 4, and I think the scenario is at least a little more fun for both sides.
Jobbo_Fett
Next Stop Sidi OmarFun, but not necessarily good. I think scenario could do with a little tweaking to make it exciting for both sides. But, as it stands, the British have to bet on an entire first turn of being shot at and effectively using as much smoke as possible.

Without doing this, you may find yourself victim to the numerous, fast, Italian guns. Even though they don't have the best performance, ROF 3 makes it likely that they will hit you often enough to knock out your tanks. In my case, the Italians got incredibly lucky, knocking out about 6 tanks by the end of Game Turn 1.
Jobbo_Fett
Priority TargetThe Germans decided to take the shortest route to the guns using available wooded cover and grain fields. They also held back some troops in reserve to reinforce any faltering attack. On turn 1, a brave German leader threw himself against the crew of the southernmost Bofors locking the crew in CC and silencing the gun temporarily. Unfortunately he wouldn't survive, but it did allow other units to not have to undergo point-blank prep fire on the British turn.

On Turn 2, the Germans forgot to bring in reinforcements. But the northern attack was still working to clear the woods nearest the two other Bofors and doing a decent job of it. With a pincer move gaining a foothold, the Germans worked to envelope the defending ANZACs and Greeks cutting off their avenues to rout away.

Finally, on Turn 3, the Germans rushed towards the two remaining Bofors using the cover of the orchards and preserving their options to rout back if the attack failed. The Greeks were able to temporarily hold off the southern German forces from gaining ground. Ultimately with their forces surrounded, the Germans were able to capture/destroy all three guns (VASL Log)
toddgrx
Priority Target sparkyxc9
Seton Block Danno
Seton BlockA profoundly unfun game for me. Don't be the Japanese in this one. grumblejones
The Pouppeville ExitPlayed at ASLOK XL, The Bertram Inn, Aurora OH.
This was my son Thomas's introduction to ASL. American sniper broke the 3U2 gun crew on turn 1 and they never made it back. Germans moved out of the 3M2 building to CC the 9-1 & 747 attacking that building, went to melee for 3 turns. Other American units swept through the village, lost their 10-2 to rolling boxcars on a MC, and put the bum's rush on the 3N7 gun. Thomas's first shot malf'd the gun, and the Americans won on turn 5.
Jeff107
Not Much of a Soldier asl458
Hickory Lickin'Paddington Bearz October 2026 Rich Weiley
Kebur ZabagnaHarrasing fire FFE saeled the deal. Goosd fun but depends on OBA for both sides. asloser
Transylvania 6-5000Nail-biter of a game against Steve's shrewd defense. Among other things, he started two squads behind the hill on board 3, where they took advanage of the Russian's bonus at digging-in to dig foxholes, which I had to blast him out of on Turn 5. To get there, I fired Smoke, Smoke and more Smoke from the StuGs to enable the infantry to get to and clear the hill after repeated melee rolls. My "decisive" move of rushing his remaining tank (the T34-85) cost me two StuGs and immobilized a third, which managed to knock it out with a side shot nonetheless. The game winner was an advancing fire shot by 3 squads on his last good order squad. Emblematic of his dice rolls this game, he rolled boxcars! Very tight game against a skilled player. Agoldin
Rush HourFriday Night Fight

The chess match of the first turn was tense but highly enjoyable and would lend to high replayability. My Germans conceded in their turn 4 movement with the Americans currently on 94 VP to my 80 with the strong chance to gain another 4 in CC and the northern half of the board without a infantry sheild to protect the halftracks.

Germans had the balance. (VASL Log)
Paul Legg
Melting PotExcellent scenario, but I didn’t love the victory conditions. In the end, the Germans held on to the final building by routing broken units upstairs. So, the Brits need to rush those buildings one turn early to prevent this outcome. Otherwise, it’s a fun scenario with a lot of maneuver. GeneralFG
Hill 253.5 Danno
Hill 253.5 grumblejones
Cohort and the PhalanxFirst off, I think Perry or whoever is insane for declaring that offboard hexes are level 0 even when using come from off-board onto a hill hex (regardless of level). The implication that the world simply ends and becomes a cliff in such a way is insane when we have glider rules that "mirror" based on approach and location.

Regardless, I played it the objectively correct way and the Greeks had a hard time approaching the dug in defenders, with some early breaks, turning into early losses, making recovery and progress incredibly hard. I tried to go with a fast approach from either side, hoping to shut down movement across the bridge, but it never materialized. The Guns found their marks and even the Italian MMGs hit several ROFs and the numerous 3/4s I was rolling did the Greeks no favors.

