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The Liberation of Tulle WTO (id:#55992)
Avalon Hill (ASL 4 - Partisan! ID: 27)   [next]   [previous]
See Also: The Liberation of Tulle by Multi-Man Publishing
Tulle, France 1944-06-07 (63 others)
12: Confusion Reigns (ASL 2 - Paratrooper (2nd Edition))
16: No Better Spot to Die (ASL 2 - Paratrooper (2nd Edition))
103: A Day By the Shore (ASL 5a - For King and Country)
A 47: White Tigers (AH:ASL Annual `92)
A 77: Hide & Seek (AH:ASL Annual `95 Winter)
G22: A Day By the Shore (AH:The General # 29.4)
G42: The Youth's First Blood (AH:The General # 31.6)
S01: Retaking Vierville (ASL Starter Kit #1)
NEWS11: The Port-Filliolet Crossroad (ASL News # 6)
ABS-4: No Better Place To Die... (Airborne Stand!)
AA 4: A Better Spot Than This (All American I: Kellam's Bridge)
AA 14: North Rampart - Fire! (All American II: Timmes' Orchard)
AA 23: Lost Battalions (All American III: Shanley's Hill)
AAGG3: Historical The Port-Filliolet Crossroad (All American: Gamers Guide)
CH 1: Authie: The Death of Company C (Critical Hit # 1)
CH148: Trapped at Authie (Reissue) (Critical Hit # 6.4)
EP11: The Port-Filliolet Crossroad (Euro-Pack III - Late War `44-45)
PdH 5: Rangers Relief (Pointe Du Hoc)
BTB2: Merely Hanging On (Beyond the Beachhead)
O82.1: Armor Leader: Normandy CG (On All Fronts # 82)
PJ7.1: Mines! (OAF Playtester's Journal # 7)
JDJ 1.1: Retaking Vierville (Coastal Fortress)
SB 1: You Want to Save Private Ryan? (Internet)
#9: Le Mesnil Strongpoint (To Battle By Air 2)
#4: Dead Man's Corner (To Battle By Air 1)
AP30: Not Apt to Drag Feet (ASL Action Pack # 4 Normandy 1944)
RPT24: Farmyard Affray (Rally Point # 3)
BtB 2: Merely Hanging On (Beyond the Beachhead 2)
SP170: Halfhearted Hiwis (Schwerpunkt #15)
ESG #53: "Mad Mike's" Part Two (Dezign Pak 5)
MLR08: Prelude to Disaster (Elite Canadians)
MLR09: Overrun (Elite Canadians)
BOB # 6: Sink's Orders (BoB - Normandy)
BOB # 7: Tense Moments (BoB - Normandy)
159: White Tigers (ASL 13 - Rising Sun)
BAA 7: Tip Of The Spear (The Battle for the Abbaye des Ardennes)
KB II 4: No Better Place to Die... (All American I: Kellam’s Bridge (2nd Ed.))
CH1: Authie: The Death of Company C (Critical Hit Retro Magazine 1)
12: Confusion Reigns (ASL 3a - Yanks (2nd Edition))
16: No Better Spot to Die (ASL 3a - Yanks (2nd Edition))
RPT115: Halfhearted Hiwis (Rally Point #12)
S16-16: Pointmen of Authie (Sweet 16 4-Pack 4)
27: The Liberation of Tulle (ASL 12 - Armies of Oblivion (2nd Edition))
PEB #1: Along The Way (Port-en-Bessin)
PEB #2: Confused Street Fight (Port-en-Bessin)
PEB #3: Clear Them Out: WN 57 (Port-en-Bessin)
PEB #4: B Troop Arrives (Port-en-Bessin)
PEB #5: Zig Zag 1 (Port-en-Bessin)
PEB #6: DSO Riposte (Port-en-Bessin)
PEB #7: Stutzpunkt Port-en-Bessin (Port-en-Bessin)
PdH #5: Stars and Stripes Forever (Pointe Du Hoc: Retro Bar Gunner Edition)
#8: Raff's Rush (Utah Beach)
159: White Tigers (ASL 13 - Rising Sun (2021))
Round 2: Prelude to Disaster (ANZACon 2005)
CH 1: Authie: The Death of Company C (Critical Hit #1 2022 Reprint)
SM10: Not Apt to Drag Feet (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM07: One-Man Wrecking Machine (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM08: Without Thought of Numbers (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM09: Confusion Reigns (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM CG II: Liberation Road (HASL 12 - Drop Zone: Sainte-Mère-Église)
ASLN11: The Port-Filliolet Crossroad (Critical Hit #8.1)
VB15: One-Man Wrecking Machine (Volfoni Brothers Scenarios)
FT75: Unexpected Fire (From The Cellar #13)
Designer: Charlie Kibler
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
Partisan (FTP)German
62.5%

