Blockbusters CBI (id:#56372)
Nhpum Ga, Burma
1944-03-31 (4 others)
A 117: Maggot Hill (AH:ASL Annual `97)
A 118: The Waterhole (AH:ASL Annual `97)
RPT90: Need A Ticket To Ride (Rally Point # 9)
S67: Besieged (ASL Starter Kit #4)
A 118: The Waterhole (AH:ASL Annual `97)
RPT90: Need A Ticket To Ride (Rally Point # 9)
S67: Besieged (ASL Starter Kit #4)
Designer: Chuck Powers
Starter kit scenario?: Deluxe scenario?:
Balance:
AmericanJapanese
Overview:
On the fourth day of fighting at Nhpum Ga, elements of the Japanese 114th and 55th Regiments were able to completely surround the 2nd Battalion of Merrill's Marauders. The Japanese established a block on the trail just north of Nhpum Ga, severing contact between the 2nd Battalion and the 3rd Battalion at Hsamshingyang. The morning patrol leaving Hsamshingying detected signs of enemy activity along the trail, and encountered a strong Japanese trail block about 400 yards from the 2nd Battalion's perimeter. With mortar support from Nhpum Ga, the patrol attacked the block but finally had to withdraw. Colonel McGee decided to make another attempt to break the block and carefully thinned out his perimeter to form a strike force and attacked again. . . . .One of the scenarios that makes the Nhpum Ga series so great. US forces must attack Japanese troops and clear a track, while also ensuring that the Japanese do not infiltrate into the US set up area.Attacker: American (2nd Battalion, 5307th Composite Unit (Provisional) "Merrill's Marauders")
Defender: Japanese (114th and 55th Infantry Regiments)
6.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:11.0 D:8.0 |
AFVs: A:0 |
AFVs: D:0 |
Guns: A:0 D:0 Type 89 Heavy Grenade-Launcher x 2 |
Misc Rules: | PTO, DJ and DJ. Both sides may set up entrenched in suitable terrain. A: Stealthy |
Map Board(s): |
Publication | Board |
---|---|
AH:ASL Annual `97 | AH: NG |
Overlays: | NONE |
Errata (source)
Hexrow U is misnumbered. The first hex is U1, then a hex with no coordinate. Call that hex "U1.5". | MMP |
SSR1: All Interior Jungle hexes are Dense, but in most cases, however, the "oversized colored center dot" in a Jungle hex designates Light Jungle [EXC: hexes U9-U11]. | MMP |
Hexes E9 and P10 can be entered at the path rate from, respectively, F9 and O10. Hex L12 can be entered at the path rate from L11 and L13. | MMP |
Players wanting to play this game/Request a match:
Scenario info
Last Played:
View all or balance report
Action | Date |
---|---|
Dispang12 Added a playing | 2024-05-30 23:29:45 |
Dispang12 Rated the scenario | 2024-05-30 23:28:59 |
Kydder Added a playing | 2024-04-19 16:58:51 |
Kydder Rated the scenario | 2024-04-19 16:53:44 |
Lorenzoknight Added a playing | 2023-09-04 19:33:16 |
File | Description | User | Views |
---|---|---|---|
Actual play area (A115 Blockbusters.png) | Image | hipsu | 1207 |
(us nphum ga.png) | Image | hoxson1 | 752 |
Nhpum Ga Map (Nhpum_ga_map_p.jpg) | Map Image | jesuspiebatlle | 1085 |
(!usa-jap.png) | Map Image | hoxson1 | 792 |
VASL Template | VASL Template | pacman-ghost | 525 |
Screenshot | VASL Template Screenshot | pacman-ghost | 385 |
VASL Setup | VASL (via template) save file | pacman-ghost | 610 |
Description | Uploaded by |
---|
Title | Author | Date |
---|
Description | Uploaded by |
---|
Location
Not found