Its a fun scenario, and one I'd easily recommend for some less popular adversaries.
Jobbo_Fett
First DanceGermans conceded after four turns. Couldn't recover from a faulty plan. mtrodgers99
Mao’s Iron ArmyThe Red Chinese attacked from the east. mtrodgers99
War of the Rats Turuk
Rush HourFNF game. The Americans controlled 14 out of the 27 intersections at the end of turn one and could therefore sit back and let the Germans come to them, with the additional advantage of having the final move. The Germans never overcame the VP hole that they were in and David conceded with two of his Pumas having broken their MA.
Even with the balance given to the Germans, this seems to be pro-US. They have greater firepower and mobility than the Germans and the results to date seem to reflect this. The first turns is crucial here.. It is easier to defend the VP lead than to overcome it and it is highly advantageous to have the final turn. (VASL Log)
Dougban
Andiamo Danno
Andiamo grumblejones
For the FatherlandIt all came down to last CC DR in last turn, Russians needed a 6 or less to eliminate Germans to regain Good Order but rolled an 8!
Kydder
Damnation GameAttack got stalled against a solid, forward defensive line and were held firm with German reinforcement arrivals. Kydder
Chesty's Turn GeneralFG
For the FatherlandOur second playing of this one, having switched sides. A very poor attack versus a well thought out defence, the Germans collapsed and I conceded T2 Simonstan
Death Solves All Problems Bongiovanni
In the Nick of TimeWhat a great battle. Lots of fun and swings in fortune! von Garvin
Defiance Before Hill 30 igycrctl
Posts 9-11Using the MG nests as pickets is crucial for the Italians: the sooner they can de-cloak the Aussies the better. Houtje
Assault Across the PasigCVP cap for Americans surpassed on Turn 7. Kydder
Stopped Cold Ireneusz
Just Fighting Through
GeneralFG
Wilia River Showdown Bongiovanni
War of the RatsThe Germans had a very successful first PFPh, and the Russian reinforcements arrived only on Turn 5. This, coupled with some smart attacking moves and desperate attempts by the defense, made the end predictable. As was discussed often with this scenario, getting the reinforcements too late can be tough. But overall, it doesn't diminish the enjoyment of this classic scenario. mestravis
For the MotherlandVASL jrwusmc
Death Solves All Problems Michel Bongiovanni
Gavin TakeA few misplayed rules beneficial to the Germans. NAvalanche
Shoestring RidgeThe American setup was good, and the NVR increased to 7, so movement was difficult for the Japanese. But this one came down to a confrontation between the Japanses 10-1 kill stack and the American 9-2 kill stack. The American 9-2 broke on his first NMC, and then couldn't rally. The Japanese just started slithering by. Once the Americans failed to rally again in their Turn 5, it seemed all but over, so the Amis conceded.

We're still learning the Chapter G rules, and it is difficult to prevent a Japanese attack avoiding your troops for an Exit VP condition when you can't use normal routing at night to have a fallback defense. I think that's the key to an American victory in this.

That's the draw of this scenario: can you handle the awful terrain and fortifications at night when everything is so challenging. I can't imagine not playing this on VASL.

Japanese fire attacks were woeful, but their MCs and TCs were solid, and their CC was outstanding. There just were too few Amis left. (VASL Log)
ubertripp
Balkan BarbecueWell played defense by my opponent deserved the win. Luck was not really favourable Deep snow with secret bog and despite using platoons I had 2 tanks bog on entry hex. 2 snipers got leader effects a wound and a kill. He started a flame which flipped to blaze on the first opportunity creating smoke to obscure my attack. All went south in a hurry. Wont be playing this one again. nebel
Italian CrescendoInteresting scenario as Axis attacker, but spoiled by a blizzard of brutal Russian DRs. It ended very early. I took some calculated risks on the hill to freeze two hexes of ground-level defenders with AFV. All attacks on the AFV came up short. This allowed the Italian 8-1 DC placement. Another unmolested DC placement was forthcoming for the other hex. My opponent conceded. It was a dizzying display of awful rolls. Houlie
Pynda AvengedUsed the Italian balance. The Italians had everyone in the victory area. The Greeks lost their best leader in turn 2, but still managed to push into the town. mtrodgers99
Blood BrothersFun scenario. I didn't expect it to be as fun, but that could be attributable to me totally dicing Jacob. atomic
The Dead of WinterRussians exited two tanks and the 8-1 and two squads. Danno
Gunter Strikes Back FMFCB
West of the Merderet igycrctl
Mutka Strikes Again5 of 6 Russians T-26s able to get into the rear courtesy some awful 37L TK rolls and the second gun malfing without a shot. Russians turned the Finnish flank and surrounded a key stack. Finns conceded with too many tanks and troops in their backfield. Houlie
The Dead of Winter dmareske
Heroes' DayThe Indian Army made steady advances eliminating the crowds as they went. They were able to take over the building with two turns to spare. Don't let your tanks get too far ahead of the infantry, they are vulnerable to the mobs. dmareske
The Factory Serge
Volunteers Became ScarceLast turn RJenulis
The Puma Prowls Danno
The Puma Prowls grumblejones
More Pitchers Than CatchersThe bad morale for the Italians did them in today, with an aggressive play by the Greeks to control the upper-board's hilltops, that the Italians could not allow to stand. Some movement to try and counter them didn't work out, and a Greek squad managed to get into CC, and poor Italian combat skills were then on display. I felt like the losses I was starting to incur incentivized me to try and go for the EVP objective, and although I got the Gun, crew, and vehicle off, they only accounted for 5 EVP.

