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Red Star, Red Sun CBI (id:#56030)
Avalon Hill (ASL 8 - Code of Bushido ID: 65)   [next]   [previous]
See Also: Red Star, Red Sun by Multi-Man Publishing Red Star, Red Sun by Multi-Man Publishing
8 miles southwest of Nomonhan, Manchukuo 1939-07-05 (2 others)
65: Red Star, Red Sun (ASL 13 - Rising Sun)
65: Red Star, Red Sun (ASL 13 - Rising Sun (2021))
Designer: Rick Troha
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
RussianJapanese
50%

Overview:

In May 1939, a dispute broke out over the boundary between Soviet-controlled Outer Mongolia and Japanese-held Manchuria. After a Soviet and Mongolian combined-arms force virtually annihilated a Japanese recon party, the heavily reinforced 23rd Infantry Division mounted a full-scale offensive in July. The first rate but untested 2nd Battalion of the 28th Infantry Regiment pushed forward against scattered Soviet opposition. But the next day its advance was slowed by the appearance of Russian reinforcements and heavy defensive artillery fire. By noon the battalion was pinned down, and orders came in to dig in and hold until nightfall. Even as the orders were being received, the Soviets counterattacked. . .
Attacker: Russian (149th Motorized Rifle Regiment, 36th Motorized Rifle Division)
Defender: Japanese (2nd Battalion, 28th Infantry Regiment / 71st Regimental AT Company / 6th Company, 2/28th Battalion)  
9 turns
    Players: 2     OBA: Russian     Night: No
Unit Counts:
Squads: A:28.5 D:15.0
AFVs: A:7
BT-5 M34 x 6
BT-7A

AFVs: D:0
Guns: A:0
50mm RM obr. 40 x 3
D:2
Type 94 Rapid-Fire Gun x 2
Type 89 Heavy Grenade-Launcher x 3

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Light Dust, Ov14 w A: two 100mm Creeping Barrages and D: Air Support, MOL
Map Board(s): 26 27 28
Overlays: D1 D2 D3 D4 D6 S4 S8 SD1 SD2 SD3 SD4 SD5 SD6 SD8
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentResultComments
2020-07-05(D) Dan Best vs Paul Works Russian win
2020-07-05(A) Paul Works vs Daniel Best Russian winWith an expected Japanese setup (primarily back along the edge of the "VC-Board (Board 28)," to force the Russians to come to them and deal with their own barrages, the scenario develops slowly. First 4+ turns have the barrages creeping and the Russians moving with little to no Japanese firing. As the Russian, I planned my barrages to just lead ahead of my infantry/tanks; but I was also a bit concerned that the timing would be off on one or both, so I cut it close for the initial Pre-Registered Hexes. As the scenario played out, my barrages did not creep at the expected ~2 hexes per turn; it ended up as more like 1.5 hexes/turn - for both, I had them correct only in my PFPh. they worked perfectly to screen my infantry and tanks until the late-game, but I was bunched up behind the exploding shells for several turns. I made my main effort to my left to put all the pressure on that sector. I used some interdicting forces to keep his head down on the other side. On the last turn, both barrages landed right on the edge of Board 28- doh! This meant that to get onto the board I had to go into my own OBA!! Except... on the far left, one hex on the board edge was left without 16FP OBA hitting it. I moved as many infantry as possible to get through that hex. Dan was able to place several residual FPs to cause issues. However, I sneaked a few squads and my commissar through, then shoved a bottleneck of five (!) squads and an 8-1 leader on that single hex (on Board 28). I was also able to get all my tanks through that hex and onto Board 28. With my infantry that would not make it to the safe" hex, I did jump into CC into the OBA in hexes with several of Dan's Japanese squads in foxholes. In two hexes, some of my infantry withstood the barrage attack and were able to kill the Japanese (or lock them) in CC (!). Dan revealed one of his AT Guns right by all my tanks, but he had to change his CA to get more than one shot and did not make rate. That one hex allowed me to slip by and get the victory. Russians had ~40 VP on Board 28 on turn 9. Scenario is primarily about timing and using the barrage LV hindrances to keep the Russian infantry somewhat intact until the end.
2020-05-16(A) Kevin Duval vs Dwayne Duval Japanese win
2020-05-16(D) Dwayne Duval vs Kevin Duval Japanese win
2018-08-25(A) Shane Pask vs Russian winLooked close but Russians had 74 VP on board 28 by turn 9. Japs conceded. Forgot light dust DRM for first few turns. Russian tanks suffered numerous malfunctions (4 guns, 2 CMG, 1 immobilise due to Lt mortar CH, 1 immobilise by TH 1 hex short of board 28). Both Jap AT guns taken out with direct hits - 1 by tank, 1 by barrage. The Japanese bombers were completely ineffective.
View all
ActionDate
Hutch Modified the unit counts2020-12-08 03:09:52
Hutch Modified the Attacker's AFVs2020-12-08 03:09:52
7-0 duval Added a playing2020-07-26 04:48:21
worksp2018 Added a playing2020-07-10 03:45:15
Danno Added a playing2020-07-05 21:02:27
FileDescriptionUserViews
Hammada is brush, scrubs is scrubs (Map ASL 65 Red star, red sun.png)Imageesparver73758
(sov-jap new.png)Imagehoxson1619
(nomonhan pic.png)Imagehoxson1482
(asl065.gif)Map Imagemorrigu908
DescriptionUploaded by
NomonhanMisterhawk
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Hammada is brush, scrubs is scrubs
 
Statistics:
Avg Rating: 6.42Votes: 12
Views: 5833
To-Play list count: 3
Estimated Play time: 12.5 hours
Recorded Games: 8
Archive recorded plays:
Russian4
Japanese4
Drawn:0

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