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Scenarios: 7419
Users: 2573
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Play-list Scenarios: 3871
AARs: 118
Articles: 607
Other files: 18463
Ratings: 20750
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Roar games logged: 80464
Total Pubs Owned: 93769
Avg Pubs Owned: 139

Welcome to the ASL Scenario Archive

The site for Scenario information, for Advanced Squad Leader.

Password 6th February 2019, 10:30Login to comment...
You can now update your passwords from the 'My Page' area of the site, once logged in. If you do lose your password and the email doesn't reach you, please get in touch with me via the contact page.
Passwords! 2nd January 2019, 18:15Login to comment...
Oops - apologies. There's been an overwriting of everyone's passwords. I'm currently restoring passwords from a backup taken last week, no data has been lost (or leaked) but if you changed your password in the last 7 days it will have reverted to your previous one. Sorry about the inconvenience. As always, I don't have access to any unencrypted passwords but I expect the passwords to be restored in the next few hours.
Dave wrote on 2nd January 2019, 18:44
Ok - they're all back. There may be some issues with accounts that were created over the last few days. If so, please contact me and I'll help out if any requested password reset email doesn't get to you.
Password resets! 11th February 2018, 06:58Login to comment...
This took me far too long to get around to, but password resets and forgotten user ids (providing you remember the email address you registered with) are now working. Hopefully!
seblick wrote on 20th March 2018, 20:13
Thank you. Good to go.

Top Rated players (more...)
PlayerRating
Steven Linton1331
fabrizio da pra1306
Paolo Cariolato1283
Paul Jones1252
Spencer Armstrong1219
Fred Ingram1189
Craig Benn1182
John O'Reilly1181
Tom Mueller1180
Curtis Brooks1176
Peter Rogneholt1170
Gerard Burton1164
stan jackson1152
Sebastia Hummel1150
Edward Fritz1146
chris olden1142
Don Lazov1141
Chas Argent1135
Tom Weniger1132
Jeff Ital1130

Scenario of the Month: May
ScenarioPublicationPublisher
Death to FascismDeath to FascismDeath to Fascism

Click to view Scenario Packs Needing AFV/Gun Data
Latest Content Additions View more [Publications] [Files]
ScenarioActionDate
Fontenay By Nightpeacmyer Rated the scenario13h 48m 21s ago
Sake at Sunrisegrumblejones Uploaded a Misc. file13h 54m 56s ago
Sake at Sunrisegrumblejones Uploaded an Image13h 55m 19s ago
End of the Linehoxson1 Uploaded the Board image18h 9m 6s ago
Fort Kassalahoxson1 Modified the misc. rules18h 55m 2s ago
Latest Games Played
ScenarioCommentUser
Jackpot Jonesdleclair
Brandenburger BlitzLVs are never fun to play with. The key to dealing with them as the defense is laying residual. Unfortunately the Allies in this one have severe setup and shooting limitations for the first Turn. The Germans will initially come in and slaughter them on the first turn and a half. I used the last remnants of fog to my advantage on my Turn 2 to stick around and bag me some HS in CC, but mostly defense here is completely boring. The Germans will detect, move up in force, and either blast away in AFPh or take you out in CC. Unfortunately for them they need to take a building on the far side of the flooded stream. This will be the sticking point for them. If properly defended I don't really see how they can do it, unless they wish to risk a direct assault on the first couple turns under fog cover. So basically you're looking at a dicefest over in the first 2 Turns, or a drawn-out borefest with them stalling at the bridge. Pass on this one.buser333
The Cat Has JumpedThis was the 2nd scenario of our early war Philippines campaign. ROAR and experience shows thisto be strongly pro-Japanese.Tomkrny
Venturi EffectNot sure about this one, seemed an interesting one but my view may be skewed by my poor dice rolling and drawing two reds for the OBA! In the end won on the last turn when the Semovente got a CH on a Sherman trying to exit and achieved the CVP before the US got their exit VP...von_meyer
Grebbe EndVery meat and potatoes scenario with the Germans coming straight up the gut. Not much the Dutch can do to stand up to them (unless they want to risk some MGs at the start) as the frontline units will either be broken or frozen by the ACs. Dutch had some extraordinarily bad luck at the end of Turn 2 losing their HMG for good. The Germans got a bit hasty Turn 3 though, losing both ACs (one to CC reaction, one to a MG), and it was looking a bit grim for them. This is pretty much how this one boils down: Germans without ACs will have it rough/Dutch without HMG will have it rough. At this point momentum swung back and forth like the small, dicey scenario it is. At the end of Turn 4 the Germans managed to win the melee in E5. Then on Turn 5 this same group busted both the two squads and 9-2 in E3, and a squad in C4. With only 1.5 GO squads left the Dutch surrendered. buser333

On this day...
ScenarioLocationDate
66: The Bushmasters12 miles southeast of Sarmi, New Guinea1944
J67: The Lawless Roadsle Beau Marais, France 1940
ASLUG20: The Butcher's BillBethune, France1940
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Top monthly contributors (May)
UserPoints
hoxson12517
Hutch161
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grumblejones35
dmareske14
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23rd May
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21st May
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20th May
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This site is fantastic. Thanks to you I'm discovering I have scenarios in old wargaming magazines that I didn't even know about. Kudos! Mark H.
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Friday 24 May 2019 02:14:41 PM  (c)dramsey 2019