The Italians dislodged the Greek Mortar teams off the southern hill, but weren't fast enough to get to the board exit and a surviving Greek crew forced a Melee, taking away valuable time to move from the Italians. Most misfortune and some chancy moves that didn't pay off and the Italians ended up all broken, only a few hexes away from salvation. Interesting, but again, it is a scenario where the 3-4-6 1st Line Italians is far too vulnerable in combat.
Jobbo_Fett
Bread Factory #2A very exciting scenario and a great taste of the "Red Barricades" experience: tight urban combat and a lot of terrain. The German leader and his two squads (one with a DC) went Berserk on Turn 1, so the Russian defenses were tight and in Good Order. Only a squad made it to one of the Victory Buildings, but was quickly neutralized during Russian Turn 1. A small task force tried to reach the north-eastern part of the board to harass the Russian reinforcements, but they were broken on their way there. The German death stack (with their HMG and 9-2) leader made a lot of damage to the Russian HMG and MMG squads, but it was not enough to clear a path before the Russian reinforcements reached the conflict area. Eventually, by Russian Turn 5 victory was conceded. (VASL Log) mestravis
New and Untested Dispang12
Currie's FavorI thought this looked tough for the Canadians at the outset, and it became even more so with some poor DRs early, plus good ones from my opponent, resulting in my losing two tanks by turn 2. I also tried to guess where his concealed units and dummies were, and guessed wrong - very good defensive setup from my opponent. When I finally tried to advance, my 10-2 leader rolled a 12 on a 2MC, and all of my advancing squads broke. Although some of them came back, it soon became apparent that I wasn't going to reach the town square, and I conceded after my fourth turn. I could probably have done things better though, particularly with smoke. Andy_Bagley
Alligator Creek GeneralFG
Clearing CollevilleThe first two turns featured wild dice, breaking a lot of American units but also malfunctioning both German MGs, even eliminating the HMG, which could only fire once. As usual with the Americans, they eventually rallied but the German reinforcements were already settled and scattered throughout the southern victory buildings. When the Americans had only a handful of German units to break, their time ran out. Maybe with one more turn they would've made it. A tidy defense and patience proved useful. (VASL Log) mestravis
A Royal Pain Dispang12

Most played scenarios

Latest News

A new publisher in the shop!
Le Franc Tireur have joined the ranks of third party publishers who will be selling digital packs on the shop.

Their first publication in English (and some French!), LFT #8, is now available via LFT #8's publication page and features both the 90+ page magazine and 10 scenarios, for $24.

LFT are trialling the service and if there's enough interest he will be adding many more publications, so if you can support them either through words of encouragement or by purchasing the pack, we have more digital content to look forward to!
Minor updates
The scenario page now has an Order of Battle editor to ease the pain of editing scenarios and slight update in the way scenarios are linked by name to scenarios in ROAR.
More updates
The Publications page has had a minor face-lift and I've amended the scenario recommendations to exclude scenarios recommended that have the same name as scenarios you've already played before.
Site updates!
There's some updates to the scenario pages and the "My Page" that help find fun scenarios to play, based on other player's recommendations.

On the scenario page, you can see other scenarios that have been rated highly, based upon user ratings who have rated the initial scenario highly. (It's all a bit complex but it does try to quell the problem of good, popular scenarios outranking lesser played scenarios that might have a higher correlation).

On your "My Page" I've updated the games played and the publications owned tables to be a little more useful, and made an effort to speed up the rendering of the page, too. There's also a scenario recommender on there that takes into account scenarios that you have rated highly, and the input of other players - and checking that you haven't already played that scenario before (no promises on scenarios that have been released multiple times though, currently!)
2026 Patron tournament
Congrats to Tom Repetti for his win in last year's tournament. His prize is on its way!

This year's sign-up form is here: 2026 Tournament Sign-up for Patrons only.