Overview:

With the arrival of the Allies in Normandy, many in France believed their liberation would follow within weeks if not days. The Communist FTP partisans believed that they would now have to take matters into their own hands or see their power in the Correze region swept aside by history. So in defiance of every order they had received through London, and of every rule of guerilla warfare and common prudence, they attempted to seize and control the sleepy town of Tulle - a plan they had been relishing for months. Threading their way down the wooded hills and into the streets of Tulle came the blue-clad guerillas, draped with haversacks and bandoliers and brandishing their weapons. Street by street and house by house they advanced, engaging the hated Boche wherever they found them.
Attacker: Partisan (FTP) (FTP Maquisards)
Defender: German (Battalion III, Security Regiment 95)  
8 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:21.0 D:11.0
AFVs: A:0
AFVs: D:0
Guns: A:0
5cm leGrW 36
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: All Hill hexes are Wooded; stream is Flooded. D: No PF capability
Map Board(s):
22 2 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)2
ASL 1 - Beyond Valor (1st Edition) 22
ASL 1 - Beyond Valor (2nd Edition) 22
ASL 1 - Beyond Valor (3rd Edition)22
Overlays: NONE
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-05-18(D) Camille Garek vs Florian YVIS German win
2023-03-10(A) Rob Tyson vs Brian Sielski Partisan (FTP) win
2022-03-25(D) Craig Renier vs Mark Pandori German winPlayed using German Balance. The main thrust of the Partisan attack was on the German left with a flanking force on the German right. Withering fire from the German defenders, including multiple ROF shots from LMGs and the MMG shredded the Partisan's initial thrust. The Germans carefully fell back giving up the two most forward multihex buildings. The Partisans pressed on and, when 9-1 leader pinned and 4-4-7 w/ MMG in the center stone building broke, the tide suddenly shifted. The Partisans were tied up in melee in the center for two turns slowing the advance. But, they were able to cross both roads and advance into another wooden multihex building and the center stone building. The force in the stone building was too weak to eliminate the leader and squad, which had rallied. In addition, the defenders in the wooden building refused to give up, keeping the attackers at bay. One last gamble to gain an undefended wooden building on the German right was made when a Partisan half squad made a dash across open ground. The desperate attempt failed compelling the Allied player to concede.
2022-01-11(A) A Fifteen vs Kipp Cozad Partisan (FTP) win
2021-08-28(D) S. Slunt vs Brad Hunter German winGerman balance - If the Partisans did not roll so terrible the game would have been a route for the Partisans. This one is from Armies of Oblivion ASL 27
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ActionDate
jgarlic79@gmail.com Added a playing2024-10-22 20:10:12
A15.4er Added a playing2024-06-09 12:12:07
A15.4er Added a playing2024-06-07 19:22:11
GOUREAU Added a playing2024-05-18 21:16:47
Cuddles McDeath Added a playing2023-03-19 14:26:09
FileDescriptionUserViews
FTP fighters (ftp.png)Imagehoxson11314
(maqui - germ.png)Imagehoxson11181
(asl027.gif)Map Imagemorrigu1497
(27_map_wooded_hill.png)Map Imagehoxson1980
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Statistics:
Avg Rating: 6.48Votes: 44
Views: 9669
To-Play list count: 4
Estimated Play time: 5.9 hours
Recorded Games: 33
Archive recorded plays:
Partisan (FTP)20
German12
Drawn:0

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