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Scenarios: 7056
Users: 2447
Secret Santas:
Play-list Scenarios: 3107
AARs: 114
Articles: 578
Other files: 16951
Ratings: 19372
Module Reviews: 24
Games Logged: 15266
Scenario Lists: 75
Links: 178
Errata: 858
Map Previews: 4431
Roar games logged: 80464
Total Pubs Owned: 89682
Avg Pubs Owned: 139

Welcome to the ASL Scenario Archive

The site for Scenario information, for Advanced Squad Leader.

Password resets! 11th February 2018, 06:58Login to comment...
This took me far too long to get around to, but password resets and forgotten user ids (providing you remember the email address you registered with) are now working. Hopefully!
seblick wrote on 20th March 2018, 20:13
Thank you. Good to go.
Long term hosting finalised! 2nd July 2015, 12:34Login to comment...
Apologies for the delay in getting this completely sorted. I'm now on a fully hosted platform so if you're seeing this message you know you're connecting to the most up-to-date version of the archive. Sorry for the interruption, but carry on enjoying the site now :-)
Michael Dorosh wrote on 2nd July 2015, 13:06
Thank you for continuing to make this valuable resource available to us.
jacksonkwan wrote on 10th July 2015, 21:36
Great to see you back! The site seems faster too!! THANKS
grumblejones wrote on 12th July 2015, 21:48
I can only second what others have said. Your site is a wonderful resource!
von Garvin wrote on 2nd July 2018, 20:47
This is such an amazing resource. It helped me get into ASL. I am extremely grateful! Huzzah!
We're back! 10th June 2015, 00:00Login to comment...
Sorry about that... I moved houses and knew there'd be a lapse in internet availability, but that was more problematic than I'd imagined. Anyway - slowly getting back to normal - there'll be some additional outages over the next day or so as my line speed is being upgraded - but hopefully that will see us back to normal again.

Sorry if I haven't been able to respond to any requests over the last few weeks, I have a little more time now - but I'm still in the boxes everywhere stage of house moves, so it might be a week or so before things really settle down.

Thanks for your patience!

Dave.

Top Rated players (more...)
PlayerRating
fabrizio da pra1339
Steven Linton1331
Craig Benn1313
Paul Messina1298
Paolo Cariolato1290
Aaron Sibley1276
Spencer Armstrong1263
Curtis Brooks1260
Dave Mareske1240
Alessandro Demichelis1237
Mark Moore1234
Kevin Killeen1232
Gerard Burton1214
Jesus Pie1211
John O'Reilly1210
Michael Focht1208
stan jackson1192
Juhani Bonsdorff1188
Philippe Briaux1187
nathan wegener1185

Scenario of the Month: November
ScenarioPublicationPublisher
Death to FascismDeath to FascismDeath to Fascism

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Knives to a Gunfighthoxson1 Uploaded an Image8h 20m 27s ago
Generalhoxson1 Uploaded an image for Afrikakorps - AK012 El Guettar Stakes8h 28m 51s ago
Generalhoxson1 Deleted the cover image.8h 29m 14s ago
Generalhoxson1 Uploaded an image for Afrikakorps - AK011 Hellfire Pass and Beyond8h 30m 10s ago
Generalhoxson1 Deleted the cover image.8h 30m 24s ago
Latest Games Played
ScenarioCommentUser
Jackpot JonesGermans attacked exclusively from the east. Not much for the Americans to do except hug the stone buildings and try to maintain as much concealment as possible. Turn 3 he swung some infantry around from the north, but I was patiently waiting for him with my hidden TDs. The only TD he was aware of was desperately clinging to life with the Panther in its face. If I didn't get APCR I'd be keeping concealment and praying. One APCR round later and dead Panther. That was monstrous. Next turn the scouting infantry from the north got stonewalled by my TDs, while the Germans tried to get a toehold in L19/K20. They would try this two turns and get severely rebuffed both times. After the second time they had no more punch left and threw in the towel. Well I've said defending in Hatten, especially as the Americans, shouldn't ever lead to victory so I was wrong. But I needed some extremely lucky dice to get there. This scenario's a bust. buser333
Traverse Right ... Fire!The only thing that really makes this scenario interesting are the random entries and limited first German moves. In our game we both entered from the north and saw each other on the 3rd impulse. I have to think that is the earliest possible. It also meant, had the Germans just lined up behind the hedgerow, that they could have popped me off one by one crossing the hill from my entry hex. I wouldn't have been able to cross the hedges (truck movement) so it would have either been that, making a break for the exit, or piling 5 vehicles into two hexes. I would have chose the latter course except my opponent kept all his vehicles in motion. This allowed me to enter unmolested and line myself up waiting for him to come to me. I made the mistake of taking a crap shot and breaking one of my guns. After that is was strictly shooting at stopped vehicles. MA malfs galore in this one. I broke four guns (fixing two) and he broke two (fixing two). The difference was both of his repaired vehicles were blasted the same turn they returned to action. It ended up being the tank fight my opponent was hoping for, but his ammo just could not penetrate my armor, and mine found the mark most every time. This really isn't the best learning scenario for vehicles. It's also easily broken. I just won't say how. buser333
Morgan's StandThe variability of the German turns of entry is interesting. The first wave was completely infantry and entered from the south/central edge. This was followed with more infantry and a StuG and the attack swung almost exclusively south. The first two turns were a bit costly as they lost two squads and their best leader, as well as leaving a trail of broken bodies in their wake. They did manage to eliminate an American squad and 8-1. Turn three saw them crumble the American defense in the south/central with help from the Brummbar and another StuG, though they did lose a StuG to the M10. Thankfully for the Americans their reinforcements arrived that turn. And, just as thankfully, the bridge held the weight of the M8. They would need a turn to continue meandering their way through the marsh though, which they were able to do with some WP assistance. One more turn would have probably been too late. Turn 4 was extremely rough for the Germans as they lost all their remaining AFVs (an AC, a Panzer, and the Brummbar to recall). Their last group of reinforcements was completely busted trying to break up the American stronghold in the north. They would be eliminated by NQ the next turn. It was obvious at this point that there would be no way to clear all the Americans, so Plan B was enacted to take the bridge. Without armor support and Americans swooping in from their backside this would be very difficult however. Any thoughts of continuing further were put to rest when the M8 found cannister which decimated a squad, and then blasted another 1.5 squads with HE (also placing two flames in the congested woods around the marsh, despite the wet conditions). While this was certainly very fun to play, the variability of the American reinforcements and the potential of the M8 to never even make it across the bridge make this scenario way too dicey for my regular tastes.buser333
Fahrenheit 352I managed to split the German line in two. The western pocket was quickly eliminated before the German reinforcements arrived. The US armor won the tank fight and the Germans were reeling, causing a concession on turn 4.Tomkrny
Jungle Fightersigycrctl

On this day...
ScenarioLocationDate
GC5: Dombrowski's StandUniversity City section, Madrid, Spain1936
A03: KalachKalach, Russia1944
MP4: Bleeding the FirstHamich, Germany1944
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Top monthly contributors (Nov)
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hoxson11166
grumblejones24
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von Marwitz9
TomAbromaitis7
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This site is fantastic. Thanks to you I'm discovering I have scenarios in old wargaming magazines that I didn't even know about. Kudos! Mark H.
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Friday 16 November 2018 11:51:11 AM  (c)dramsey 2018