The full bracket of last year's tournament is 2025 Tournament Results

Latest Content Additions

Updated daily. Refresh
ScenarioActionWhen
War of the RatsTuruk Added a playing3h 34m 12s ago
Saint-Médard After Darkjrwusmc Added a playing4h 30m 17s ago
Strayer's Strayseyron Added a playing5h 13m 12s ago
Strayer's Strayseyron Rated the scenario5h 13m 44s ago
Urban Guerillasjwert02 Added a playing6h 24m 18s ago
Hart Attackjwert02 Added a playing6h 24m 54s ago
Polka's Dancejwert02 Added a playing6h 25m 40s ago
First Dancejwert02 Added a playing6h 26m 13s ago
3rd RTR in the Rainjwert02 Added a playing6h 27m 1s ago
Danish Crossroadsjwert02 Added a playing6h 27m 59s ago
Fausts At WethenBongiovanni Added a playing12h 55m 24s ago
Casualties Cooks and Corpsmenasloser Linked the scenario to ROAR13h 2m 48s ago
Casualties Cooks and Corpsmenasloser Added a playing13h 21m 46s ago
Gavin TakeNAvalanche Added a playing14h 2m 40s ago
Suxy Beastsmtrodgers99 Added a playing17h 24m 40s ago
On The Road To Isignyxigema Added a playing18h 38m 20s ago
Red Lightninggrumblejones Added a playing19h 32m 43s ago
Red LightningDanno Added a playing19h 34m 12s ago
At The PointHutch Modified the gps location19h 38m 41s ago
At the PointHutch Modified the gps location19h 39m 39s ago
At the PointHutch Modified the gps location19h 40m 24s ago
At The PointHutch Linked the scenario to ROAR19h 42m 37s ago
At the PointHutch Linked the scenario to ROAR19h 43m 26s ago
Macedoine BalkaniqueHutch Modified the Unit Elements19h 54m 39s ago
Soldiers of DestructionHutch Modified the overview19h 56m 50s ago
Clearing the Heightsjrwusmc Added a playing23h 11m 2s ago
Paper Armytoddgrx Added a playingYesterday
Kharkov in FlamesHutch Modified the locationYesterday
Kharkov in FlamesHutch Modified the turn countYesterday
Kharkov in FlamesHutch Uploaded an ImageYesterday
Kharkov in FlamesHutch Uploaded the Board imageYesterday
Kharkov in FlamesHutch Modified the gps locationYesterday
Kharkov in FlamesHutch Added the scenarioYesterday
Walloons to the RescueHutch Linked the scenario to ROARYesterday
Kalt's EscapeHutch Modified the Unit ElementsYesterday
Kalt's EscapeHutch Modified the gps locationYesterday
Kalt's EscapeHutch Linked the scenario to ROARYesterday
Tiger TrapHutch Linked the scenario to ROARYesterday
A Thousand and One NightsHutch Linked the scenario to ROARYesterday
Nibelungen SwansongHutch Linked the scenario to ROARYesterday
The Eagle Has LandedHutch Linked the scenario to ROARYesterday
Loladze's MutinyHutch Linked the scenario to ROARYesterday
The Mercy of von TettauHutch Linked the scenario to ROARYesterday
Baltic BayonetsHutch Linked the scenario to ROARYesterday
Highway 7Hutch Uploaded an ImageYesterday
Highway 7Hutch Modified the Unit ElementsYesterday
Lasting ValorHutch Linked the scenario to ROARYesterday
The Last Ride of 007Hutch Linked the scenario to ROARYesterday
Horodenka AmbushHutch Linked the scenario to ROARYesterday
Narrow StreetsHutch Modified the overviewYesterday
Narrow StreetsHutch Modified the Unit ElementsYesterday
Narrow StreetsHutch Linked the scenario to ROARYesterday
Bandengebiet Hide & SeekHutch Linked the scenario to ROARYesterday
Passing Through Red LineHutch Modified the misc. rulesYesterday
Passing Through Red LineHutch Linked the scenario to ROARYesterday
Passing Through Red LineHutch Modified the Unit ElementsYesterday
Avenging Panther 101Hutch Linked the scenario to ROARYesterday
Ein Letzte GegenstossHutch Linked the scenario to ROARYesterday
Against OrdersHutch Linked the scenario to ROARYesterday
Bella RosaHutch Modified the gps locationYesterday
Bella RosaHutch Linked the scenario to ROARYesterday
Sleepy HeadHutch Linked the scenario to ROARYesterday
Bagging a Bengal TigerHutch Linked the scenario to ROARYesterday
Last Drop into the KesselHutch Linked the scenario to ROARYesterday
Sunrise SurpriseHutch Linked the scenario to ROARYesterday
Huegel oder BauernhofHutch Linked the scenario to ROARYesterday
Bruecke des GebirgsjägerHutch Linked the scenario to ROARYesterday
Bruecke des GebirgsjägerHutch Modified the misc. rulesYesterday
Bruecke des GebirgsjägerHutch Modified the TitleYesterday
Bruecke des GebirgsjägerHutch Modified the overviewYesterday
Bruecke des GebirgsjägerHutch Modified the Unit ElementsYesterday
Delaying the 9th PanzerHutch Linked the scenario to ROARYesterday
Delaying the 9th PanzerHutch Modified the misc. rulesYesterday
Fife & Forfar to the FrontHutch Linked the scenario to ROARYesterday
Tank DesantHutch Linked the scenario to ROARYesterday
Woodland PursuitHutch Linked the scenario to ROARYesterday
Woodland PursuitHutch Modified the Unit ElementsYesterday
Woodland PursuitHutch Linked the scenario to ROARYesterday
A Day At The MuseumHutch Linked the scenario to ROARYesterday
A Day at the MuseumHutch Linked the scenario to ROARYesterday
Kapitulieren...Nein!Hutch Modified the overviewYesterday
Kapitulieren...Nein!Hutch Modified the Unit ElementsYesterday
Kapitulieren...Nein!Hutch Linked the scenario to ROARYesterday
Mojave MadnessHutch Linked the scenario to ROARYesterday
Race For The WolfhezeHutch Linked the scenario to ROARYesterday
Race for the WolfhezeHutch Linked the scenario to ROARYesterday
Ambush at Hill 70Hutch Modified the misc. rulesYesterday
Ambush at Hill 70Hutch Modified the Unit ElementsYesterday
Nankan StationHutch Linked the scenario to ROARYesterday
Friends or EnemiesHutch Linked the scenario to ROARYesterday
Snap FreezeHutch Linked the scenario to ROARYesterday
Through the Summer GrainHutch Modified the misc. rulesYesterday
Haenert's LineHutch Modified the misc. rulesYesterday
Haenert's LineHutch Modified the misc. rulesYesterday
Haenert's LineHutch Linked the scenario to ROARYesterday
Illi's BlockHutch Modified the misc. rulesYesterday
Illi's BlockHutch Linked the scenario to ROARYesterday
Illi's BlockHutch Linked the scenario to ROARYesterday
Lucky 313Hutch Modified the Unit ElementsYesterday
Die gepanzerte BestieHutch Modified the Unit ElementsYesterday

