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The site for Scenario information, for Advanced Squad Leader.
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|Apologies for the delay in getting this completely sorted. I'm now on a fully hosted platform so if you're seeing this message you know you're connecting to the most up-to-date version of the archive. Sorry for the interruption, but carry on enjoying the site now :-)|
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|Sorry about that... I moved houses and knew there'd be a lapse in internet availability, but that was more problematic than I'd imagined. Anyway - slowly getting back to normal - there'll be some additional outages over the next day or so as my line speed is being upgraded - but hopefully that will see us back to normal again. |
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|Scenario of the Month: January|
|Grab and Go||von Garvin|
|The Penetration of Rostov||I defended as the Russian vs Tobias as the attacker. I traded ground for time, but by Turn 4 Tobias was already halfway across the board. Since I had some good terrain, I decided to delay another turn, and that really cost me. A 'boxcars' on an NMC cost me the leader which was to rally the forward squads, and Commissar didn't get across the street to rally them either, due to a shot I didn't see. The result was three squads (30% of my force) captured. At that point I no longer had enough forces to hold the line, which Tobias exploited by getting around me. I was unable to get my remaining units back to the victory buildings, game over by turn 8. Good dice on my fire attacks was nice but the key appears to be avoiding his massed firepower, as that will wear you down sooner or later. Like the other review said, the Russian has to stay focused on skulking away and thereby run down the game clock.||Agoldin|
|Kazina Klash||Germans rushed west and centre... with the 20l tanks lining the crest line for a shoot out with the polish armour... its was crazy from the start.. will critical hits, broken guns, blazes galore and immobilised tanks all over the place.. when the dust had settled the germans just didn't have the power to take the buildings and with all 20ll guns broken lacked the at to take the tanks out.. good fun. 2hr game||chubooga|
|Ambush on South Knob||TomAbromaitis|
|The Deadly Line||I barely won as the Japanese. Be sure to set up the TH-Heroes to the rear of the front line, otherwise the armored-assaulting Russian infantry will sweep them away before they have a decent LOS to a tank.
Also, the weak Japanese infantry should try to stay in the interior woods hexes as much as possible to prevent a battering by the multitude of T-34/85's.||Yuri0352|
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