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Mile Peg 61 PTO (id:#62270)
(Rally Point # 9 ID: RPT83)   [next]   [previous]
Maur, Malaya 1942-01-15 (6 others)
PBP 3: Children of the Kunai (Paddington Bears '96 Pack)
PBP 3: Children of the Kunai (Aussie `96 Pack)
Mission 6: The Gemencheh Disaster (Jumping Cats)
FT185: StuG of War (Franc-Tireur #13)
S16-3: A New Kind of Bravery (Sweet 16 4-Pack 1)
: Children of the Kunai (SAGA 1992)
Designer: Evan E. Sherry
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseAustralian
45.454545454545%

Overview:

The Japanese 5th Division was continuing its attack. Only six hours after the bloody ambush at the Gemensah Bridge, the Japanese 11th Infantry Regiment, along with the survivors of the Mukaide Force, crossed the repaired bridge and advanced toward the main battle positions of Lt. Col. Galleghan's Australian 2/30th (New South Waled) A.I.F. Battalion at mile peg 61 on the Gemas-Tampin Road. The 2/30th Battalion occupied positions astride the road and covered the approach with two 2-pounder anti-tank guns. At 1000 hours, Japanese infantry struck the Australian line with armor support.
Attacker: Japanese (11th Infantry Regiment, 5th Infantry Division)
Defender: Australian (2/30th (New South Wales) Battaliaon, 27th Brigade, 8th Division)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:8.5 D:8.0
AFVs: A:4
Type 97A CHI-HA x 2
Type 95 HA-GO x 2

AFVs: D:0
Guns: A:0 D:2
OQF 2-Pounder x 2
OML 2-in. Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, LJ, (Exc: road exists and are paved; brush remains brush).
Map Board(s):
7a Show/hide map dependencies
PublicationBoard
ASL Action Pack # 9 To the Bridge!7a
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2022-11-05(D) Richard Jenulis vs Steve Slunt Japanese winWest Coast Rumble 2022. I Removed 2 squads and 2 SW when my opponent pointed out that they were set up illegally (by one hex, but still a sloppy boneheaded move on my part). I was still able to make it a game to the last turn despite handicapping myself. Lesson learned, double check my set up. ;)
2022-02-24(D) Tuomo Lukkari vs Timo Kärnä Australian win[Imported from ROAR]
2018-07-10(A) James Rimmer vs Jean-Francois Fortin Australian win[Imported from ROAR]
2018-01-27(D) Rich Weiley vs Gordon McClelland Australian winCANCON 2018 - Fourth round
2017-07-07(D) X von Marwitz vs Ernst Knauth Japanese winPlayed this a the Australians. I don't know. Somehow I could not take kindly to this scenario. Due to the terrain, the Australians cannot bring much firepower to bear to stop the Japanese. In addition, they have to be careful to preserve their SW and personnel to crew them to fulfill the victory conditions. This is exacerbated by the HMG and MTR weighing more than 3PP, so if the manning units break, they will be left behind and potentially difficult to recover in PTO terrain. Basically, the Australians have to delay the Japanese for as long as possible as not to run out of ground to withdraw to. A slight misshuffling of my left flank left a number of units just that one MF short for some moves which inhibited my defence and withdrawal. One of my concealed squads with a LMG got CH'ed for a KIA by a tank in AFPh. Instead of taking revenge, the ATG in the vincinity boxcar'ed on the first shot to be overrun and its crew killed. The second ATG fired 5 ineffective shots hitting nothing before the crew was broken never to recover. The Japanese player decided to non-platoon move his AFV, which cost him movement opportunities several times. In addition he mired one tank in Jungle, which took away a bit of pressure. Up to the final Japanese MPh in Turn 6, Japanese losses were nil [EXC: one MTR that he malfed] - not a single stripe or break throughout the game. During Australian T5, he had managed to break the personnel of the HMG and the LMG. During Rally of Japanese T6, the Australians were unable to 'find' the HMG nor did the LMG staff rally. So it was up to the MTR with a HS and the 9-1 to try to fulfill the VC. Per ESB, he manged to drive on of his tanks in bypass to force loss of Concealment. I managed to take out that tank in CC and pin another Japanese squad that moved ADJACENT. In the final CC he had 2x squad and his 10-1 (all CX) vs. my 9-1, 248+MTR. Ambush odds were -2 to my advantage, after he rolled an Ambush dr of 1, 41% chances to withdraw to victory were NA. The ensuing H-t-H sealed the fate for a Japanese win. Dunno. Though it got very close at the end, I still did not like this scenario much as the Australians.
View all or balance report
ActionDate
Turuk Uploaded a VASL file2024-08-06 12:45:17
Bongiovanni Added a playing2023-02-21 12:12:56
RJenulis Added a playing2022-12-09 04:05:05
hoxson1 Linked the scenario to ROAR2022-11-21 20:20:16
Simonstan Added a playing2020-06-06 08:48:33
FileDescriptionUserViews
VASL Scenario Setup (RPT-83 Mile Peg 61 v667.vsav)VASL SetupTuruk230
(jap-auss.png)Imagehoxson11051
Type 95 Ha-Go tanks fight through a roadblock in Malaya (type 95 ha go malaya roadblock.png)Imagehoxson11072
(RPT83 Mile Peg 61 Scenario Archive.jpg)Map Imagevon Marwitz1062
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Type 95 Ha-Go tanks fight through a roadblock in Malaya
 
Statistics:
Avg Rating: 6.62Votes: 13
Views: 4093
To-Play list count: 0
Estimated Play time: 3.2 hours
Recorded Games: 13
Archive recorded plays:
Japanese6
Australian7
Drawn:0

ROAR Data: (as of today)
Mile Peg 61 [Confirmed]
[A] Australian 14
[D] Japanese 17
All Rights Reserved. (c)2022 Dave Ramsey.