Popular Publications

PublicationScenariosRating
March Madness 2021 Three-Player Pack 68.50
March Madness 2023 10th Mountain Division Pack 98.37
March Madness 2009 Partisan Pack 88.00
March Madness 2022 Grumble Jones Pack 87.96
March Madness 2025 Tournament Pack 1 67.79
March Madness 2017 Hollis Partisans Pack 107.71
Grumble Jones 1807.62
ASL Starter Kit Expansion Pack #2 87.40
HazMo Scenario Pack 5: Firestarter 107.36
March Madness 2018 Players Pack 107.28
Time on Target # 3 147.25
ASL Starter Kit #4 87.22
Schwerpunkt #14 127.18
March Madness 2013 Commissar Pack 87.16
ASL Starter Kit Expansion Pack #1 2nd Edition 127.16
ASL Starter Kit Bonus Pack #2 87.16
Friendly Fire Pack 12 87.13
From The Cellar Pack # 8 167.12
HASL 1 - Red Barricades 107.11
ASL 13 - Rising Sun (2021) 387.10
From The Cellar Pack # 4 207.08
Fistful of Scenarios 67.08
Battle of the Hedgerows - The Storm Broke 67.07
Leibstandarte Pack 5 - Scorched Earth 87.05
ASL Action Pack #14 Oktoberfest XXXIV 127.04
From The Cellar Pack #11 107.03
ASL 12 - Armies of Oblivion (2nd Edition) 327.01
Franc-Tireur # 9 117.00
HazMo Scenario Pack 3: City of Steel 107.00
ASL 9 - Gung Ho! 86.98
Grossdeutschland Pack 1 - The Early Years 86.97
Ost Front Pack 66.96
Battles of Carpiquet 136.96
ASL Action Pack #10 86.96
Franc-Tireur #16 156.96
ASL Journal #12 146.95
The Green Hell of Inor 196.95
ASL Action Pack #17 Oktoberfest XXXV 166.95
Schwerpunkt #24 126.95
Friendly Fire Pack 1 86.94
Friendly Fire Pack 9 86.94
ASL Journal #11 286.94
Race For The Meuse 66.94
HASL 13 - Slaughter at Ponyri 136.94
ASL 1 - Beyond Valor (3rd Edition) 246.93
Friendly Fire Pack 2 86.92
ASL Journal #10 196.92
China-Burma-India: The Lost Theater Part 1 156.92
Best of Friends 126.91
Backblast # 1 86.90
Rally Point #13 106.90
From The Cellar Pack # 3 106.89
ASL Action Pack #19 Roads to Rangoon 106.89
ASL Action Pack #22 A World at War 126.89
Schwerpunkt # 9 126.88
March Madness 2020 Full Rulebook ASL Pack 86.88
Not One Step Back 86.88
Classic ASL 166.87
Internet 1096.87
Kreta - Operation Merkur 186.86
ASL 5 - West of Alamein 86.85
Generic Playtesting Log 376.85
ASL Action Pack #16 From The Land Down Under 156.85
Beyond the Beachhead 86.84
Turning the Tide 206.84
Friendly Fire Pack 6 86.84
Special Ops #12 66.84
HASL 14 - Drop Zone: Chef-du-Pont 76.84
Recon by Fire! #2 106.83
Quick 6 Scenario Pack IV 66.82
BFP 6: Mannerheim Cross 446.82
AH:ASL Annual `93a 116.81
Schwerpunkt # 4 126.81
Schwerpunkt # 8 126.81
Dezign Pak 9 106.81
HASL 9 - Hatten in Flames 106.81
HazMo Scenario Pack 2: The Un-Civil Wars 106.81
DASL 1 - Streets of Fire 106.80
Friendly Fire Pack 4 106.80
ASL Action Pack # 6 A Decade of War 106.80
Friendly Fire Pack 11 86.80
ASL 16 - Twilight of the Reich 176.80
Into The Rubble 86.79
Deluxe Advanced Squad Leader 386.79
Best of Friends 2 126.79
Friendly Fire Pack 3 86.78
From The Cellar Pack # 2 106.78
Operations Special Issue #3 76.78
Friendly Fire Pack 7 86.78
Death to Fascism 86.78
Quick 6 Scenario Pack VI 66.78
AH:ASL Annual `93b 126.77
ASL Journal #14 256.77
Hero PAX 4: Mediterranean Theater of Operations 126.76
Schwerpunkt #22 126.76
ASL 13 - Rising Sun 336.75
ASL Action Pack #13 Oktoberfest XXXII 116.75
Dezign Pak 6 126.74
Rally Point #11 106.74
ASL Action Pack # 4 Normandy 1944 126.73
ASL 3a - Yanks (2nd Edition) 416.73
ASL Action Pack #21 Blitzkrieg to Paris 106.73
BFP 3: Blood and Jungle 476.72
ASL Journal # 8 166.71
Quick 6 Scenario Pack VIII 66.71
AH:ASL Annual `95 Winter 246.70
Critical Hit # 2 156.70
ASL Starter Kit #3 86.70
ASL Action Pack # 3 Few Returned 126.70
