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Piercing the Peel ETO (id:#56014)
Multi-Man Publishing (ASL 6 - The Last Hurrah (2nd Edition) ID: 49)   [next]   [previous]
Prior Publication: AH: The Last Hurrah (1st Edition)
See Also: Piercing the Peel by Multi-Man Publishing Piercing the Peel by Multi-Man Publishing
Gennap, The Netherlands 1940-05-10 (87 others)
48: Toujours L'Audace (ASL 6 - The Last Hurrah (2nd Edition))
88: Art Nouveau (ASL 11 - Doomed Battalions (2nd Edition))
A 104: In Front of the Storm (AH:ASL Annual `96)
J39: Indeed! (ASL Journal # 3)
G07: Bring up the Guns (AH:The General # 25.3)
NEWS22: Tricks of War (ASL News # 14)
NEWS68: Art Nouveau (ASL News # 32)
CH133: Group Iron (Critical Hit # 6.2)
VHN1: Winged Devils (Critical Hit # 7.1)
VHN2: A Matter of Coordination (Critical Hit # 7.1)
FE 15: Contested Landing (Fanatic Pack 2)
FE 36: Wings of War (Fanatic Enterprises: Internet)
FE 87: Lightning War (Blitzkrieg Pack)
FF14: The Hunted (FireFights! #2)
NFNH 3: The Hatert Bridge (Waffen-SS III: Neither Fear Nor Hope)
: Eben-Emael (Journal du Stratège # 39)
GD 1: La Guerre Finie!! (Grossdeutschland Pack 1 - The Early Years)
GD 2: Operation NIWI (Grossdeutschland Pack 1 - The Early Years)
O88.2: The Cupola Smashers of Eben Emael (On All Fronts # 88)
TAC21: L'Infanterie Attaque (Tactiques # 3)
VV27: Pas Savoir (Vae Victis # 37)
SL 25: Resistance at Chabrehez (ASL Digest # 6.10)
: Taking the Bridge (Gamex `91)
GD 1: Vogt's Ritterkreuz (Gun Duel 2001)
SFS 9: Appointment With Royalty (Origins `93)
#7: Cracking Fortress Holland (To Battle By Air 2)
FE 152: Millwork (Dutch Pack)
FE 153: Battalion for Special Missions (Dutch Pack)
FE 154: The Hero Maduro (Dutch Pack)
FE 155: Moerdijk Massacre (Dutch Pack)
FE 156: Ypenburg Airfield (Dutch Pack)
FrF28: Luftlandekommando Hedderich (Friendly Fire Pack 4)
U17: Resistance at Chabrehez (Turning the Tide)
48: Toujours L'Audace (ASL 11 - Doomed Battalions (3rd Edition))
49: Piercing the Peel (ASL 11 - Doomed Battalions (3rd Edition))
88: Art Nouveau (ASL 11 - Doomed Battalions (3rd Edition))
OA26: Vogt's Ritterkreuz (Out of the Attic #2)
FrF46: Dutch Courage (Friendly Fire Pack 6)
VHN3: End of Command (Critical Hit # 7.1)
VHN4: Tentative (Critical Hit # 7.1)
VHN5: Wiped Out (Critical Hit # 7.1)
VHN1: Winged Devils (Facing the Blitz)
VHN2: A Matter of Coordination (Facing the Blitz)
VHN3: End of Command (Facing the Blitz)
VHN4: Tentative (Facing the Blitz)
VHN5: Wiped Out (Facing the Blitz)
VHN6: Battling for Belgium (Facing the Blitz)
CH133: Group Iron (A Few Rare Men)
VHN 1: Winged Devils (Facing the Blitz II)
VHN 2: A Matter of Coordination (Facing the Blitz II)
VHN 3: End of Command (Facing the Blitz II)
VHN 4: Tentative (Facing the Blitz II)
VHN 5: Wiped Out (Facing the Blitz II)
DB120: Start Fall Gelb (Dispatches from the Bunker #40)
BWN 1: Their Baptism of Fire (Blitzkrieg in the West - Northern Campaign)
S60: Operation NIWI (Special Ops # 7)
FrF85: Junkers Junkyard (Friendly Fire Pack 11)
RP 131: Boot's Scoot and Boogie (Rally Point #14)
RP 132: Probe Toward The Hague (Rally Point #14)
RP 133: The Recapture of Ockenburg (Rally Point #14)
RP 134: Von Sponeck's Woods (Rally Point #14)
PJ3.7: The Unexpected Ambush (OAF Playtester's Journal # 3)
RM-1: Wisembach Roadblock (Race For The Meuse)
RM-2: Prelude to Bodange (Race For The Meuse)
RM-3: Forcing The Sûre (Race For The Meuse)
RM-4: The Final Stand (Race For The Meuse)
RM-5: Battle For Bodange (Race For The Meuse)
#1: The Enemy's Behind Us (Sturmgruppe Eisen)
#2: Bridge Blown! (Sturmgruppe Eisen)
#3: Clearing A Flank (Sturmgruppe Eisen)
#4: Snafu! (Sturmgruppe Eisen)
#5: Enlarging The Bridgehead (Sturmgruppe Eisen)
#6: "Resistance Great" (Sturmgruppe Eisen)
#7: Group Eisen (Sturmgruppe Eisen)
231: In Front of the Storm (ASL 10a - Croix de Guerre)
BP1 BONUS #1: Code Name "Iron" (Battle of the Bulge I)
RM-TM: Race to the Meuse Tactical Mission (Race For The Meuse)
FRASL: Rebuff at the Paint Factory (Internet)
FRASL: Retaking Ypenburg Airfield (Internet)
CB4SL: Attaque à l'aube (tr: Dawn Attack) (Casus Belli #11)
BC33: Final Destination (Break Contact #3)
ASLN22: Tricks Of War (Critical Hit #8.1)
ASLN68: Art Nouveau (Critical Hit #8.2)
48: Toujours L'Audace (ASL 11a - Doomed Battalions (4th Edition))
49: Piercing the Peel (ASL 11a - Doomed Battalions (4th Edition))
88: Art Nouveau (ASL 11a - Doomed Battalions (4th Edition))
311: Vogt's Ritterkreuz (ASL 11a - Doomed Battalions (4th Edition))
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanDutch
46.666666666667%

