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Scenarios: 7019
Users: 2421
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Play-list Scenarios: 3064
AARs: 113
Articles: 578
Other files: 16795
Ratings: 19186
Module Reviews: 24
Games Logged: 15141
Scenario Lists: 74
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Errata: 849
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Roar games logged: 80464
Total Pubs Owned: 89068
Avg Pubs Owned: 139

Welcome to the ASL Scenario Archive

The site for Scenario information, for Advanced Squad Leader.

Password resets! 11th February 2018, 06:58Login to comment...
This took me far too long to get around to, but password resets and forgotten user ids (providing you remember the email address you registered with) are now working. Hopefully!
seblick wrote on 20th March 2018, 20:13
Thank you. Good to go.
Long term hosting finalised! 2nd July 2015, 12:34Login to comment...
Apologies for the delay in getting this completely sorted. I'm now on a fully hosted platform so if you're seeing this message you know you're connecting to the most up-to-date version of the archive. Sorry for the interruption, but carry on enjoying the site now :-)
Michael Dorosh wrote on 2nd July 2015, 13:06
Thank you for continuing to make this valuable resource available to us.
jacksonkwan wrote on 10th July 2015, 21:36
Great to see you back! The site seems faster too!! THANKS
grumblejones wrote on 12th July 2015, 21:48
I can only second what others have said. Your site is a wonderful resource!
von Garvin wrote on 2nd July 2018, 20:47
This is such an amazing resource. It helped me get into ASL. I am extremely grateful! Huzzah!
We're back! 10th June 2015, 00:00Login to comment...
Sorry about that... I moved houses and knew there'd be a lapse in internet availability, but that was more problematic than I'd imagined. Anyway - slowly getting back to normal - there'll be some additional outages over the next day or so as my line speed is being upgraded - but hopefully that will see us back to normal again.

Sorry if I haven't been able to respond to any requests over the last few weeks, I have a little more time now - but I'm still in the boxes everywhere stage of house moves, so it might be a week or so before things really settle down.

Thanks for your patience!

Dave.

Top Rated players (more...)
PlayerRating
Steven Linton1331
Craig Benn1313
Paul Messina1298
jon smith1282
Aaron Sibley1276
Curtis Brooks1260
Gordon Jupp1256
B-E Karlsson1244
Philippe Briaux1242
Mark Moore1234
stan jackson1233
Paolo Cariolato1232
nathan wegener1231
fabrizio da pra1231
Michael Focht1215
Gerard Burton1214
Alessandro Demichelis1210
John O'Reilly1210
Spencer Armstrong1201
Scott Hasson1194

Scenario of the Month: October
ScenarioPublicationPublisher
Pain In The NeckFriendly Fire Pack 9Friendly Fire