Schwerpunkt #23 126.70
Fanatic Pack 2 126.69
Schwerpunkt #25 126.69
Schwerpunkt #13 126.68
HazMo Scenario Pack 1: A World at War 106.68
HazMo Scenario Pack 4: Making the Grade 106.68
To the Lair of the Fascist Beast 66.68
AH:ASL Annual `90 166.67
ASL Journal # 5 136.67
ASL 10 - Croix de Guerre 86.66
ASL Journal # 1 176.66
ASL Journal # 4 136.65
ASL Starter Kit #1 66.65
Rally Point # 1 106.65
Dezign Pak 5 186.65
Schwerpunkt #20 126.65
Operations Special Issue #1 66.64
BFP 4: Crucible of Steel 326.64
March Madness 2019 Close Combat Pack 86.64
ASL Open `96 Scenario Pack 106.63
Aussie Tournament Pack 76.63
ASL Journal #13 336.63
Quick 6 Scenario Pack VII 66.63
HASL 7 - Valor of the Guards 216.61
Coastal Fortress 556.61
Dezign Pak 10 156.61
Friendly Fire Pack 10 86.61
BFP 5: Poland in Flames 456.61
From The Cellar Pack # 9 176.61
ASL Journal # 3 336.60
Aussie '98 Pack 106.60
BFP 2: Operation Cobra 126.60
Blood & Iron 106.59
Tactiques # 4 86.59
Quick 6 Scenario Pack 66.59
HASL 10a - Red Factories 186.59
ASL Starter Kit Expansion Pack #3 86.59
HASL 4 - Pegasus Bridge 86.58
AH:ASL Annual `96 146.58
Schwerpunkt #11 126.58
Battle for France 106.58
ASL Action Pack # 2 86.57
ASL Starter Kit #2 86.57
Schwerpunkt # 6: Victoria Cross 126.57
Rally Point # 2 106.57
Petsamo-Kirkenes Operation: Monkeys with Typewriters Vol.III 186.57
Quick 6 Scenario Pack III 66.57
HSASL 2 - Operation Veritable 176.56
ASL Action Pack #15 Swedish Volunteers 166.56
Franc-Tireur #10 116.55
Rally Point # 3 106.55
Kampfgruppe Scherer: The Shield of Cholm 176.55
HASL 8 - Festung Budapest 206.55
ASL Action Pack # 1 86.54
ASL Journal # 7 126.54
Gembloux: The Feint 96.54
Schwerpunkt # 5: Medal of Honor 126.54
Melee Pack II 66.54
Rally Point #14 106.54
HSASL 1 - Operation Watchtower 176.53
Critical Hit # 3.1 126.53
ASL 11a - Doomed Battalions (4th Edition) 326.53
ASL 3 - Yanks 86.52
ASL 12 - Armies of Oblivion 116.52
AH:ASL Annual `92 156.52
ASL Action Pack # 5 East Front 126.52
ASL Journal # 9 256.52
ASL Action Pack # 9 To the Bridge! 106.52
ASL Journal # 2 246.51
ASL Action Pack # 8 Roads Through Rome 106.51
Schwerpunkt #12 126.50
Franc-Tireur #11 226.50
Rivers to the Reich 156.50
Quick 6 Scenario Pack V 66.50
ECZ Tournament Director's Pack 166.50
Rally Point #15 106.49
ASL Journal #15 116.49
ASL 5a - For King and Country 206.48
Leibstandarte Pack 2 - Barbarossa 86.48
Schwerpunkt # 7 126.48
Schwerpunkt #10 126.48
ASL Starter Kit Expansion Pack #1 1st Edition 86.48
ASL Action Pack #20 Oktoberfest XXXIX 126.48
Waffen-SS II: The Fuhrer's Fireman 86.47
Beyond the Beachhead 2 166.47
ASL 10a - Croix de Guerre 426.47
Into The Rubble 2 126.46
G.I.'s Dozen 136.45
From The Cellar Pack # 5 146.45
Blitzkrieg in the West - Central Campaign 66.45
Recon by Fire! #3 206.44
HASL 12 - Drop Zone: Sainte-Mère-Église 146.44
ASL 7 - Hollow Legions (2nd Edition) 86.43
Melee Pack III 76.42
Swedish Volunteers 146.42
Elite Canadians 96.42
Nor'easter XX 136.42
AH:ASL Annual `97 166.41
Paddington Bears '96 Pack 106.41
Friendly Fire Pack 5 106.41
High Ground 2 166.41
Schwerpunkt #17 126.41
Dos Equis Scenarios Especial 106.41
Dezign Pak 1 106.40
Rally Point # 7 106.40
Rally Point #17 106.40
Rally Point #18 106.40
ASL Journal # 6 156.39
The Canadians In Italy 1: The Red Patch Devils in Sunny Sicily 86.39
Tactiques # 6 86.39
Schwerpunkt #16 126.39
Friendly Fire Pack 8 86.39
Winter Offensive Bonus Pack # 9 2018 66.39
Quick 6 Scenario Pack II 66.39
AH:ASL Annual `91 166.38
Critical Hit # 6.4 246.38
Critical Hit # 4 106.38
Leibstandarte Pack 1 - Blitzkrieg! 86.38