Overview:

It was vital for the German 6th and 18th Armies to get across the River Maas and the Dutch defensive line just beyond it swiftly. The Dutch defensive line – the so-called “Peel Line” – was composed of MG bunkers and artillery casemates fronted by an anti-tank ditch, wire and mines. It was certain to slow the German advance. Before hostilities opened, German Abwehr troops in the uniform of Dutch MPs seized the railroad bridges at Gennap. Armored trains filled with German troops rolled across and five miles further to the Peel Line. The first resistance was met as the trains crossed the bridge over the anti-tank ditch. The trains proceeded another half-mile and then detrained their troops and organized for an attack against the back of the Peel Line. . .
Attacker: German (Bataillon III, Infanterie Regiment 481)
Defender: Dutch (30th Infantry Regiment)  
8 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:16.0 D:10.0
AFVs: A:0
AFVs: D:0
Guns: A:0
5cm leGrW 36 x 2
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: flamethrowers w D: Pillboxes3
Map Board(s):
33 11 Show/hide map dependencies
PublicationBoard
ASL 6 - The Last Hurrah (2nd Edition)11
ASL 6 - The Last Hurrah (2nd Edition)33
ASL 11 - Doomed Battalions (3rd Edition)11
ASL 11 - Doomed Battalions (3rd Edition)33
ASL 11a - Doomed Battalions (4th Edition)11
ASL 11a - Doomed Battalions (4th Edition)33
Overlays: NONE
Errata (source)
In the Victory Conditions, change "by" to "at".MMP
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2021-03-05(D) Savo Barbero vs Opponent Aanonymous German win[Imported from ROAR]
2021-03-04(D) Savo Barbero vs Opponent Aanonymous Dutch win[Imported from ROAR]
2020-06-23(D) Dan Best vs Dave Mareske German win
2020-05-18(D) Michal Sedlacko vs Gaspar Smihula Dutch win[Imported from ROAR]
2016-08-13(D) Kevin Duval vs Dwayne Duval German winUsed Dutch balance. We found and used these errata not mentioned on this site: A)- shorten game length by one Turn [to "7"]. B)- add eight Wire Counters. C)- Dutch balance is :'Delete 8-0 from German OB'. Nothing stopped German win in Turn 2 ;(
View all or balance report
ActionDate
aokigaryou Modified the unit counts2024-12-08 13:26:42
Jude Added a playing2023-02-21 02:27:37
Jude Rated the scenario2023-02-21 02:26:06
beeks923 Rated the scenario2022-12-13 21:10:39
7-0 duval Added a playing2020-07-26 02:35:53
FileDescriptionUserViews
Derailed armor train at Mill (armored train.png)Imagehoxson11171
(germ-dutch sm.png)Imagehoxson11066
(asl049.gif)Map Imagemorrigu1453
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by
ASL Annual '91: Page 41 (Scenario Analysis)Dave

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Derailed armor train at Mill
 
Statistics:
Avg Rating: 4.48Votes: 21
Views: 7774
To-Play list count: 4
Estimated Play time: 4.8 hours
Recorded Games: 15
Archive recorded plays:
German7
Dutch8
Drawn:0

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