Click to view Scenario Packs Needing AFV/Gun Data
Latest Content Additions View more [Publications] [Files]
ScenarioActionDate
Not Out of the Woods YetQwirz Added a playing18h 53m 55s ago
A Long Way To Gomcgallons Added a playing20h 57m 29s ago
Generalasevenson Created a list: Wild West Fest 201822h 9m 21s ago
Panthers in the MistJFFortin Uploaded the Board image1 day ago
Panthers in the MistJFFortin Deleted the scenario board image1 day ago
Latest Games Played
ScenarioCommentUser
A Long Way To Gomcgallons
Not Out of the Woods YetVASL game 2Qwirz
Bertoldo the BraveI attacked strongly on the left with a supporting effort on the right. I held the two halftracks with two squads in reserve. After breaking through on the left I sent the halftrack mounted squads around behind the enemy defenses, supported by a Panther. This caused the US problems that resulted in their resignation.Tomkrny
De Zwarte DuivelsBoth sides seem like they have to balance both attacking and defending when the game opens. The Dutch have to try to push the Germans out of their comfy stone buildings, while at the same time setting up forces to interdict the bridges. The Germans have to cross the bridges with half their force, while the other half tries to hold off the Dutch assault. The Dutch have most of the toys, with an HMG, a heavy mortar, and two ACs. No surprise that the Dutch led off with some smoke from the mortar, which set off the German sniper, who in turn mortally wounded the 9-2. Having kept RoF it tried for some more, only to break. Not a great start for the Dutch. The key for the Dutch is an early grab of the western building, and they had a rough time doing so. One half squad made it into CC with the German heroic leader, but only managed to tie themselves up in melee. He was eliminated when the melee was reinforced by the Germans during their half of the turn, and another Dutch half squad who had advanced into the building was as well. This left the entirety of the Dutch and German forces in the west on each other's doorstep with the Dutch having first chance at shots. They blew it, but the Germans only managed to break one Dutch squad in return. Meanwhile in the duel of HMGs, the Dutch eliminated the German manning HS, but the supporting infantry on the eastern front all pinned during their moves. The ACs drove up for some much needed support in the west. The Dutch had another big setback on their next turn when 1.5 more squads were eliminated by no quarter. Their equipment behaved like it had been sitting in storage for years. The mortar was repaired, but the HMG and an AC MA broke. The HMG was subsequently repaired, but it's squad broke. The third turn was mostly a stalemate, with the Dutch still trying to gain traction in the west. When the German heroic leader rallied. bringing the broken squad with him back as well, the Dutch threw up the white flag. Very fast-playing scenario that should definitely see a lot of tourney play. buser333
Tanks But No TanksInteresting scenario in which I had the Polish. The Russians came through the center with their Schwerpunkt. The Polish reinforcements bound some of the Russians and some of the Russian reinforcements in the back, as is probably intended in the scenario design. It was mostly MGs that dealt with the Russian tanks. Luckily for me, two of them malfed their MA. On the ohter hand my ATR was broken on the first shot and X'ed out on the first repair dr. Altogether, I managed to stop the Russian onslaught. Roughly around turn 5, it became apparent that the Russians would very likely run out of time to fulfill their VC.von Marwitz

On this day...
ScenarioLocationDate
T 8: Aachen's PallAachen, Germany1944
HoW 6: From Bad to WuerselenWuerselen, Germany1944
TW-B: RattenkreigDzerhezinsky Tractor Works ,Stalingrad, USSR1942
Latest Publications
Publication
Vae Victis # 141: Vae Victis
Death to Fascism: Death to Fascism
Friendly Fire Pack 12: Friendly Fire
KGS Player's Guide: Le Franc Tireur
Rally Point #15: Sherry Enterprises
Gothic Line: Monte Altuzzo: Critical Hit
HASL 9 - Hatten in Flames: Multi-Man Publishing
Special Ops 8: Multi-Man Publishing
Red Banner Q3 2018: DC Conscripts ASL Club
Red Banner Q2 2018: DC Conscripts ASL Club
Last 60 days Top rated scenarios
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Silence that Gun6.67
First Timers6.67
Black Day in Hatten6.40
Clearing Colleville6.33
Top selling Packs
Publication
ASLOK XX 20th Anniversary Scenario Pack (2005)
Break Contact #1
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Recent top selling scenarios see all...
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Enter Dragan8.67
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Most Played Scenario see more...
ScenarioPlayings
Retaking Vierville149
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Top monthly contributors (Oct)
UserPoints
hoxson11000
Tomkrny44
jrwusmc40
jeffwinto@gmail.com31
grumblejones21
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61Davedumbass
(Ann Marie Gaba)
11th October
L9000
(L M)
7th October
rmassey
(Raymond Massey)
7th October
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This site is fantastic. Thanks to you I'm discovering I have scenarios in old wargaming magazines that I didn't even know about. Kudos! Mark H.
Great site! I used CoW for years, and this is even better - thanks! Vic L., Vandalia OH, ASL since 91

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Monday 15 October 2018 01:53:29 PM  (c)dramsey 2018