Out of the Attic #2 166.38
Nor'easter Scenario Pack II 156.38
Rally Point #20 106.38
Provence Pack (MMP Download) 106.37
Franc-Tireur # 8 106.37
Franc-Tireur # 7 116.36
Winpak #1 106.36
Witches Cauldron: Oosterbeek Perimeter 166.36
ASL Action Pack #18 Oktoberfest XXXVII 146.36
Onslaught to Orsha 256.35
Tactiques # 1 106.34
ASL Action Pack # 7 106.34
ASL 7a - Hollow Legions (3rd Edition) 546.34
Basic Training: Issue One 126.34
Hero PAX 3: Jungle Heroes 106.33
Tactiques # 8 106.33
Franc-Tireur #13 176.33
HASL 11 - Sword & Fire: Manila 306.33
Schwerpunkt #21 126.32
Dezign Pak 2 126.31
ASL Action Pack #12 Oktoberfest XXX 106.30
BFP: Operation Neptune 106.30
ASL 2 - Paratrooper (2nd Edition) 86.29
High Ground! 86.29
Dezign Pak 7 126.29
Berlin: Red Vengeance 116.28
Aussie Battler Pack 86.28
Rally Point # 8 106.27
ASL 14 - Hakkaa Päälle! 176.27
ASL Action Pack #11 29 Let's Go! 106.27
Onslaught To Orsha 2 326.27
Schwerpunkt #19 126.26
Covered 136.26
Tactiques # 7 86.25
ASL 15 - Forgotten War 166.25
Rally Point #16 106.25
Franc-Tireur #12 126.24
ASL 11 - Doomed Battalions (3rd Edition) 246.24
ASL Journal #16 176.24
AH:ASL Annual `89 156.23
HASL 10b - Red October 116.23
Out of the Attic 166.22
ASL 4 - Partisan! 86.21
Hero PAX 1: Hurtgen Hell to Bulge Nightmare 86.21
Franc-Tireur #15 226.21
Dezign Pak 4 156.20
ASL 11 - Doomed Battalions (2nd Edition) 86.19
Fanatic Pack 1 126.19
Out of the Bunker 146.19
Internet: MMP 66.18
HASL 3 - Kampfgruppe Peiper II 86.17
Tactiques # 9 106.17
Blitzkrieg Pack 186.16
Armoured Aussie Pack 76.16
March Madness `97 Pack 126.14
Rally Point # 6 106.14
Rally Point # 9 106.14
Recon by Fire! #4 146.13
Corregidor: The Rock 216.13
From The Cellar Pack # 6 106.12
SASL 1 - Solitaire ASL (2nd Edition) 216.11
Critical Hit # 3 186.11
Critical Hit # 4.2 86.10
Tactiques # 2 106.10
From The Cellar Pack # 7 106.09
Franc-Tireur #14 326.09
Tropic Thunder! 126.08
Schwerpunkt #15 126.08
Schwerpunkt #18 126.08
From The Cellar Pack # 1 116.05
The Canadians In Italy 2: The Spaghetti League 126.05
FireFights! #2 66.05
Anzio - 1944: On Patrol with the First Special Service Force 76.05
Rally Point #21 106.05
Buckeyes! 106.04
ASL 8 - Code of Bushido 86.02
Objective: Schmidt 176.02
Critical Hit # 7.1 186.00
Schwerpunkt # 3 126.00
Dezign Pak 8 106.00
Waffen-SS I: No Quarter No Glory! 65.98
Recon by Fire! #1 85.96
Schwerpunkt # 2 125.96
ASL 6 - The Last Hurrah (2nd Edition) 85.95
HASL 5 - Blood Reef: Tarawa 105.92
March Madness `99 Pack 105.92
The Canadians In Italy 3: D-Day Dodgers 105.91
Dezign Pak 3 155.90
Backblast # 2 85.89
HASL 6 - A Bridge Too Far 125.88
Schwerpunkt # 1 125.88
From The Cellar Pack #12 115.88
Blitzkrieg in the West - Northern Campaign 65.87
To Battle By Air 1 65.86
Deluxe Pack #1 125.82
Time on Target # 1 135.81
Wacht Am Rhein 165.79
Southern Cross Scenario Pack `96 65.79
Melee Pack I 65.77
Time on Target # 2 215.75
Winpak #2 65.75
Leibstandarte Pack 4 - Turning of the Tide! 85.73
ASLOK 2005 - 20th Anniversary Scenario Pack 105.72
Rally Point # 5 105.71
ASL 1 - Beyond Valor (1st Edition) 105.71
DASL 2 - Hedgerow Hell 85.69
Paddington Bears '97 Pack 85.69
ASL For Fun-LCP 325.69
Hero PAX 2: Eastern Front Hero Fest 85.64
All American I: Kellam's Bridge 105.52
Panzer Aces 65.50
Leibstandarte Pack 3 - Clash at Kharkov! 85.48
Shingle's List 85.42
Firefights! 65.34
The Long March 175.27
Guerra Civil: The Spanish Civil War 125.20
Soldiers of the Negus 85.12
Hell's Highway 65.09
Ostfold: Monkeys with Typewriters Vol.II 135.05
Waffen-SS III: Neither Fear Nor Hope 145.00

