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Peiper's Last Gasp WTO (id:#56122)
Avalon Hill (HASL 3 - Kampfgruppe Peiper II ID: KGP10)   [next]   [previous]
La Gleize, Belgium 1944-12-22 (31 others)
G06: Rocket's Red Glare (AH:The General # 24.6)
ASLUG22: Thrust For A Bridgehead ()
Austin 1: Thrust and Parry (Internet)
SC10: Another Attempt - The Left Hook (Devils in the Woods)
SC11: Five-Seventeen Attack (Devils in the Woods)
SC12: Slipping Away (Devils in the Woods)
SC16: Another Attempt - The Right Hook (Devils in the Woods)
SC3: Gun Duels (Sudden Full Contact)
SC4: The Grenadier's First Push (Sudden Full Contact)
SC5: Second Push (Sudden Full Contact)
SC6: The Dying Wave (Sudden Full Contact)
RBF 3: South Park (Recon by Fire! #1)
KE 18: Winter Wonderland (March Madness `99 Pack)
TOT 10: Winter Wonderland (Time on Target # 1)
Round 4: South Park (ANZACon 1999)
Mission 6: We’re paratroopers, we’re supposed to be surrounded (Band Of Brothers)
FE 139: The Highest Value (Budapest Pack)
J122: Bloody Bois Jacques (ASL Journal # 8)
DD # 7: Another Attempt - The Right Hook (Darkest December)
DD # 8: Another Attempt - The Left Hook (Darkest December)
DD # 9: Gun Duels (Darkest December)
DD # 10: Five-Seventeen Attack (Darkest December)
DD # 11: Slipping Away (Darkest December)
DD # 12: The Grenadier's First Push (Darkest December)
DD # 14: The Dying Wave (Darkest December)
DD # 13: Second Push (Darkest December)
ASLUG22: Thrust For A Bridgehead (ASLUG Singles)
195: Rocket's Red Glare (ASL 3a - Yanks (2nd Edition))
RM06: Insanity at the Sanitarium (Internet: Rudy Marmaro)
DN11: The Almost Men (ASL 10a - Croix de Guerre)
Q13: One Last Attempt (Quick 6 Scenario Pack III)
Designer: Philippe Leonard and Yves Barette
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German (SS)American
28.571428571429%

Overview:

In a desperate bid to break out of the ever-tightening American stranglehold, Peiper decided to mount an attack toward Borgoumont, using the remainder of his precious fuel to give renewed mobility to several of his panzers. Before dawn, SS panzergrenadiers had moved to a forward position in and around the villas of Les Tcheous, with orders to await an armored force scheduled to jump off at about 1000 hours. As the German advance commenced, it was quickly spotted thanks to the thin mist now prevailing over the battlefield – and within minutes, shells of all sizes rained down upon them. . .
Attacker: German (SS) (Kampfgruppe Peiper)
Defender: American (Company K, 3rd Battalion, 117th Infantry Regiment and 2nd Platoon, Company A, 743rd Tank Battalion)  
7 turns
    Players: 2     OBA: American     Night: No
Unit Counts:
Squads: A:6.5 D:8.5
AFVs: A:8
PzKpfw VIB
PzKpfw VG x 2
PzKpfw IVJ x 2
SPW 251/1 x 3

AFVs: D:5
M4A3(75)W x 4
M4A3(76)W

Guns: A:0 D:2
M1 57mm AT Gun
M2 90mm AA Gun

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: KGP SSR, Mist
Map Board(s):
AH: KGP II LG Show/hide map dependencies
PublicationBoard
HASL 3 - Kampfgruppe Peiper IIAH: KGP II LG
Overlays: NONE
Errata (source)
The German SAN for KGP10 should be 2.MMP
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-06-02(A) Andy Goldin vs Stephen WorrelA German (SS) winA nailbiter but I managed to exit 2 Panthers and a Halftrack on the last turn for the win. Crazy LOS problems made it hard for Stephen to call in his arty effectively but it still managed to knock out two of my halftracks. His 105 OBA caused plenty of damage but its last mission fired short, killing his exposed observer for the 80s. Only a second red chit stopped the fire, A well placed MG/667/9-1 hung up my infantry until I managed to get point blank fire on it. I did manage to destroy all his tanks with direct fire from my own tanks, with all racking up kills. The German balance-given 9-2 helped score a hit with a PSK on his 76L, taking his last tank out of the game. Major style points for Stephen, as he advanced an 8-1 and HS into CC, killing my King Tiger. What an insult!
Nonetheless, by Turn 5 I had killed or broken enough of his stuff to earn me some maneuver space to get around him while simultaneously forcing the road. The US90L is enough of a threat to make the German think twice about moving around the west, while the hilly terrain is slow going for vehicles in the east. I think the German player has to destroy enough Americans to get maneuver room and then move down the road while pressing a flank. A flank-only attack will be too slow due to the soft ground and hilly terrain.
2022-12-22(A) Camille Garek vs Florian Yvis American winVery fun. A lot of event. Hard for the German.
2016-10-03(A) Jeff Waldon vs Will Willow American winFtF-ASLOK: I thought this was rough on the German, and I had the balance!
2001-02-16(A) Tuomo Lukkari vs Antti Westerlund American win[Imported from ROAR]
1997-12-27(A) Fred Ingram vs Rich Summers American win
View all or balance report
ActionDate
Agoldin Rated the scenario2023-06-02 03:36:26
Agoldin Added a playing2023-06-02 03:36:16
Hutch Updated the Scenario ID2023-03-05 22:41:02
GOUREAU Added a playing2022-12-16 18:20:14
hoxson1 Modified the Theatre2021-03-15 21:30:08
FileDescriptionUserViews
(peiper last gasp.png)Imagehoxson11225
(!ss-usa new.png)Imagehoxson1864
(kgp010.gif)Map Imagemorrigu1727
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Statistics:
Avg Rating: 6.25Votes: 8
Views: 8163
To-Play list count: 1
Estimated Play time: 6.8 hours
Recorded Games: 7
Archive recorded plays:
German (SS)2
American5
Drawn:0

ROAR Data: (as of today)
Peiper's Last Gasp
[Log in to Confirm or Edit]
[A] American 25
[D] German 10
All Rights Reserved. (c)2022 Dave Ramsey.