homepage
  • Your recently viewed scenarios
    • Currie's Favor
      jwert02 played the scenario
      Hell for the Holidays
      Heloanjin played the scenario
      Cooperation Reigns
      Heloanjin played the scenario
      Maximum Aggression
      usmcwo1 played the scenario
      Down by the River
      von Marwitz played the scenario
      It's Not Over
      Bongiovanni played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
The Four Courts IRE (id:#57116)
Critical Hit (Critical Hit # 7.1 ID: CH162)   [next]   [previous]
Dublin, Ireland 1922-06-30 (0 others)
Designer: Patrick J. Norton
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
Free StateIRA
0%

Overview:

The Four Courts is Ireland's main courts building, located on Inns Quay in Dublin. On 14 April 1922, 200 Anti-Treaty IRA soldiers led by Rory O'Connor occupied the Four Courts and several other buildings in central Dublin, resulting in a tense stand-off. On 27 June 1922, the Four Courts IRA garrison kidnapped JJ "Ginger" O'Connell, a general in the National Army. After giving the Four Courts garrison a final ultimatum to leave the building, the Provisional Government decided to end the stand-off by shelling the Four Courts garrison into surrender: at 4.29 am on 28 June 1922, 18-pounder guns opened fire on the Four Courts. This was the point of no return and is regarded as the beginning of the Irish Civil War.
Attacker: Free State (Dublin Guard)
Defender: IRA (1st and 2nd Brigade)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:14.0 D:10.0
AFVs: A:2
Rolls Royce 1914 x 2

AFVs: D:1
Rolls Royce 1914

Guns: A:2
OQF 18-Pounder x 2
D:0
Boys ATR

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s):
51 Show/hide map dependencies
PublicationBoard
ASL 12 - Armies of Oblivion51
ASL 12 - Armies of Oblivion (2nd Edition)51
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
2022-06-08(A) Jobbo Fett vs Hypnobeard DrawWe had to call it a draw due to time constraints. The IRA get some rather pointless trench counters that can't be placed anywhere useful. There are also so many roadblocks that you can hardly do anything with the artillery pieces you're given as the Free State. The Free States have to grind away, slowly, and use their general FP advantage to force their way through the defensive position(s). The artillery pieces and armored cars can work wonders if well used, or lucky. As before, the extra rules really need to have another pass.
View all or balance report
ActionDate
hoxson1 Uploaded the Board image2022-10-12 05:46:34
hoxson1 Modified the overlays2022-10-12 05:28:42
Jobbo_Fett Added a playing2022-06-08 05:35:02
hoxson1 Modified the Theatre2022-06-01 16:10:40
Hutch Modified the unit counts2020-12-10 12:08:09
FileDescriptionUserViews
Four Courts on fire (four courts 1922 on fire.png)Imagehoxson1945
(freestate - ira.png)Imagehoxson1886
(four courts map.png)Map Imagehoxson1472
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Images

Four Courts on fire
 
Statistics:
Avg Rating: 4.00Votes: 1
Views: 4600
To-Play list count: 1
Estimated Play time: 4.3 hours
Recorded Games: 1
Archive recorded plays:
Free State0
IRA0
Drawn:1

ROAR Data: (as of today)
The Four Courts
[Log in to Confirm or Edit]
[A] Free State 0
[D] IRA 1
All Rights Reserved. (c)2022 Dave Ramsey.