Top rated players

As of October 10, 2026. Grey players are inactive. Filter Active: View all
RankPlayerGamesRating
1fabrizio da pra1751435
2Dmitry Klyuykov1501431
3Philippe Briaux551348
4Sam Tyson4201343
5Aaron Cleavin1221329
6Stefan Fiedler481315
7Justin DiSabatino
441289
8Dave Mareske
9281283
9Brian Wiersma411275
10Steven Linton581269
11Craig Benn501253
12Will Fleming8261242
13Lionel Colin881234
14Aaron Sibley2751233
15Steven Pleva251228
16M T1021227
17jon smith631227
18Eric Partizan Eric11691226
19Gordon Jupp4291226
20Michael Focht781220
21Paolo Cariolato8701219
22patrick palma5381218
23David Stoffey401216
24nathan wegener7681216
25Carl Nogueira261215
26Paul Messina581215
27Tommi Kangasmaa501209
28Gary Fortenberry231198
29Martin Vicca401195
30Paul Sidhu291195
31Craig Houliston341192
32Jim Liang481187
33Andreas R731185
34David Ramsey
5431183
35Douglas Leslie
1241183
36S. Slunt
1371182
37Indy Lagu
1541182
38stan jackson541182
39Jamie Westlake201179
40gerhard bruckner521178
41Alex Koestler811178
42Bruno NITROSSO251176
43JP Laurio2551173
44Dan Best17501173
45Vilis Pavulans1491172
46Federico Corso1851171
47Paul Works4791170
48Xavier Vitry161170
49Melvin Falk131169
50Rich Weiley
9221167
51Kevin Sanders1211164
52Ben Jones251164
53Martin Mayers1111163
54Ron Duenskie201162
55Tim Reade
561161
56Jeff Sewall321160
57Hugh Harvey711159
58Brian Lazewski291159
59B-E Karlsson1251159
60Mark Moore291155
61Miguel Guerrero121155
62Scott Fischbein1071152
63Curtis Brooks271151
64fabio aliprandi1121151
65Nicola Marangon1841151
66Enrico Catanzaro291150
67Larry Rohlfing2011150
68Andy Beaton
8091147
69Jeffrey wasserman1031145
70Robert Wolkey201144
71david ginnard411143
72Greg Barsness941143
73William Stoppel121143
74César Moreno451143
75Louis Langdeau711142
76L Mattila601142
77Rich Domovic901141
78Hennie van der Salm13701141
79Igor Luckyanov371140
80Jim Bishop
891140
81davide galloni1441138
82Raoul Duke1011138
83John O'Reilly171136
84Don Berg1741136
85X von Marwitz4491136
86Seumas Hoskins1081135
87Scott Hasson241135
88John Boyle381135
89Gerard Burton1851134
90Martin Marquis731134
91Jeff B8911134
92Tom Weniger121134
93Tom Kearney5661133
94John Garlic14601133
95Michal Sedlacko
2131132
96Michael Augustine211132
97Mark McG321131
98Spencer Armstrong681130
99Andrew Young171128
100Klas Malmstrom131127

Newest players - welcome!

UsernamePlayerRegistered
gj.horsthuis@gmail.comGertjan Horsthuis2026-10-08 20:01:41
docstroh67@gmail.comDavid Strohbehn2026-10-07 13:38:01
ByttorPatrick Woodbury2026-10-02 00:44:34

On this day...

ScenarioLocationDate
N Soldiers of DestructionRadzymin, Poland1944
CH 33 At the PointMzensk, Russia1941
FT 06 Macedoine BalkaniqueKnjazevac, Serbia1944
Firstly, just visiting and using the site is great - thanks for being here. You can contribute in many ways, from simply entering data like logging your plays, or your collection - through to rating scenarios or writing reviews. The site does cost me about $100/month to host, which I've been happy to do for a number of years now, and will continue to do so. Don't worry - we're not going away! However, if you'd like to support further donations are welcome (and all donations go towards the costs of running the site) or you could become a Patreon supporter for all sorts of funky benefits! (More details on the Patreon page.)

Patreons and regular donators are signified with a checkmark
on some panels across the site.

Paypal donations:
All Rights Reserved. (c)2022 Dave Ramsey.